The bots are back in the official “unofficial” sequel to Westworld. Actually, the makers, American International Pictures, was bought up by Filmways, which was bought up by Orion Pictures, which was bought up by MGM, who made Westworld.
Overview: The idea of making a (crappy) sequel to a popular movie isn’t exactly new, as Futureworld will show. As the now “official” sequel to Westworld,Futureworld tried to take the storyline into a new (some would say “misguided”) direction by answering the big unanswered question: Why did the robots suddenly turn on the human guests of Delos?
I managed to catch this on Reelz a few weeks back. I’ve been looking for a DVD for some time as well, but this rare film is… well… rare. I resorted to torrenting it to give you this review. I’ll keep on searching for it.
The Story: Reporter Chuck Browning (Fonda), who first reported the Westworld fiasco, gets a phone call from a person who says he has important information. When they meet, the contact dies, but uses his last breath to say why he needed to contact Browning… “Delos.”
The Delos Amusement Park is now set to reopen after two years and some $1 billion in “improvements,” and want Browning and fellow reporter Tracy Ballard (Danner) to visit the park and report on the improvements to show that it is now safe. Among the improvements made are the abandonment of Westworld in favor of the space adventure “Future world.” Browning soon discovers that the park has a more sinister operation behind it than just entertainment.
Another moment in cinematic history: Just as Westworld was the first to use 2D CGI, Futureworld is the first to use 3D CGI. The hand on the monitor is the first example.
A Gunslinger’s last stand.
Ballard gets to try out a brain-wave scanner. This is where we see Yul Brenner in his last movie role before his death in 1985. Meanwhile, Browning is watching it all through a scanner.
An unanswered question is answered. And now, the answer to the million dollar question: Why did the robots go screwloose and kill everyone in Delos?
Somehow, the robots were learning through their contact with the guests, and what they learn is that humans are a threat not only to them (the robots), but to the the planet as a whole:
“The human being is a very unstable, irrational, violent animal. All our probability studies indicate that, if left alone, you will destroy much of this planet before the end of the decade. We at Delos are determined to see that doesn’t happen. We don’t intend to be destroyed by your mistakes.”
To stop the humans, the robots came up with a plan:
Invite the world’s “elite”… the rich, the famous, the powerful and influential… to visit Delos park.
Drug the guest’s meals and measure and sample their inert bodies.
Create clone “duplicates.”
Program the duplicates to act on behalf of Delos.
Have the duplicates kill the guests.
Send the duplicates out into the world to work on behalf of Delos.
?????
WORLD DOMINATION! (Why not? They already run Delos.)
But, is it cyberpunk? Like Westworld,Futureworld was made before anyone ever coined the word, so they could not have made this cyberpunk… at least not on purpose. The visuals aren’t there (even the access tunnels are brighter and cleaner than what one would expect), there are no hackers or underground resistors, and there’s no word on the state of the world in the movie other than the above mentioned probability studies. The added themes of corporate control (Delos’s plan) and the robots running the show do push Futureworld closer to being cyberpunk, but not totally into that arena.
Conclusion. Since its release, Futureworld has had a rather hard-knocked life of being constantly panned by critics (Rotten Tomatoes gives it only a 33% “Rotten” rating), some see it as a worthy sequel to Westworld. At least, it was worthy enough to attempt a television series, Beyond Westworld. I sort of liked it, but you may feel differently, depending on how you see ‘unofficial’ sequels.
Spring must be around the corner. I can hear the birds… flipping.
Feeling burned out from net surfing? Has the grind of cyberpunk turned you cortex to pudding? BOY HAVE WE GOT A VACATION FOR YOU! Come on down to Delos Amusement Park and play with our robots that have been programmed with your safety and enjoyment in mind. NOTHING CAN PUSSIB… POBABAB… POSSIBLY GO WORNG!
With Michael Crichton’s death earlier this month (04-Nov-2008), I’d thought I’d review one of his most classic movies because of its influence on cyberpunk. Though mostly known for his books-turned-movies like Jurassic Park and The Andromeda Strain and the television series ER, he has also written and directed several movies including Looker and Runaway.
Westworld primarily focuses on the theme of technology run amok, and very little… if anything… on the rest. Crichton’s theme-park-gone-fubar plot would be repeated in Jurassic Park, while the idea of robots gone berserk would appear a decade later in a low-budget piece featuring a then unknown Austrian muscle man, and in some other cyberpunk flicks since.
Murphy’s law in action. Delos Amusement Park is a near-futuristic adult playground divided into three areas corresponding to different time periods in world history; RomanWorld, MedievalWorld, and the titular WestWorld (briefly refered to as WesternWorld during an orientation video.
John Blaine (Brolin) is returning to WestWorld and brings his friend, Peter Martin, along to experience the six-shooting action where a Yul Brynner robot gunslinger is the main attraction. Things go smoothly… for a while. In the underground control centers, the park technicians notice that robot “malfunctions” are becoming more severe, until a guest is killed in MedievalWorld. Then they realize that even in a place where nothing can possibly go wrong, everything can go wrong.
The Three Laws revisited. While cyberpunk themes are lacking, there is a definite play on Asimov’s Three Laws at work. The First Law (protect humans) is obvious with The Gunslinger, who must always lose the duels he starts. The guns also enforce The First Law with sensors that disable firing when it senses it is pointed at a human.
The Second Law (obey humans) is seen in WestWorld’s whorehouses and MedievalWorld’s slave girls, who are programmed to comply with sexual advances of the guests. When a MedievalWorld slave girl rejects such a request, the technicians begin to suspect that things are about to take a turn for the worst.
The Third Law (protect self) is a bit harder to detect. The robots are programmed to put up a fight and will defend themselves… to a certain degree, but will always allow themselves to be beaten by the guests (again, The Gunslinger).
The Gunslinger gets a facelift… and some new optics.
OK, so why not cyberpunk? Other than being released before Bruce Bethke invented the word, what other factors keep Westworld from being a true cyberpunk movie? For one thing, we don’t see much of the world outside the park other than the opening minutes in the hovercraft lounge, so we don’t know what state the world is in. Then again, if average-looking schmoes (for the 70’s anyway) like Blaine and Martin can afford a grand a day to play with robots, the world can’t be in that bad of shape.
Perhaps the biggest reason why the “not cyberpunk” tag is the biggest weakness in the movie: The question of “Why did the robots go screw-loose?” is never answered. Bad software? Hardware flaw? “Outside” influences? If the question had been answered in this movie, it could have been a true cyberpunk movie… at least, its star rating would have been higher.
A moment in cinematic history: This chase scene is the first use of computer generated images (CGI) in a movie. Primitive by today’s standards, but groundbreaking for 1973.
Conclusion. Ever since its release in theaters, Westworld has been a major influence… if not in cyberpunk then certainly in media in general. Influential enough for a sequel (Futureworld), a series, (Beyond Westworld), and now a remake currently in production.
Just because it’s not cyberpunk, don’t let that stop you from adding this sweet slab of 70’s sci-fi to your collection. It fits with Crichton’s cyberpunk works.
“First we had the legs race. Then we had the arms race. Now we’re going to have the brain race. And, if we’re lucky, the final stage will be the human race.” - Angus Porter
Cyberpunk before cyberpunk. Before the word was ever coined, John Brunner created a world so close to what we now consider to be ‘cyberpunk’ that it needed to be read to be believed. It has a computer network that virtually… and literally… permeates American society, while secret government projects try to squeeze the best minds for all their knowledge to try to monitor a society uprooted by a massive west-coast earthquake. About all that’s missing are the cybernetic implants, although there are bio-engineered people and animals that seem to behave almost human.
What you have is THEE definitive blueprint of cyberpunk, even though nobody knew it for another decade.
Synopsis: The Pacific coast finally experiences “The BIG One” that kills millions and displaces millions more leaving them with nothing to live on except welfare. Meanwhile, the rest of the nation is experiencing their own kind of “overload” as varying levels of data access has left some without a permanent residence while the “privileged” live in their own kind of haven. To help cope (or, more like, to exploit) this flux, the US Government, under control of criminal elements, began programs to identify potentially “gifted” students to cultivate their “wisdom” to further the Government’s cause.
Nicholas Kenton “Nickie” Haflinger is the product of this program. His talents were being wasted in a failed education system where intelligence made you a target of gang violence. At the novel’s start, Nickie is back at his old academy at Tarnover where he is about to undergo a form of interrogation where his memories are replayed on a data-analysis system while he is unconscious. When Nickie was awake, he was subjected to further questioning and moral arguments with Paul T. Freeman, who is another of the program’s “graduates” from a place called “The Electric Skillet.”
Between the regression flashbacks and the moral point/counterpoints, we see how Nickie managed to elude the authorities while making a living (several, actually) using the skills he learned at Tarnover… and why he ran away to begin with.
Now for the good stuff! So, how did Nickie manage to elude capture for so long? Among his skill-set is the ability to program the data-net using nothing more than a touch-tone phone (PHREAKY!). That, and a high-level access code he stole. With these tools, Nickie was able able to quickly change identities to avoid being captured by creating… wait for it…
WORMS!
That’s right, worms! Those self-propagating programs that hog bandwidth are the result of this book. Nickie programmed his worms to erase all traces of his old identity and to create new ones when needed. He also creates a “super worm” that discloses information that the government has been trying to keep secret.
Another proto-cyberpunk classic for your bookshelf. Make some space next to True Names in your library. The Shockwave Rider is a book that must be in your collection.