FPS vs RPG: Which Genre Is More Skill Intensive

Gaming has become one of the most popular past times worldwide, the gaming industry in the USA alone has brought in over $115 billion between the years 2012 and 2021. Gaming has come a long way since the invention of the first-ever video game by Dr. Edward Uhler Condon in 1940. This first game was a simple game that was based on the mathematical game Nim, it was played by around 50,000 people and was extremely difficult as it had a 90% fail rate. The first game console came 3 decades later and was called The Brown Box. The Brown Box was made out of a vacuum tube circuit and could be connected to a television and 2 remote controls could also be connected allowing 2 users to play against each other. The Brown Box had many more games including ping pong, sports games, and chess. After the technology boom this all changed and gaming became much more advanced. The developments in technology allowed new consoles and new games to become accessible and popular, the accessibility of gaming has made it the most profitable entertainment industry in the world. 

Games today are much more complex and much more enjoyable for the user. Over 2.7 billion people worldwide would class themselves as a gamer and frequently play video games. Some of the most popular video games including Fortnite, which one played managed to win over $3 million in a competition, football games such as Fifa, first-person shooter games such as Call of Duty, and Role-Playing Games like Skyrim. Games have become much more complex which has made them much harder to complete, this has led to a new community forming on the internet to share tips on how to complete the game, one of the hardest games is the call of duty warzone, if you’re playing this then you can find cheats and hacks for call of duty warzone here. One big question that has arisen in gaming is if FPS or RPG games are more skill-intensive. 

First Person Shooter

First-person shooter games are one of the most popular genres of games, some of the most famous games are first-person shooter games including Overwatch, Doom Eternal, and Call of Duty: Modern Warfare. To become a good player in a first-person shooter game there is a lot of skill required. Whilst there are many skills that are required there are 3 main skills that a first-person shooter gamer should focus on, these are game sense, movement, and accuracy. Each first-person shooter game will be different in how they emphasize the importance of these skills but in general, most first-person shooter games require you to improve at these 3 skills. To improve these skills the main thing that you need is consistency. You need to be consistently practicing to improve and you want to be consistently accurate. You want to be hitting almost every target no matter what the angle, the in-game distractions, or the distance. When you start out you should move slowly to focus on your accuracy, this will help you to build good habits and then you can start moving faster.  

Role-Playing Games

Role-playing games require a very different set of skills from first-person shooter games. These two types of games are very different as first-person shooter games are fast-paced whereas role-playing games are slower as they follow a story. It’s much harder to narrow down the most important skills in role-playing games as to advance you need to develop all of your skills. The most common skills that you use in role-playing games are crafting to make things, survival skills to stay alive, acrobatics and other sports, increasing your knowledge, and developing your perception. These are the general skills required, there are plenty more that fit into those categories like swimming or climbing. As there are so many skills that could possibly be required from one role-playing game to another it is hard to know which skills to focus on. The best way to improve your skills in RPG is by playing as many role-playing games as you can so that you develop a wide range of skills and have lots of experience using them all. 

Which is more skill-intensive?

 

This is the question everyone wants to know the answer to, however, it is impossible to say. Both types of games require a lot of skills, but the necessary skills are too different to compare. It’s up to you what you think is more skill-intensive, would you find it harder to completely master 3 skills like in first-person shooting games or to learn and develop a whole variety of skills like in role-playing games.  

Has PC Gaming Finally Been Toppled By Console Gaming?

In the past few years consoles have taken the gaming world by storm, with some honorable mentions being the release of the Nintendo Switch in early 2020, and then the PS5 coming out at the end of the year and selling out almost instantly. The specs and accessibility of these consoles are constantly improving, and it does leave some questioning where PC gaming stands if it still stands at all. So let’s take some factors into account and see.

 

Console Releases

Every few years there tends to be a new console release, and each new release brings big changes from the last generation of consoles. It is only speculation on what the next generation will bring after the release of the PS5 and the quality it has brought to the market, as well as the Xbox One X series. For PC gaming, however, there is never a full console to be released, rather you have parts you can buy to set up and improve your console. Of course, there are Gaming setups you can already buy, but these are not tailored to your needs and the games specs you might personally need. Building and upgrading a PC can get very expensive as well, although the PS5 is the most expensive console of this brand at £449.99 ($499.99), which is the exact same price as the latest Xbox console. Although this is expensive, you get everything you need for the console in one, apart from the games. For PC, the latest graphics card released costs £1749.99, and that is just one component needed to build a whole gaming PC.

 

Games

With each new console that is released, there seem to be new games to go with it. The PS4 saw the revival of Crash Bandicoot, the Nintendo Switch brought a new Animal Crossing that brought millions of people together all over the world. However, this does give PC gaming the advantage, as there is no lost data or games with each new release, as you can just upgrade different parts of your setup and keep the old parts with the data on it. This is something that consoles such as Xbox and PlayStation are only just introducing with their digital copy of games, and even fully digitalized version of their consoles. Consoles also tend to come with a guarantee of certain games, as they don’t have the same range available to them that PC gaming does, so when a game is released for a console that does well, such as Call of Duty or God of war, the brand will offer them a contract to keep pushing out more games. You also have to consider what you can do with the games on each platform. Both platforms offer multiplayer and online versions, as well as single-player or story-mode games, but PC also allows you to play across multiple different accounts from one console for games such as Rise of Kingdoms. For console games, you can only be logged in to one account at a time, and when you log out of that account, you can’t access the game data connected to that account. But for Pc, you can play multiple accounts by using Rise of Kingdoms PC version which can help you to increase your score rapidly.

 

Specs

With the progression of technology there has been a massive progression in quality when it comes to games, just compare the likes of PS1 games such as Metal Gear to PS5 games such as Demon’s Souls. Graphics, sound quality, voice acting, and levels have all improved drastically over the years, but a Pc is more versatile in that when a new graphics card is released, you can update your software with it almost immediately (depending on if your other components can run it). For the console, the graphics you buy at the start, are the graphics you will still have by the time the next console comes out, whether that is three or five years later. However, the quality for new consoles are always the best they can be, and this certainly rings true for PlayStation’s and Xbox’s latest releases and can only leave fans speculating what the next consoles will be like when they are released. Not only that, but the consoles will be able to run any games that are released for them as these games are made for the specs of the console, but for PC gaming the newest big names in games, such as The Witcher series, makes its games for the best specs it can, so if your hardware is old, then you won’t be able to play any new games until you update it, which can be expensive as mentioned before.

 

Considering all this, it is hard to judge whether or not PC gaming has been toppled by console gaming, as they both individually have their pros and cons, and it is down more to your own preferences, and how much you are willing to pay for it. But the new consoles from PlayStation and Xbox certainly are good competitors to PC and will continue to be so in the future.

Is Cyberpunk Going to Have Full Mod Support?

Take your mind back to 2012. A huge year for gaming. Massive titles such as Borderlands 2 and Mass Effect 3 finally released. New titles such as Dishonoured came in and left their mark on gaming history. Xcom was rebooted with startling success and Blizzard was still riding high with the release of Diablo 3.

But something else happened in 2012. Cyberpunk 2077 was first announced. That’s right, eight years before its eventual release, we got the first teaser trailer for Cyberpunk. And while this trailer had no gameplay hints in it and was a far cry from the eventual state of the mood of the game, it got people excited none the less.

And this hype continued right up until its release. Despite setbacks, massive changes to the game, and a rocky launch, Cyberpunk 2077 is now out and playable. But the big question now is this: Will Cyberpunk have full Mod Support?

 

Modding

It is no secret that as fun as any game can be, it is much better when the player can take control and change it. We know esp cheats for cod black ops makes the game more fun. Fallout 4 is a much better game with a slew of mods installed. And Sims isn’t Sims without the Motherlode cheat.

Now the truth is that nearly every game in existence can realistically be modded with enough time and effort by the modding community. But this is assuming the game provides no inbuilt mod support.

As it stands right now, the modding community is hard at work trying to create a modding platform that works with the Cyberpunk engine. And all reports say they are making fantastic strides. But so far the mods that are available are limited and basic.

The rumors suggest that CDPR is working on creating full mod support for the PC version of the game, along with the Xbox version. But chances are we won’t see working mod support for the PlayStation anytime soon, given the track record of difficulty with modding on the PS4.

 

Is It Needed?

Another question we have been looking at is: Does Cyberpunk need mod support? And if so how badly?

The answer is a resounding Yes and Immediately. Chances are you will have seen the disastrous fallout of the launch of Cyberpunk 2077. Already dealing with numerous delays, the launch was hit with a scandal that cost CDPR a lot of stock value and potential legal action. With the current generation version of the game running in an essentially unplayable state. Sony even went as far as to remove the game from their store and most companies offered full refunds to anyone who wanted one.

So the modding community has their work cut out for them with this title. This wouldn’t be the first time a game has been salvaged by the hard work of the modding community. Not to mention the game itself, even when playable, was seemingly not what people expected. A lot of people were hoping for a Deux Ex style RPG, gritty and hardcore. Instead, we got a Borderlands style game with a Cyberpunk skin and soft RPG elements.

 

Hopeful

We never like to count a game out too early. No Mans Sky managed to pull it around and become one of the best titles out there. We are hopeful that Cyberpunk is simply going through a rough patch that will be sorted before long. Night City needs you still. So don’t turn your back on it just yet.

I Have No Mouth and I Must Scream

Game Review

Release Date: MS-DOS, Mac OS, WW: October 31, 1995

Windows, WW: September 5, 2013

OS X, Linux, WW October 17, 2013

iOS, Android, WW: January 14, 2016

Developer: Cyberdreams

Producers: David Mullich, Robert Wiggins

Platform: Android, MS-DOS, Mac OS, Windows, Linux, OS X, iOS

Genre: Horror and adventure

Degree of Cyberpunk Visuals:

Degree of Cyberpunk Themes:

Rating:8/10

 

If you love dark and horror fantasy, then there is no doubt that you will absolutely love this game.

Overview: This is a story that makes you believe that fate is worse than death. I recommend you read the short collection first before you play the game because there are several horrifying scenes that will either make you want to play the game or haunt you to bed.

The Story: The plot of the video game revolves in America, Russia, and China creating a subterranean complex of high technology. It is too difficult for humans to understand. The supercomputer soon started killing people but left one woman and four men. They are the only ones left on Earth to be tortured. However, through the research of the AM, these five survivors will find ways in order to defeat the opponent.

Just imagine yourself as an immortal and being tortured by AM because you are one of the chosen playthings. Ellen is the only woman in the story, a 2-dimensional character had been turned into a sexual slave and was used by the four men in the group. One of the guys, Benny, who was a gay in the earlier part of the story had turned straight again but he was transformed into a mutant with a suspiciously large penis. Gorrister and Nimdok are the other guys of the chosen playthings of the story.

As you play this game, you will eventually answer the question, “Why did he choose these five individuals?”  AM will soon challenge these five characters into playing a game, playing with their biggest fears and meddling with their own flaws. However, you know too well that even if he promised that he will set them free once they win the game, he will never do anything he promised.

If you’re thinking of the Saw body-horror games, then you are wrong. For instance, one of the guys, Gorrister is suicidal. His wife was killed a hundred years ago. He found himself in a seppelin and was now provided with all the ways to commit suicide. However, he received help from a talking jackal which made him surpassed the game.

However, this game wasn’t made to be completed by anyone. By the time every character had been able to complete each of their games, they are lifted into a new level where they discover that AM cannot be defeated. If they win the game, they will only be turned into a blob monster…which sucks after hours spent in order to win the game. The end of the story is simple—humanity is completely wiped out. That’s it.

Ai-Wars The Awakening

Game review

Developer: Nexus Interactive Studios

Publisher: Nexus Interactive Studios

Platforms: Microsoft Windows

Degree of Cyberpunk Visuals: Moderate

Degree of Cyberpunk Themes: Moderate

Genre: First-person shooter

Rating:7/10

 

Overview: Enter a world full of artificial intelligence where even the one who will do the online shopping for you is an agent who ruled the NET.

The story: In the past century, all transactions are only handed by the agents. They are the expert programs that are only allowed to have an interaction on the NET. These artificial intelligence are the ones who do almost everything for their human master—be a researcher, a middlemen, broker, and the salesman. However, they are very intelligent that none of these artificial agents are sentiment.

Your main goal in this game is to create your own computer system, setting up the basics of a program so that you can play the game. It will let you enter the NET, wherein you have to find information or anything useful that you can bid in the black market. You should also make sure that you are able to increase the power and performance of your computer and steal high-end software.

You can have as many goals as you want as long as you can survive on the NET. If you want to increase your survival, you might want to form alliances from other hackers as well or rogues that you share the same goal with.

One of the twists of this story is that there are some ghosts in the system that you have to defeat. Many have claimed that the army had lost again artificial intelligence a couple of years ago and these defeated troops are now roaming around the NET without any barrier. Some of these ghosts are actually helpful while some will just drag you down.

You need to use you blending and masking skills if you want to protect yourself from these ghosts. Pretty interesting because you need to create a strategy wherein they can’t suspect you as a hacker. As long as you can’t still attack, all you need to do is to gather all the required information. When you are ready, that’s the time that you make your first move with brute force.

Of course, it involves a perfect strategy with your alliance and cunning in order to defeat these artificial intelligence because sometimes, they are much smarter than you. What will you do in order to defeat someone whose knowledge surpasses a human being?

If you want to survive, you need to surpass their intelligence, create a strategy, strengthened your force, and once you are ready, attack with brute force in order to defeat your enemy, to which, ironically is just a high-end program made by humans.

This game is pretty much cool especially if you are fun with computers, hacking, and the like. In a world full of artificial intelligence and the overloaded information from the NET, how sure are you that you are able to protect yourself?

For more CyberPunk Games please visit our dedicated page for games here: CyberPunk Games.

Master Reboot

December 23, 2013

Review By: Mr. Roboto

Release Date: October 29, 2013

Developed & Published by: Wales Interactive

Platforms: PC, Macintosh, Steam, Desura, iPhone/iPod, Android, PlayStation 3

Degree of Cyberpunk Visuals: Moderate

Correlation to Cyberpunk Themes: Moderate

Rating: 6 out of 10

Master Reboot - Graveyard

Death is not the end of life anymore. It’s only the beginning…

Overview: The fighting in Remember Me no longer rages me, though the lack of exploration is still a bit of a pill. Fortunately, Master Rebot more than compensates. Actually, Master Rebot not only invites exploration, it requires it, as exploration is necessary not only to solve the puzzles you will encounter but to solve an even bigger mystery going on in the virtual afterlife. In order to do that, you will need to cross that ultimate barrier… between life and death.

 

The Story: The Mysteri Corporation is proud to announce the Soul Cloud, a virtual repository where the memories of the deceased can be stored and accessed by loved ones who want to “visit” the dearly departed. Each person uploaded to the Cloud will live in a “Soul Village” where they can accesses their memories. The Soul Village consists of buildings representing important memories in one’s life.

Master Reboot - Servers

Our secure severs include “Seren”, the resident security program that keeps unauthorized intruders out of the Cloud.

You’ve just arrived in the Soul Cloud, dropped on some deserted island surrounded by water (and some type of energy barrier or firewall). You don’t remember how you got here or why. Now you are just looking for a way off the island, and maybe some clue to the “how” and “why”.

 

Getting into your head.

Master Reboot - Hospital

Does this hospital have a mental ward? You might need one while exploring.

While you explore your memories you will need to solve some puzzles in order to leave and get back to your Soul Village. These puzzles are not too taxing on your brain, ranging from basic exploration to deciphering codes to trying to avoid some nastiness in your path.

You might also find blue ducks along the way. (Seems to be a lot of duck-related stuff happening lately.) These ducks are clues to the mystery you are trying to solve. The clues are mostly visual like documents or a picture of you and you life. These clues are available in a “scrapbook” found back in the Soul Village when you successfully complete a memory. When you do complete a memory, a short cartoon animation plays that shows what the specific memory is, possibly including the clues you find.

Like I said, the puzzles shouldn’t be too hard to solve, unless you let the atmosphere get to you. Lots of darkness, shadows, and moonlight abound. Combined with some haze/fog effects, the general look of the scenes, and other general spookiness, and you have a recipe for scariness that gives Scooby-Doo nighmares.

Master Reboot - BOO!

BOO!

As far as action goes, there really isn’t much to find. There are some scenes where you will be chased or have to race for you life. But this game is more for exploration and puzzle-solving… maybe some creepiness if you like that sort of thing.

 

Conclusion: Comparing Master Reboot to Remember Me is like comparing apples to bananas. Master Reboot is definitely not for button-mashers, or the easily frightened. It’s a mental challenge that will scare you. As 80’s band Dangerous Toys once sang, “Hey man, I think I like being scared and I will you all were there.” Maybe not the most cyberpunk, but it does its job quite well.

Master Reboot - The Core

Looks like we found a bitch… uh, GLITCH in the system.

Remember Me

November 24, 2013

Movie Review By: Mr. Roboto

Released Date:June 3, 2013

Developed by: DONTNOD Entertainment

Published by: Capcom

Platforms: Windows, XBox 360, Playstation 3

Degree of Cyberpunk Visuals: High

Correlation to Cyberpunk Themes: High

Rating (Revised): 4 out of 10

Nilin (Remember Me)

Nilin needs some help exploring Neo-Paris to find some lost memories.

Note: This is a rewrite of the original article posed on Novemer 24. Explanation in the last paragraph.

Overview: I had some high hopes for Remember Me, Capcom’s memory-stealing, ass-kicking, knuckle-duster. Now I’m wondering if I want to purge this game from my databanks. Somehow, they managed to take a bleeding edge cyberpunk idea, add some excellent visuals to hook you, and implement what can only be described as some bad ideas that bring down much of what’s good about this game.

But let’s try to highlight better aspects of Remember Me, mainly the story and visuals:

 

The Story: In Paris (now Neo-Paris) 2084, the Memorize corporation has risen to dominance thanks to its Sensation Engine (Sensen) brain implant that allows people to share memories as part of a futuristic social network. Sensen can also be used to alter or even delete memories, affecting how people act. This alteration capability has not gone unnoticed by the “Errorist” movement, who sees this ability as a form of mind control (figuratively and literally) and seek to end Memorize’s operations.

Nilin is a “memory-hunter”, someone who can steal and alter (”remix”) memories. She was caught by Memorize’s S.A.B.R.E. Force, as part of their campaign to end the errorist movement, and taken to La Bastille to have her memories removed. But Edge, the errorist leader, helps her escape and is now trying to help her recover her memories before a final assault to take down Memorize.

 

What has been seen… The visuals of Remember Me is some sweet eye-candy. The differences between Slum 404 and sewers, and Saint-Michel district and Memorize’s headquarters are certainly stark enough in contrast. The slum areas certainly look like DIY constructs.

Robotic Red Light District

Some of the robots you’ll encounter won’t be this sexy, or working,… or friendly.

It certainly all looks inviting enough to explore. But that’s where one of the game’s problems come in: Limited exploration. All too often, the path you have to walk is linear with only a few branch areas where some upgrade “patches” might be hidden (in that case, a “clue” presents itself to show where the patches are). You will encounter some obstacles, so Nilin becomes a sort of “Spider babe” who is able to climb up and slide down ladders and pipes, shimmy across ledges a-la Ninja Warrior “Cliffhanger”, and even jump across bottomless pits between ledges. Arrows show the way to go, and if necessary and “aug-eye” clue can be called upon to show you the way. Helpful, but it’s no fun for more adventurous explorers.

View of the Leaking Brain

Take your time walking the streets and admire the “view”.

As a memory hunter, Nilin has the ability to “remix” memories. This ability can have a dramatic effect on your target like turning a vicious enemy into an ally… IF it’s done right.

It’s in the remix

Remixing memories is quite fun, seeing the possible outcomes. Too bad you’ll only get three four chances to do remixes.

 

Control out of control. For those of you expecting a first person shooter, let me break the news to you: This isn’t a shooter, and it’s not first-person. Remember Me is third-person, from-behind, like Tomb Raider. And it’s a beat-em-up fighting game (think “Double Dragon”). I tend to prefer first-person games, but third-person can work for me… IF things work out right. Unfortunately, like many third-person games, the “camera” used tend to cause problems itself. Clipping, obstructions, and inability to fully control the camera (particularly when hanging off ledges) can make for some serious frustration, especially during the fights.

Speaking of fights, that’s where I had some serious problems. To start, you use the game’s “Combo Lab” to construct your own combo of punch-and-kick “pressens” that can do extra damage, heal yourself, or allow you to use special “Super Pressens” (S-Prssens) sooner and more often. Think carefully when making your combos as the pressens only do their magic if you do the combos correctly, otherwise your fighting skills become nothing more than a pointless exercise in button mashing. Another problem is that the combos are “predetermined,” meaning that the pattern of punches and kicks are already decided for you. You just decide what pressen those attacks are.

As for the fighting itself, it’s all about rhythm as ekkko points out in the comments. I was finally able to get past a fight with mourner leapers thanks to ekkko’s tip, though I did have to die another half-dozen times more before I saw an attack pattern being used, then it was the mourner leaper’s turn to get their asses handed to them. After that, it was smooth sailing through the end, except for a couple of “puzzles” to solve near the end. No more watching Nilin die during fights.

Fight scene

Remember: Fighting is all about rhythm, like dancing, only with an occasional evasive two-step to avoid creeps who want to “cut in.”

 

Conclusion: Remember Me had the potential to be a great cyberpunk game, possibly ten stars. It had a story line with some twists to make you want to stay until the end. It had the visuals to make the story come alive. But lack of exploration, a wonky camera, and limited combo customization should make you reconsider whether you want Remember Me to take up memory space on your systems.

NOTE: I originally blogged RM while in a state of rage due to an inability to get past a point late in the game. Do NOT try that at home! After a break and ekkko’s hint (and a few more deaths before discovering a pattern), I did make it past and finish easily. With calmer headspace prevailing, I saw fit to revise RM’s rating from 2 to 4 stars. The issues of the camera, premade combos, and no exploration still hold the game back though.

Cholo

October 25, 2010

Review By: Mr. Roboto

Year: 1986, 2005

Developed by: Solid Image Ltd (Glyn Williams, Joey Headen)

Released by: Firebird, Ovine by Design

Platforms: Amstrad CPC, BBC Micro, Commodore 64, ZX Spectrum, Windows

Degree of Cyberpunk Visuals: High

Correlation to Cyberpunk Themes: High

Rating: 8 out of 10


cholo2.jpg

What do I consider a “good hack” to be? Well, you see that robot? A good hack would be if I can use that robot to get a beer, deliver some pizzas… and free humanity from this bunker.

Overview: Much like Paradroid from our last review, Cholo is another remake from indie game makers Ovine by Design. Originally made for 8-bit systems of the mid-80’s, the new Cholo improves upon the bare-wire-frame graphics for something more Tron-like.

cholo1.gif

The story carries over from the original, but the new version changes the interface for an FPS feel of looking out a robot’s eye(s) and adds more “rampaks” (upgrades and clues) to the gameplay. Think of it as Paradroid done first-person.

 

The Story: The city of Cholo was an important asset to allied forces for it’s robotics works. When a nuclear war broke out, Cholo was spared from a direct hit, but radiation made living on the surface impossible, not only for biological reasons but for causing the many robots to go berzerk (obligatory retro game reference) and attack any human they encounter. An underground bunker was built, the remaining people were move inside, and sealed from the robots and radiation. To keep the people occupied, a robot game called RAT was created. You have mastered RAT and have been selected by Cholo’s computer to use those skills to free humanity from the bunker.

To free humanity, you must use the rat-droid to hack into other robots and use their weapons and abilities to find a way to open the pyramid seal and free humanity.

 

Easy, right? If it really was meant to be easy, it probably wouldn’t be worth playing. Like most any puzzle, a bit of difficulty is expected to make solving all the more satisfying. For Cholo, that puzzle is made all the more difficult because of the buildings; They all look similar outside, making identifying individual dwellings harder. HINT: There’s a map of Cholo that you can print out so you can mark-off buildings you have been inside of. Ovine also gives you a quick-start on how to “capture” your first robot (Igor, the hacker droid). From there, you’re on your own.

 

A cast of characters. To succeed, you will need to know what robot has what abilities. Starting with the rat-bot you investigate inside buildings, and hijack other bots. Hacker-bot Igor can then access the computer systems inside buildings, but don’t let him get into any fights; Igor has no weapons. Police bots (not to be confused with RoboCop) patrol the streets and guard important areas, while Grundon tank-bots guard the pyramid entrance to the bunker. Leadcoats can access irradiated areas that can harm other bots, while a maintenance bot is available to repair the others. There are a couple of remote camera robots to keep an eye on things (no pun intended), and robotic vehicles to get around town.

Sounds like you everything you need to free humanity… except a solution…

 

Cool story, bro. One of the key features of Cholo, both versions, is the novella which gives a bit of background to your quest, and possibly some hints.

You are a computer maintenance engineer named Jared. You’ve noticed that there have been an increasing number of malfunctions and failures in the bunker’s systems. This is due to the organic computer that runs the bunker is slowly “dying,” as its protein source is running low. The RAT program that was created was actually a test to find someone able to use the droids to free humanity before the computer dies completely, taking the trapped humans with it as the bunker’s life support systems fail.

Ovine also has a news archive where pre-war news provide more background, and maybe a hint or two. I’d recommend reading everything before diving into the game so you have a better chance as freeing humanity.

 

Conclusion: While not the easiest puzzle to solve, Cholo is bound to give the adventurous a good reason for playing. Some might consider the visuals rather primitive even by 2005 standards (they must have never played the original version), but that doesn’t seem to deter from the atmosphere. Cholo is one city you should consider visiting, especially if you need a break from your standard FPS blast-a-thons.

1156.jpg

This post has been filed under Cyberpunk Games by Mr. Roboto.