Ergo Proxy screen capture

 

Budo (username ETM) found this wonderful new anime out of Japan called Ergo Proxy. Apparently it started broadcasting in Japan this February. Ergo Proxy is directed by Witch Hunter Robin director Shinichirô Watanabe, and is written by Dai Sato the same guy who wrote Samurai Champloo. By all accounts the production values are high and the story is multi-layered and complex. The anime goes for 25 episodes, and like many cyberpunk animes, chances are that a lot of the story and plot will remain unclear until near the end of the series.

 

Ergo Proxy screen capture

 

I’ve been surfing around to find out more about this, and have found some decent story write-ups and screen captures. The Cinnamon Ass Anime Blog Summerizes the setting and story as follows:

 

In the futuristic, post-apocalyptic Romdo City, humans co-exist with artificial androids and other robots known as “Autoreivs”, ranging from industrial models to more humanoid ones. An epidemic of a disease called Cogito has been sweeping through the Autoreivs, corrupting their programming to give them free will. Lil Meyer and her sidekick Autoreiv Iggy investigate Cogito infections, but Lil is attacked by a monstrous humanoid thing; she (rightly) suspects that the central intelligence bureau, newly headed up by Raul, is covering something up, and it seems she may be more involved than she realised as she is placed in danger in her own home; meanwhile, the seemingly innocuous Vincent Rowe, an Autoreiv technician, may know more about what’s going on than it first appears, and judging from the pre-airing info and the credits the Autoreiv child he repairs for an obnoxious aristocrat, Pino, is going to be important along the way.

 

Ergo Proxy screen capture

 

The Anime on my Mind Blog Describes Ergo Proxy as Follows:

 

The best way to describe Ergo Proxy is “CSI meets GitS meets Bladerunner” with only a hawt gothic girl replacing hawt military girl and androgynous android replacing ta-chi-ko-ma-kun. Ril is the hawt gothic girl, and she is a detective for the Citizen Security Bureau for Romundo, a city-state where androids live amongst men. Her partner is the android Iggy. The setup is pure Bladerunner… if Ril doesn’t start questioning her humanity by episode six, I’d be shocked.

 

Ergo Proxy screen capture

 

The Wakaranai Blog has some comments about how Ergo Proxy fits in to other cyberpunk animes and movies:

 

…In this regard, a lot of people, too many people, have commented on its “similarity” to GitS and/or the Matrix. I’m sorry people, but the Matrix didn’t invent dark clothing or knee-length jackets, and GitS didn’t invent computers. The show is heavily inspired by the cyberpunk genre itself, but has its own unique style and setting, and does not borrow concepts from other entries in the genre. The best way I can think of to describe the atmosphere, is dark, gritty and sexy, a mature combination that works surprisingly well in illustrating a caged society on the edge.

This style is awesomely achieved with engaging direction, from abstract angles to a practical, yet sleek, approach. I cite this as a major reason for my love for the first Matrix film, and this raises the bar to a similar level, making everything far more memorable than it could be. The animation lives up to my demands, despite not being anywhere near as flashy as Samurai Champloo’s was. I think there is a slight shift in focus of animation from fluidity and movement, to detail and artwork. The show doesn’t feel more static than it should be, but, fitting for the dour, shadowy atmosphere there is a slot of standing around looking reflective. I’ll make sure you understand that it wasn’t a problem at all, though, and the attention to detail and consistency more than makes up for it. I guess we have plenty of time to find flaws though.

 

Ergo Proxy screen capture

 

Ergo Proxy is being delivered in High Definition, which only contributes to it’s polished look. Apparently there is a DVD being produced on May 25th, but it appears to be only for the Japan market, so I doubt there will be English subtitles on it (my preferred language - others clearly have other needs). Budo says he’ll be providing a review as soon as he watches it (he’s downloading it now). I can’t wait to see it :).

 

Ergo Proxy screen capture

 

Many thanks to the Anime on my Mind blog and the “OK, AQ” blog for the screencaps. I haven’t seen it, so I had to take these and resize to fit my 650 pixel constraints.

This post has been filed under Upcoming Movies by SFAM.

Back in January when I started Cyberpunkreview.com, some of my reviews and screen capturing weren’t as detailed as more recent ones. Sometimes, I now feel I haven’t given some of the better movies enough detail. This was the case for Natural City. I’ve gone back and added a lot more screen captures (a whole second page in fact), along with a bit more on the review. Natural City just has some terrific shots - many of which the initial review didn’t show. I expect to do this to a few more of the reviews, including Dark City, for instance.

This post has been filed under Site Development by SFAM.

Movie Review By: SFAM

Year: 1989

Directed by: Vanio Amici

Written by: Vanio Amici & Piero Regnoli

IMDB Reference

Degree of Cyberpunk Visuals: Very Low

Correlation to Cyberpunk Themes: Low

Key Cast Members:

  • James: Gabriele Gori
  • Rating: 2 out of 10

    Screencap

     

    Overview: Bronx Executioner is yet another example of a movie where they spent more on the completely unrelated cover art than they did the entire production. Truly, looking at that, and in reading the cool description, you’d think this is might be a pretty decent low-budget cyberpunk flick. Here’s the description:

     

    Android gangs battle humans and Robotic Replicants in the New York City of the near future. The sector sheriff must join forces with a gigantic, yet unpredictable Replicant in order to save the city…

     

    Now, for what you actually get:

    • Absolutely NO replicant or robot visuals
    • NO dystopic New York. This was clearly filmed in the Italian equivalent of the outskirts of Los Angeles. The terrain is dry, and boring - no dystopic city here folks.
    • a truly horrid Master-student sheriff coming of age story, that in the end is completely pointless
    • Robots that supposedly have no emotion but still enjoy raping humans. I guess their parts work.
    • a low quality body builder who can’t act to save his life who tells us he’s a robot replicant (we have to believe him as NONE of the replicants look like anything but humans)
    • Lots and lots and lots of low quality gun fights between biker looking dudes (but we’re told half of them are robots). Road Warriors this isn’t!

     

    The Bottom Line: The story pretty much sums this movie up: It’s about a body builder replicant who falls in love with a human (even though he doesn’t have the capability to fall in love) who gets raped by really mean replicants, so the body builder replicant asks the junior cop to help him get even with the meanie replicants. Sound stupid? Bingo! It’s pretty bad. And unfortunately, it’s not so bad that it’s good. The gratuitous breast shots just can’t save this turkey. It’s just bad, K?

     

    ~See movies similar to this one~

    This post has been filed under 2 Star Movies, B Cyberpunk Cinema, Android Movies, Cyberpunk movies from 1980-1989 by SFAM.

    April 7, 2006

    Heavy Metal

    Movie Review By: SFAM

    Year: 1981

    Directed by: Gerald Potterton, Jimmy T. Murakami

    Written by: Len Blum et al.

    IMDB Reference

    Degree of Cyberpunk Visuals: Medium

    Correlation to Cyberpunk Themes: Low

    Rating: 7 out of 10

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    Overview: Heavy Metal represents one of my great teenage film memories. Back in the day, before the porn repository known as the internet was formed, Heavy Metal was edgy stuff. As a young teen, Heavy Metal was everything a kid my age wanted to see – sex, drugs, rock-n-roll, violence, defiance of authority, and hot chicks! Add the most awesome hard rock soundtrack, and Heavy Metal became the drug of choice for young folk back then. That it was animated somehow made it alright with the parents. Make no mistake – Heavy Metal is not high brow fare, nor is it particularly well made. But it is definitely a very fun guilty pleasure.

     

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    The Story: Heavy Metal is a series of somewhat interrelated vignettes about the journey that ultimate evil makes, this time in form of an evil sentient green orb, called the Loch-Nar. The Loch-Nar captures a little girl in present times for reasons unknown till the end, and shows her a series of stories about how the Orb has corrupted people of all races in all times and places.

     

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    In each story segment, we get a strange, otherwordly setting in which the orb enters, corrupts and then leaves. Often a hero stops the orb from fully corrupting everything, but always the orb leaves a stain. The atmosphere is one of interrupting and ongoing scene with something truly unusual that occurs. But it’s the ending vignette, Taarna which is the best, and also the one that finally gives us insight into why the Loch-Nar has captured this little girl. Taarna isn’t really cyberpunk in any way but a few of the visuals, but it is a lot of fun.

     

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    Is it cyberpunk? Clearly, some of the vignettes, many in fact, are more fantasy than cyberpunk. So why do I have this movie listed? While some of the vignettes do have the cyberpunk feel, most clearly Harry Canyon, Heavy Metal absolutely belongs here due to its magazine roots. Both William Gibson and Ridley Scott credit visuals in the Heavy Metal Magazine is very influential for helping create their settings. Most cited is the Moebuis illustrated “The Long Tomorrow” comic. As you can see by the link, the Long tomorrow gives us a gritty neo-noir, near future comic that’s edgy, dangerous, and lots of fun. And more importantly, the atmosphere – the mood in Heavy Metal throughout seems pretty cyberpunk.

     

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    Heavy Metal is Male Fantasy Material: Heavy Metal is NOT sophisticated - far from it in fact. Heavy Metal caters to the sophomoric, prepubescent male, and emphasizes gratuitous nudity, hot chicks kicking butt, nerds who grow massive bodies and get laid, android-hot chick sex, etc. Heavy Metal falls right in line with the old “Gonad the Barbarian” style books, so in this way, it really isn’t cyberpunk. Cyberpunk as a sub-genre dramatically improved the quality and intelligence of what we found on the scifi-fantasy shelves. Heavy Metal the movie does not, although many of the stories do provoke an interesting thought or two.

     

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    The Animation: Each story segment is written and animated by completely different teams, although some of the voice actors such as John Candy appear in many episodes. Some of the segments seem pretty simple, whereas others have more than decent texture. All in all, Heavy Metal represents a mixed bag, but at the time, it truly was on the revolutionary side. While French director René Laloux’s most awesome animated movies were far better, outside of them, few things touched Heavy Metal. The fact that Heavy Metal included the themes and visuals teens were looking for back then transformed it into the ultimate cult rebellion flick.

     

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    The Sound Track: Heavy Metal still should be considered among the best sound tracks for a movie. It SOOO added to the atmosphere. We get a heaping dose of great hard rock from the likes of Blue Oyster Cult, Black Sabbath, Sammy Hagar, Cheap Trick, and Don Felder’s most awesome rendition of Heavy Metal (Takin’ A Ride). In addition, we get great little 80s tunes like Devo’s “Working in a Coal Mine,” Journey’s “Open Arms,” and Stevie Nicks’ “Blue Lamp.” Truly, if you’re interested in experiencing 80s counter-culture at its fantasized finest, Heavy Metal is the movie to watch.

     

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    The Bottom Line: Heavy Metal is not a great movie, but it is a lot of fun. While it has a few vignettes that are clearly cyberpunk in nature, the majority of the movie is unsophisticated SciFi-Fantasy. Still, the visuals and atmosphere are more than interesting, as are the diversity of animation styles. Heavy Metal should be seen more for the vision this film represents from the Magazine. This, as much as anything is responsible for the genre we now call cyberpunk.

     

    ~See movies similar to this one~

    This post has been filed under 7 Star Movies, Dystopic Future Movies, Hot Cyberchicks Kicking Butt, Animes, Alien Movies, Cyberpunk movies from 1980-1989, Android Movies, Movie by SFAM.

    April 6, 2006

    Johnny 2.0

    Movie Review By: SFAM

    Year: 1998

    Directed by: Neill Fearnley

    Written by: Wynne McLaughlin

    IMDB Reference

    Degree of Cyberpunk Visuals: Low

    Correlation to Cyberpunk Themes: Medium

    Key Cast Members:

  • Johnny Dalton: Jeff Fahey
  • Nikki Holland: Tahnee Welch
  • Frank Donahue: Michael Ironside
  • Bosch: John Neville
  • Rating: 5 out of 10

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    Overview: Some low-budget movies make it with a terrific story and just the right quality of effects; others come close; and others still get worried about not quite making it, so they decide to spew insane plot twists at the viewer in the hopes of increasing the tension. Unfortunately, Johnny 2.0 takes this tact. The movie was “teetering on the edge” of being decent, but fell off the wrong side. Instead of going with the stream of increasingly unbelievable plot twists, had they spent just a bit more on beefing up the story, Johnny 2.0 could have gotten some real kudos.

     

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    The Story: In the present, the experimentation with cloning begins to take off when scientist Johnny Dalton (Jeff Fahey) teams up with Frank Donahue (Michael Ironside) to create a small cloning start-up that has terrific potential. They are able to speed up the cloning process, and more surprisingly, are able to take an MRI scan of a person’s brain in a way that can record their entire set of memories. Unfortunately, anti-technology terrorists attack their complex and severely hurt Johnny, causing a massive, bleeding head injury.

     

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    Johnny wakes up later to find that almost 20 years have passed, and that he is no longer Johnny Dalton – he’s a clone. Now referred to as “Johnny 2.0,” Johnny’s memories extend only to the injury 20 years ago when he had a scan of his memory. Now, the earth has become a dystopia, where countries have broken down, and only the corporations exist to maintain order. Worse, the “real” Johnny Dalton has either been taken by terrorists, or worse, has joined them, and has taken all his research, including a software program that removes imperfections in clones. Now, unless Johnny 2.0 can find and return the original Johnny Dalton, his body will start to break down within the week!

     

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    While the story starts off in an interesting way, and generally keeps a decent pacing, as things get tense, instead of resolving things in an innovative way, the viewer is continually assaulted with the most extreme plot twists. OK, one or maybe two might work, but Johnny 2.0 just doesn’t know when to leave well enough alone. Worse, in key scenes the rationale for certain characters starts to resemble the massive space invasion force surrounding Naboo in The Phantom Menace – they all seemingly took a lunch break when the counter attack came, leaving only one ship to defend their forces. When all is said and done, it’s simply not possible to suspend disbelief.

     

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    Johnny 2.0 Clone Technology Musings: For all its faults, Johnny 2.0 does have some interesting musings about cloning. The idea that clones can be sped up, and enhanced (by removing eye imperfections, improving the immune system, etc.) is interesting. More interesting is the idea that our memories can be recorded and re-inserted into a new host. Unfortunately, Johnny 2.0 doesn’t address idea with any degree of thought. In Johnny 2.0, the brain is essentially seen as an empty hard drive just waiting to be filled up with new memories. Even existing people apparently can have their memories wiped and re-inserted with new ones. Had this technology been combined with the rapid growth process, whereby a clone could be created while having their brain slowly become adapted to the imprinted memories, this would have worked lots better. Unfortunately, shortcomings in the ending narrative precluded anything unique here.

     

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    Even with the faults, Johnny 2.0 poses an interesting idea – that our existence could be perpetually extended by a combination of cloning and brain scanning. In Johnny 2.0, it’s the evil corporate head who is trying to cheat death, but if such a technology were created, one can only imagine the change we see in society. Imagine the chances we individually would take.

     

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    The FX: For the most part, the FX was what you’d expect – low budget TV fare. It wasn’t too distracting though, and pretty much worked for what was intended. Some of the effects, like the force field walkthrough scene was pretty forced though. One wonders why they would spend the money for a high-tech force field instead of a wall, especially when it can be penetrated so easily. They also seemed to try to stick VR helmets on everyone – this is more a sign of the times as VR stuff was hot in the mid nineties.

     

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    The Bottom Line: While the concept is interesting, this made for TV movie is poorly implemented. Although, there is enough here to get a modicum of enjoyment, and the movie does start off well enough that I feel compelled to give it at least a 5 star rating, especially considering it’s low budget. The actors were at least adequate (Michael Ironside of Total Recall fame was definitely the best of the bunch), so consider giving it a watch if nothing else strikes you.

     

    ~See movies similar to this one~

    This post has been filed under Made for TV, Memory Modification, Dystopic Future Movies, 5 Star Rated Movies, Cyberpunk movies from 1990 - 1999 by SFAM.

    It’s not just cyberpunkreview.com, but seemingly everyone at my hosting ISP (including the ISP’s home page) is absolutely crawling at a snails pace. Icine.org, a fun movie discussion site that I hang out at is also hosted there (on a different server no less) and is also experiencing major access issues. My apologies - hopefully this gets fixed soon. :(

    This post has been filed under Site Development by SFAM.

    Just a word or two on site access and growth. The month of March has continued a steep increase in site access. Overall, March statistics included:

    • 8283 Visits (a “visit” is when when a person actually comes to the site and accesses one or more pages)
    • 37,311 Pages viewed by people (and almost another 28,000 by search bots), which means the average person accessed 4.5 pages per visit.
    • 308,961 hits (obviously graphics are most of the hits as I have many screencaps per review - also many have linked my images, which, to date I see no reason of blocking)
    • Over 1000 of the visits lasted over 15 minutes, with almost 300 lasting over an hour (meaning the visitors read LOTS of movie and game reviews when they visited).

     

    Just for perspective on growth, in February, the first full month of operation, cyberpunkreview had 4305 visits and 20,948 in page views (again, both not counting bot access). Also, Just three days ago (April 1st), cyberpunkreview for the first time had over 400 visits (April 2nd had 388 visits and April 3rd had 399 visits), so it appears that the upward trend is continuing.

     

    International Access
    The US accounted for just over 60% of all page views (meaning almost 40% of everyone accessing cyberpunkreview is from outside the US). The next highest countries in order were:

     

    1. Great Britain
    2. Australia
    3. European Union (I’m guessing many of the smaller European countries are grouped into an “eu” extension, but I really don’t know)
    4. Canada
    5. Netherlands
    6. Greece
    7. Germany
    8. Sweden
    9. China
    10. Poland
    11. Puerto Rico
    12. Croatia
    13. Romania
    14. Denmark
    15. Bulgaria
    16. Japan

     

    Top Pages
    Many people are accessing the site through the RSS feed. This accounted for my top page with over 4000 page views. In terms of actual pages, they are as follows:

     

    1. Ultraviolet, starring Mila Jovovich - Coming (updated) March 3! - this is true because Google still has cyberpunkreview on the first page for those searching for Mila Jovovich.
    2. Cyberpunk Movies by Decade
    3. Tetsuo - The Iron Man - many seem to come for the screencaps
    4. Ghost in the Shell
    5. Ultraviolet
    6. What is Cyberpunk?
    7. Natural City
    8. Armitage III
    9. Metropolis
    10. Texhnolyze

     

    You’ll notice that most of these were among the first posts on the site. This indicates that the search engines have put these higher in search results than some of the more recent entries.

     

    Game Reviews
    One of the really cool things to occur in March was we got more reviewers on the site! Specifically, we got Metatron, Neuromancer and DannyV_El_Acme! All three have contributed wonderful game reviews - Metatron has also contributed reviews for Alien and the awesome William Gibson penned X-Files episode, Kill Switch.
    In terms of game reviews, the highest accessed entry was System Shock, followed closely by I have No Mouth and I Must Scream and Deus Ex.

     

    Book Reviews - and still looking for other reviewers!
    Again, I’m truly excited about getting more reviewers on the site. I also want to thank Case for giving me some info and pictures on the Gene Generation, and for getting the director to come here and post!

     

    Also, I’m fervently hoping to get some book reviews from David Gentle, Desirina, and others who mentioned an interest in this. I fully understand that doing a book review entails LOTS more work than a movie review, so I anticipate this taking more time. Again, if anyone who has familiarity with the genre and is interested in helping out with reviews, please drop me an email at sfam@cyberpunkreview.com. We’d love to have you join us!

     

    I’m also looking for a resident cyberpunk Art critic. I’ve mentioned this once or twice to Budo (username ETM), who did my most awesome header, but thusfar he hasn’t bitten down. Hopefully I get someone to take this on though. I do want someone with artistic talent to do this (or someone with an art history background) - when I look at most of these, I find myself loving all of them. But perhaps art critique really can’t use a star rating system - this is OK too.

     

    The Meatspace
    The Meatspace discussion area is still growing. Just two days ago, we had 10 people on at once! There’s some pretty cool topics under way, including a list of all cyberpunk movies, so check it out if you haven’t already.

     

    Future Plans
    I’m starting to slow down a bit in my movie reviews. I don’t think I’ll be able to keep up with one a day. In part this is due to the increased amount of time I spend on my reviews. If you go to some of the earlier ones, many are lots shorter with less screencaps. At some point I intend to go back and beef some of these up (like Dark City, for instance). I find screencaps and cyberpunk musings essential for good movie reviews, and will probably continue this.

     

    Mangas and Graphic Novels: Also, I intend to start reviewing some of the bigger cyberpunk mangas and graphic novels. I’m still thinking of the best way to review these, but I’ve already decided that the reviews will involve captures of the artwork.

     

    More Navigation Pointers: Because the number of movies has increased substantially, the decades page is becoming a bit less useful. I intend to build a tree structure of all my navigation pages and link them within the key nav pages. So, from the Movies by Decade page, you’ll be able to get to the “Movies by Star Rating” page and the cyberpunk themes pages.

     

    This post has been filed under Site Development by SFAM.

    April 4, 2006

    Bicentennial Man

    Movie Review By: SFAM

    Year: 1999

    Directed by: Chris Columbus

    Written by: Isaac Asimov & Robert Silverberg (short story/Novel), Nicholas Kazan (Screenplay)

    IMDB Reference

    Degree of Cyberpunk Visuals: Low

    Correlation to Cyberpunk Themes: Medium

    Key Cast Members:

  • Andrew Martin: Robin Williams
  • Little Miss Amanda Martin/Portia Charney: Embeth Davidtz
  • ‘Sir’ Richard Martin: Sam Neill
  • Rupert Burns: Oliver Platt
  • Rating: 6 out of 10

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    Overview: What a strange movie to try to categorize. Bicentennial Man seems like a Sci-Fi movie at times and a drama at others. In many ways, Bicentennial Man is hit or miss. Robin Williams and Embeth Davidtz are terrific, but the script itself really has trouble figuring out what movie this is going to be. Still, but there’s enough here to make it worth a viewing, as long as you don’t mind overly sappy movies.

     

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    The Story: In the very recent past (2005 – but it was the near future in 1999), the Martin family has gotten a new appliance – a robot named Andrew. And while Andrew obeys the three laws of Robotics, and Andrew (Robin Williams) comes right out of the box with a sense of unexpected wonder. Andrew seems interested in all sorts of things that Robots aren’t normally interested in. In spending time with the youngest daughter, Little Miss (Embeth Davidtz), Andrew learns the meaning of love and humanity. Richard Martin, the father (Sam Neill) is intrigued by this and brings Andrew back to the corporation to talk about his “uniqueness.” The robotics maker is worried that this “bug” will ruin business and wants him terminated immediately. Luckily for Andrew, Richard likes his uniqueness, and decides to spend his time teaching Andrew everything a sentient person needs to know.

     

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    Andrew continues to grow and expand his capabilities and thinking. He becomes a master clock maker, and after working out the specifics of getting a bank account, makes millions in selling them. Time hurries on (well, not really – this part could have been edited somewhat) and Andrew’s family grows old and starts to die off. Andrew eventually asks and is granted his freedom, but still hangs around the family, especially Little Miss. He eventually goes in search of others like him, and then later finds ways of “upgrading” his appearance to become human-looking. It is at this point that he meets Little Miss’s grand daughter, Portia. He is captivated by her immediately, and begins to contemplate sharing the love with a human. But in order to do so, he decides he must be “declared” a human – this too will require change.

     

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    Is it cyberpunk? I was really torn about whether or not to include Bicentennial Man on this site. It clearly is not a cyberpunk movie in tone, in that the near future is closer to an idyllic situation than a dystopic one. We also don’t see a massive corporation controlling society. In fact, the story isn’t focused on society at all – it’s on an individual. So why include it in a cyberpunk site? Because of the post-human nature of the story Bicentennial Man presents us. Here we see an example of an android as a post-human versus a human transformed into a cyborg. The whole question of sentient androids and their quest for freedom and self-determination is raised and explored, although not to the extent I would have liked. In this Idyllic future, Androids are essentially still considered high-tech kitchen appliances. In its better moments, Bicentennial Man poses the question our society may face one day – when do we grant human rights to the products of our innovation? But again, I do fully appreciate that this move sits more in the gray area than it does as a cyberpunk flick.

     

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    What defines humanity? One really wishes Bicentennial Man spent more time elaborating these questions instead of getting mired in a love story. While the love story was interesting and well done in an overly sappy sort of way, it is far less interesting than the question of what would make androids human. Here we have two androids – one clearly nothing more than a kitchen appliance, and the other something significantly more. Andrew has freewill, self-determination, is self-motivated, and clearly seems to “feel” love. Over time, he upgrades his body with the help of robotics tinkerer, Rupert Burns (Oliver Platt) so that he is human in virtually every way (can feel, have sex, etc.). In Bicentennial Man, Andrew pursues being declared “human” versus having human rights. Unfortunately, the movie glosses over how Andrew had the rights to maintain a bank account, own a house on the beach, or even a company. It’s clear that humanity encapsulates quite a few requirements – this movie focuses on our lack of immortality as a defining characteristic of humanity. While this may be true, it’s hardly complete. We are left with the idea that Andrew has all the other (unstated) traits but this one.

     

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    The Love Story: Bicentennial Man is a love story, and although it’s sappy, it’s still a complicated one. Andrew was really in love with Little Miss, but neither he nor her (who was also in love with him) were strong enough to admit it. Yet Andrew has another chance when her grand daughter, Portia, is an almost perfect image of Little Miss. Even then Andrew has trouble coming to terms with the possibilities. In the end, Andrew’s potential relationship with Portia represents his last step transforming to human.

     

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    The FX: While Andrew’s expressions are well done, clearly lots more could have been undertaken here. Every so often, we get glimpses of futuristic cityscapes, but unfortunately, these appear more tacked on than integrated. Throughout most of the story, which takes place over the course of 200 years, we see no interesting change in society. Literally, the technology doesn’t seem to affect life at all. This really is an almost unforgivable lack of thought and imagination. While there was scene after scene of little love and caring vignettes, futuristic visions were pretty much non-existent here – they could have easily been integrated.

     

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    The Bottom Line: There is a number of problems with Bicentennial Man which detracts enjoyment. For starters, Andrew’s uniqueness is essentially magical, as no explanation is ever given. I would have hoped as Andrew became an inventor supreme of human and android cyborg parts, he would have spent time questioning his own existence and attempted to replicate it. Also, the length of time spent on Andrew with his family could probably have been edited down somewhat, and the time spent on the more interesting android questions and their effect on society could have been expanded. Still, there is enough here to make Bicentennial Man worth a watch. Williams and Davidtz have great chemistry and make the sappy love story work. And the questions posed are explored in at least enough detail to make you think.

     

    ~See movies similar to this one~

    This post has been filed under 6 Star Movies, Android Movies, Cyberpunk movies from 1990 - 1999 by SFAM.

    April 3, 2006

    CYBERMAGE: Darklight Awakening

    Game Review By: Metatron

    Year: 1995

    Platform: DOS

    Publisher: Origin/Electronic Arts

    Degree of Cyberpunk Visuals: High

    Correlation to Cyberpunk Themes: Medium

    Rating: 8 out of 10


     

    gamecap

    “Whoever gave me an outfit like this- I’ll sure as hell make him pay!”

     

    Introduction: As far as hybrids go, this one has to be among the most unusual. A bizarre fusion of- as the name implies- fantasy and cyberpunk themes, Cybermage is a peculiar mutation- but one that actually works, at least to some degree. Developed by Origin (a steady purveyor of cyberpunk-related games at the time), this first-person shooter has never quite achieved the status it deserved. It was slightly overshadowed by System Shock- a spiritual predecessor of sorts- and never attracted enough attention to warrant as much as a sequel, which meant it has fallen into obscurity soon after its debut; yet it is worthy of attention both because of its unusual storyline and innovative gameplay which introduced a couple of features that would not be commonly used in other games in the genre for some time to come. Also, all screens taken from Mobygames.com

     

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    After his epic battle with Saruman, Gandalf woke up on board the Death Star…

     

    WHEN WORLDS COLLIDE: Cybermage is a schizophrenic beast. It begins with a comic-book slideshow in lieu of a more usual intro animation, which may at first look like a lame cost-cutting exercise but is in fact crucial to the character of the whole experience. You see, Cybermage is, in part, a dark superhero story, and the comic book elements become even more pronounced as the time passes by. Once you do realise that this is a part of the package, you will learn to forgive certain strange traits, such as exaggerated graphics or cheesy character speeches. Yet this is only one part of the game’s split personality; mixed with the comic book narrative are distinct cyberpunk themes evident in both storyline and graphics- the main protagonist is, after all, a cyborg- a result of an experiment by SARCorp (hello to another nice, socially responsible corporation!) whose adventure begins in a shattered cryotube. Yet his exploits subsequently leads him not only through the more predictable cyberpunk settings such as war-torn wastlenads and assorted urban ghettos, but also slightly more unusual locales- including a sprawling Gothic sanctuary populated by fanatical death cultists. It is then that the “mage” bit comes in, leading to some almost comical theme clashes. You have to admit that bombarding the area with explosives one minute and then spraying it with magical projectiles the next can feel a bit like quickly changing channels between Lord of the Rings and Aliens. Yet the overall feel of the game is actually quite consistent, as Gothic and dark future themes do have a peculiar ability to go hand in hand, sharing what one could refer to as certain aesthetic and spiritual core values. It didn’t bother me an awful lot back where the game first appeared, but then I didn’t really pay that much attention to thematic consistency or other highbrow stuff like that anyway. More frags was all that mattered. Simple days…

     

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    And lo, the sinister pixel-phantoms of death! The artifact in our character’s hand looks as if he nicked it from a souvenir store in Giza, but it is in fact a weapon more than capable of getting rid of tatooed thugs and bodybuilder chicks like these…

     

    REBORN: Our journey begins in an underground lab, where our character has spent a while being enhanced and reconstructed so that he could finally begin his life anew. Yet it seems that becoming a cross between Robocop and Gandalf the Gray, clad in an outfit of a bad Power Rangers copycat pissed him off a bit- so on he went, slaughtering corporate vassals and butt-ugly mutants like there was no tomorrow. The actual story is of course more complicated than that- involving a helpful guardian-angel sorceress Earthmother and a mysterious crystal embedded in our man’s tacky rugby helmet- but the no-spoiler rule and overall vague recollection of the plot mean that I’ll stop at this point. Suffice it to say that the enigmatic leader of the unlovely corporate monolith that is out to get us- the aptly named mr. NeCrom- will stop at nothing to reduce our superhero to a piece of scrap and molten tissue, and so the only option is to ensure he suffers this very fate himself.

     

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    Cyber Orcs? Don’t ask me… Those red things are fireballs by the way, not display glitches.

     

    This will be no mean feat. SARCorp is a massive entity involved both in hi-tech experimentation and dabbling in the occult, resulting in a steady stream of murderous thugs of various sorts opposing our progress wherever we go. Along the way we will have the pleasure of smacking down overzealous satanist monks, vicious mobsters, dumb zombies and a dazzling array of android assassins. In addition, we will often find alongside allies, who are generally quite helpful as even when they can’t shoot straight, they will at leas draw some enemies away. Their inclusion is also cool in that it greatly enhances immersion- the world of the game feels much more alive when populated by NPCs rather than being some imaginary Gehenna where the only righteous man left standing is yourself. NPCs will often engage you in dialogue, revealing subsequent goals and plot issues, and sometimes letting us increase our arsenal. Due of our character’s Terminator-meets-Saruman nature the weaponry used will be more than varied, ranging from missile launchers to fireballs; what’s more, we will also have a chance to fly about in a levitating aircar or better still, hop inside a small tank, which inevitably results in a handsome carnage of enemy infantry. And after we slaughter the corporate stormtroopers with high-velocity shells, we may jump out of the tank to harvest their souls, visible as bluish spectral phenomena hovering above dismembered corpses, which is useful for regenerating our mana. You’ll get more of this schizophrenic design as you go on, including scorching hordes of cyborgs with malevolent sorcery of yours, or peppering robed wizards with plasma blasts if you wish to. At some point we even meet a bizarre military figure with a tiger-like looks which, given that Origin also made the Wing Commander flight sim, made me think that he was some kind of fugitive Kilrathi. Pure conceptual insanity.

     

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    A reminder: never leave the keys to your tank in the vehicle…

     

    What is even more astonishing is that there seems to be a method in this madness and the whole thing actually fits together. Cyberpunk visuals abounds, from the neon-lit alleys of a futuristic metropolis to cold, sterile laboratories where watchful androids prowl. Many areas may feel rather generic, especially today, after many sci-fi games have followed this particular path insofar as aesthetics are concerned, yet the tedium of nondescript corridors is interrupted quite often and in a grand fashion. Highlights include a suicide run through a gang-infested slumtown, survival of the fittest in the war-torn no man’s land and the cleansing of an unholy monastery, superior firepower taking place of the more usual exorcisms. In the middle of the game we will also spend some time in the decadent metropolitan hub, where pleasures of various sort lurk around every corner. Prudently, the developers have spared us any chances at in-game carnal knowledge (perhaps because at close range characters dissolve into hideous pixel heaps- hardly titillating I presume) and thus secured a marketable rating for the game. What you can do, on the other hand, is engage in gambling- including watching urban gladiator fights. Funnily enough, it is very easy to cheat in these- just pick your man, then lob a grenade over the fence at his opponent… In any case, the feel of this part of the game is simply awesome- especially when a curfew is declared later on, visages of NeCrom on huge screens advising citizens to remain indoors… Pure genius. The cyberpunk feel does decrease a bit when we leave the neon towers and sinful streets behind and head further, yet the dark, medieval grandeur of NeCrom’s stronghold somehow manages to feel consistent with what comes earlier, even though sometimes the place feels so D&D that you may expect an goblin or two to emerge from the tunnel ahead. This part also does show that thematically the game is anything but pure, but our replicant sorcerer’s troubled transformation, megacorporate dominance and abundance of sci-fi locales and robotic foes still make for an overwhelmingly cyberpunk experience.

     

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    “Don’t you EVER call me shorty!”

     

    GRAPHIC VIOLENCE: As in the case of any elderly game, the looks are hardly a strong point today. The game runs on a half-decent engine from the pre-Quake era, which means pancake-flat characters and blocky, simplistic architecture. That Cybermage manages to convey that much atmosphere using simple level design and low-res textures is quite impressive, although even in its times Cybermage was not without fault. The art direction might have been very cyberpunk and nicely executed, but with the characters the fussy, comic-book feel seems to have gone a bit too far, resulting in individuals that look more like shiny G.I.Joe action figures than living beings. Much less forgivable is the engine’s lamentable lack of stability. Cybermage would very often crash spectacularly with no apparent reason which prompted me to punch the quicksave key way too often for comfort. Amongst many misbehaving games I have sampled, this definitely counted as one of the worst offenders. Sometimes the sound would also die; the soundtrack itself was, again, nothing to complain about in those days, especially since the characters actually spoke, rather than communicate with you through written messages.

     

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    Genetically modified vermin prepare to attack our character but, due to chipset malfunction, he imagines he is actually at a metal gig, judging by the gesture.

     

    The Bottom Line: Cybermage is ultimately a love it or hate it affair. If you find the concept of a comic-book inspired game that follows the exploits of a mutant techno-Gandalf laughable, stay away. Yet if you do make it through the initial strangeness of the concept, you will find a game that is endearingly diverse and packed with intense, non-stop action. It is a stylishly violent, complex and atmospheric game that, a few crashes aside, will keep you glued to the screen. Shame about the massive pixels, then…

    This post has been filed under Cyberpunk Games by SFAM.

    April 2, 2006

    Gene Generation in Theaters This Summer

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    Cyberpunkreview contributor, “Case” has been in discussions with the director for the Gene Generation, a movie coming to theaters this summer. Case passes along a description of the film written by the director himself:

    “In the dark decadent world of our future, Mankind has found themselves close to the extinction with the last city on Earth. Forced to implement a controversial Natural Selection process, the government built a wall surrounding the last city named Olympia. By a careful selection process using our genes and DNA, the Kalafkan Government chose only the best and most promising to survive the destruction of Olympia, before building a new city where it once was. This process led to a crime known as DNA Hacking, where people steal genes and DNA in hopes of entering Demeter. The government started hiring assassins, to take out and kill these hackers who have polluted the system. In exchange, the Assassins are granted entry to Demeter. Michelle (Bai Ling) is one of those Assassins. Forced to render her services to the government by any means necessary, Michelle can only hope that death wouldn’t take her soul down like Olympia would. The Gene Generation is a science fiction movie about romance, revenge and redemption”

     

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    The description certainly sounds pretty close to cyberpunk in themes, and considering that Case is posting this, I’m guessing the film qualifies. In any event, Bai Ling in Black Leathers kicking ass is enough for me to show significant interest! I have no idea the budget involved, but hopefully Case can enlighten us. The Gene Generation stars Bai Ling (one of my favorites! :)), Parry Shen, Alec Newman, and Faye Dunaway, and is directed by Pearry Reginald Teo.

    Mr. Teo, best of luck in finalizing your film!

    This post has been filed under Upcoming Movies by SFAM.

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