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Super Metroid (Cyberpunk Influenced Game)

 
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Super Metroid (Cyberpunk Influenced Game)
 PostPosted: Fri Aug 14, 2009 8:27 am Reply with quote  
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  SSJKamui
Keyboard Samurai

Joined: 27 Jan 2008
Posts: 853

Game: Super Metroid
Reviewer: SSJKamui
Release Date: 1994
Developed by: Nintendo R&D1, Intelligent Systems
Platforms: Super Nintendo Entertainment System, Wii (Virtual Console)
Degree of Cyberpunk Visuals: Medium
Correlation to Cyberpunk Themes: low
Rating: 6/10

Overview:
Super Metroid is the third installment of the Metroid series of videogames, a series of videogames which is largely inspired by the Alien movies. Like the Doom and Quake series of Video Games, the series isn’t exactly cyberpunk, but it’s clearly cyberpunk influenced. (Perhaps, it can be seen as “Space Opera Noir”.) (the cyberpunk influenced parts of the series are partly very extraordinary, for example in one of the games; a kind of “cyborg dragon” appears.)

the word “Metroid” was created as a combination of the words “metro” and “android”.

Plot
the Bounty Hunter Samus Aran brought the sole surviving larva of the Metroid biohazard/alien species to a science station. Later, this space station gets attacked by the space pirates. the space pirates, who are controlled by Mother Brain, a Cyborg/Biocomputer buildt by an extinct race steal the Metroid, destroy the space station and flee to their base on the planet Zebes. Samus Aran follows them to their base, which is controlled by Mother brain and fights them.

(In the showdown against Mother Brain, a giant mutant cyborg body is used by Mother Brain as a weapon.)

the story doesn’t really have much cyberpunk elements. the most cyberpunk part of the story is the biohazard experiments of the Space Pirates and the origin story of Mother Brain. the Story of the Metroids as a Bioweapon turning against its creators is also typical for many cyberpunk/biopunk stories. In most parts of the game, Samus Aran walks through dark cyberpunkesque corridors and fights Aliens, like Ripley in the Alien movies.

Like in many old action games, the story of the game is very thin.

A few parts of the game are not very believable, for example Samus Aran gets the ability to transform into a small ball to access thin areas. This ball is much smaller than her normal form. Nevertheless, this “morph ball” ability is really cool.

the Gameplay
the Gameplay of Super Metroid is a typical shoot em up gameplay combined with action adventure elements. In the game, Samus Aran walks through dark corridors fighting aliens and finding systems which give her new skills, which she needs to access new areas. (the ending of Super Metroid is famous because the better the players performance in the game was, Samus Arans wears less parts of her power suits. In the best possible performance, she only wears a bikini.)

Unlike the first Metroid game on the NES, players can save the game on battery and don’t need to remember large passwords.

Some parts of the game are really complicated.

the Visuals
Many maps of the game have got a very cyberpunk look. For example, the research station at the beginning. Some areas of the game are also alien environments mixed with some cyberpunk elements like pipes.

Many elements of the game stages also remind on the artworks of H.R. Giger. (Especially the area where Samus gets the “morph ball” ability.) (According to the developers of the game, Necronomicon IV by H.R. Giger was one of the inspirations for the game.)

Most visuals of the game are truly amazing. For example, the room with the tube on the research station at the beginning of the game.

(the visuals and the electronic music of the game are the most cyberpunk influenced parts of the game.)


Conclusion:
Although the game isn’t really cyberpunk, but only cyberpunk influenced, it’s an amazing game. the electronic music of the game is one of the coolest game soundtracks I know. Some parts of the game require a high amount of dexterity to solve them, but nevertheless paying the game is much fun.


Last edited by SSJKamui on Mon Sep 07, 2009 4:04 pm; edited 3 times in total


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 PostPosted: Tue Aug 18, 2009 8:10 am Reply with quote  
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  SSJKamui
Keyboard Samurai

Joined: 27 Jan 2008
Posts: 853

Sorry for my double post. I posted it a short time before the site went down and at first, it seemed that because of an error, I wasn't able to post.

edit:
I deleted my other, identical post.


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