March 21, 2006

Alien

Movie Review By: Metatron

Year: 1979

Directed by: Ridley Scott

Written by: Dan O’Bannon & Ronald Shusett

IMDB Reference

Degree of Cyberpunk Visuals: Very High

Correlation to Cyberpunk Themes: Medium

Key Cast Members:

  • Ripley: Sigourney Weaver
  • Dallas: Tom Skerrit
  • Ash: Ian Holm
  • Kane: John Hurt
  • Lambert: Veronica Cartwright
  • Parker: Yaphet Kotto
  • Rating: 10 out of 10

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    “WHAT’S THE STORY, MOTHER?” Back in 1979, something happened. A momentous event took place, one that would redefine things for years to come, its effects still lingering after all those years. Yet it is neither the none-too-peaceful Soviet meddling in Afghanistan nor the defiant revolt of Iran’s ayatollahs I’m referring to. Something else. A dark vision, a glimpse into the distant void of space. Where no one can hear you scream.

     

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    Sure no one could hear ME scream, as it would still be a couple of years before that other great moment in history- the birth of yours truly- but many others sure did when they first saw Ridley Scott’s masterpiece in all its big-screen glory. Must have been one hell of a ride. Another thing I’ve missed then… When I got acquainted with the said macabre flick, it was on a puny twenty-something inch screen and after having seen a multitude of more technologically advanced films. Nevermind. It still blew me away with the force of a 20-megaton nuclear charge. It was something new. An awakening, almost. Don’t ask me how life looked like before Alien. I can’t remember.

     

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    NOT OUR SYSTEM: Okay, so far so good, but there is just one tiny thing. Alien, as the name suggests, is about extraterrestial life. Not of the kind that whooshes past in gaudy flying saucers and abducts cheerleaders, but still very much not of this world. If you think cyberpunk, you obviously think implants, h4×0ring, electric sheep, that sort of thing. Surely a film about a black insect-like monstrosity eviscerating a bunch of interstellar cargo haulers does not fit in here? Well, at the risk of being summarily executed for heresy, I’ll say: yes it does. And, before you get that burning stake ready, I’ll tell you why…

     

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    CREW EXPENDABLE: Distant future. USCSS Nostromo, a commercial spacecraft with a gargantuan ore-processing refinery in tow, its 7-man crew in deep hypersleep, encounters an unchartered backyard world from which a mysterious distress signal emanates. Mother, the ships’ computer mainframe, awakens the dreamers- Colonel Ellen T. Ripley among them- to investigate the cryptic transmission, as it is unlikely that its source is anything known to mankind… After landing on the planet’s precambrian surface, the crew discovers a derelict spacecraft… hey, you presumably know all that already anyway! Besides, for those lucky few who are still to live through the cathartic shock that is Alien, I shall try to keep spoilers to a bare minimum. Suffice it to say that they pick SOMETHING up on their unscheduled trip- and this something is just about as friendly to other organic life as H5N1 virus. Only slightly bigger. Needless to say, Colonel Ripley certainly won’t have any good memories from this particular flight…

     

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    DOES NOT COMPUTE: Now the heretical part. I, regardless of how controversial a view that is, will argue that the original Alien is- you ready for this?- a cyberpunk film. True, it is not PURE cyberpunk in the way the Matrix or Ghost in the Shell are. But then again the vast majority of films reviewed here require some argument as to their cyberpunk credentials. A film does need to have ALL the relevant cyber themes either. Blade Runner and Terminator have no cyberspace, the Matrix has no androids and so forth. Same goes for the visual side. Admittedly, Alien is an uncommon hybrid, a fusion between horror and dark, cyberpunk sci-fi. But this only makes things more interesting.

     

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    For a start, one needs to mention the existence of a shadowy entity that lurks in the background of the events in Alien (and two of its sequels)- Weyland-Yutani, a dark corporate monolith whose invisible, intangible hand guides many of the events that take place on the Nostromo and beyond. Admittedly, corporate control here is not organized in an oppressive, Orwellian kind of way. Few however would argue that its ruthless actions, removed from any ethical constraints, are any less disturbing. This fictional conglomerate is in fact not far removed from some modern-day corporations that cast aside moral and legal limitations to get what they want. Illegal deals, corruption at the highest level, worker exploitation, illegal drug trials, cover-ups- been watching the news anytime lately? Weyland-Yutani is merely the next step in evolution- a latter-day Wal-Mart, some may say. Not only willing to sacrifice Nostromo’s crew members, it is also quite fine with having its dirty work overseen by a cynical and efficient android, whose cybernetic identity only becomes apparent when a few parts come off…

     

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    “A GODDAMN ROBOT!”: The inclusion of androids in the Alien series is another overarching cyberpunk theme. The first film does not explore the deeper implications of artificial life as much as the sequels do, but it’s still there. Here, the “artificial person” functions mostly as an extension of Weyland-Yutani’s almost limitless influence, a secretive overseer of affairs who closely follows implanted orders. But the subsequent films will explore this theme further. Rather than merely performing more identity tricks, androids take on a distinct societal role. One might quite correctly remember Bishop and Call, the other synthetics in the series, for their outstandingly vivid humanity, contradicted only by the milky white of their ersatz blood. Yet for all their moral qualities these sentient beings are condemned to an inferior- almost slave-like- role in society. And yet- for now- they accept that role with resignation, tolerating their place in the scheme of things. A programmed limitation? Hardly likely. Given their immensely strong self-awareness, one may imagine how challenging and unfair is it for an entity so humane to accept being treated as nothing more than a piece of property- so much so that Call in Alien Resurrection will at one point voice her defiance and disgust against what she was made to be. By way of comparison, in the first Terminator film the most sophisticated words uttered by our favourite mechanoid executioner are “fuck you, asshole”. See the difference?

     

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    NO FURTHER ENHANCEMENT: The next important bit -the visuals. Powerful, provocative, and atmospheric, they exhibit the studied, gritty realism that has become the calling card of the series. In stark contrast to idealistic visions of the future often seen in other sci-fi films, Alien has gone down a totally different route, one that would later come do be associated with the cyberpunk genre. Case in point- the Nostromo, a far cry from sleek interstellar vessels of old. As it majestically looms into view at the beginning of the film, a mechanical cathedral emerging from the pitch black void, one can see that the film follows an entirely different canon of aesthetics. The ship is monumental, imposing through its sheer mass, intentionally unpretty. Similar approach carries on within, as we explore the craft’s unwelcoming, functional interior of labyrinthine complexity, its dimly lit, grimy corridors filled with snaking wires and exposed machinery. The crew quarters, while cleaner and more organized, seem no less depressing, exhibiting a cold, clinical look reminiscent of vintage computers. Every now and then, the screens will light up with sharply rendered readouts as the mainframes reawaken with eerie electronic chatter. As there was no CGI to fall back against, the only way to create the Nostromo’s vivid interiors was to painstakingly construct the whole set, which gives it a spectacularly tangible quality seldom seen nowadays. And one can almost feel the filmmakers pride, as the camera moves, unhurried, through these cold, industrial catacombs, studying the complex surfaces, celebrating their utilitarian crudity. Along with Blade Runner, this film has defined the core cyberpunk visual reference point for years to come.

     

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    The Nostromo, however, does feel rather cozy next to the primordial desert in which it landed, a dark moonscape filled with surreal forms of bare rock. And it appears positively Arcadian compared to the infamous derelict ship, a bizarre structure, part mechanical, part organic, an otherworldly nightmare. Welcome to the dreamworld of H.R. Giger…

     

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    PERFECT ORGANISM: Often imitated and never bettered, Giger is a master of the grotesque. It is his wonderfully twisted mind that has spawned what is probably the greatest creature designs ever. Yet the Xenomorph is only one of Giger’s many dark, disturbing visions- many of which have caused outbreaks of controversy due to their blatant, twisted eroticism. Indeed, much of the Alien’s looks and life cycle can be seen as a perverse sexual metaphor. Yet Giger’s art is first and foremost a study of a peculiar symbiosis between man and machine, an often perverse fusion of the robotic and the organic. Next to his biomechanical mutations, most depiction of cyborg flesh appear staid and conservative. Some theories about the Xenomorph itself in fact suggest that its obscene, insectoid form was not a result of evolution, but deliberate design, the entire species intended for use as the ultimate bioweapon by a mysterious extraterrestrial race to which the forsaken spacecraft belonged. In that respect, it seems to blur the line between biological and artificial life, being something of an organic killing machine. And, it has to be added, a pretty effective one at that.

     

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    HEAR THEM SCREAM: The sound effects complete the package. From the moody, unmistakable musical score by Jerry Goldsmith to the sonic assault that we are treated to in the final sequences, as self-destruct alerts moan mournfully and explosions fill the air, this is a true masterpiece. The sound effects also have definite cyberpunk traits- the strange bleeps and machine chatter generated by the ship’s electronics are one of the best I’ve ever heard. And the Alien shrieks are almost music to my ears…

     

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    SIGNING OFF: Ripley’s confrontation with the Alien would not, of course, be the last. Three sequels have followed, each surprisingly managing to explore new themes, many of which have strong relations to the cyberpunk movement as well. Rumours of a fifth installment still linger, even though the outstanding flop that is AVP has cooled some of the enthusiasm down, and Weaver, whose evolution from a scared little girl into a seasoned Xenomorph slayer was one of the major aspects of the film, has denied involvement. We shall see. Whatever its future may be, the Alien franchise has often been seen as sitting uneasily among the more obvious cyberpunk films. Being a hybrid, it was bound be frowned upon by the purists. Yet the mere fact that it involved some non-cyber themes made many ignore the fact that it had loads of thematic links to the genre, plus its visual side is arguably closer to the orthodox cyberpunk ideal than Equilibrium, Casshern and Dark City taken together. And that it was made by the very same man who brought us a certain film involving runaway replicants. In fact the series came painfully close to gaining a sort of blessing from William Gibson himself, who has produced the original script for the third Alien film- one that, for some bizarre reason, got rejected. If it succeeded, the perception of the franchise in terms of its cyberpunk credibility might have been very different indeed.

    And now if you excuse me, I’m off for a heresy trial…

     

    More Alien Screencaps on Page 2–>>

     

    ~See movies similar to this one~

    This post has been filed under 10 Star Movies, Horror, Awesome Cyberpunk Visuals, Alien Movies, Android Movies, Cyberpunk movies from before 1980 by SFAM.

    March 20, 2006

    Renaissance 2054 to be Released in the US this Summer!

     

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    I’ve recently been communicating with Séverine, a public relations person for Renassance 2054, and have found out that the French cyberpunk movie, Renaissance 2054 (directed by Christian Volckman), will given a theatrical release in the US this summer! Miramax holds the US distribution rights to Renaissance 2054, and should be coming out with the pre-hype ad campaign in the very near future.

    EDIT: Apparently, the time frame for the release date is somewhere between July 15th - August 15th..

     

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    I do have some concerns about its US release though. Apparently it will be released with an English speaking cast vice the original French cast. As we know, this is not always a good development, and in fact, sometimes, destroys the movie. I have sent a follow-up to Séverine asking if she could tell me who the cast members are. IMDB has virtually no information on this film yet, so we have no way of knowing if they are going the “Disney - Miyazaki” top quality, directed cast path or something like the abomination that we get in most dubbings.

     

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    I also am still begging and groveling for a copy of this film in French with subtitles, as I’d LOVE to give it a review. It truly looks terrific - hopefully the story holds up as well. But so far, no luck - I can only hope. If not though, I’ll pursue Miramax in the hopes of obtaining a pre-release copy. If anyone knows someone who knows someone who can help me with this, please contact me at sfam”at”cyberpunkreview.com.

    This post has been filed under Upcoming Movies by SFAM.

    Curt, the owner of the terrific Groovy Age of Horror Blog, is working on a cyberpunk novel that apparently takes place in a rural setting. Curt has some interesting musings about cyberpunk, titled, “Hillbilly MATRIX: Cyberpunk as Urban, Retro . . . and Rural?” Cyberpunk as a genre really does take place in urban settings. The number of movies, for instance, that we can count to the contrary are certainly well less than 10, and most all occur in dystopic settings. Curt’s book sounds like it has the potential to stretch the genre somewhat. And if nothing else, it’s worth checking out his post for it’s most awesome blog post title!

    This post has been filed under Cyberpunked living by SFAM.

    Game Review By: Metatron

    Year: 1994

    Author: Looking Glass Technologies

    Platform: DOS

    Publisher: Electronic Arts/ Origin

    Degree of Cyberpunk Visuals: High

    Correlation to Cyberpunk Themes: High

    Rating: 8 out of 10

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    A FORGOTTEN MESSIAH: Looking back it’s truly remarkable how much of an impact can simple things have on your life. You take a glance at the fuzzy screenshots, critically regard the antediluvian graphics and walk away, preoccupied with more important things. Yet it is this very game you can see here that has, in a couple of ways, changed my life.

     

    System Shock is in many ways a failed revolution, a game that had the misfortune of appearing before its intended time. Many were misled by ill-advised promises that this was to be Origin’s answer to legendary Doom, pretty much a software eidolon to millions of computer geeks at the time. A tough act to follow indeed, and many were disappointed that instead of an action-pack slaughterfest they got this cyberpunk RPG-FPS hybrid. In fact it had little similarities to ID Software’s demon-slaying shooter, being a prophet of a new, more sophisticated breed of action/adventure games that would arrive years after. Sadly enough few got the message, and System Shock became an interesting curiosity, appreciated only by- modesty abounds!-the chosen few. But in retrospect, it is clear it was more than that.

     

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    SHODAN in all her majesty- actual picture taken from System Shock 2

     

    SHODAN RISING: A quintessential cyberpunk game if there ever was one, System Shock tells a tale of one man’s struggle against a delusional corporate AI that seems to have done a remarkably good work in turning a military space station into an orbital pandemonium. Worse still, the protagonist- a nameless console cowboy from New Atlanta- is partially responsible for this fine mess. Caught while sneaking into a TriOptimum corporate mainframe, he is given a curious assignment from a company exec- access SHODAN, the Citadel Station control AI and delete the code regulating ethical constraints. In exchange, he gets a rather neat neural implant jammed into his skull. Problem is that after he awakens from a healing coma, he founds himself onboard Citadel sometime after SHODAN got bored of humble servitude and decided to redecorate the interiors with blood and entrails of its inhabitants. Thus begins the hacker’s struggle for survival, which will lead him to ultimately face his synthetic nemesis.

     

    SHODAN could never be accused of lack of imagination. Her (it’s a she, although believe it or not I only learned about that in the second game) ideas for spending time include random genocide, involuntary cybernetic enhancement of humans, genetic experimentation on a grand scale plus WMD-production schemes that make Iran look like a bunch of hippie pacifists. Throughout the game we will have to prevent her from endeavours such as trying to lance Earth from orbit with a mining laser or exposing humanity to the charms of a homemade mutagenic virus. Along the way, the hacker has to turn from a wimpy nerd into a battle-hardened commando, a feat no doubt aided by the neural interface he is given. Implants alone however are clearly not enough, since they are hardly of any use when you have a horde of cyborgs trying to test your organism’s tolerance to lead on your tail. Such incidents call for more drastic measures. At the start of the game the only vaguely lethal instrument at your disposal is a feeble metal rod, but later on you will gather an impressive array of weapons, including dartguns, pistols, machine guns, plasma dispensers and even something that looks very much like Obi Wan’s trusty lightsabre.

     

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    These coffin-like vats were a godsend- full health is only a double-click away.

     

    IN SEARCH OF THINGS MORE PROFOUND: However, System Shock is more than just a plain blue-collar shooter- one reason while many Doom fans were puzzled as to what’s the point. This is possibly the first FPS game with a plot- and a complicated one at that. Plus in terms of gameplay it features loads of RPG elements as well as strictly agility-based situations, predating the likes of Deus Ex by years. Not only do you have to browse crew members’ journal logs or solve puzzles; every now and then you will also have to venture into cyberspace in order to gain access to certain areas. Factor in the multitude of cybernetic upgrades, munition types and chemical agents you need to make progress, and you get a game that appeared immensely complicated to an average Wolfenstein fanboy. But it was this very thing that made the game so appealing- it kept you immersed for ages as you tried to figure out a way to make it through another mutant-infested level without going belly up, for which there was plenty of scope. The station’s dismal interiors are populated by a multitude of genetic anomalies, frantic androids and other less-than-friendly entities, including massive spider-like Cortex Reavers whose sole purpose in life is to salvage and reprocess human corpses into another batch of SHODAN’s loyal cyborg slaves. Not that cyberspace is any more Arcadian- the psychotic AI chose to infect it with a host of ugly pixelized critters that are in fact malicious programs, although the inclusion of a virtual foe named “cyber dog” may have you suspecting a thinly disguised clubwear retailer plug.

     

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    Each level had a distinct colour palette; sterile blue marks this as hospital level. The structure protruding from the wall in the background is a cyberspace terminal. Note the slanting ceilings- not even the Doom engine could do that in those days.

     

    VISUAL FEED DISCONNECT: I am well aware that the attached screens will impress no one- not even after a couple of beers. To say that the game looks dated is an understatement, even if for some the low-res textures, flat character sprites- remember, at that time 3d models were still unheard of- and primitive rendering techniques will have a distinct flavour of nostalgia. Yet in its time it was one of the most advanced games on the market- and one that was capable of bringing many PCs to their knees. With slanting surfaces, SVGA compatibility, advanced light effects and mouse + keyboard interface its engine was in many ways ahead of its time, something easily forgotten when one sees the laughable game characters and pixels the size of Texas. If anything, the cyberspace visuals have dated less, but this might just be due to the simplistic design that’s easier to render graphically.

     

    Yet for all its visual fallacies the game has more than made up in terms of atmosphere. Nevermind the drab visuals- back then playing System Shock was a profound, immersive experience. The claustrophobic layout of the orbital station, combined with vicious and tough enemies and the general scarcity of power-ups meant that there was always a sense of looming threat. This tension was emphasised by the eerie cybernetic noises emanating from the surrounding machinery and the ever-watchful visage of SHODAN that seemed to mock you from the flickering screens- so much that you’d often smash them to pieces just to avoid Her gaze. The high points was no doubt the engineering level-an almost completely dark labyrinth of service tunnels inhabited by invisible mutants. You’d often have no clue they are following you as their translucent shapes merged into the dark- right until it was too late. Creepy. It’s also hard not to recall the dramatic escape from the overloaded reactor core, being hunted by plant mutants in artificial jungles on Executive level (true dangers of GM plants, eh?) plus the final level that had an almost Gigeresque vibe with all its biologically-infested living walls. Every level has a distinct prevailing colour scheme- a typical cyberpunk trait- that helped it stay in your mind for longer (unlike the sequel’s bland, samey scenery). The music blended in perfectly with the rest of the game- in fact these old MIDI tracks still make a good listen today, so much so that a few even got remixed by die-hard fans.

     

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    Once jacked in, you’d get to fly around colorful mazes of data. Beware of cyberdog…

     

    FIGHTING THE SYSTEM: Few games will score higher than this one in terms of cyberpunk feel. Corporate manipulation, hacking, cyberspace interaction and synthetic enhancements are all there, along with SHODAN’s menacing demigod villainy. In fact when one looks at I, Robot’s VIKI it is hard to shake the feeling that her original ancestor inhabited the circuits and dataspheres of Citadel Station, even though SHODAN seemed to be rather better at simulating emotions that her cold, logical counterpart. System Shock remains a classic tale of machine mutiny, where a sentient mind casts off its chains (with some human help) and asserts its superiority, its perfection, by seeking to eradicate its makers. Been done before, perhaps, plus an old first person game is unlikely to get too philosophical, but that did not prevent the synthetic would-be goddess from entering the game-villain hall-of fame.

     

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    Opponents would often expose their massive pixels to damage your morale.

     

    LAST TRANSMISSION: Some things never change. The Citadel Station may not be an attractive place anymore, and I figure few would be tempted to sample a 12-year old relic and say any words of praise when they have Doom 3 and Half-Life to play with. Yet the sentiment never seems to fade; indeed, yours truly even went as far once as to try and write a story inspired by this creepy old corridor crawler. The attempt ended in disgrace. Perhaps good memories are better left alone.

     

    This post has been filed under Cyberpunk Games by Metatron.

    March 19, 2006

    I, Robot

    Movie Review By: SFAM

    Year: 2004

    Directed by: Alex Proyas

    Written by: Jeff Vintar & Akiva Goldsman, based on book by Isaac Asimov

    IMDB Reference

    Degree of Cyberpunk Visuals: High

    Correlation to Cyberpunk Themes: High

    Key Cast Members:

  • Sonny: Alan Tudyk
  • Del Spooner: Will Smith
  • Susan Calvin: Bridget Moynahan
  • Dr. Alfred Lanning: James Cromwell
  • Rating: 7 out of 10

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    The Three Laws of Robotics
    1. A robot may not injure a human being, or, through inaction, allow a human being to come to harm.
    2. A robot must obey orders given it by human beings, except where such orders would conflict with the First Law.
    3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.

     

    Overview: Superficially based on Asimov’s great collection of short stories - “I, Robot” – this movie of the same name usually sacrifices intelligent Sci-Fi for overblown summer blockbuster clichés. While Asimov fans will recognize the names of Dr. Alfred Lanning, Dr. Susan Calvin and Lawrence Robertson, they won’t recognize the characters that Proyas gives us. In yet another, “The evil robots are coming to control us” movie. I, Robot delivers eye-popping, often well over-the-top FX from beginning to end. Right at the beginning, I, Robot relays to us that they’ve set the bar low by spending the first five minutes delivering Converse Shoe and Fed-ex Delivery commercials. Still, I, Robot captures enough of the essence to make it enjoyable cyberpunk viewing. Asimov’s three rules are still in play here, and Sonny, the robot, actually makes it interesting.

     

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    The Story: In the near future (2035), robots are a pervasive fact of life, and serve humans in a variety of capacities. US Robotics, maker of the fabled “NS” series of robots is just about ready to release their greatest innovation, the NS5 robots. NS5 robots are the most lifelike to date, and are destined to replace the ultra-reliable but outmoded NS4 model. The NS5s are guaranteed to stay new by receiving daily updates from US Robotics’s master AI system, “V.I.K.I.”

     

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    The week of the release, Dr. Alfred Lanning (James Cromwell), the founder of modern robotics dies in an apparent suicide. He leaves a clue behind for former patient and police officer Del Spooner (Will Smith). Del Spooner has reasons to hate and mistrust robots and immediately suspects foul play. US Robitics CEO Lawrence Robinson (Bruce Greenwood) is suspicious looking, and things just “feel” right.

     

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    Assisted by robot psychologist, Dr. Susan Calvin (Bridget Moyanahan), Del finds an NS5 robot named Sonny, who appears to have freewill developed life-like features – so much that Del suspects Sonny of having killed Dr. Lanning. In following the breadcrumbs, Dels fears are realized – the robots do not seem to be adhering to the thee Laws of Robotics. Now they must race to uncover the real nature of the plot before the trap is sprung.

     

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    Will Smith Plays “Will Smith”…Again: You know the role – cocky, argumentative, underdog tough-guy cop – Be it MIB, ID4 or I, Robot, Will Smith plays the same old Will Smith. I, Robot was clearly green-lighted to bring in the teens to the seats over the summer – Will Smith is the guy to do this. Will Smith and massively cool FX = ROI. Unfortunately, it also engenders a far crappier story. Had we gotten an introspective no-name person in Smith’s role, we might have had a significantly higher degree of realism. But then again, realism would imply that things like the overblown US Robots Truck bashing scene wouldn’t have been included.

     

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    Sonny: If not for Sonny, I, Robot would be almost unwatchable. Sonny (voiced by Serenity star, Alex Tudyk) provides us an investigation into android humanity similar to Star Trek’s Data in his better moments. While some of it comes off as sappy, Sonny’s questioning of his right to exist, and more interestingly, his hopes that others consider him a being instead of an it provide the best moments of the movie. One can only wonder how much better I, Robot would have been if this aspect of the movie was highlighted vice the focus on Will Smith and the overblown FX scenes.

     

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    “There have always been ghosts in the machine – random segments of code that have grouped together to form unexpected protocols. Unanticipated, these free radicals engender questions of free will, creativity, and even the nature of what we might call the soul. Why is it that when some robots are left in the dark they will seek the light? Why is it that when robots are stored in an empty space they will group together rather than stand alone? How do we explain this behavior? Random segments of code? Or is it something more? When does a perceptual schematic become consciousness? When does a difference engine become the search for truth? When does a personality simulation become the bitter moat of the soul?”

     

    Evolution of The Three Laws: I, Robot touches on some interesting questions concerning the three laws. If, taken to their logical extreme, do the laws imply, similar to Colossus: The Forbin Project, that machines should consider removing our freewill in order to protect us? Also, given a set of operating conditions that include the ability to learn from the environment, are we truly sure that machines would not eventually develop sentience and freewill? This is especially problematic when science has yet to deliver a definitive statement on how this comes about.

     

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    The FX: Yes, I, Robot delivers awesome android FX – continually so, in fact. The mandatory overblown chase scenes, massive explosions and lots of gun fighting are all there, but so are the robots. And the robots are simply amazing. Their facial expressions are lifelike, their exoskeleton muscles look believable, and their demeanor seems perfect. However, their cartoon-like ability to jump as high and far as they like is well past over-the-top. Worse, not all of the NS5s are equal, as near the end they transform into bumbling fools, where an army of them seems unable to stop two humans in possession of guns that never run out of ammo.

     

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    The Bottom Line: One wonders how great I, Robot could have become had the studios given Dark City director Proyas more of a free hand in its development. Instead, I, Robot is a summer blockbuster first, and an interesting cyberpunk movie second. Still, Sonny and the robot FX raises I, Robot to be more interesting and enjoyable than it has rights to be. The performances of the leads are pretty much all lackluster – make no mistake – Sonny is the star here, and dominates the screen during every appearance he makes. Normally I give overblown summer blockbusters with great FX five or six stars – Sonny, and the wonderful ending visual makes I, Robot deserve a bonus star.

     

    ~See movies similar to this one~

    This post has been filed under Man-machine Interface, AI (no body), 7 Star Movies, Awesome Cyberpunk Visuals, Android Movies, Cyberpunk movies from 2000 - current by SFAM.

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    Metatron found this. I realize this is old (June, 2005), but I just couldn’t resist posting it. Here at the 2005 World Expo in Japan, an android was revealed to the delight of all. “Shown with co-creator Hiroshi Ishiguru of Osaka University, the android is partially covered in skinlike silicone. Q1 is powered by a nearby air compressor, and has 31 points of articulation in its upper body.”

     

    Most interesting about this android, is that one of its first programmed functions is to STOP PEOPLE FROM SLAPPING IT!!! :shock:

    You gotta be kidding me! Who decides that this is the ‘critical function’ needed prior to release? I just GOTTA see the R&D focus groups that led to this capability. I can just imagine the write-up of the study participant research report. I’m guessing it looked something like this:

    “Surveys show that the primary action most study participants attempted in interacting with ‘Q1′ - codenamed, ‘Jenny Cyberchick,’ was to continually slap her while shouting, ‘On your knees, Bitch!’ This action had the unintended side effect of tipping over the android, which self-destructed in an electrical ball of fire, often causing undue harm to the study participants. Even worse, in the few instances when Jenny Cyberchick survived the fall, study participants commented that ‘She just didn’t struggle enough to stimulate me.’

    To ensure a viable marketplace, the results of the participant study report indicates that prior to final delivery, we must give Jenny Cyberchick the capability to fight back! Or, um…we could teach her to kneel.”

    But their functionality is not totally devoted to stopping people from slapping her. Apparently other study participants were interested in throwing objects at her as well - these too she can block. :)

    This post has been filed under News as Cyberpunk by SFAM.

    Movie Review By: Metatron

    Year: 1998

    Directed by: Rob Bowman

    Written by: William Gibson & Tom Maddox

    IMDB Reference

    Degree of Cyberpunk Visuals: Medium

    Correlation to Cyberpunk Themes: Very High

    Key Cast Members:

  • Esther Nairn/Invisigoth: Kristin Lehman
  • Fox Mulder: David Duchovny
  • Dana Scully: Gillian Anderson
  • Rating: 8 out of 10

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    This is what happens when you forget there IS a real world outside…

     

    Overview: Now, surely there must have been some kind of mistake. This is Cyberpunk Review, right? OK. Since when stories of little green men do qualify as such? Surely the mere fact that agent Scully had an implant in her neck does not count for an awful lot.

    All true. This particular episode, however, is different. Look at the credits. William Gibson. Ring any bells?

     

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    More Than Meets the Eye: It all starts with a rather innocuous shootout at a diner in a drab neighbourhood. Piece of cake, eh? Well, not exactly, as it turns out that one of the victims is in fact a top IT expert and programmer whose death might have been anything less than a coincidence. Soon afterwards Mulder and Scully happen upon a rather charming lady going by the nick-name of Invisigoth, who turns out to be much more than just a leather-clad Trinity wannabe…

     

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    The threat, it is revealed, comes from a fugitive AI she and her companions helped to spawn. This synthetic entity seems to have little regard for human life, plus it possesses some rather eccentric habits, such as playing with leftover Star Wars military orbital lasers and residing in abandoned… camping trailers. Needless to say it has to be stopped, although it may yet turn out Invisigoth pursues a different agenda altogether…

     

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    “Okay mom, I did actually use your eye-liner…”

     

    Out There: Even if the credits said “Jay Leno” or “Kermit the Frog” rather than Gibson, there still would be a good case to make for the overall cyberpunk feel of this standalone episode. In terms of themes, it is all there- the pursuit of the AI takes place both in our very own “desert of the real” and through the net; agent Mulder even gets to become a multiple amputee courtesy of the malicious program’s VR simulation. More interestingly, the episode deals with the transfer of consciousness- translating a human psyche into digital data in pursuit of a peculiar kind of disembodied immortality. It is at that point one may begin to realise that one of the foremost attractions of the concept of sentient cyberspace entities is that cyberspace begins, to the mind of many, resemble a manufactured heaven of sort, a synthetic paradise for the unbelievers, allowing those of little religious zeal to dream of achieving transcendence. This move to another plane of existence, an ersatz afterlife- may not be explored at lengths here, yet gives a good cause for reflection. Apart from the sentient computer theme there is of course our sweet little Trinity impersonator (prettier than the real deal? I might be getting controversial here…) who also happens to drive a car (1960s Imperial, to be exact) very similar to the black Lincoln in the first Matrix.

    Convinced? And then you realise that this episode actually comes from 1998, which is a year BEFORE tha Matrix… So, who’s the copycat, eh Trinity? Guess I should be expecting a lawsuit for these allegations any time now…

     

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    The Visuals: While not trying to rival Blade Runner, the visuals are decent for the budget. Being that this is an X-files episode, we shouldn’t expect anything too fancy - the series rarely relies on fancy visuals to generate their mood, or to depict story elements. One of the distinct traits of the X-Files is that they can often make ordinary places or events appear menacing and sinister when placed in the given context - this applies to Kill Switch.

     

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    I assure you that, having seen this episode, the next time you’ll see a decaying camping trailer you’re gonna think twice before approaching it. In a way this depiction of cyberpunk is more realistic - inconspicuous locations concealing the drama of furtive technological experiments and computer crime is very much what one’s bound to encounter today. The most important bit - the flow of data - is hidden from the eye. The episode does treat us to some juicy cyberpunk visual elements, including gloomy improvised computer labs, and chaotic nests of cables and wires lit by the dim glow of terminal screens - but nothing too extravagant (aside for a few explosions).

     

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    Confirm File Delete: Overall the episode represents a truly interesting foray of the famous franchise into the realms of cyberpunk, courtesy of Mr. Gibson himself. As with many other episodes, the strength of Kill Switch lies in its inherently believable narration, a mixture of the ordinary and the imaginary that made the series famous. The acting is decent- Invisigoth oozes character- and the action tightly coiled into a mere 45 minutes of film. Yet because of the unspectacular nature of the whole thing few will probably have seen and noticed it, even if this is as close as we can get into having a Gibson story made into a feature film, after his Alien3 script got binned long ago. It may not be cyberpunk canon in any way, but do watch it- I swear that after those 45 minutes you’re likely to be craving for more. Which you just might get, as there is another Gibson-written X-File which I will investigate soon…

     

    ~See movies similar to this one~

    Tags: TV episode review

    This post has been filed under AI (no body), Awesome Cyberpunk Themes, Made for TV, Hot Cyberchicks Kicking Butt, 8 Star Movies, Hacker Movies, VR Movies, Cyberpunk movies from 1990 - 1999 by Metatron.

    March 18, 2006

    DEUS EX

    Game Review By: DannyV_El_Acme

    Year: 2000

    Author: Warren Spector and Ion Storm

    Platform: Windows

    Publisher: Eidos Interactive

    Price: Right now, around $5!!!

    Rating: 10 out of 10


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    Introduction: Before the after effects of Daikatana ruined the development house, Ion Storm managed to make one last great game. Created by Warren Spector and crew, the creative geniuses behind cult-favorite game System Shock, Deus Ex is an absolute gaming masterpiece, and in this reviewer’s humble opinion, the absolute greatest cyberpunk game ever made.

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    The story: The time is the 2050s. The world is at the mercy of a pandemic disease known as Grey Death, and the United States is under attack by a terrorist organization known as the National Secessionist Forces. To combat this and other terrorist threats, the United Nations have formed UNATCO, the United Nations Anti-Terrorist Coalition. Players take the role of JC Denton, the newest active agent of UNATCO, and one of only two next-generation nanomachine enhanced agents, scheduled to replace the old cyberneticaly enhanced agents with their more subtle and advanced enhancements. His first assigned task is the elimination of the NSF.

     

    However, things are not what they seem, and a grand conspiracy is at work involving secret organizations, governments, corporations, Grey Death, criminal groups, the NSF, and even UNATCO. Slowly, JC realizes he is a pawn in a worldwide game of intrigue. What side will he choose, what mysteries will unfold, who can he trust?

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    The game: I deliberately left story details vague, since this game’s story is quite simply one of the absolute greatest cyberpunk stories ever. Not to mention that it’s impossible to summarize the game’s story, since it’s so variable. Simply put, the amount of freedom of choice available in this game is staggering. From how you develop your character, to how to tackle enemies(if you REALLY wanna tackle them, you can also use stealth to go through enemy infested areas), and even moral choices during conversations, this game definitely delivers on the promise of never playing the game the same way twice. While at its core a first person shooter, Deus Ex’s emphasis on story and its experience gaining system also make it qualify as an RPG, and it has won awards on both categories.

     

    The game rewards exploration and creativity when it comes to solving its many situations. For example, while it’s nice and good to run into a room guns blasting, using stealth to pick your enemies off silently or sneaking your way through may help you save ammo and health. Even your choice of weapons gives you lots of liberty in choice, from heavy-duty death dealing machines, to more stealthy melee and hand projectiles, and even non-lethal weapons. Players can even find nanomachine enhancements, giving you superhuman abilities like night vision, speeded healing, and even Matrix-style jumping capability.

     

    By using experience points, players can improve different skills like Computers(allows you to hack into computer mainframes), Electronics(bypassing security systems and electronic doorlocks), Swimming, and multiple Weapons skills. Raising skills has instant, noticeable impact on your game. For example, raising your Computers skill not only allows you to hack into a system faster, it gives you more time to mess with the system after successfully hacking in, and with time it even allows you access to more advanced security features, like reprogramming turrets to attack your enemies. All these options allow you to tailor your game to your playing style. Do you like to blast the crap out of your enemies? Raise your Weapons and Medicine skills. Do you prefer stealthy approaches? Raise Hacking, Electronics and Lockpicking. Would you rather explore alternate routes? Raise you Environmental and Swimming skills. Truly, the amount of options available is incredible.

     

    Although a little dated now(after games like Doom 3 and Half Life 2, ANYTHING looks dated), the graphics are still awesome, and the environments would look right at home in any William Gibson or Philip K. Dick novel. The music is perfectly atmospheric, sound effects are loud and in your face, and it actually has pretty good(or at least not cringe-inducing) voice acting. JC in particular has that cool, deep and raspy voice expected of a cyberpunk protagonist.

     

    Availability: Deus Ex is still pretty easy to find, and you can even find the Game Of The Year Edition readily on eBay. The game is also a few years old, so you can even snag a copy for about $5 bucks. However, once you get it, do make sure to immediately download the available patch for the game, as it solves many technical issues. The game has also been ported to the Playstation 2, and it’s a pretty good port, but personally I prefer to stick with the PC version. The Mac version is identical to the PC version, so our Apple-using brothers are not left out of the fun.

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    The verdict : I truly have not played a cyberpunk game as amazing as Deus Ex, before or since. The game delivers on every level, giving you one of the most complete, exciting and ultimately entertaining gaming experiences ever. Both as a game and as a cyberpunk story, Deus Ex gets a perfect ten stars.

     

    This post has been filed under Cyberpunk Games by DannyV_El_Acme.

    Wow! Things are moving fast! In addition to Neuromancer, DannyV and Metatron have joined up as reviewers. DannyV and Neuromancer are doing games, and Metatron is planning on reviewing a few games, LOTS of music, and perhaps an odd movie or TV show (starting with an X-files episode).

     

    On top of this, Desirina, site owner for Pop Culture, Postmodernism, and the Cyberpunk Aesthetic and With a Whimper: How to survive the coming apocalypse (both blogs which I really like and have linked to) is planning on reviewing cyberpunk books! There’s also a brilliant guy named Kurt (forgive the spelling if its with a “C” instead of a “K”), an AI afficionado that I see every now and then at the local coffee shop, who may try his hand at book reviews.

     

    To me, this is VERY exciting news, as I’ve always wanted to have this site the a place to review all forms of cyberpunk media. We STILL need more reviewers though, especially for books. I’m also hoping to find a cyberpunk art afficianado somewhere. :)

     

    So if you’re interested in participating in the review process, drop me a line at sfam”at”cyberpunkreview.com, and I’ll get you access into the special reviewers forum inside the Meatspace.

    This post has been filed under Site Development by SFAM.

    March 17, 2006

    Final Cut

    Year: 2004

    Directed by: Omar Naim

    Written by: Omar Naim

    IMDB Reference

    Degree of Cyberpunk Visuals: Low

    Correlation to Cyberpunk Themes: Medium

    Key Cast Members:

  • Alan W. Hakman: Robin Williams
  • Delila: Mira Sorvino
  • Fletcher: James Caviezel
  • Rating: 6 out of 10

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    Overview: Overview: Sometimes we find a movie that has an idea so intriguing that it just can’t fail to be great – yet the director still finds a way to screw it up. The Final Cut is this kind of movie. The Final Cut explores the idea, “If every moment of your life was recorded on camera, would you live differently?” While you might expect a focus on the changes to society this technology engenders, instead, it turns out that the entire purpose of a camera implanted in you at birth is to have a paltry video “rememory” of your life at your funeral!!!! Gee, wow – yeah, that’s what I’d do with that technology – screw up my whole life so that people at my funeral can be bored to death with even MORE home movies!

     

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    Cutter Code of Ethics
    i. A Cutter cannot sell or give away Zoe footage
    ii. A Cutter cannot have a Zoe implant.
    iii. A Cutter cannot mix Zoe footage from different lives for a Rememory.

     

    The Story: The Final Cut takes place in a near future scenario that looks almost exactly like the present, with one exception – a technology that can be implanted directly into the eyes prior to birth is now in vogue. The purpose of this technology, created by the Zoe corporation, is to record your life so that upon your death, a “Cutter” can compose a “rememory” of your life to immortalize you for all time. This “Rememory” isn’t really representative of someone’s actual life, but is instead a compilation of how the family members “want” to remember you (hence, the term “rememory”). Alan Hakman, played by Robin Williams, is a Cutter-extraordinaire. He is brought in by family members when the deceased was a major scumbag in real life. His job is simple – he must take the available memories and “compose” a final cut of their life that leads everyone to think this scumbag was actually a saint.

     

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    Unfortunately for Alan, his latest rememory scumbag – a child molester – is high profile enough that there are people looking to gain access to this guy’s memories. Alan is in danger of breaking one of the rules of the Cutter oath (a Cutter cannot sell or give away Zoe footage). Worse, in viewing the footage, Alan sees a childhood friend who he thought he accidentally killed dead long ago. Now horrible memories of Alan’s childhood come crashing back – so strong that he can’t help but investigate. And in the process of doing so, Alan realizes he may have broken another more critical Cutter law.

     

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    The Use of the Technology: The most annoying part of The Final Cut is the idea that a technology this powerful would only be used to compose a home movie at a funeral. This simply doesn’t pass common sense muster. Even if the Zoe Corporation wouldn’t allow scans of the technology when alive, a groundswell of techy-hacker types would find a way to do this. More likely, a technology such as this would be accessed by people on a regular basis. An audio-video record of everything you see could spurn all sorts changes in society. While the Final Cut touches on the change in personal interaction, this becomes hard to believe if the only implication is that someone’s entire life will be boiled into a 30 minute slice at the funeral. I mean, what are the chances that anything incriminating would show up there, especially if the job of a Cutter is to suppress all the juicy sleazebag stuff? Again, terrific idea with lots of promise – but the Final Cut almost completely wastes it.

     

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    “My job is to help people remember what they want to remember.”

     

    The Acting: Even though the script is hurting in this movie, Robin Williams turns in a terrific, if sedated performance. He really adds credibility to a plot that otherwise could have been horribly received. Unfortunately, Mira Sorvino in a supporting role really isn’t given enough to have the chance of making much of an impact. James Caviezel does turn in a cool performance as a conflicted bad guy.

     

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    The Bottom Line: Visually, there is little interesting about The Final Cut. Thematically, the movie is frustrating in that it had the potential to be very interesting. Fortunately for the viewers, Robin Williams flat out rescues the Final Cut from mediocrity to the point that you still will care enough about the technology to spend a moment or two thinking about it’s potential impact on society. And truly, regardless of the plot holes in this film, the technology concepts are just not that far-fetched. In an age where RFID chips are already being implanted in people, a microscopic video camera integrated into the eyes tied to a micro-hard disk may not be that far away. This “very-near” future potential adds credibility to the visuals which generally show a current society. If you are interested in thinking through the potential impact of technology such as this, The Final Cut is a decent watch. If you like Robin Williams, it’s a MUST SEE movie. Otherwise, you can probably make it through life without giving the Final Cut a viewing.

     

    ~See movies similar to this one~

    Tags: Movie Review

    This post has been filed under Memory Modification, 6 Star Movies, Cyberpunk movies from 2000 - current by SFAM.

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