September 22, 2010

Batman Beyond

Review By: Intel (Reviewer forum)

Year: Jan 10, 1999 - Dec 18, 2001

Produced By: WB Television Network and DC Comics

IMDB Reference

Degree of Cyberpunk Visuals: Very High

Correlation to Cyberpunk Themes: High

Key Cast Members:

  • Batman/Terry McGiness: Will Friedle
  • Bruce Wayne: Kevin Conroy
  • Max Gibson: Cree Summer
  • Dana Tan: Lauren Tom
  • Rating: 9 out of 10

    Another gem from the forums. I actually watched the series when it first came out on TV. Never really thought of it to be cyberpunk, but Intel not only believes it to be, but also thought it to be very good as well, and responders agree with him. I’m going to see if I can acquire the series, so let’s see what intel Intel has…

    List of some cyberpunk themes:

  • Distopic future
  • Megacorporations
  • Man-machine interface
  • AI
  • Genetic engineering
  • Hackers
  • Etc…
  • Story: 20 years after the last batman episode, Batman now has an advanced exoskeleton-type suit, but is suffering from age. While fighting a group of kidnappers, he has a heart attack and is forced to use a gun to fend of the criminals. He then give up his batman identity and the story jumps ahead 20 more years to year 2039.

    1f7ec550.jpg

    Bruce knows he can’t be the Batman forever. Sooner or later, he needs to pass the torch… and the suit.

    Now we shift over to Terry McGinnis, an athletic 16-year-old high school student and ex-troublemaker with a sense of justice. In the pilot episode, Terry saves a fellow passenger on a commuter rail from a member of the Jokerz gang, and then takes on an entire gang of Jokerz to defend his girlfriend, resulting in a high-speed motorcycle chase. The chase ends on the grounds of Wayne Manor, where Terry runs into the elderly Bruce Wayne. Bruce and Terry fend off the Jokerz together, but the fight causes Wayne’s heart condition to act up. Terry helps Bruce back to the manor and, while staying there, he discovers the entrance to the Batcave. Chased out by Bruce, Terry comes home to discover that his father had been murdered by the vengeful Jokerz, and later returns to “borrow” the Batsuit to avenge the death of his father. As crime and corruption are beginning once again to rear their ugly heads in Gotham, Bruce ultimately allows Terry to assume the mantle of Batman.

    Overview: We now find gotham to be a huge, sprawling metropolis of skyscrapers, metro-rails, and hover-cars. the wealthy live in the penthouses and crime a poor are left to the ancient alleyways. criminals are now high-tech assasins, genetically-engineered low lifes, CEO’s of megacorporations, and even a few rampant AI.

    Background image from legionsofgotham.org

    Click the pic to visit LegionsofGotham.org to see more Batman Beyond background images like this one.

    Visuals: the show is full of grungy buildings, neon signs, and power cables. It also has an interesting mix of japanese and english written on many of the signs. The hover cars and metro rails add a nice touch to the scenes. The show usually takes place at night, adding to the mood, and shows lots of scenes of batman soaring through the skyline with his new flight capabilities.

    Conclusion: It is by far one of the darkest shows to ever run on a daytime children’s cartoon channel,

    batman_beyond33.jpg

    “Dark” might be an understatement…

    and had surprisingly complex themes for its young viewers. If you’ve never heard of it, just watch the opening video here to see what I mean:

     

    Postscript from Mr. Roboto. A couple of things to watch for while watching this series. First off, some of the old enemies reappear in some form, either as “aged” forms or as “trophies” Bruce keeps.

    03.jpg

    Mr. Freeze shows he’s ahead of his time. [rimshot.wav]

    Second, there’s a season two episode called “Project: Zeta” which lead to a spin-off series, The Zeta Project. It’s about a killer robot who chooses not to kill and runs away with a girl who teaches it how to be human. This series I have got to acquire to review… unless I see it in our reviewer forum first…

    This post has been filed under From our Reviewer Forums, TV Episodes, Awesome Cyberpunk Themes, Awesome Cyberpunk Visuals by Mr. Roboto.

    September 9, 2010

    Eyeborgs

    Movie Review By: Mr. Roboto

    Year: 2010

    Directed by: Richard Clabaugh

    Written by: Fran Clabaugh and Richard Clabaugh

    IMDB Reference

    Degree of Cyberpunk Visuals: Moderate

    Correlation to Cyberpunk Themes: High

    Key Cast Members:

  • R. J. ‘Gunner’ Reynolds: Adrian Paul
  • Barbara Hawkins: Megan Blake
  • Jarett Hewes: Luke Eberl
  • G-Man: Danny Trejo
  • Rating: 7 out of 10

    Small Eyeborg

    “I see what you did there…”

    Overview: With the upcoming anniversary of 9/11, one has to wonder how far our security-surveillance panopticon prison planet has come. Britons have seen a rise in the Orwellian nightmare, while Americans have had something of a reprieve from the “Patriot” Act, although other forces may be taking over that role. Eyeborgs breeds 1984 with The Matrix to create a new form of high-tech overlord scenario.

    I probably would have missed this one if it wasn’t for my DVD club. While the “borgs” of Eyeborgs caught my initial attention, the description of the story is what sold me on it. After watching it, I was glad I had a chance to see it, even if it was direct-to-video. While not up to Terminator or Robocop standards, this is one of the better movies to come down the wires in some time.

    Spider Eyeborg mistakes President’s nephew for a target.

    That’s no punk, that’s President Hewes’s nephew.

    The Story: The on-going threat of terrorism has led to the adoption of the “Freedom of Observation” act. This gives the Department of Homeland Security new weapons in their surveillance of US citizens. Among them are the “Eyeborgs,” cameras with robotic legs that allow them to move around. Coordinating them, and the millions of already existing stationary cameras, is the Optical Defense Intelligent Network… “O.D.I.N.” for short.

    DHS agent R.J. “Gunner” Reynolds (Paul) is observing a gun sale to a possible terrorist whose targeting President Hewes. The person gets away, but is later caught when eyeborgs see his bike at a punk show where the President’s nephew, Jarett, is playing with his band. The person is captured for targeting Jarett and interrogated at a DHS office. Leaving the man alone for a few minutes, he manages to escape when the eyeborgs in the room attack him. He dies later when the eyeborgs force him over a railing and causing him to fall six stories to his death. It was determined via surveillance cameras that Reynolds left the door unlocked allowing the man to escape, but Reynolds did lock the door. He begins questioning the integrity of O.D.I.N. as other people involved with the investigation die in mysterious ways while the eyeborgs give a very different version of the truth.

    Gunner sees the truth.

    “See with your own eyes… not theirs.”

    O Say Can You See? Just when you the plot is pretty much cut-and-dried, the big twist comes when Reynolds tries to get Jarett from the Presidential Debate. That’s when Reynolds, and the viewers, figure out what the truth is. O.D.I.N. has been manipulating reality, or whoever is manipulating O.D.I.N. to manipulate reality, for their own end.

    The New President.

    “Everybody knows that videos can be faked. Regardless of the motives of the people, they’re designed to confuse you, so you must ask yourself, each and every citizen of this country, ask yourself one question and one question only - Who do you believe? A government that is sworn to protect you, or a ratings-hungry media beholden to no one?”

    For the most part the movies works well, but you might see a problem with some of the eyeborgs late in the movie. The colors reflecting from the machines feel “off,” and some of the eyeborgs appear to be two-dimensional sprites instead of 3D during the rescue scene. Probably a result of being rushed to video.

     

    Conclusion: Given the current state of terrorism-generated paranoia, Eyeborgs seems like just the ticket to stoke those tin-foil hat fires. While it may have avoided theatrical release (and competition from Iron Man 2), it shouldn’t be left out of your home video collection, especially with recent disappointments from Hollywood.

    This post has been filed under Cyberpunk movies from 2010 - 2020, Security-Surveillance State, AI (no body), Dystopic Future Movies, Android Movies by Mr. Roboto.

    Source: New York Times

    “I ACTUALLY think most people don’t want Google to answer their questions,” said the search giant’s chief executive, Eric Schmidt, in a recent and controversial interview. “They want Google to tell them what they should be doing next.”

    “G” as in God? Whether you found it online yesterday (31-Aug-2010) or in today’s dead tree edition (or just hearing about it now), cyberpunk’s godfather William Gibson gives his op-ed about Google’s want of playing god in telling us what to do.

    OK, it’s not because of Google’s want of telling us what to do, but the apparent need of anyone who uses the big “G” to decide what they want to do. Those who use G’s services actually contribute to the search giant’s ability to make decisions for us. Gibson likens G to a genie that can grant our wishes:

    We would all very much like to be sagely and reliably advised by our own private genie; we would like the genie to make the world more transparent, more easily navigable. Google does that for us: it makes everything in the world accessible to everyone, and everyone accessible to the world.

    Of course, the “everyone accessible to the world” part is what some balk at as we find our personal information being more and more exposed online.

     

    The inmates run the prison. The idea of Google being a sort of panopticon prison, with G as the proverbial omnipotent warden and us as the inmates, but Gibson argues that is only half-true:

    In Google, we are at once the surveilled and the individual retinal cells of the surveillant, however many millions of us, constantly if unconsciously participatory. We are part of a post-geographical, post-national super-state, one that handily says no to China. Or yes, depending on profit considerations and strategy. But we do not participate in Google on that level. We’re citizens, but without rights.

    As said before, it’s the people who use Google’s services who actually contribute to the building of the panopticon, and the real problem comes in when those people (over)expose themselves on social network sites. Gibson sees possibilities in a fake identity industry for such carelessness since Google doesn’t seem interested in protecting users from their own stupidity.

     

    Don’t blame the government. It would be easy to do so IF the advances in technology wasn’t so quick. But when the only law Google follows is Moore’s Law, technology will always stomp a mud hole in legislation’s face and walk it dry:

    We also seldom imagined (in spite of ample evidence) that emergent technologies would leave legislation in the dust, yet they do. In a world characterized by technologically driven change, we necessarily legislate after the fact, perpetually scrambling to catch up, while the core architectures of the future, increasingly, are erected by entities like Google.

    Then again, Google is “a very large and powerful corporation to boot.” Too big to fail, and far too big to give a fuck.

    This post has been filed under Internet Find, News as Cyberpunk by Mr. Roboto.

    August 19, 2010

    We Live in Public

    Movie Review By: Mr. Roboto

    Year: 2009

    Directed by: Ondi Timoner

    Written by: Ondi Timoner

    IMDB Reference

    Degree of Cyberpunk Visuals: Low

    Correlation to Cyberpunk Themes: Low

    Rating: 5 out of 10


    Overview. Josh Harris, ever hear of him? Me neither… not until I heard of this movie. The “Wharhol of the Web” came up with the ideas of Internet TV (Pseudo.com), statistic gathering, and the basis for many of today’s social networking sites. So why isn’t he mentioned as often as Gates or Jobs? Timing; The Internet wasn’t able to handle the bandwidth needed for his visions. Not until broadband became commonplace for net access. But by then, it was too little, too latte for Harris who left the high-tech scene and expatriated to Africa to avoid creditors.

    Ondi Timoner

    Indie filmmaker Ondi Timoner spent 10 years with Harris documenting his rise as an Internet entrepreneur, to the Quiet experiment, and his eventual downfall.

     

    Rise of a dot-com kid. Harris arrives in New York City with only a few hundred dollars in his pocket, an a couple of ideas for the Internet in his head. His first venture is JupiterResearch, an Internet research company. In 1993, he envisioned television on the Internet and founded Pseudo.com. Pseudo not only had television (more like early vlogging before anyone heard of vlogging), but associated chat rooms for the shows. When he sold Pseudo, Harris’ net worth was now $80 Billion US. Luckily for him, he got out before the big bubble burst, but he decided to use that money for a “little” experiment…

     

    The experiment: In December 1999, under some buildings in Manhattan, Harris constructed a “bunker” where he would gather 100 people. The people would be living in a commune-type setting with “pod” beds while under constant surveillance, and be subject to “interrogations,” though they would have free meals and a shooting range. The experiment’s aim was simple; To see how these people would behave living in an Orwellian setting. Things start smoothly enough, then went downhill fast. Eventually, after the new millennium, the NY Police and Fire departments shut the experiment down believing the experiment was actually a doomsday cult.

    Though that experiment was over, he wanted to test his theory further by moving in with his girlfriend and installing net-cameras in their apartment. An incident that nearly leads to rape causes her to leave, and soon Harris has a mental breakdown. While Harris is considered an artist by some, there are some signs that he may have been insane in the mainframe before the breakdown.

    Josh Harris as Luvvy the clown.

    Afraid of clowns? You will be!

    The Point of the experiments? It should be obvious now that the technology has caught up to Harris’ ideas what the point is: How much of our privacy will we sacrifice for connecting to others, or for fame itself?

    Josh Harris

    “Everything is free… except the video that we capture of you. THAT we own.”

    If you’ve ever encountered targeted ads, you already have seen the tip of the iceberg. Worse yet, the information they gain from what you willingly surrender they can now sell to others. Harris’ “Quiet” experiment was a not-so-quiet warning about where we were headed… rather, where we are now.

     

    Conclusion. Call Josh Harris what you want… visionary, entrepreneur, voyeur, prophet, ca-ca-cuckoo-for-cocoa-puffs… the message he sent with his experiments is only now being realized by a small handful of people. For the rest, they may not realize or even care about how much “exposure” they’re really getting for their 15 minutes. Looking for a treatise on the negative effect of technology? We Live In Public answers that question in no uncertain terms.

    This post has been filed under Documentary, 5 Star Rated Movies, Cyberpunk movies from 2000 - 2009 by Mr. Roboto.

    August 11, 2010

    Brainstorm

    Movie Review By: Mr. Roboto

    Year: 1983

    Directed by: Douglas Trumbull

    Written by: Bruce Joel Rubin (story), Robert Stitzel and Philip Frank Messina (screenplay)

    IMDB Reference

    Degree of Cyberpunk Visuals: Moderate

    Correlation to Cyberpunk Themes: Moderate

    Key Cast Members:

  • Michael Brace: Christopher Walken
  • Karen Brace: Natalie Wood
  • Lillian Reynolds: Louise Fletcher
  • Alex Terson: Cliff Robertson
  • Rating: 7 out of 10

    Suppose it were possible to transfer, from one mind to another, the experience of another person; Any person, any experience. (From the trailer.)

    Overview. Released fourteen months after Tron, Brainstorm continues the theme of virtual reality’s effect on humanity. Ever since Tron there have been movies about virtual reality, even though it never really panned out the way many envisioned… with the head-mounted displays being the primary reason why. But that didn’t stop Hollywood from envisioning VR. Brainstorm does it a bit better than more recent efforts, even though Natalie Wood died while filming was on Thanksgiving break in 1981. Trumbull was able to complete the movie for 1983 by using body doubles and stand-ins, and offers a dedication “To Natalie” in the credits.

    The Story. Doctors Lillian Reynolds (Fletcher) and estranged couple Michael and Karen (Walken and Woods) have created a helmet-like device called “the hat,” which can record the experiences… not just sight and sound, but smells, tastes, etc… of a person wearing it. The recording can then be played back on the hat by anyone else who gets to experience the same sensations the recorder experienced. Word of the hat’s breakthrough allows the group to have a larger budget and access to advanced technologies to make the hat more compact and easier to wear. It soon becomes something like a headband or Walkman-style headphones without the earpieces.

    Hat recorder

    That looks like fun to wear… for a couple of hours.

    Soon, the US Military wants access to the technology for yet-to-be-specified reasons (Missile guidance? Remote drone piloting?), but Reynolds refuses. She soon suffers a heart-attack while working alone and make a recording. Michael discovers the tape and replays the experience… and nearly dies from it. Despite that, he wants to see what the rest of the tape is about, but he is denied access to the tape and the labs.

    Military using VR. What could possibly go wrong? Apart from the possible military applications of the hat, the obvious problem of addiction arises as a colleague has to retire when he experiences sensory overload on a “sex tape” another made and shared. Later on, Michael experiences a past argument with his estranged wife from her point of view. This shows that not only physical sensations can be recorded and transferred, but feelings as well.

    This aspect seems to be what the military is most interested in, as Michael discovers the system has been hijacked for “Project Brainstorm” as a torture and brainwashing system. Unfortunately, his son tries the interface while the torture program is running and suffers a psychotic episode.

    Toxic Warning - Brainstorm

    In theory, a person’s entire personality and psyche could be permanently altered by using the hat to expose them to another person’s past traumas and subconscious nightmares.

    But Michael is more interested in finishing Lillian’s final tape to “have a scientific look at the scariest thing a person ever has to face.” This is where Brainstorm departs from sci-fi to metaphysics; Whether there is an afterlife, Heaven and Hell, and all that. That may not be the most cyberpunk thing to deal with, but then dealing with our mortality is part of our humanity whether it’s our own or someone we know.

     

    Conclusion. Somehow, Brainstorm got lost in the shuffle of 80s cyberpunk movies, even though it could have stood up to much of today’s “cyberpunk” fare. The theme of life-after-death captured by technology is eerily in sync with Natalie Wood’s death during a break in shooting. While the visuals do seem dated, they are effective enough to carry us through Lillian Reynold’s final moments.

    If you haven’t seen Brainstorm before, or haven’t seen it since it was first released, you should give it a(nother) view. You might be surprised by this little known classic.

    This post has been filed under Memory Modification, Man-machine Interface, 7 Star Movies, VR Movies, Cyberpunk movies from 1980-1989 by Mr. Roboto.

    July 30, 2010

    Beyond Human

    Movie Review By: Mr. Roboto

    Year: 2001

    Directed by: Thomas Lucas

    Written by: Rob Goldberg

    IMDB Reference

    Rating: 7 out of 10

    “A strange new era is dawning… an era of revolutionary experiments. Wired torsos, chip-implanted brains, creatures of silicon and steel… welcome to the age of cyborgs and androids. As humans become more machine-like and machines more human, the line between biology and technology is starting to blur. And in the process, we may just be reinventing the future of our species.”

    Overview: I was looking for the Jean Claude Van-Dame movie Cyborg when I came across this series. Originally made in 2001, Beyond Human has been on the Internet on tube sites like Hulu, and YouTube (part one of nine, “The Cyborg Revolution,” is above), and on singularity and cyborg sites like The Singularity Symposium. A websearch will lead you to many other sites where the entire series can be viewed online or downloaded (read “torrented”) for offline viewing.

    Beyond Human is split into two parts with a total of nine “chapters:” The Cyborg Revolution, Invasion of The Inhuman, The Cyborg Mind, The Age of Androids, How to Design A Humanoid, Emotional Robots, Can A Robot Be A Person, Robot Soccer, and Erasing The Line Between Man and Machine. The first three chapters deal with the possibilities of humans becoming cyborgs, with the rest showing the efforts to make robots more human.

    David Brin

    “What about the whole business of them causing cancer? What about the possibility of an immune reaction? I’m not going to stick one of these things in my head until one million other people have.” Haters gotta hate.

    The Invasion of The Inhuman chapter may make one second-guess their plans to get brain implants, especially with the comparisons with Tetsuo scenes. This is one of the perils of the advancing cyber-technology; With the technology overwhelm us? Plus the social, ethical, and possibly legal issues raised in the Can A Robot Be A Person chapter shows more potential problems. The final chapter asks “What will happen when robots become commonplace?” Will they be just property, or will they have rights? Will they become cohorts of humans, or their destroyers?

    Equal Rights for Robots

    Nine years later, we’re still asking these questions. Obviously, this documentary/series was made to highlight the state-of-the-art at the turn of the 21st century, so it is well past its expiration date. But documentaries like this wasn’t meant to show the current cutting-edge. Instead, I see this as a milestone to show not only how far we’ve come, but how much further we have to go.

     

    Conclusion: Like a time capsule in a backyard or a building’s cornerstone, finding stuff like this a surprisingly fun find. While not meant to be current by any means, it works best as a comparison to where we are.

    This post has been filed under Documentary, 7 Star Movies, Cyberpunk movies from 2000 - 2009 by Mr. Roboto.

    Source: Smithsonian, via Boing Boing.

    Psi-Comp Implant

    As the technology gets smaller, it will become harder to find a place to put the battery. America’s DARPA agency has an idea on how to power our implants…

    Mad scientists strike again. DARPA, America’s DoD division of mad scientists responsible for the Internet, has been working on an important project for implantable electronic devices: How to power them when they are so small that the smallest batteries currently being manufactured are still too big to fit.

    Smithsonian’s Michael Belfiore writes about a couple of DARPA ideas for the magazine’s August 2010 edition… possibly as a not-so-subtle advert for his book about the agency.

     

    (In my best He-Man voice) I HAVE THE POWEEEEERRRRRR! Literally. DARPA plans to power implants involves “scavenging” (that’s the term they’re using) the human body to generate the power needed for implants. To make that power, DARPA plans to use human movement (”vibrations”) and body heat:

    (Smithsonian) - Obviously, our bodies generate heat—thermal energy. They also produce vibrations when we move—kinetic energy. Both forms of energy can be converted into electricity. Anantha Chandrakasan, an MIT electrical engineering professor, who is working on the problem with a former student named Yogesh Ramadass, says the challenge is to harvest adequate amounts of power from the body and then efficiently direct it to the device that needs it.

    In the case of harnessing vibrations, Chandrakasan and his colleagues use piezoelectric materials, which produce an electric current when subjected to mechanical pressure. For energy scavenging, ordinary vibrations caused by walking or even just nodding your head might stimulate a piezo material to generate electricity, which is then converted into the direct current (DC) used by electronics, stored in solid-state capacitors and discharged when needed. This entire apparatus fits on a chip no larger than a few square millimeters. Small embedded devices could be directly built onto the chip, or the chip could transmit energy wirelessly to nearby devices. The chip could also use thermoelectric materials, which produce an electric current when exposed to two different temperatures—such as body heat and the (usually) cooler air around us.

    I remember reports of flexible solar electricity-generating plastic sheets from a year or two ago that this project can use. The plastic can be made transparent so it can be used in eye implants and contact lenses. Another possible human power source, written about by Boing Boing’s David Pescovitz in 2002, gets its power from glucose in the human bloodstream:

    (University of California, Berkeley Lab Notes) - The prototype microbial fuel cell contains a tiny chamber where the microbe resides. Glucose flows into the chamber, causing hydrogen protons and electrons to be generated during the fermentation process. In a June paper, Lin and graduate students Mu Chiao, Kien B. Lam, and Yu-Chuan Su reported that their tiny powerhouse cranked out 300 microvolts for two hours until the solution dried out in the open air. That kind of power is plenty for microelectromechanical systems (MEMS), tiny machines fabricated similarly to the way integrated circuits are manufactured.

     

    Sort of want. If you’re the kind of person who wants implants, you will need to have a way to power them. Which method of human-power harvesting will work best or win out is yet to be determined. Then again, there will be those who would rather not get into the implanting scene, though I can’t understand why…

    “What is the Matrix? Control. The Matrix is a computer-generated dream world built to keep us under control in order to change a human being into this. “

    This post has been filed under Cyberpunked living, News as Cyberpunk by Mr. Roboto.

    Like a double-barrel shotgun-o-flechettes to the face, news about two different types of implants is going to have some borg-wannabes salivating in anticipation. Stay cool, mensch-machines, these implant aren’t on the market… yet. But with news like this, it can give those who want… and need… them much hope.

    Progress report on the artificial pancreas shows… IT WORKS.

    Source: Singularity Hub

    News about the artiforg… I mean, artificial pancreas is starting to spread due to a recent report of its success in tests

    Update: It looks like Jeffrey Brewer’s dream of outfitting diabetics with artificial pancreases is coming true. A report at a recent diabetes symposium in Florida showed a vast improvement in glucose-control was achieved using the artificial pancreas:

    (JDRF website) Today (27-Jun-2010), during the joint American Diabetes Association-JDRF symposium, Hovorka outlined results of his most recent study, which showed these benefits remain consistent even after adults with type 1 eat a large meal and drink a glass of white wine before bedtime. The study found that using the artificial pancreas system, these adults spent 70 percent of their time within their target blood glucose range, up from 47 percent of the time they spend within target overnight without use of the artificial pancreas system. As in the other studies, time spent in hypoglycemia tended to be reduced, even though alcohol is known to increase the risk of nocturnal/next morning hypoglycemia for people with type 1 diabetes.

    Also revealed were the results of research of people who used continuous glucose monitoring, or CGM, a key component of the artificial pancreas. Those who actually used CGM and understood what its data meant had better results.

    “There needs to be attention paid to the people using CGM,” she said. “We can’t just focus on the technology. In determining individualized patient care, it’s important to pay attention to who is most likely to succeed with this technology. It’s not for everybody.”

    The JDRF has also set up a website, The JDRF Artificial Pancreas Project, so we can track the progress of its development. This may be a diabetic’s best chance for a cure… until they figure out a way to clone a new pancreas.

    Eye telescope implant approved by the FDA

    Source: CBC News

    Eye telescope implant (Engadget)

    You won’t be able to see for miles and miles, but seniors losing their eyesight may still benefit from this telescope.

    The FDA sees what they did. America’s Food and Drug Administration (the FDA) has approved a telescope implant device made by VisionCare Ophthalmic Technologies Inc. The implant is being made for senior citizens suffering from severe loss of vision due to blind spots. This is good news for seniors, but the approval comes with some drawbacks (in other words, the implants are “release candidates”)…

    VisionCare needs to keep tabs on those who have already been implanted while implanting and studying a larger group of people. The implants themselves aren’t perfect, requiring rehabilitation to use them properly since only one eye can be implanted. And the implants themselves may require a cornea transplant.

    Then there’s the biggest drawback: A $15K US price tag…

    Remy at work

    “Should have kept up with those payments.”

    This post has been filed under Cyberpunked living, News as Cyberpunk by Mr. Roboto.

    Review By: Gren

    Year: 2008

    Developer: EA Digital Illusions CE

    Publisher: Electronic Arts

    Platforms: Xbox 360, PS3, PC

    Degree of Cyberpunk Visuals: High

    Correlation to Cyberpunk Themes: Medium

    Rating: 7 out of 10

    Finally managed to pry my head out of my ass. I don’t like letting CPR go so long without some kind of review or news, so I’m going to act on a suggestion from our resident Stormtrooper of Death. If I see that there have been no front-page updates and I haven’t read/watched/played something worth reviewing, I will check the reviewer’s forum and post a review from there. This way, should the news be slow, we can keep this site fresh.

    To start, here’s Gren’s take on the recent parkour/free-running game Mirror’s Edge (Link to the Reviewer’s Forum post). I purchased this game via Steam, but couldn’t play since my video isn’t up to specs. Once I do that upgrade and get to play, I’ll post my little review in the comments. Till then, take it away, Gren…

    Mirrors Edge was one of those games I was psyched about for months. I hung on every second of the hauntingly beautiful trailers, did my best to chisel out every little detail I could about the games stirring theme: A lone girl named Faith (who happens to be a Parkour expert) attempting to live free in a society ruled by a psychotic surveillance state.

    Faith

    You just gotta have Faith.

    The product they ultimately delivered possessed all of these qualities in theory, but the theme was more or less ignored in favor of a simplified plot involving a kidnapping by the government, a thinly veiled conspiracy, and a daring rescue. It was about when I was sneaking into the office of a pro wrestler turned ‘goon in a suit’ named “Rope Burn” to interrogate him that I realized the game was getting a little bit off message. Also, the game sometimes seems like it’s trying to convey some sort of political message, but apparently it keeps getting confused on which message it’s trying to send. On one hand, the cuddly nanny state which takes the place of the games thematic antagonist is typically a perversion of an overly liberal society (”you don’t need guns, we’ll keep you perfectly safe, there’s cameras everywhere, self defense is so last century”). Yet halfway through the game your apparent enemy becomes a cartoonishly evil Private Military Corporation (which is why it scores “Medium” on the theme rating instead of “Low”), which is a theoretical scenario associated with an overly de-regulated or libertarian society. It’s also entirely possible that this mash up is entirely apolitical, but the theme seems to be at odds with itself in this regard.

    There’s a lot of cyberpunk fluff padding out the games plot, such as hideouts bristling with computers constantly monitoring the city’s surveillance grids and police patrols, the members of the protagonist’s organization all have these cool circuitry tattoos denoting some sort of ‘hacker status’, but it rarely has anything at all to do with the game itself. Also, because the cutscenes are delivered in a trashy 2d flash animation style, it removes these elements even further from the experience.

    However, the visuals of the game itself warrant a mention. When you’re standing on the edge of a sky scraper, over looking an endless white city sprouting from the earth like fragments of polished bone, speckled with only sporadic blotches of color (usually propaganda billboards), watching cars drift silently up and down the thoroughfares like drone insects, you’ll feel for a moment that the whole is greater than the sum of its parts.

    Don’t Look Down

    Nosebleed territory…

    You can find plenty of reviews that will explain the particulars of gameplay and story in gratuitous detail, but for the purpose of this site, suffice to say the gameplay is fair and with an emphasis on movement rather than combat (though combat certainly exists and is seldom optional).

    In closing, Mirrors Edge is still an enjoyable game, even with the afformentioned detractors from the plot and theme. It’s extremely linear and has no significant multiplayer to speak of, so replay is limited. It’s definitely not a game for everyone, and some folks will tire of it exponentially faster than others. If you can forgive it’s short comings, though, somewhere in the midst of a forty foot jump between buildings, with the streets below passing like a dizzy dream and the birds scattering in anticipation of your landing, you might find the feeling the game is trying to convey.

    This post has been filed under Cyberpunk Games by Mr. Roboto.

    June 8, 2010

    The Long Tomorrow

    Review By: Mr. Roboto

    Authors: Dan O’Bannon & Jean “Moebius” Giraud (Illustrator)

    Year: First appeared in Metal Hurlant, 1976

    Category: Cyberpunk Books; Graphic Novels; Proto-Cyberpunk Media


    Another piece of the proto-cyberpunk puzzle is found. So far, proto-cyberpunk media has dealt more with the themes of cyberpunk. But what about the look, that Blade Runner-esque future with stratosphere busting skyscrapers and flying cars? Did Ridley Scott have that vision in his head all along?

    NOPE.

    As it turns out, there was a major influence that would spark the future visions of Scott and Gibson: A short comic about a private eye (or “nose” as the main character called himself) who is hired to retrieve a package. The story itself isn’t much (too short to call it a novel), but the artwork is what influenced Scott and Gibson.

    (From Blade Runner Movie site) “Years later, I was having lunch with Ridley, and when the conversation turned to inspiration, we were both very clear about our debt to the Metal Hurlant [the original Heavy Metal magazine] school of the ’70s–Moebius and the others. “

    The Long Tomorrow page 2

    Problem: Metropolis had these city scenes some fifty years earlier! Did Gibson and Scott ever see Metropolis? Apparently not, since they give their props to Moebius:

    “So it’s entirely fair to say, and I’ve said it before, that the way Neuromancer-the-novel “looks” was influenced in large part by some of the artwork I saw in ‘Heavy Metal’. I assume that this must also be true of John Carpenter’s ‘Escape from New York’, Ridley Scott’s ‘Blade Runner’”, and all other artefacts of the style sometimes dubbed ‘cyberpunk’. Those French guys, they got their end in early.”

    Fritz Lang and the Germans beg to differ.

    My advice: Check both out and see who had the future first.

    This post has been filed under Proto-Cyberpunk Media, Cyberpunk Books, Graphic Novels by Mr. Roboto.

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