Ghost in the Shell: Stand Alone Complex (GITS SAC) is about to be released as a novel. Dark Horse Comics has the publish date slated for two days from now (May 24th). Originally, this was supposed to be released a month or two ago. Dark Horse’s description for GITS SAC is as follows:
In the not-too-distant future of 2032, the frontier dividing humans and machines has been crossed. Crimes comitted by flesh-and-metal cyborgs are investigated by Section 9, an elite counter-terrorist squad run by Chief Aramaki and his cyborg assistant, Major Motoko Kusanagi. Section 9 has faced countless adversaries in the real world and in cyberspace, but none like ‘The Awakened.’It is believed that this lethal group of terrorists can take over the minds and bodies of almost anyone. Used as tools to commit crimes against the state, the victims are unaware of who or what is controlling them. When Major Kusanagi captures one of the victims, she hacks into his cyberbrain to learn the ringleader’s identity-what she discovers leads her on a journey deep into the heart of cyberspace, a journey that shakes her to the core.
I’m not quite sure whether the novel will be exploring a Laughing Man variant type story from Season One, or whether this is something completely different. The “Awakened” thing doesn’t ring a bell for me though, so perhaps this is completely different. Also, I’m not sure if the cover above will be used or the more explicit cover floating around. In any event, I’m definitely looking forward to this.
The second volume is currently scheduled to be published on July 19th. Dark Horse’s description for Volume 2 is as follows:
2030 Tokyo: While patrolling Tokyo’s post-World War Three refugee zones Togusa, the newest member of Section 9, discovers that one of the most powerful cyber-criminals his squad has ever faced has plans to kill their leader, Section 9 Chief Daisuke Aramaki, in one of three stories in this collection, and it will take all of the members of Section 9 to stop him. The action heats up in the stories “Double Targets,” “First Love, Last Love,” and “Revenge of the Cold Machines.”
I don’t know whether there will be any artwork in these or not though - I kind of hope so as I love Masume Shirow’s work. I originally had a second paragraph above in the first volume description that seemed to indicate this as such, but in looking at it, it appeared to refer to previous GITS TPBs.
This post has been filed under Graphic Novels by SFAM.
Movie Review By: SFAM
Year: 2003
Directed by: Andy & Larry Wachowski
Written by: Andy & Larry Wachowski
IMDB Reference
Degree of Cyberpunk Visuals: Very High
Correlation to Cyberpunk Themes: High
Key Cast Members:
Neo: Keanu Reeves
Morpheus: Laurence Fishburne
Trinity: Carrie-Anne Moss
Agent Smith: Hugo Weaving
Overview: Matrix Reloaded, one of the most anticipated movies of 2003 provides a very interesting follow-up to one of the best, most influential movies in cyberpunk and all of Sci-Fi. Many have knocked this (and Revolutions more) for being a significant step down from the original movie, and to an extent they are in that the “newness” of the idea has worn off. But truly, it would be absurd to expect the Wachowskis to not use the universe they have already painstakingly created. In this sense, the sequels HAVE to provide a different sensation. In this sense, Reloaded does not disappoint. We get great performances by the Matrix leads, along with a number of truly terrific supporting roles. For this review, I’ll try to concentrate my comments more on the Sci-Fi aspects of the movies versus the religious narrative, as this also covered wonderfully elsewhere. I’ve also tried to use less well known screencaps on the first page of this review. To see some of the more popular Reloaded screencaps, go to page 2 of this review. Also, this review goes in line with my more in-depth assessment of the trilogy from a SciFi perspective:
No “The Matrix Sucks/No It’s Great - You Just Don’t Understand!” Debates: Just a fair warning – if youre expecting Matrix sequel bashing, I’m afraid you’ve come to the wrong site. There are numerous places to read such banter if you’re interested. I absolutely love the sequels for a variety of reasons (some of which I explain below), but I really don’t mind in the least if you hate the sequels. Yet, for this movie, I’d really like the comments on this entry to be more related to the movie itself versus whether or not you hate the sequels. Believe me when I tell you I’ve participated in many more hours of discussion on this topic than I ever care to, and absolutely will not get into this in the comments section of this review. If you MUST engage in the “Matrix Sequels Suck/No - They’re Great, You Just Don’t Understand!” debate, please use this thread in the Meatspace.
The Story: I’m going to go out on a limb here and guess that about 99.9% of you reading this review have already seen Reloaded, so I won’t spend much time on an overview of the story unless its specifically requested. In brief, Matrix Reloaded is the sequel to the Matrix, and is the second of three movies in the trilogy. In Reloaded, six months have past since the end of the Matrix, during which time, Morpheus, Neo and Trinity have been busting hump freeing massive numbers of battery people. In Reloaded, we get to see Zion, a return of Mr. Smith, and eventually, a fuller understanding of the nature of the Matrix and the Prophecy of the One.
The Supporting Characters: One of the real strong points of Reloaded is the cool character additions. The best ones are of course the Merovingian (played magnificently by Lambert Wilson) and Persephone, played by the ultra-sexy Monica Bellucci in a totally hot see-through dress. When they are onscreen, both absolutely steal the scenes. Almost as terrific is the Architect (Helmut Bakaitis) and the blasé evil ghost twins (Adrian and Neil Rayment – who actually are twins) – they have to be up there as some of the best henchmen ever to grace the screen. Seraph (Collin Chou), Councilor Hamann (Anthony Zerbe), Link (Harold Perrineau), the Keymaker (Randall Duk Kim), and Niobe (Jada Pinkett Smith) all really add to the movie as well.
The Action: Reloaded is filled to the brim with awesome action scenes. In addition to some wonderful Woo-ping Yuen choreographed fights, we get one of the best highway chase scenes ever put on film. The Trinity motorcycle part in particular is just awesome. Truly though, serious credit has to go here to Keanu Reeves’ preparation and training for this film. By all accounts he was an absolute machine in terms of preparation. It really shows on screen. His wire work and martial arts scenes are just terrific (And no, I’m not comparing him to those in Hong Kong who’ve spent an entire career doing this stuff). The CG for the most part is absolutely top notch.
The Visuals: Matrix Reloaded has a lot more diversity in its visuals than the Matrix provided us. We have a few experimental shots like the graphic novel scene of Neo flying with the Moon behind him – and lots of yellows and greens. For yellows, we get rave scenes, explosions, and fights in a yellow weapons room. Greens, of course, still dominate the majority of the scenes – like the first movie, they are omnipresent in most low-light scenes. All in all, the visuals are incredibly diverse and interesting.
The Pacing: Matrix Reloaded starts off with a bang (literally) before getting into the story. We get a mixture of plot discussions, action sequences and philosophical breaks. But Reloaded is as a whole is definitely of a different style pacing than most movies. It and its sequel more closely resemble the approach taken in Oshii’s Ghost in the Shell, where there are philosophical and thematic discussions that are then played out in the action sequences. The ending clearly comes off as a cliff-hanger, which is to be expected considering this is the middle of a trilogy.
The Architect Conversation: The Architect conversation provides some of the best dialogue of the entire trilogy. This is a philosophical break, a plot buster, and more importantly, the major turning point in the trilogy. The Architect and his minions serve as the ultimate representation of a negative feedback (negating change from an initial goal state) control system. His whole purpose in life is to ensure a steady supply of power (electricity) to the Machine City. As the power is created off the electricity in humans, the Architect must develop a plato cave-like virtual reality simulation that provides humans with a believable reality. The Architect reveals the details of the control system that has kept the machines satiated with electricity for the past 600+ years. In this we find that the prophecy of the One is merely one more layer of control to maintain the status quo to handle the problems arising from freewill (more on this below). Unfortunately, something (or someone) has thrown a monkey wrench into his carefully laid plans. Neo has fallen in love, and in so doing, creates a personal connection with a human that is potentially larger than his overall connection with humanity.
Freewill: Matrix Reloaded spends a good bit of the philosophical breaks discussing the impact of freewill on actions, decision making and on control systems. The Merovingian assets that without the “why,” freewill is merely a facade by those in power that is placed on the powerless. The architect who created the Matrix based on mathematical equations. While he has accounted for almost all anomalies, he had to develop a special periodic subroutine to address the issue of freewill. Because a very small subset of the population would reject the Matrix programming, there needed to be a way of handling this. His approach involves the creation of an external holding bin called “Zion,” which which he would let fill up with the problem battery people, and then every hundred years or so would clean out the holding bin and start again. Simultaneasly, Morpheus, who is unaware of this freewill control subroutine, sees the prophecy of the One as a deterministic journey - one which both reduces the power of freewill while supposedly saving Zion.
Positive Feedback Out of Control: From a cybernetic standpoint, Positive feedback, or the deviation from an initial goal state, plays a huge role in both reloaded and revolutions. In fact, both movies constitute an emergence and interplay among dueling feedback systems. The architect has created a negative feedback system that has been in force for at least 600 years. Yet now, the perturbations to the negative feedback control system are systemic – in fact, they constitute an initial kick in an entirely new direction. The study of cybernetics tells us that negative feedback systems are destroyed – often never to be repaired to their original state – if the upper or lower threshold values in the are exceeded. For instance, if the body temperature in a human exceeds 106 degrees Fahrenheit, the human will die. In the futuristic dystopia of the Matrix, this is the strategy the Oracle takes. The rationale is that unless the architect’s control system is rendered moot, the “ebony and ivory, living in perfect harmony” future (with machines and humans) the Oracle desires cannot occur.
Elements of the positive feedback system, represented in totally by the Oracle and the causality she creates, include both a modification of Neo’s operant conditions and an intrusion into Mr. Smith’s deletion. Neo’s love for Trinity changes the outcome of the Architect’s freewill subroutine – instead of having only one real choice (saving humanity), Neo has a new choice – save trinity now and spend 24 hours trying to rescue Zion and humanity or continue with the control system which will wipe out Zion. Additionally, Mr. Smith has been transformed into a virus. When Neo destroys him in the first movie, Mr. Smith did not disappear – instead (as we find out in Revolutions), the Oracle intervenes and creates the new, viral Smith. While there is no resolution to this in reloaded, the context is set for the resolution in Revolutions.
I Believe…: I believe this phrase (“I believe”) is used twenty times or more in Reloaded. There are times it fits perfectly, whereas others it seems to interfere with the dialogue. The scene where Commander Lock is discussing strategy with the Council is the most egregious example of this. Versus “I believe we need every ship…” it would have been far more realistic had he used a simple “We need every ship if we are even to have a chance…” The problem of course is the whole issue of whether or not the Commander and Council believe in the Prophecy of the One. As impending doom draws nearer, the tendency to place faith in supernatural explanations for salvation becomes too great to resist.
The Bottom Line: The Matrix Reloaded is a terrific follow-up to one of the most influential movies ever. The Wachowski brothers have provided a movie where the action is terrific, the characters are memorable, and the narrative is complex and interesting. Lawrence Fishbourne as Morpheus in particular shines here, which is great, in that is role is significantly diminished in Revolutions. While Reloaded suffers somewhat from being the middle movie in a trilogy, I think it handles this well. The ending provides us with a cliffhanger, which, at the time of release, sparked IMENSE numbers of interesting theories and ideas. I’m guessing most of you have watched Reloaded, so I feel strange giving a plug to watch it. All I can say is I love it.
Page 2: More Screencaps –>
~See movies similar to this one~
Movie Review By: SFAM
Year: 2002
Directed by: Kazuto Nakazawa & Naoyuki Yoshinaga
Written by: Chiaki Konaka
IMDB Reference
Degree of Cyberpunk Visuals: High
Correlation to Cyberpunk Themes: Medium
Key Cast Members:
Basil: Kazuhiko Inoue
Reiko Michaelson: Akemi Okamura
Rod Kimball: Somei Uchida
Overview: Parasite Dolls, another cyberpunk anime written by the prolific cyberpunk anime master, Chiaki Konaka (Serial Experiments Lain, Texhnolyze, Armitage III, Malice@Doll, and Bubblegum Crisis 2040), is a visually interesting, VERY adult OVA from the Bubblegum Crisis universe. The androids (called boomers) in this show are fully android (at least regarding their mental processes) unlike in other Bubblegum stories where they seem to be a combination of human and android. While this is a three part OVA, I really like that they are almost integrated like a movie, versus as separate episodes. Fair warning, you get gruesome deaths in the throws of sex, prostitution, lots and lots of gore.
The Stories: There are three separate, interlinked stories on the Parasite Dolls OVA. At the start of the first story, set in the year 2034, where society has become a troubled mix of humans and androids called “Boomers.” The Genom Cooperation has created boomers to serve mankind in all aspects, from police support to sex dolls. Unfortunately, problems emerge, both with the boomers and with humanity’s reaction to their presence. A clandestine division of the Advanced Police (A.D Police) called “Branch” has been created to investigate human to boomer related crimes. The story follows “Buzz” Nikvest, a policeman with a troubled past, and his partners at the Branch division, which include a very helpful Boomer called Kimball and a stereotyped spunky, sexy, tough cop chick named Reiko Michaelson.
In the first episode, rogue boomers start randomly attacking and killing innocent humans. Buzz and company are brought in to investigate. During the course of their investigation, they find that things at the Genom corporation are not all above board. This story has some pretty cool visuals of shot-up boomers, and a few interesting
The second episode, which takes place a year later, involves a truly bizarre android monster called the “Boomer Crusher” and a very lifelike boomer prostitute who has feelings and has dreams. Unfortunately, the prostitute is being controlled in her dreams to cause some truly bizarre human deaths. We find out more in the third story of who probably created this monster, but it isn’t really stated in the narrative.
In the third episode, which takes place 5 years later, Takahashi, the head of Branch Division is missing. In searching for their missing box, Buzz, Kimball and Reiko find a connection between Takahashi’s disappearance and the recent spate of anti-boomer activity that has grown in recent years. Worse, as explosions go off all over the city, Buzz is framed as the fall guy. As the story unfolds, the viewer is left with the idea that all three stories are related to the same larger plot.
The Visuals: Parasite Dolls has a really nice diversity of looks, often emphasizing extreme shadows in single color light settings. Both blue and gray are used extensively for this, often yielding terrific visuals. In other cases, Parasite Dolls looks like a rather decent, but not spectacular anime. It does best when it strives for the edgy look. Had this been used throughout, Parasite Dolls could have come off as something bordering on special. As it stands, some parts really stand out, while others you almost wait to get through.
Boomers – property or unique individuals: Nothing new here – Parasite Dolls explores the continually explored question of whether androids are merely property or something more unique. Unfortunately, no new ground is traversed. Instead, the interesting aspects of this come from the seedy visuals themselves. There are a few scenes in Parasite Dolls where the visuals make a far more interesting statement than the narrative. These usually involve truly gruesome Boomer deaths.
The Seedy Underground: A seedy feeling pervades Parasite Dolls. We get nudie bars, slovenly side-walks, seedy corporate meetings, and absolutely base human behavior. We have hot chick boomers continually debased and abused. Even the weird creatures that appear have an icky feel to them. The constant theme we see here are fallen boomers. They had so much potential, but…
The Bottom Line: The stories themselves are somewhat uneven and problematic, but the visuals are interesting enough to make this worth a watch. While the narrative is more straight forward than many of Chiaki Konaka’s stories, it does require a few minutes thought to put the overall picture together – otherwise, all three episodes almost seem disconnection. Even though Buzz is a pretty interesting character, the rest of the characters we encounter are pretty much the cookie-cutter variety. Worse, as the episodes take place over a six-year time period, you would really expect to see growth in the characters, or at least changes in the nature of their relationships. Instead, the characters we encounter at the beginning are the same ones six years later. Still, for a 3 part OVA, Parasite Dolls is worth a watch for the visuals alone.
~See movies similar to this one~
Good news for those in the UK - Vicky Chowney, a publicist representing OMG PLC, the company who did the motion capture for the French cyberpunk movie, Renaissance (directed by Christian Volckman), stopped by and mentioned that Renaissance opens in the UK on August the 4th. In bad news for the US, she confirms that the US release will follow later.
IMDB currently has the US release date for Renaissance listed as September 22. Hopefully they at least stick to that. But honestly, I don’t really understand the incremental release approach. I understand keeping a foreign SciFi flick away from the summer blockbusters, but the initial March 15th release date would have worked well for that purpose. Perhaps someone can shed light on this decision. Also, hopefully Vikki can line us up with an interview with OMG!
This post has been filed under Upcoming Movies by SFAM.
Cyberpunked life continues down the path of the bizarre. The New York Times recently had a very well done article on Japan’s Media Immersion Pods. In Japan, people escape the pressures of society by checking into a Cyber Café for hours on end - sometimes even overnight. Tokyo is now littered with Cyber Cafés that have vast stacks housing all varieties of media (see above) including movies, mangas, music, games, porn, and anything else that captivates the infomania craze. People take these materials back to media immersion pods, which are essentially cube farms, completely decked out with computers, headphones lounge chairs and reading space.
In the world’s most media-saturated city, people take a break by checking themselves into media immersion pods: warrens cluttered with computers, TV’s, video games and every other entertainment of the electronic age.
The Bagus Gran Cyber Cafés are Tokyo’s grand temples of infomania. Situated well above retail level, on the odd floor number where in Manhattan you might find tarot readers or nail salons, these establishments contain row after row of anonymous cubicles. At first glance the spread looks officelike, but be warned: these places are drug dens for Internet addicts.
Apparently, the Cyber Cafés offer an oasis away from modern Japanese society where someone can shed their social encasement in favor of anonymity. In the “real” world, Japanese society is very structured to the point that an individual’s interactions and modus operandi are significantly influenced by their job, family, social status, etc. Cyber Café users are able to pursue their fantasies without reality intruding on them. There are even pods for couples, where couples watch porn and make out, without regard for others just a cube over.
Hidenori Kimura, a sociologist who writes about intercultural encounters, said he believes the Gran Cyber Cafés fulfill a deep and persistent cultural longing. The Japanese system of competition for education, career and social esteem, Dr. Kimura explained, forces young people to obsess over self-presentation, which costs them both fantasy and anonymity, the privileges of childhood. What Japanese young people want, in his view, are opportunities to be free of their social status.
“Traditionally,” he explained, “tea ceremonies and festivals have been fulfilling this role of depriving people of their social status and thus help them become ‘nobody.’ Tea ceremonies deprived the feudal elites of their status and made them just a person enjoying tea ceremony and tea, while festivals among farmers offered an enclave of anarchy during the festivals where they were free of norms and rules of feudal eras.”
The Gran Cyber Cafés now serve this purpose, he said. “Nobody cares what you do, which enables you to be absorbed in whatever fantasy you want to indulge in through Net surfing, Web games or manga. Yet you can satisfy your timid desire to belong.” Staying in the Gran Cyber Cafés, he concluded, is now part of jibun-sagashi, or the search for the true self.
Said another way, the pressures placed on us by the complexification of modern society along with the changes brought about the infomania craze has created significant numbers of infomania addicts. Similar to the opium dens in years past, the Cyber Cafés offer people in society an escape - only this time, instead of checking out, they are checking in. The Cyber Café users of Japan completely immerse themselves in infomedia world as a way of checking out from society. One wonders if this response is unique to Japanese culture, or whether we’ll see the same type of place cropping up in the rest of the industrialized world.
This post has been filed under Cyberpunked living by SFAM.
I’ve finally gotten around to updating my complete list of cyberpunk movies in the Meatspace (Forum). I’ve added a bunch based on suggestions from those who post here. The hyperlinked movies are the ones that have already been reviewed (over 100 reviews). I’ve still probably missed a few, as many are scattered in other threads. I’ll try to catch the remaining ones in the next few days.
Also, I have a list of potential cyberpunk movies on the bottom of this thread. These generally are movies that others have suggested but that I haven’t seen yet, and am worried they might not be. Again, THANK YOU TONS for finding all these cyberpunk flicks! This really makes a big difference in the quality and completeness of the site. 
This post has been filed under Site Development by SFAM.
Movie Review By: SFAM
Year: 1997
Directed by: Takashi Miike
Written by: Itaru Era (screenplay), Hiroki Yamaguchi (story)
IMDB Reference
Degree of Cyberpunk Visuals: Medium
Correlation to Cyberpunk Themes: Low
Key Cast Members:
Kensuke Hagane: Tsuyoshi Ujiki
Overview: Full Metal Yakuza is simultaneously a campy low-budget Robocop Rip-off done with gangsters and an exercise in a mild form of extreme Japanese cinema. Director Takeshi Mike (best known for Ichi the Killer, but also did Andoromedia) does his trademark extreme blood spatters, and includes lots of head chopping, gun fighting, and a torture-rape-suicide scene thrown in for good measure. You won’t get any big picture thoughts out of this flick, but you might want to tune in for the crazy action and visuals.
The Story: Kensuke Hagane (Tsuyoshi Ujiki) is a slacker junior gangster who doesn’t show a lot of potential. In his mind, he wants to be a Yakuza – a tough guy with a code that’s feared by all. Unfortunately, he just doesn’t have what it takes. He sucks at fighting, enforcement, and worse – he even sucks at love making. He idolizes the older Tousa, a gangster tough guy extraordinaire that has a detailed dragon tattooed on his back. After Tousa gets taken prisoner for 7 years, Hagane perseveres to become an enforcer. Unfortunately, when released, the Yakuza gang betrays Tousa and shoots him down – Kensuke gets killed in the crossfire.
Then the weirdness begins – Hagane wakes up in a strange lab, and finds out that his head has been removed from his body and is now attached to a cyborg body, partially made up with Tousa’s remains. He has Tousa’s heart, hands, feet, tattooed back, and most importantly, his very large “member.” An insane genius scientist ((TETSUO’s Tomorowo Taguchi), for reasons never explained, has brought him back to life, but before Hagane agrees to work with the scientist, he must take revenge on those who killed him and Tousa.
Hagane goes all out, killing his way to the top, but eventually stops due to the pleading of his former friend. Along the way, he also finds Tousa’s mistress (Shoko Nakahara), and falls in love with her. Things go horribly wrong when she is taken prisoner. Hagane now has to finish what he started.
Yes, He’s a Cyborg, But…: Nothing in this movie should be taken too seriously, especially the cyborg aspects of this. Kensuke eats bullets and other assorted metals for energy, but apparently doesn’t even need to grind his teeth to chew them. His body is fully metal, but apparently he’s had an extra large dick grafted on as well. He does weird chants in order to temporarily turn off his emotions (apparently, this trips a jump switch of some kind). I could go on, but nothing in this depiction of cyborgs is intended to be anything other than the creation of a setting.
The Visuals: Full Metal Yakuza gives us a number of trademark Takeshi Mike shots, including massive screaming, gratuitous blood spurts shooting in all directions, torture and rape, and a variety of surreal action scenes. From a cyberpunk standpoint, the interesting visuals take place when Hagane is first transformed into a cyborg. In many ways, they resemble a lighter version of Android from Notre Dame’s visuals.
The Bottom Line: Full Metal Yakuza is interesting in that it was apparently made for a very low budget. There is enough here in terms of strange, extreme cyberpunk visuals that many might really enjoy this flick. Just don’t be expecting too much from the story. There are whole sets of scenes that go absolutely no where (the female cyborg chick, for instance), and many more that strain the bounds of coherence. But if you’re interested in watching a campy, extreme Japanese, non-sensical cyberpunk flick, you might want to give Full Metal Yakuza a try.
~See movies similar to this one~
Scanner Darkly was screened at a a few locations recently, including Brandeis University. AICN had a few user reviews from this event. Interestingly, the movie appears to take Philip K. Dick’s dialogue verbatim:
A Scanner Darkly bucks that trend entirely, preserving the plot and even most of the dialogue practically verbatim from the original text, perfectly creating the air of paranoia and psychological breakdown that suffuses every page of the novel. The rotoscope animation also helped greatly in this regard, with the constantly moving visual landscape complementing and supporting the slow dissolution of Bob Arctor’s (Reeves) world. The film also conveys the message and themes of Dick’s novel very effectively, from the destructive effects of drugs to the consequences of living in a world where government surveillance is a constant. It was amazing to see this story on screen and realize that Dick wrote the novel over thirty years ago; the man’s prescience was remarkable.
On the whole, the reviews seemed pretty positive, but with some mixed thoughts.:
To sum it up, Linklater has made a great film here…. it certainly wont appeal to everyone, and a number of people are going to walk out not quite sure what they just watched. But if nothing else, audiences can rest assured that A Scanner Darkly is a faithful and captivating adaptation of Phillip K. Dick’s novel (in fact, the movie closes with a list of people close to Dick that succumbed to addiction, which adds a very personal touch to the film as a whole).
New Trailer: The new trailer for Scanner Darkly is interesting as well. It doesn’t give away much of the plot, and only touches on the paranoia, but it does give a good sense of what to expect from the very interesting animation style. Here are a few more screen captures:
,p>
This guy just looks pretty damn wierd
I love how long hair looks in this rotoscoped animation style
This post has been filed under Upcoming Movies by SFAM.
Following up with some E3 News on Shadowrun, I ran across a description from PC Zone of a game from Play Ten Interactive call the Wall:
A modern/cyberpunk FPS, The Wall places players in a futuristic world dominated by three powerful factions. A catastrophe occurred almost 300 years ago and the Earth as we know it today no longer exists. With more than 20 levels and 15 geographic locations, players begin the game as a member of a small resistance cell and must fight against the battling factions to ensure a needed peace.
I checked out the Play Ten Website, but this really didn’t shed any light on this. Does anyone know anything else about The Wall?
This post has been filed under Cyberpunk Games by SFAM.
A news article from Firing Squad is reporting from E3 that the pen and paper cyberpunk Shadowrun game (also on Genesis and Supernintendo in the early 90s) is finally coming to PC.
We have arrived in Los Angeles and just finished making a quickie tour of the downtown convention center as preparations are still underway for getting it ready for the exhibit halls to open for E3 this Wednesday. Just inside the lobby of the South Hall were signs attached to support beams for several games that will be on display at Microsoft’s Games for Windows exhibit and one of them was none other than for Shadowrun, the long rumored adaptation of the cyberpunk pen-and-paper RPG. Since it’s attached to the Games For Windows exhibit we have to assume it’s coming for the PC (some rumors of a Shadowrun game had it as an Xbox 360 only title). We will be posting up some pictures we took outside and inside the LA Convention Center shortly.
This post has been filed under Cyberpunk Games by SFAM.
WordPress database error: [You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '' at line 1]
SELECT COUNT(ID) FROM
|