Why You Need to Invest in A Good Gaming Headset in 2021

One of the few positive things to arise in the last couple of months is the introduction of next-gen consoles. Play Station and Xbox both released the latest version of their console and along with this came the introduction of dozens of new games. Because of this, people have had to seriously upgrade their set up as not to fall behind everyone else. With so many new games available on the market now, people are going to be spending a lot of time gaming, especially with all of the free time we have all found ourselves having. Surprisingly, while we have all been upgrading our gaming stations, we have all found ourselves neglecting our headsets.

 

Though a headset is something that is used pretty much every day, it is a part of the gaming set up that is easy to forget about. Because of this, the quality of our gaming experiences may be being compromised without us even noticing. If that hasn’t sold you enough, here are some more reasons why you need to invest in a good headset in 2021.

 

Interaction

Over the last few months, we have been limited in the interaction that we have been able to have with our loved ones. One of the few ways that we have been able to ‘spend time’ with the people that we love is through playing games. A lot of us are guilty of never really having a gaming headset because who really needs to listen to abuse from preteens while you’re trying to unwind and play a couple of games. However, now that our friends and family are playing games, owning a good headset allows us to speak to them as we play games.

 

Comfort

As I have previously stated, with the introduction of so many new games it is likely that everyone will be spending a lot of time indoors playing games. Because of this, it is important to get a good gaming headset for comfort purposes. You may find with your old headsets, comfort was not really the main production focus. If you are someone that has experience with spending hours at a time playing games, you may be very aware of the pain that you may find yourself in as the hours go on due to a poorly padded earpiece. Sometimes, i sleep with my headphones on to block out noises from the busy streets, so finding a comfortable pair of headphones is key. Having comfortable headphones means you may also find yourself reaching for your headphones more for other uses such as listening to music or watching films, which means you will really be getting your money worth.

 

Quality

Let’s face it, there has been a vast improvement in audio technology in the last decade. Because of this, it is hard to understand why so many people are using headphones that are years old. With all of the new games on the market, you are really putting yourself at an immersive disadvantage by still operating on a low-quality audio system. Buying a new headset in 2021 will give you a vast improvement with the songs you listen to and the games you play. New headphones with better quality audio are also just much nicer to use and so once again you will find yourself reaching for them more.

 

Hygiene

Lastly, another reason that you should invest in a new headset this year is for hygiene purposes. When you use headsets, you are often using them for hours at a time which can lead to bacteria build-up, and let’s be honest, how often do you really clean your headset?

Cyberpunk 2077 review with release date

Game review

Year: Upcoming 2017-2021

Developer: CD Projekt RED

Publisher: CD Projekt

Directors: Mateusz Kanik

Engine: REDengine 4

Platform: PlatStation 4, Xbox One, Microsoft Windows

Genre: Role-playing game

Mode: Single and multiplayer role-playing game

Correlation to Cyberpunk Themes: High

Degree of Cyberpunk Visuals: High

 

This game was declared official way back in 2012, five years later, all die-hard gamers are still waiting for this multi-player online role-playing game by CD Projekt. Cyberpunk 2077 let them view some of the snippets, trailers, and interviews about the upcoming game. It is said that it is way bigger than The Witcher 3 and lots of features for multiplayer game.

Release date

Hopefully, this game will be released sometime between 2017 and 2021. The exact date isn’t announced yet, but since we’ve been keeping a close eye on this ROG game since the year 2012, there are conclusions that the first edition will be released in 2017 while the other one will be in 2018.

Cyberpunk 2077 Community

Hopefully, Cyberpunk 2077 is exceptionally large. Considering the fact that the CD Projekt RED told the public that this is the largest multiplayer and role-playing community that they have ever done, much larger than The Witch 3, then we can expect that this ROG game is a blast. We are also expecting for twisted sidequests upon the release of the game.

CD Projekt RPG

Yes, it’s true. The Cyberpunk 2077 offers multiplayer options. It was announced way back in 2013 by the managing director of the game Adam Badowski with the Eurogamer. He said that it the role-playing game will be based on a story, offers both single-player and multi-player options.

Environment

Curious about the environment? Well, the ROG game will take place in a city that only exists between Los Angeles and San Francisco. It’s a sandbox environment and it can be seen in Cyberpunk pen and paper RPG by Mike Pondsmith.

In short, you can expect an urban community much liked developed by a businessman named Richard Alix Night. It’s one of the modern cities of the 21st century, featuring tall and modern buildings, contemporary homes, and millions of people around. North Oak, Westbrook, Pacifica, Rancho Coronado, and Heywood can be all seen in this upcoming ROG game.

Soundtrack

If you’ve played The Witcher 3 and liked the soundtrack, you will most likely love the soundtrack of Cyberpunk 2077 because it will be created by no other than Marcin Przybylowicz—The Witcher 3 composer.

Language translation

This game is for all people—no expectation.  For example, Spanish. The ROG game has features that will help in translating and recording the language of characters. You are allowed to use a translator in order to implant the language which is really cool.

Do you want to know more about Cyberpunk 2077? Visit their official blog. It’s full of new information about the game and some hints that we’ll help you to visualize what the game will look like when it’s released. We’re all waiting to rock this ROG game.

Your implants will be powered by… YOU.

July 14, 2010

Source: Smithsonian, via Boing Boing.

Psi-Comp Implant

As the technology gets smaller, it will become harder to find a place to put the battery. America’s DARPA agency has an idea on how to power our implants…

Mad scientists strike again. DARPA, America’s DoD division of mad scientists responsible for the Internet, has been working on an important project for implantable electronic devices: How to power them when they are so small that the smallest batteries currently being manufactured are still too big to fit.

Smithsonian’s Michael Belfiore writes about a couple of DARPA ideas for the magazine’s August 2010 edition… possibly as a not-so-subtle advert for his book about the agency.

 

(In my best He-Man voice) I HAVE THE POWEEEEERRRRRR! Literally. DARPA plans to power implants involves “scavenging” (that’s the term they’re using) the human body to generate the power needed for implants. To make that power, DARPA plans to use human movement (”vibrations”) and body heat:

(Smithsonian) – Obviously, our bodies generate heat—thermal energy. They also produce vibrations when we move—kinetic energy. Both forms of energy can be converted into electricity. Anantha Chandrakasan, an MIT electrical engineering professor, who is working on the problem with a former student named Yogesh Ramadass, says the challenge is to harvest adequate amounts of power from the body and then efficiently direct it to the device that needs it.

In the case of harnessing vibrations, Chandrakasan and his colleagues use piezoelectric materials, which produce an electric current when subjected to mechanical pressure. For energy scavenging, ordinary vibrations caused by walking or even just nodding your head might stimulate a piezo material to generate electricity, which is then converted into the direct current (DC) used by electronics, stored in solid-state capacitors and discharged when needed. This entire apparatus fits on a chip no larger than a few square millimeters. Small embedded devices could be directly built onto the chip, or the chip could transmit energy wirelessly to nearby devices. The chip could also use thermoelectric materials, which produce an electric current when exposed to two different temperatures—such as body heat and the (usually) cooler air around us.

I remember reports of flexible solar electricity-generating plastic sheets from a year or two ago that this project can use. The plastic can be made transparent so it can be used in eye implants and contact lenses. Another possible human power source, written about by Boing Boing’s David Pescovitz in 2002, gets its power from glucose in the human bloodstream:

(University of California, Berkeley Lab Notes) – The prototype microbial fuel cell contains a tiny chamber where the microbe resides. Glucose flows into the chamber, causing hydrogen protons and electrons to be generated during the fermentation process. In a June paper, Lin and graduate students Mu Chiao, Kien B. Lam, and Yu-Chuan Su reported that their tiny powerhouse cranked out 300 microvolts for two hours until the solution dried out in the open air. That kind of power is plenty for microelectromechanical systems (MEMS), tiny machines fabricated similarly to the way integrated circuits are manufactured.

 

Sort of want. If you’re the kind of person who wants implants, you will need to have a way to power them. Which method of human-power harvesting will work best or win out is yet to be determined. Then again, there will be those who would rather not get into the implanting scene, though I can’t understand why…

“What is the Matrix? Control. The Matrix is a computer-generated dream world built to keep us under control in order to change a human being into this. “
This post has been filed under Cyberpunked living, News as Cyberpunk by Mr. Roboto.

Two implants coming soon.

July 9, 2010

Like a double-barrel shotgun-o-flechettes to the face, news about two different types of implants is going to have some borg-wannabes salivating in anticipation. Stay cool, mensch-machines, these implant aren’t on the market… yet. But with news like this, it can give those who want… and need… them much hope.

Progress report on the artificial pancreas shows… IT WORKS.

Source: Singularity Hub

News about the artiforg… I mean, artificial pancreas is starting to spread due to a recent report of its success in tests

Update: It looks like Jeffrey Brewer’s dream of outfitting diabetics with artificial pancreases is coming true. A report at a recent diabetes symposium in Florida showed a vast improvement in glucose-control was achieved using the artificial pancreas:

(JDRF website) Today (27-Jun-2010), during the joint American Diabetes Association-JDRF symposium, Hovorka outlined results of his most recent study, which showed these benefits remain consistent even after adults with type 1 eat a large meal and drink a glass of white wine before bedtime. The study found that using the artificial pancreas system, these adults spent 70 percent of their time within their target blood glucose range, up from 47 percent of the time they spend within target overnight without use of the artificial pancreas system. As in the other studies, time spent in hypoglycemia tended to be reduced, even though alcohol is known to increase the risk of nocturnal/next morning hypoglycemia for people with type 1 diabetes.

Also revealed were the results of research of people who used continuous glucose monitoring, or CGM, a key component of the artificial pancreas. Those who actually used CGM and understood what its data meant had better results.

“There needs to be attention paid to the people using CGM,” she said. “We can’t just focus on the technology. In determining individualized patient care, it’s important to pay attention to who is most likely to succeed with this technology. It’s not for everybody.”

The JDRF has also set up a website, The JDRF Artificial Pancreas Project, so we can track the progress of its development. This may be a diabetic’s best chance for a cure… until they figure out a way to clone a new pancreas.

Eye telescope implant approved by the FDA

Source: CBC News

Eye telescope implant (Engadget)

You won’t be able to see for miles and miles, but seniors losing their eyesight may still benefit from this telescope.

The FDA sees what they did. America’s Food and Drug Administration (the FDA) has approved a telescope implant device made by VisionCare Ophthalmic Technologies Inc. The implant is being made for senior citizens suffering from severe loss of vision due to blind spots. This is good news for seniors, but the approval comes with some drawbacks (in other words, the implants are “release candidates”)…

VisionCare needs to keep tabs on those who have already been implanted while implanting and studying a larger group of people. The implants themselves aren’t perfect, requiring rehabilitation to use them properly since only one eye can be implanted. And the implants themselves may require a cornea transplant.

Then there’s the biggest drawback: A $15K US price tag…

Remy at work

“Should have kept up with those payments.”
This post has been filed under Cyberpunked living, News as Cyberpunk by Mr. Roboto.

One man’s quest to outfit diabetics with robotic pancreases.

May 18, 2010

Source: Wired.

Robotic Pancreas (Wired)

If Jeffrey Brewer has his way, everyone with type 1 diabetes will have a computer controlled insulin pump.

A personal quest. Jeffrey Brewer was the founder of net-ad company GoTo.com, now Overture.com. In 2002 his son Sean was diagnosed with type 1 diabetes (aka “Juvenile Diabetes”), in which the victim’s own immune system attacks the pancreas leaving it unable to produce insulin. Patients are forced to monitor their blood-sugar levels and administer insulin as needed; Processes that involve lots of poking from needles…

drugs-on-the-brain.jpg
… or as some would say, “like a heroin addict.”

Brewer wanted something better. Something that didn’t require the constant needling. Something… automated…

They learned a simple algorithm: If their son’s blood sugar was this high, give him so many units of insulin; if it was this much higher, give him that much more. It’s a crude scale that every one of the more than 1 million type 1 diabetics in the US makes do with daily.

Tall, thin, and intense, Brewer was shocked by the antiquated approach. “I had this logbook,” he says. “I’m testing Sean every few hours, and I’m thinking, this is crying out for automation. A computer should do this and would do it better. Why didn’t this exist, with all that we can do?”

So began Brewer’s quest: To create an artificial, cybernetic pancreas.

 

The pieces come together. Surprisingly, it wasn’t hard to find the parts needed to make a robotic pancreas, as most of them had already been out on the market:

An insulin pump had been approved back in the late 1970s, and a continuous glucose monitor that read the output of a sensor implanted under the skin was nearing approval. (The first one would hit the market in 2005.) The trick was to connect the two via software, letting the monitor’s information on blood-sugar levels — high or low, rising or falling — serve as the basis for calculating exactly how much insulin to release.

In 2005, the Juvenile Diabetes Research Foundation approved the development of the device.

 

Input, please. Human testing began in April 2009. The results for the device proved its worth, but the Food and Drug Administration (the FDA) began dragging its feet:

Among the 10 diabetics he personally tested during overnight stays, he says, there were 17 episodes of mild hypoglycemia when the patients controlled their own insulin pumps, compared with just two when the device was in control. That’s an eightfold reduction — for most typical situations, computers really are better than humans at dispensing insulin in response to shifting blood-sugar levels.

Now the main challenge is getting the FDA to recognize that fact. In June 2009, Medtronic, a leading maker of diabetes treatment devices, announced the approval in several European countries of an integrated pump and sensor with a “low glucose suspend” feature that shuts off the pump when sugar levels are dangerously low. While only a baby step toward a fully self-regulating unit, it represents a milestone. But the FDA was still demanding that Medtronic conduct a clinical trial of the automatic shutoff before the agency would approve the device.

It would appear that the FDA, like the US Military, is nervous about letting machines make all the decisions and insist that some form of human input is present. Diabetes 1 patients want the convenience of not having manual, error-prone, human input and “Some have begun whispering about hacking their pumps to control them wirelessly. The likelihood of someone actually doing that increases with each passing day of bureaucratic paralysis.”

Brewer expects a semi-automatic version of his robot pancreas to be approved in five years. Then the only problem to be expected are repo-men.

Remy at work

This post has been filed under Cyberpunked living, News as Cyberpunk by Mr. Roboto.

Robot Land… opening in South Korea in 2012.

February 21, 2010

Sources: Wired, via The Korea Herald.

Early concept of Robot Land

Click the image to get to the official Robot Land website.

BOY, have we got a vacation for YOU!

(Korea Herald) The government said yesterday (12-Feb-2009, by the article’s date) it authorized Incheon to build the world’s first robot theme park, aiming to boost the regional economy and advance the nation’s robotics industry.

The robot theme park in the Incheon Free Economic Zone is to be officially designated today as Robot Land development area by the Ministry of Knowledge Economy under the robotics development law, ministry officials said.

The robot theme park, which the government says is the first of its kind in the world, will feature a number of attractions such as entertainment facilities, exhibition halls, research and development centers, education buildings and industrial support facilities, officials said.

Wired must be slowing down a bit, given they called this a “recent news report.” Still, robo-philes must be jumping at the chance to visit a theme park featuring real robots… not the Disney animatronic bots, but real robots like factory bots, service bots, pleasure bots, hunter/killer bots… wait, what?

 

Better make reservations now. The park is expected to have a price tag of $560M US with groundbreaking planned for this November with the park’s opening in 2012, though construction will continue until 2013.

Among the facilities will be a Robot Hall of Fame featuring well known bots from TV and film, an aquarium and water park featuring robot fish, a food court with… yes, robot waiters, and stores where you can buy robots.

 

It’s all fun and games until…

The robotics industry is a future-oriented industry.
In connection to Incheon Free Economic Zone’s advanced industrial complexes that can provide foreign funds and easily connect to logistics IT and entertainment businesses, Incheon Robot Land will grow into the Robot Land of the world.

South Korea, like Japan, is watching its population age and is looking at robots to assist the elderly. To this end, they are making Robot Land not only to entertain, but to educate possible roboticists and draw the needed dollars/Won needed. Robot Land will have a Graduate School of Robotics, research and development centers, and corporate facilities for corporate-government contacts. There will also be residential and commercial centers with robot-themed shopping.

 

Haven’t we been here before? You might think of Robot Land as a potential Delos, but the site’s photos show no signs of a robotic wild west area, though it may be possible to see a dressed up Yul Brenner-bot in the Hall of Fame. Accidents will happen, but nothing like the Delos tragedy should be expected.

When Robot Land opens to the public in 2012, you can expect a lot of robot stuff, some good, some bad. But remember…

Westworld Gunslinger

NOTHING CAN PUSSIB… POBABAB… PABABABA… POSSIBLY GO WORNG! RONK! WONG! Ah, screw it.
This post has been filed under Cyberpunked living by Mr. Roboto.

Augmented Reality: Looking at the world through bionic eyes… darkly.

October 11, 2009

Source: Wired’s Beyond the Beyond, elsewhere as indicated.

Augmented Reality HUD (from How Stuff Works)

Imagine being able to look at something or someone and having instant access to its information right in your eyes. This is the basic idea behind Augmented Reality: Using computerized information over reality.
NOTE: Click the pic for more information on Augmented reality on HowStuffWorks.com

For the past five months Bruce Sterling has been blogging about the emerging augmented reality technology. With the first story being about an AR geisha, there has been a rapid progression of the technology, and with it the proliferation of applications for portables that are making AR more probable than VR.

Here’s an demo of an AR zombie blast-a-thon game.

We’re not just playing games here. Browse through the 12 pages of Augmented Reality articles from BtB and you’ll see more than just zombie blasters. There are city guides, movies, presentations, world maps, … even T-shirts are getting into the AR craze. All are currently… or soon will be… available for your portable devices.

But, they’re currently working on AR without the need for portables.

 

In the eyes of the beholder…

Bionic contacts for AR

In the Terminator movies, Arnold Schwarzenegger’s character sees the world with data superimposed on his visual field—virtual captions that enhance the cyborg’s scan of a scene. In stories by the science fiction author Vernor Vinge, characters rely on electronic contact lenses, rather than smartphones or brain implants, for seamless access to information that appears right before their eyes.

Source: IEEE Spectrum Work is currently underway to create contact lenses that can beam information AR-style directly onto the retina. The circuits will be small and/or transparent enough to not interfere with normal vision, while radio frequency waves will provide power.

These lenses don’t need to be very complex to be useful. Even a lens with a single pixel could aid people with impaired hearing or be incorporated as an indicator into computer games. With more colors and resolution, the repertoire could be expanded to include displaying text, translating speech into captions in real time, or offering visual cues from a navigation system. With basic image processing and Internet access, a contact-lens display could unlock whole new worlds of visual information, unfettered by the constraints of a physical display.

A single LED is only the beginning. In 5-10 years, they are looking to incorporate bio sensors into the lenses, with possible full AR capabilities by then.

iPew

Somehow, AR shooting with an iPhone doesn’t quite compare to using an AK-47.

Is AR the future, or is it another VR? Before you go googling for the latest AR development system or learning how to program in ARML, you might want to refresh your memory banks regarding the “potential” that virtual reality (VR) had in the 90s, especially while you read stuff like this:

“First, Mobile AR is going to be bigger than the web. Second, it is going to affect nearly every industry and aspect of life. Third, the emerging sector needs aggressive investment with long term returns. Get rich quick start ups in this space will blow through money and ultimately fail. We need smart VCs to jump in now and do it right. Fourth, AR has the potential to create a few hundred thousand jobs and entirely new professions. You want to kick start the economy or relive the golden days of 1990s innovation? Mobile AR is it.

Don’t be misguided by the gimmicky marketing applications now. Look ahead, and pay attention to what the visionaries are talking about right now. Find the right idea, help build the team, fund them, and then sit back and watch the world change. Also, AR has long term implications for smart cities, green tech, education, entertainment, and global industry. This is serious business, but it has to be done right. I’m more than happy to talk to any venture capitalist, angel investor, or company executive that wants to get a handle on what is out there, what is coming, and what the potential is. Understanding these is the first step to leveraging them for a competitive edge and building a new industry. Lastly, AR is not the same as last decade’s VR.”

Not the same? We’ll see about that, once the consumers have had their say…

This post has been filed under Cyberpunked living by Mr. Roboto.

Ray Kurzweil wants to be a machine

May 25, 2009

Source: Newsweek (May 25 issue), original story by Daniel Lyons.

Ray Kurzweil

Ray Kurzweil has given many a speech about how The Singularity – the point when humanity will be surpassed by technology – will actually benefit humanity by allowing them to become cyborgs – and he wants to be one.

Somebody call the Borg. Ray Kurzweil actually wants to be assimilated; To become the man-machine hybrid of sci-fi and cyberpunk lore. He has given speeches about the fabled “Singularity” where machine intelligence supplants human intelligence and the meat is no longer needed… or possibly wanted. But Kurzweil also believes that the Singularity presents an opportunity for humanity to forever alter the course of evolution by merging with machines. He is hopes to be one of the lucky ones to be assimilated, and is currently preparing for the event by dieting and taking supplements to get his biochemistry ready. He expects The Singularity to happen around 2045, when he will be 97. Kurzweil may be cutting it a little close.

Ray Kurzweil’s wildest dream is to be turned into a cyborg—a flesh-and-blood human enhanced with tiny embedded computers, a man-machine hybrid with billions of microscopic nanobots coursing through his bloodstream. And there’s a moment, halfway through a conversation in his office in Wellesley, Mass., when I start to think that Kurzweil’s transformation has already begun. It’s the way he talks—in a flat, robotic monotone.

 

… and you thought a fossil can piss a creationist off? Ray Kurzweil has is share of detractors who call him a bona fide wingnut:

P. Z. Myers, a biologist at the University of Minnesota, Morris, who has used his blog to poke fun at Kurzweil and other armchair futurists who, according to Myers, rely on junk science and don’t understand basic biology. “I am completely baffled by Kurzweil’s popularity, and in particular the respect he gets in some circles, since his claims simply do not hold up to even casually critical examination,” writes Myers. He says Kurzweil’s Singularity theories are closer to a deluded religious movement than they are to science. “It’s a New Age spiritualism—that’s all it is,” Myers says. “Even geeks want to find God somewhere, and Kurzweil provides it for them.”

Even one of Kurzweil’s colleagues said “Ray is going through the single most public midlife crisis that any male has ever gone through.”

Kurzweil, being the futurist that he is, has made some other out-there predictions that were nowhere near true. But there may be a real deep-seated reason why some are hating The Singularity so intensely:

(Peter) Diamandis says academics who scoff at The Singularity are just threatened because the established order will be disrupted. “These technologies can topple major companies, even governments,” he says. “All these ideas are about empowering the individual.”

Locutus of Borg

Friend or Foe? One major question about The Singularity yet to be answered is: Will the machines even want us around? Ray Kurzweil believes they will, but we will have to wait until 2045 to know for sure.

That’s assuming some ultra-religious dickhead doesn’t make the 2012 “apocalypse” a self-fulfilling prophecy.

This post has been filed under Cyberpunked living by Mr. Roboto.