Ten Cheap Games That make Perfect Gifts for the Gamer In your Life

We all know and love a gamer. Someone that finds solace in sitting back and playing their favourite video game, rather than heading out for a night on the town. Every year hundreds of new games hit the market. Each game has its own unique storyline and gameplay mechanics, meaning you are bound to find a game that caters to the experience that your gamer friend enjoys. However, with all of the games that are being released onto the market, it can be easy to get overwhelmed when selecting which one to buy.

 

Something else that needs to be taken into account is cost. Games aren’t cheap, so when trying to find a game to buy it can be a little daunting when looking at the price. However, this is not the case for all games and you can actually find some games at a pretty reasonable price. Meaning you don’t have to break the bank, but you can also treat the person you love to something they will enjoy. Here is our pick of the ten cheapest games that will make the perfect gift for the gamer in your life.

 

Stardew Valley

Coming in at only 11 dollars, Stardew Valley is one of the best and affordable games on the market. This game allows you to experience farm life, while also building up a social life taking part in neighborly events such as pot lucks and easter fairs.

 

Limbo

This game will only set you back a couple of dollars and includes mind-challenging puzzles and tests of your own reaction skills. The artwork for this game is amazing and you get to experience the feeling of a spooky game without the jump scares.

 

Fortnite

This game is actually free to play, but you can purchase features such as battle passes and skins to enhance your gameplay. This battle royale game is a great option if you are looking for geschenke für arme kinder zu weihnachten as you don’t have to spend anything to have a good time.

 

Bully

This is a gaming throwback that is now available for an incredibly low price. This game allows you to have a small taste of what you used to play during your childhood as you follow Jimmy through his year at school.

 

GTA Online

If you love GTA but hate the costs of the full game, fear not. Rockstar has just released the online features of the game as its own separate game. Meaning you can play with friends for a margin of the original price.

 

Monopoly

Monopoly online is a game that everyone can take part in. Taking this classic game online means less clean up and absolutely no cheating.  The online game also does all the banking for you, so you can just sit back and enjoy it.

 

Gmod

This sandbox game is a cult favorite and gives you the opportunity to play hundreds of differing game modes with your friends online. This open-source game really has endless possibilities, so you can have whatever gameplay experience that you want.

 

Skyrim

This game is arguably one of the most popular games ever created and can now be purchased at a more than reasonable price point. Skyrim allows you to play as the Dragonborn and complete epic quests that require you to use magic and weaponry. This is another game where the gameplay is completely down to your preference.

 

Tetris99

This is a new version of a classic game and allows you to test your own Tetris skills against 99 other people around the world. The stakes are a lot higher in this version as you can sabotage the games of other players and seek revenge against players that have targeted you. It also has a much faster pace, making it much more exciting to play.

 

Among Us

Though this game is free, you can purchase additional features for low costs. This game has really been blowing up on the market and already has a big following. In this game, your task is to find the imposter and complete tasks without being killed by the imposter.

How to Transform Your Gaming Setup into a Cyberpunk Dream

Cyberpunk 2077 is one of gaming’s most controversial new products. With reports of missing content, bugs and glitches around every corner, and general performance issues on every platform, CDPR has made it incredibly obvious that the game was not yet ready for release.

Despite all this, Cyberpunk is still a deeply immersive and exciting game that can easily eat up dozens and dozens of hours of your life before you realize any time has passed and keeps you yearning for more.

Whether you have just picked up Cyberpunk or if you are looking to grab it soon, you should know how to enhance your gaming experience in real life to make your adventure in Night City as brilliant as possible.

 

Platform

The absolute most important place to start is without a doubt the machine you are going to play on. At this point, it is common knowledge that the base Xbox One and PS4 can not handle Cyberpunk for more than a few minutes without something going catastrophically wrong. This big hit to accessibility is one of the hardest hurdles to overcome as these are the most common and cost-effective way to try the game out.

 

So what should I buy?

If you are incredibly lucky, you can always pick up a PS5 or Xbox Series X if you can find one for sale for a reasonable price in your area, as both of these consoles play the backward-compatible game with very few stability issues.

For the ideal experience, you will be wanting to build a mid-high end gaming rig fitted with at least a GeForce RTX 2080 Ti inside. This will ensure that Cyberpunk can show you the truly breath-taking detail CDPR prides itself on and will help improve the immersion ten-fold.

 

Display

So, you’ve grabbed some next-gen machinery to show off the might of Cyberpunk, but what’s the use without a brilliant screen? I would highly recommend getting hold of a 4K gaming monitor or a large 4K TV to make sure you get the most out of the game and the console you’re playing it on.

This might seem like a large extra slice of money to drop, but 4K is a step everyone should now be taking as it slips comfortably into general affordability. This worth is extremely evident in Cyberpunk where there is beautiful detail packed into every moving and static object in the game and you will not be left disappointed when you can see every slight movement in Keanu Reeve’s tightly detailed face.

 

 

Audio

Cyberpunk has a plethora of visceral sound effects and hundreds of original and licensed songs in its in-game radio stations. All of these and the hours upon hours of voice-acted dialogue make it an especially important game to make sure you optimize your audible experience. Luckily, high-quality headphones are far more attainable than ever. There are dozens of brands to choose from, but if you are looking for the Cyberpunk dream, there is some licensed gear you should look for!

 

SteelSeries

SteelSeries is offering its high-quality headphones in many styles and price points with officially licensed Cyberpunk skins. Whether you want the aesthetic of one of the game’s main gangs or the cool stylings of Johnny Silverhand, you can slip yourself right in with the themes of the game with fantastically useable and visually pleasing headphones to connect yourself with the world in an extra-special way.

 

Chair for comfort

Now that you are set up for your main playing experience, you might realize that you are going to be sitting in one spot for hours and hours, especially with more and more countries returning to a state of national lockdown.

The gaming chair market has boomed in the last few years through intelligently targeted Twitch sponsorships, so it has become extremely easy to find chairs designed to support your upper body and cushion your lower body over extended periods of time.

Everyone’s body is different, and I haven’t got a sponsorship of my own, so I won’t be recommending the latest GTRacing chair, but I will recommend having a detailed look for the bester Gaming Stuhl you can find. Just remember that it is always worth spending a little more than you think you should on a piece of furniture you will be using for huge parts of your year.

 

Lights, gaming, action!

Last on the list for anyone with a few bucks leftover from their budget is some mood lighting. It might seem extravagant, but a great gaming setup can be greatly improved by a good place LED light strips and smart lamps. It is often understated how much difference ambient lighting can make to your gaming experience, and it’s hard to describe until you try it, so I highly recommend grabbing some LEDs from Amazon and letting your creativity enhance your day!

The Incredible Bionic Man

October 28, 2013

Movie Review By: Mr. Roboto

Year: 2013

Directed by: Tom Coveney

Source: Smithsonian Channel

Rating: 9 out of 10

Men of TIBM

“Gentlemen, we can build him. We have the technology. We have the capability to build the world’s first bionic man.”

Overview: Ever wondered how close we are to making a real artificial, cybernetic life form? A robotic android (”Roboid” as I would prefer to call them) like Lt. Cmdr. Data?

No?

Well, a couple of guys thought it would make for an incredible thought experiment… and, they went through with it earlier this year. Richard Walker (the bearded dude) and Professor Alexander Seifalian got together, along with Bertolt Meyer (psychology professor with an artificial arm and hand) as the model, and the most advanced bionic/cybernetic prosthetics and implants available and built TIBM (my name for him). The result… not bad for a first attempt, but it does have a long way to go to be Data. It does show, however, that we’ve come a long way from peg-legs and hook-hands (deal with it, pirates!). You can watch the video online at the Smithsonian Channel’s site or on YouTube.

Some assembly required.

TIBM parts laid out.

Batteries not included.

So what is needed to build your own TIBM? Well, you need a body-frame to install everything on, otherwise things fall apart very rapidly. Next, some limbs would help. Prosthetic arms and legs have been around for some time, but today’s computer technology practically makes them indistinguishable from the real thing, provided you wear long-sleeve shirts and full-length pants. Next, a skull made from a synthetic, bone-like material to house your cyberbrain… once that’s been made. A microphone for ears, special glasses for eyes, a latex “skin” face… so far TIBM is shaping up real good.

What about inside, where it counts? Another synthetic material has been developed that can be made into any shape, but for now it serves as artificial blood vessels. That should work with the artificial heart and nano-particle “blood” being used. They have an artificial kidney that uses real kidney cells, and a prototype pancreas. The Internet-based chatbot serves as the brain, albeit a primitive and imperfect brain.

So TIBM is looking more human, but what about moving like a human? Piece of cake for the hands and arms, but as for walking, the legs themselves don’t do it alone. That’s where a motorized, exoskeleton comes in for walking. Baby steps at this point.

TIBM (attempting) walking

You… put… one… foot… in… front… of.. the… oth… ther… and… soon… ah, screw it.

Better, Stronger, Faster… Cheaper. TIBM represents the advance of technology, inspired by The Six Million Dollar Man. If you want to compare price tags, TIBM costs only ONE million, so for one Steve Austin you can have a half-dozen TIBMs. One problem is that TIBM won’t have nuclear power sources of Austin.

The lack of nuclear power is but a minor nuisance, compared to other problems of TIBM. For one thing, some of the implants use Bluetooth, an unsecure wireless protocol leaving them open to hacking. Its walking ability needs much work still. TIBM is also incomplete, missing vital organs like the brain, liver, and digestive tract.

Ethical considerations were also brought up briefly; While the devices were made for people (like soldiers) who lost limbs or organs in accidents, some may try to “upgrade” themselves without a real medical need. Then there’s concern that TIBM may be the prototype of a new race that may supplant or destroy humanity.

Bertolt Meyer encounters the completed TIBM

Bertolt Meyer takes a trip to the Uncanny Valley as he meets the completed TIBM, complete with his face, for the first time.

Conclusion. We’ve certainly come a long way from peg-legs and Jarvick artificial hearts, but there is still some development to go yet before we can make fully functional androids. Even now, or as shown near the end of the show as Dr. Meyer tries a new prosthetic, developments and breakthroughs keep us moving closer to that day. And when that day does arrive… will humanity be ready? If TIBM’s fumble with a pint at the end is any indication, humans still have plenty of time to be prepared.

An Interview With Bruce Sterling (By Gunhead)

March 3, 2011

Source: Gunhead

Bruce Sterling

After getting home from work on 02-Mar-11, I logged into CPR to find this PM from member Gunhead…

About a week ago I had an email interview with Bruce Sterling, presented below unabridged.

Gunhead: Hey there. I don’t know if you still check this email account (considering it was probably made before I was). I’m a high school senior, and I consider myself a second-generation cyberpunk.
I was working on an online English assignment when they gave me an assignment to interview someone from a subculture I’m interested in. I considered a few others, but I noticed that you were consistently the most involved in the actual Cyberpunk community. Now of course I’m not going to ask for an interview and just keep it to myself- If I could publish it on Cyberpunk Review or even via bittorrent that would be great. Information wants to be free, after all.
Let me know if you’re considering it but want to change anything. I’m open to ideas.

 

Bruce: What seems to be on your mind, person born after I had an email address?

 

Gunhead: One of the biggest things the community has been talking about is the possibility that modern life resembles cyberpunk fiction closely enough for the literary genre to become obsolete. What’s your take on this, and how do you think it’s affecting/will affect cyberpunk literature?

 

Bruce: Well, there’s really no way that modern life is ever going to much resemble, say, Rudy Rucker’s mathematical visionary cyberpunk fiction. Nobody says the the world is getting more like a Pat Cadigan novel. I don’t see this as a serious problem. No literary movement ever became obsolete because their novels were too realistic.

The world looks a lot like cyberpunk fiction in modern Russia, and they never cared much for cyberpunk. I’d say that the people most interested in cyberpunk right now are probably Brazilian and South African. And I suspect that’s because their societies have hit a level of technical transition where people are surprised and excited to see a lot of “cyber” things going on.

People in other countries who might have been cyberpunk writers no longer care much about anything “cyber.” They likely don’t have a lot of time on their hands to write novels. It takes a particular set of historical circumstances to nurture a movement like that. When so many magazines, newspapers and bookstore chains are “obsolete,” and when manual typewriters are unheard of, you can see that the culture that created cyberpunk in the early 1980s is itself obsolete. It’s not that the books were somehow too prophetic, it’s that the circumstances of making books have changed.

 

Gunhead: So in that case, do you see the rest of the subculture such as the fashion, movies, and music surviving without it’s traditional literary component, or do you think it will have to create something new?

 

Bruce: Well, clearly the literary component is in somewhat less trouble than movies and music. All of these enterprises which had roots in analog means of production and distribution have similar troubles.

*The trend is toward a culture which isn’t even aware that it’s a “cyberculture.” Once everything is “cyber,” nothing is “cyber,” and cyber gets commonplace and boring.

*Science fiction writers have commonly had strong interests that aren’t “traditionally literary.” If you study what, say, Cory Doctorow is up to for even a week, it’s clear that he’s not a very author-like guy, even though he’s a best-selling author. Neal Stephenson likes to work with his hands in rocket labs and fabrication facilities. William Gibson designs and sells performance clothes. I hang out with industrial designers and Augmented Reality people. It’s very difficult to divide a functional cyberculture up into its previous components. Those components have been mashed-up.

*Steampunk seems to manage rather well with quite a minor literary component. There are some steampunk novelists, but they’re not really considered the creative leading lights of that scene. It’s hobby technologists and social-networkers who set the pace for steampunk.

 

Gunhead: If that’s the trend the general public is following, then wouldn’t the obvious counterculture reaction be gaining awareness of “cyber”? Obviously these days the more you know about networking the more power you can wield, and we’ve been seeing a few revolutions because of it- Do you think Cyberpunk will become more about the politics and the technical aspects, like in Little Brother by Doctorow?

*No, not really. A counterculture is like the shadow of a culture, it’s not the polar opposite of a culture. It’s like imagining a counterculture without electricity. Once you’ve got reliable electrical power, it’s no longer a revolutionary intervention (like electricity was for Lenin). Even hippie communard dropouts had electric guitars.

*Well, Little Brother is mostly about labor unions. Maybe old-fashioned industrial labor unions, which have been in decline for decades, will be re-framed as radical social networks. I wouldn’t claim that Cory is forecasting the inevitable, but it seems at least plausible.

*Cyberpunks always had a soft-spot for 1980s-style Eastern European dissidents. It was a kind of hidden literary alliance of the period. The 89ers were great at revolution and samizdat networking, but never all that great at “wielding power.”

*It’s pretty clear today that we have major disconnects between the old formal power structure — “the international community” — and the global Internet, which is more like a flash mob. There will be a lot more political and technical fireworks there, but it wouldn’t make much sense to call that modern situation “cyberpunk.” Libyan teens on Facebook who want to shoot Gadaffi, those guys are modern revolutionaries, but they’re not “cyberpunks.”

 

Gunhead: Interesting thoughts on that. While the community has been constantly trying to define the term “cyberpunk” and learning to deal with the book drought, other aspects like fashion and movies keep evolving. More bands and musicians are describing themselves as Cyberpunk now than before- It seems we’re moving in the direction of a traditional subculture. Do you think it’s ever going to take off with the kids in the same way that say, the Goth subculture did?

 

Bruce: I don ‘t think Goth ever did “take off.” Goth had elements of very old counterculture behaviors and it’s better to say that Goth persisted. There never were very many cyberpunk “kids.” The guys inventing cyberpunk in the 1980s were adults in their late 20s and even mid-30s. Teenagers read it, but it wasn’t pioneered by teenagers.

Brian Eno says that popular culture evolves through one “scene” misunderstanding and adapting the goings on in some distant “scene.” There is a classic case of that with Lauren Beukes, who is a Cape Town music journalist who had a child and decided to try writing cyberpunk novels. Lauren really gets it about cyberpunk, and also about “township tech,” which is a kind of South African techno music. But for work invented in Vancouver and Austin and San Francisco, to find a strong echo in Cape Town or Sao Paulo or Belgrade — a thing like that is impossible to predict. It might happen, or it might not happen, or it might happen and have another name entirely. There are plenty of critics who see “cyberpunk” as a distant belated echo of London New Wave SF. Maybe it was ever thus.

 

Gunhead: Maybe. Thanks for your time Bruce, it’s been a pleasure talking to you. Anything to say for the folks at Cyberpunk Review?

 

Bruce: *Well, it’s always better to understand the tools and approaches — what creative people are doing, how they did it — than it is to put together a canon of cool stuff you like and say, “I’m gonna do it that way.”

 

*That’s why I like to talk directly to writers instead of just reading novels, and hey, in about eight days we’re having yet another writers’ workshop here in Austin, cradle of cyberpunk.

((Edited for readability))

This post has been filed under Uncategorized by Mr. Roboto.