August 11, 2010

Brainstorm

Movie Review By: Mr. Roboto

Year: 1983

Directed by: Douglas Trumbull

Written by: Bruce Joel Rubin (story), Robert Stitzel and Philip Frank Messina (screenplay)

IMDB Reference

Degree of Cyberpunk Visuals: Moderate

Correlation to Cyberpunk Themes: Moderate

Key Cast Members:

  • Michael Brace: Christopher Walken
  • Karen Brace: Natalie Wood
  • Lillian Reynolds: Louise Fletcher
  • Alex Terson: Cliff Robertson
  • Rating: 7 out of 10

    Suppose it were possible to transfer, from one mind to another, the experience of another person; Any person, any experience. (From the trailer.)

    Overview. Released fourteen months after Tron, Brainstorm continues the theme of virtual reality’s effect on humanity. Ever since Tron there have been movies about virtual reality, even though it never really panned out the way many envisioned… with the head-mounted displays being the primary reason why. But that didn’t stop Hollywood from envisioning VR. Brainstorm does it a bit better than more recent efforts, even though Natalie Wood died while filming was on Thanksgiving break in 1981. Trumbull was able to complete the movie for 1983 by using body doubles and stand-ins, and offers a dedication “To Natalie” in the credits.

    The Story. Doctors Lillian Reynolds (Fletcher) and estranged couple Michael and Karen (Walken and Woods) have created a helmet-like device called “the hat,” which can record the experiences… not just sight and sound, but smells, tastes, etc… of a person wearing it. The recording can then be played back on the hat by anyone else who gets to experience the same sensations the recorder experienced. Word of the hat’s breakthrough allows the group to have a larger budget and access to advanced technologies to make the hat more compact and easier to wear. It soon becomes something like a headband or Walkman-style headphones without the earpieces.

    Hat recorder

    That looks like fun to wear… for a couple of hours.

    Soon, the US Military wants access to the technology for yet-to-be-specified reasons (Missile guidance? Remote drone piloting?), but Reynolds refuses. She soon suffers a heart-attack while working alone and make a recording. Michael discovers the tape and replays the experience… and nearly dies from it. Despite that, he wants to see what the rest of the tape is about, but he is denied access to the tape and the labs.

    Military using VR. What could possibly go wrong? Apart from the possible military applications of the hat, the obvious problem of addiction arises as a colleague has to retire when he experiences sensory overload on a “sex tape” another made and shared. Later on, Michael experiences a past argument with his estranged wife from her point of view. This shows that not only physical sensations can be recorded and transferred, but feelings as well.

    This aspect seems to be what the military is most interested in, as Michael discovers the system has been hijacked for “Project Brainstorm” as a torture and brainwashing system. Unfortunately, his son tries the interface while the torture program is running and suffers a psychotic episode.

    Toxic Warning - Brainstorm

    In theory, a person’s entire personality and psyche could be permanently altered by using the hat to expose them to another person’s past traumas and subconscious nightmares.

    But Michael is more interested in finishing Lillian’s final tape to “have a scientific look at the scariest thing a person ever has to face.” This is where Brainstorm departs from sci-fi to metaphysics; Whether there is an afterlife, Heaven and Hell, and all that. That may not be the most cyberpunk thing to deal with, but then dealing with our mortality is part of our humanity whether it’s our own or someone we know.

     

    Conclusion. Somehow, Brainstorm got lost in the shuffle of 80s cyberpunk movies, even though it could have stood up to much of today’s “cyberpunk” fare. The theme of life-after-death captured by technology is eerily in sync with Natalie Wood’s death during a break in shooting. While the visuals do seem dated, they are effective enough to carry us through Lillian Reynold’s final moments.

    If you haven’t seen Brainstorm before, or haven’t seen it since it was first released, you should give it a(nother) view. You might be surprised by this little known classic.

    This post has been filed under Memory Modification, Man-machine Interface, 7 Star Movies, VR Movies, Cyberpunk movies from 1980-1989 by Mr. Roboto.

    April 13, 2010

    Hardwired

    Movie Review By: Mr. Roboto

    Year: 2009

    Directed by: Ernie Barbarash

    Written by: Michael Hurst

    IMDB Reference

    Degree of Cyberpunk Visuals: Moderate

    Correlation to Cyberpunk Themes: High

    Key Cast Members:

  • Luke Gibson: Cuba Gooding Jr.
  • Virgil Kirkhill: Val Kilmer
  • Hal: Michael Ironside
  • Punk Red: Tatiana Maslany
  • Punk Blue: Juan Riedinger
  • Keyboard: Chad Krowchuk
  • Rating: 4 out of 10

    Overview: I heard about this movie from the Columbia House DVD club, then bought it after reading the description. After doing some research about it and learning about it being released direct to home video, I got to watch it… and found out why it went direct to video. To take some of the best cyberpunk themes, add some major star-power, then squander it on what would have worked better as a television pilot episode only shows that cyberpunk still has Hollywood seeing $$$ despite recent failures like Repo Men.

     

    The Story:

    Hardwired Cityscape at Night

    Just a few years from now, corporations control and observe everything.

    Luke Gibson (Gooding) and his pregnant wife get involved in a car accident. She dies on the scene, and he is hospitalized with brain damage (amnesia) and no insurance. The Hope Corporation finances his brain operation, which involves a Psi-Comp implant on his visual lobe. He soon starts having hallucinations, which are commercials that only he can see and hear. But hackers manage to tap into the implant and give him messages which lead him to Keyboard, a former Hope employee turned hacker, who has information that can stop The Hope Corporation’s plans for the implants.

    Psi-Comp Implant

    Cyberpunk themes… they got ‘em. There’s little question about this being cyberpunk; It’s practically dripping with cy-punk themes throughout. The Psi-Comp implants can be used to control people, either with persistent commercials or a painful “fail-safe” that can blow your head off, depending on how Hope Co. feels about your finding out about the truth about them. The hackers try to free Luke from Hope’s control over him by using the implant themselves. Hope Co’s. cameras everywhere watching most everything that goes on. There’s even holographic projections of corporate brands above and on cityscapes and landmarks, owing to how corporations had bail out governments due to their failed bailouts. About the only thing missing would be the dystopic atmosphere, though through sound bytes from televisions indicate that the dystopia is financial.

     

    So what could (or did) possibly go wrong? With Hardwired’s abundance of cy-punk themes, it might be hard to imagine that this could not be the next Blade Runner. That might be the big problem: It’s trying to be the next Blade Runner. Not that aspiring to be such a classic is a bad thing, it’s just most cyberpunk movies lately are trying to be Blade Runner, and they try so hard that they ultimately fail to be even a good movie. Let’s try to make a good movie first, then you can try being Blade Runner. Best way to start is to actually do something with those themes. It’s obvious the makers seem to know about what cyberpunk is, but it’s also obvious they don’t know what to do with it all. Maybe they should hang out here for a while…

    Hardwire Cyberpunks

    Are you certain that the one on the left is Punk Blue and not Punk Green?

    Another problem is more “technical,” the operation scene when Luke gets the implant. Inside the operating room, Luke is sitting upright, but a scene through a security cam (assumed to be in the same O.R.) shows him lying down, face up, even though the doctor just finished drilling into the back of Luke’s neck. It’s not like every movie is one-hundred percent accurate, but such noticeable goofs early on can make the rest of the film less believable. Also, the hackers use the chip to send Luke information a la “augmented reality.” His eyes were not replaced with holographic projectors, so we should not be able to see the transmitted data in front of his face. Seeing that stuff as Luke sees it, first-person like, would have worked better.

     

    Conclusion: It’s hard to put Hardwired down because it has a great idea, but some bad implementations may have doomed it to direct-to-video hell and lack of reviews. The only other review called it “cheesy, seriously cheesy.” Plus, the ending practically begs “please let us become a franchise,” though it might serve better as a pilot for some futuristic TV series. Maybe.

    So much potential…

    Virgil Kirkhill (Val Kilmer)

    It looks like Bruce Willis now has some competition for the most WTF hairpiece.

    This post has been filed under Memory Modification, Security-Surveillance State, Dystopic Future Movies, Man-machine Interface, Hacker Movies, Cyberpunk movies from 2000 - 2009 by Mr. Roboto.

    September 25, 2009

    Surrogates

    Movie Review By: Mr. Roboto

    Year: 2009

    Directed by: Jonathan Mostow

    Written by: Michael Ferris & John D. Brancato

    IMDB Reference

    Degree of Cyberpunk Visuals: Low

    Correlation to Cyberpunk Themes: Medium

    Key Cast Members:

  • Greer: Bruce Willis
  • Peters: Radha Mitchell
  • Elder Cantor: James Cromwell
  • The Prophet: Ving Rhames
  • Rating: 6 out of 10


    Bruce Willis in “The Surrogates”

    “What??? Only six stars? What happened?”

    Overview: After reading the graphic novels, I thought I was ready for the movie. Unfortunately, Hollywood decided to “tweak” certain elements until there’s little left resembling the books. Not that ink-on-single-colors would work for a live-action film, but they could have left the action in Georgia instead of moving it to Boston, and leaving Greer (Harvey, not John) as a city detective as opposed to an FBI agent. While some “tweaking” might not have hurt, totally deviating from the books doesn’t. This could probably be traced to the trio of Mostow, Ferris, and Brancato, who were also behind the train-wreck of Terminator 3.

    The good news is the message remained intact.

     

    The Story: In a near future (no exact year given), humans spend all their time at home jacked into stem-chairs while piloting their surrogates, robotic avatars that interact in the real world now abandoned by humanity.

    Two surrogates are destroyed by a mag-pulse type weapon. The destruction kills the operators, one of whom is the son of the surrogate’s inventor. FBI agent Greer searches for the weapon and is lead to the walled “Dread Nation” where his surrogate is destroyed by the anti-surrogate group. He continues without it as he probes deeper into a conspiracy that involves the military, Virtual Self Inc., the company behind the surrogate phenomenon, and the surrogate inventor, Dr. Cantor.

    Greer’s Surrogate

    William Shatner, you are not.

    What else went wrong? Another problem, other than the deviation from the books, is the look of the movie. Other than scenes showing the stem-chairs and a couple of scenes showing the “central control” of the surrogate grid, it is virtually impossible to tell if it is 2053 or 2009. Having live actors playing the robotic roles only adds to the confusion, though there were times where they not only looked like robots, but acted like robots. That was a surprisingly interesting touch.

     

    … And the message? You can hear just as the movie starts: Does living life through a surrogate mean you’re actually living? Does being a robot make you less of a human? Have you been so plugged into your surrogate that you can’t unplug? And once you are unplugged… then what?

    Those kind of questions about humanity being (over)connected to technology are what cyberpunk writers and fans have been asking since William Gibson’s first draft of Neuromancer.

     

    Conclusion: If you’ve already read the books, the movie may only disappoint you with how far off it is. Bruce Willis fans and fans of action films may get a kick out Surrogates. Cyberpunk fans should find the message familiar, though you would be better off with the books.

    Zaire Powell III, aka “The Prophet”

    “Holy father, I pray that you keep Jonathan Mostow, Michael Ferris, and John D. Brancato from ever making another cyberpunk movie, lest they cause the universe to collapse on itself.”

    This post has been filed under Man-machine Interface, Dystopic Future Movies, 6 Star Movies, Android Movies, Cyberpunk movies from 2000 - 2009, Cyberpunk Theme by Mr. Roboto.

    September 7, 2009

    Gamer

    Movie Review By: Mr. Roboto

    Year: 2009

    Directed & Written by: Mark Neveldine & Brian Taylor

    IMDB Reference

    Degree of Cyberpunk Visuals: High

    Correlation to Cyberpunk Themes: Very High

    Key Cast Members:

  • Kable/John Tillman: Gerard Buttler
  • Simon Silverton: Logan Lerman
  • Ken Castle: Michael C. Hall
  • Humanz Brother: Chris ‘Ludacris’ Bridges
  • Rating: 9 out of 10


    Kable and Simon

    Are you the player… or the played?

    Overview. At first glance, Gamer would seem to be about first-person shooters (FPSs) taken to new extremes… and the people who play them. Beneath all the explosions, spent bullet casings, and piles of fragged corpses, there’s a story about how one man is using nanotechnology for more than just sick entertainment. While the concept of technology to control humanity is nothing new to cyberpunk, how it is being used to that end in this movie may make you look at Quake and Unreal Tournament (and maybe The Sims series and Second Life) differently.

     

    The Story. Ken Castle is the mastermind behind Nanex, the nanotechnology that fuses to human neurons in the brain to effectively control it. With this level of control, one person can make a Nanex-infused human his/her personal meatbot-slave. This results in the creation of the two largest, most successful live-action MMORPGs: Society, a Sims style RPG, and Slayers, the FPS where convicted death-row inmates fight to survive thirty matches where they win their freedom.

    Kable, convicted of murder and separated from his wife and daughter, has won 26 matches already, thanks in part to his “controller” Simon. Kable has become a virtual god worshiped by the world, while Simon has become a rock star equivalent. But as Kable closes in on his 30th victory, a hacker group called the Humanz inform the duo that Kable’s appearance in Slayers is no accident as he hold information that can bring Castle’s empire down.

    Ludacris as Humanz Brother

    “This is not something you can control. It ain’t just a game, we’re all slaves.”

    Who’s playing you? The potential danger of Nanex becomes all too obvious near the end of the movie, with Castle seeking godlike status. The immediate problems can be seen as Angie (Kable’s wife) is often seen as a Society meatbot to a controller who… let’s just say that which once seen cannot be unseen.

    Kable and Castle

    Kable: “You pull all the strings around here.”
    Castle: “I think it, you do it.”

    As if to drive the point of control home, you should see the “Under My Skin” scene with Castle and some of this personal meatbots doing a little song and dance for visiting Kable, a’ la West Side Story.

    Kable and Angie

    Also worth noting: The contrast of the bright neon-and-flesh colors of Society vs. the blood-drenched gray war zones of Slayers.

     

    Conclusion. Some people might love watching meatbots fight for their freedom. Some might be turned away from the movie’s explosive (literally) battle scenes. But if you look past the blasts, you can see how it makes for a pretty good cyberpunk film.

    And if you don’t think meatbots are possible, you should take a quick look at this article from 2006…

    This post has been filed under Man-machine Interface, Dystopic Future Movies, 9 Star Movies, Cyberpunk movies from 2000 - 2009, Cyberpunk Theme, Movie by Mr. Roboto.

    May 18, 2009

    Maya

    Movie Review By: Mr. Roboto

    Year: 2009

    Film by: Ben Zasadzki

    Key Cast Members:

  • Maya: Kay Teevan, Amanda Bates, Ashley Pontius, Lucia Correira (Voice)
  • Doctors: Kenni Wright, Daniel Nethery
  • Guards: Barrie Connell, Baikal Librian, Alfredo Cardenoas Flores
  • Degree of Cyberpunk Visuals: High

    Correlation to Cyberpunk Themes: High

    Rating: 7 out of 10



    Maya (final Cut) - Funny videos are here

    Synopsis: With Terminator: Salvation coming this Thursday, it’s time I got my review circuits ready by doing a short review of a short movie, Maya. I found this short while searching for cyberpunk music on YouTube. A vid for a song called “Organics (Slowmotion Mix)” by Evil’s Toy had a link to MetaCafe and Maya. Note: The version embedded and reviewed here is the Final Cut version.

    The film starts out with Maya, decked-out in some near-future laser-tag gear, stalking a structure with some guards. She manages to take out one guard, but winds up getting shot dead, only to awaken back in reality… or what we think is reality. From there, we witness Maya “reawakening” with different outcomes, like a dream within a dream. [Obligatory “Yo, Dawg!” goes here]

    While the philosophical use of VR is nothing new, this piece does make the best of its ten minutes of low-budget cyberpunk. It certainly fills a need for a shot of cyberpunk when you need more than a music video but you don’t have the appetite for a feature-length film.

     

    BONUS TRACKS:

    Here’s the video that lead me to Maya. Lady-bots and gentle-borgs, I give you German EBM band Evil’s Toy with “Organics (Slowmotion Mix).” Enjoy!
    This post has been filed under Amateur Film Production, Internet Find, Internet Short, Man-machine Interface, Cyberpunk movies from 2000 - 2009, Cyberpunk Theme by Mr. Roboto.

    March 5, 2007

    Looker

    Movie Review By: Dan Swensen

    Year: 1981

    Directed by: Michael Crichton

    Written by: Michael Crichton

    IMDB Reference

    Degree of Cyberpunk Visuals: Low

    Correlation to Cyberpunk Themes: Medium

    Key Cast Members:

    • Larry Roberts: Albert Finney
    • Cindy Fairmont: Susan Dey
    • John Reston: James Coburn
    Rating: 5 out of 10


    Looker Screencap

    Uneven, satirical, and oddly prophetic in its own half-baked way, Michael Crichton’s 1981 film Looker takes place in a terrifying universe of glamour, dehumanization, corporate deception, and Susan Dey hooking up with Albert Finney.

     

    SFAM NOTE: We welcome new reviewer Dan Swensen, who also runs a terrific Sci-Fi blog called the Dimfuture.net. If others are interested in joining the review team, please post a message in the review forum.

     

    Overview: The year is 1981, and pudgy, befuddled plastic surgeon Larry Roberts (Finney) becomes involved in a mystery when one of his models, dissolved in tears, arrives in his office raving hysterically about mysterious people trying to kill her. Hours later, the model inexplicably falls from the window of her high-rise apartment, and evidence of foul play points to Roberts himself. Justifiably concerned, Roberts begins playing amateur detective, teaming up with his patient (the vapid and insecure Cindy Fairmont, played by Susan Dey) to find out what’s really happening to these models, who seem to be dying off in droves shortly after visiting Roberts’ office to be “perfected.”

    Mostly relying on the incompetence of the antagonists and the near-complete apathy of the cops, Roberts eventually tracks the clues back to a company called Digital Matrix, a computer graphics and advertising firm that specializes in creating digital replicas of top commercial models. While these models are given lucrative contracts in exchange for their digital likenesses, they seem to mysteriously die shortly thereafter, their handsome royalties left unpaid. It doesn’t take long for Roberts to figure out that Digital Matrix is duplicating these models, then killing them off, as their “digital doubles” will do their job better — and for free.

     

    Looker Screencap

     

    Machines and Misogyny: In an age where digital replacement and enhancement of actors is now extremely commonplace, Looker seems both surprisingly relevant and woefully dated at the same time. Penned in by Hollywood’s desire for complete perfection, the models of Looker fret over millimeter-sized flaws, consumed with self-loathing over even the slightest imperfection. As the story progresses, the audience finds this to be more than mere vanity — in Crichton’s world, Digital Matrix has reduced human behavior to a set of algorithms, able to determine (and manipulate) the focus of a viewer’s attention with ultimate precision to maximize product exposure and desire.

    Because these manipulations require inhuman accuracy, the models themselves soon become not only obsolete, but liabilities to the company. The theme of dehumanization — the models looked upon by the corporations, and themselves, not as human beings but commodities to be used up and thrown away — is very strong in the first half of the film, underlined by a casual misogyny that may or may not have been intentional (it was 1981, after all).

     

     

    In addition to the prophetic “digital doubles” of the film, Looker’s most science-fiction invention is the L.O.O.K.E.R. device (short for Light Ocular-Oriented Kinetic Emotive Responses), a “light gun” that stuns and paralyzes the target using light. Anyone exposed to this weapon experiences a sort of “missing time” as they stand paralyzed, allowing the weapon’s user to move around, invisible and undetected, for short periods. Digital Matrix uses the device to cover their tracks, making the models’ deaths appear as suicides.

    While Looker is more than a bit plodding at times, the film’s use of this device is undoubtedly the most clever effect in the film, as characters find themselves losing time without knowing how or why. (It’s also worth mentioning that the L.O.O.K.E.R. device is the movie’s only real special effect, and provides the film’s most interesting visuals.) The L.O.O.K.E.R. device is a neat little concept, one I wish could have gotten better treatment in a better film.

     

    Looker Screencap

     

    The Bottom Line: Unfortunately, Looker is a movie with a few good ideas that don’t quite survive the runtime. The last half-hour of the movie is an extended game of “humorous” cat-and-mouse in which the heroes and villains chase each other through a virtual landscape of digitized commercials — the best of which is a genuinely macabre moment featuring digitized kids complaining about their breakfast cereal as a real human lies dead on the prop kitchen table.

    While these scenes are mildly funny on a multitude of levels (the style of commercials, for all their “digital” glory, are more akin to something out of the Fifties than anything out of science fiction), they’re out of tone with the rest of the film. Albert Finney is no action hero, and doesn’t even have the charisma necessary to be a good everyman. Susan Dey’s character is too insecure and flat to be anything but an object of pity, and James Coburn’s turn as the villain, while passable, is too brief to be interesting.

     

    A mustachioed Eighties thug gets a taste of the L.O.O.K.E.R. device.

     

    That’s not to say that the film can’t be enjoyed as good cheese, however — there are some amusingly inept moments (watch for the car “crashing” into the fountain), and the few special effects are decent enough. Overall, Looker is probably more interesting as a historical piece than as a thriller — though it’s dated badly on a number of levels, the ideas of dehumanization and artifice that it puts forth were, for 1981, surprisingly forward-thinking. It might also be interesting to note that Looker made the first real attempt at a realistic CGI character, as well as the first movie to used 3-D computer shading.

    After its release in theaters, Looker haunted the bleak hinterlands of early Eighties cable television for awhile (probably sandwiched somewhere between showings of Krull and The Entity), and is out on DVD now. Oh, and if you care about that sort of thing, Susan Dey is naked in it.

    -Dan Swensen

    This post has been filed under Memory Modification, Man-machine Interface, 5 Star Rated Movies, B Cyberpunk Cinema, Cyberpunk movies from 1980-1989 by Dan Swensen.

    February 5, 2007

    Magdalena’s Brain

    Movie Review By: SFAM

    Year: 2006

    Directed by: Warren Amerman

    Written by: Warren Amerman & Marty Langford

    IMDB Reference

    Degree of Cyberpunk Visuals: Low

    Correlation to Cyberpunk Themes: Medium

    Key Cast Members:

    • Magdalena: Amy Shelton-White
    • Jim: Robert Weingartner
    • Arthur: Sanjiban Sellew
    • Andrew: David Joseph
    Rating: 6 out of 10

    Magdalena's Brain Screen Capture

     

    Overview: Rarely do we find low-budget horror movies aspiring to be as intelligent and ambitious as Magdalena’s Brain. Reportedly shot on a shoestring budget of $25 - $30K, Magdalena’s Brain is a professional looking film with some interesting man-machine interface ideas. To limit costs, most of the movie takes place in a single warehouse setting. Unfortunately, this psychological horror is probably a bit too slow for most, and doesn’t have enough gore for the average horror fan (although there are a few good freak-out scenes). But if you do stick with it, you get treated to a fascinating ending twist.

     

    Magdalena's Brain Screen Capture

     

    The Story: Former brain surgeon, Magdalena (played wonderfully by Amy Shelton-White) is now a reclusive alcoholic, living in a warehouse, who continually changes out shrinks in the hopes of gaining some semblance of peace. Four years after a tragic accident that left her brilliant husband-scientist, Arthur (Sanjiban Sellew) a quadriplegic and their research in tatters, Magdalena has persevered in the fleeting hopes that things will improve. Magdalena has designed an implant that allows computer-assisted dialogue with her husband. With communication restored, they have been able to continue their research in developing a synthetic brain that processes information 1000 time faster than humans. While the last four years have been slow going, recent advances have shown promise. Currently a blank slate, the organic, crystalline brain structure appears ready memories implanting. Andrew (David Joseph), a love struck former patient of Magdalena (he has inoperable brain cancer), seems to be an obvious test subject, as he will do anything to win over Magdalena.

     

    Magdalena's Brain Screen Capture

     

    Magdalena reluctantly takes Arthur’s advice and accepts the help of her creepy brother, Jim (Robert Weingartner), in working out how to kick-start the organic crystalline brain. First, they will download Arthur’s memories into the crystalline structure, then insert the structure into Andrew’s brain, and finally they will remove the tumor. As the story continues, Magdalena becomes more unstable. As everything comes to a head, it appears as if the same issues that led to the tragic accident four years ago might be recurring.

     

    Magdalena's Brain Screen Capture

     

    The Pacing: The pacing in Magdalena’s Brain is problematic in places. The first half of the movie crawls at a snail’s pace. In part it’s due to the plot, but the editing decisions certainly contribute. Eventually, it picks up in the second half. The middle of the second half is really where Magdalena’s Brain hits its stride, both in plot and pacing. The movement is brisk and the scenes really tie together well. Unfortunately, the ending action sequence comes across a series of jumbled scenes (again, I’m blaming the editing here). Instead of the frantic chase, they would have been better served having their victim do the slow, bloody crawl, with Magdalena walking after while engaged in her personal struggle. The story would have worked the same either way, but the chosen course asks us to believe that a brain surgeon can’t determine if someone is dead, and that a guy who just had a hole drilled in his brain can run for his life.

     

    Magdalena's Brain Screen Capture

     

    The Acting: If there’s one decision that Director Warren Amerman made that other extremely low budget film projects should consider emulating was hiring a real actor/actress to play the lead role. Even with having only a $25,000 budget, a large chunk of that went toward hiring Lost-Angeles based actress, Amy Shelton-White. Had they not done this, Magdalena’s Brain might have been a disaster. Shelton-White shines to the point that she single-handedly carries the project toward respectability, while adeptly displaying a wide range of talent and emotion. The script is problematic in places, the pacing is too slow, and the rest of the cast are role players at best, but in the end this film still works due to Shelton-White’s performance. Being in virtually every scene, she seems to bring out the best in the rest of the cast. I say this because the rest of the cast suffers when in monologue type situations, but generally hold up well when interacting with Amy. David Joseph (Andrew) in particular looks really shaky in places where he’s basically on his own, but gets lots better when interacting with Shelton-White. I haven’t seen Shelton-White in anything else, but clearly she has the chops to go places. Other the lead, the only performance with mentioning is Robert Weingartner – the “look” he generates as a creepy side-kick really worked well.

     

    Magdalena's Brain Screen Capture

     

    The Cinematography: Often indie films that venture into the Science Fiction genre attempt to make up for low-budget effects with innovative cinematography and lighting. This definitely is the case for Magdalena’s Brain. The use of lighting and shadow always seems to be in the forefront of Amerman’s thinking when composing a shot. Some scenes, such as the bowling scene, really don’t seem to have a place in the film from a story standpoint, but are probably left there due to the wonderful lighting and composition. Throughout the film Amerman is able to take a truly dingy set and come up with some wonderful shots. Also interesting is the lighting and sound choices for the flashbacks, although the horror shots have a cheesy low-budget feel to them. This, along with Shelton-White’s performance is able to help get the viewer through some of the pacing and editing issues.

     

    Magdalena's Brain Screen Capture

     

    Problems With Organic Brain Design: Magdalena’s Brain uses a different approach toward creating AI. Instead of building a set of programs that mimic some trait of humanity (referred to as the “brute force method), they attempt to replicate the operations of a brain. Through the creation of a “crystalline lattice work in a gel suspension” – the thought is to create a structure that supports the firing of electrodes in a way that allows it to build its own pathways and connections. This part of the techy “mumbo jumbo” was wonderfully thought out, sparking interesting thoughts on how one might go about connecting such a “blank slate” learning structure artificial senses so that it might interact with the outside environment. One can imagine that a structure such as this, once connected to sensory input could grow at an impressive rate

     

    Magdalena's Brain Screen Capture

     

    Unfortunately, this is where their science falls apart. They “solve” the blank slate problem by simply “downloading” Arthur’s memories into the crystalline brain. Worse, the brain will apparently make its own pathways using a “first-come, first-served” method of storage. Not only does this approach smack of a “miracle occurs here” scaffold, it also removes most of the innovativeness of the crystalline brain learning structure – as opposed to the pathways being organically grown based on ongoing input from its environment, they simply load a bundle of memories (which are apparently discrete chunks of data) up in sequential fashion. In doing so, they seem to be valuing the mass-storage view of the brain while discounting the interconnectedness of the pathways and concepts. This wouldn’t be too much of a problem accept that their synthetic brain seems based on creating its own connections based on organic growth.

     

    Magdalena's Brain Screen Capture

     

    Integration of Synthetic Processing Structures with Human Brains: The most interesting cyberpunk thought in Magdalena’s Brain involves integrating synthetic processing structures with human brains. In the movie, the integrated structure will already have a sentient presence in it (see the downloading memories part above). This is an interesting approach toward building a cyborg with synthetic thinking capabilities, and is a somewhat different approach from say, the Ghost in the Shell method of increasing human capacity. In the GITS Cyborg model, computers are essentially integrated into the human mind, almost as a huge memory bank. The action thinking and decision making largely remain with the human portion of the brain (there are also fully AI processors like the Puppet Master, but they aren’t cyborgs). In the Magdalena’s Brain approach toward cyborgs, one wonders what happens when the two brain structures (synthetic and natural) occupy the same body – will they work in harmony; will one dominate the other; or will a type of schizophrenia emerge? This is all the more interesting when transposed against the psychological struggle Magdalena is undergoing.

     

    Magdalena's Brain Screen Capture

     

    Is Magdalena’s Brain Cyberpunk? Magdalena’s Brain is one of those movies that I think barely makes it into the genre. It takes place in the present, not near future (at least that we can tell), and has no connections to evil corporations. Nor does it have much in the way of cyberpunk visuals. It does however have negative impact of technology down in spades, and an interesting take on the fusion of man and machine. For these reasons, I’ve decided to include it, but just barely.

     

    Magdalena's Brain Screen Capture

     

    The Bottom Line: Magdalena’s Brain puts forward a terrific production considering the virtually non-existent budget. It’s very difficult to do a convincing science fiction movie on that type of shoot. I would like discuss the psychological horror aspect of Magdalena’s Brain, but won’t for fear of ruining the ending. The high points are definitely Amy Shelton-White’s performance, and a good number of some well-shot scenes. The audio FX are also worth mentioning, but the score doesn’t always fit. That said, the pacing issues will significantly reduce the potential market for Magdalena’s Brain, as most horror (and many cyberpunk) fans won’t stick with it long enough to get to the fast-paced ending. While it certainly has its problems, Magdalena’s Brain gets a passing grade. There is enough here for indie fans to give it a go, and enough of a jolt at the end that many horror fans will enjoy as well.

     

    This post has been filed under Horror, Man-machine Interface, 6 Star Movies, Good low-budget movies, Cyberpunk movies from 2000 - 2009 by SFAM.

    November 10, 2006

    UCF: Toronto Cybercide

    Movie Review By: SFAM

    Year: 2006

    Directed by: Laszlo Kovacs, Andrew Hookway (Co-Director)

    Written by: Laszlo Kovacs

    IMDB Reference

    Degree of Cyberpunk Visuals: Low

    Correlation to Cyberpunk Themes: Medium

    Key Cast Members:

    • Sue: Sylvia C. Andreae
    • Jazz: Andrew Hookway
    • Marshall Pax: Bryan Patrick Stoyle
    • Cash: Laszlo Kovacs
    • The Nemesis: Justin Monk
    Rating: 4 out of 10

     


    UCF Toronto Cybercide Screen Capture

     

    Overview: UCF: Toronto Cybercide is an attempt to create a 70s style police show done up in futuristic cyberpunk. This is a production done by an enterprising group of amateur film makers called Key Pixel: Gathering of Filmers. As a review, this is a slightly different review than many I have done previously, in that I fully realize that this movie is no-budget, and is produced by highly motivated, but amateur film makers. I had previously decided not to give it a star rating, but the more I thought about it, the more it made sense to consider it in many ways as I have the rest. This review will spend more time than most on details of what I thought really worked well, along with what I felt really needed improvement.

     

    UCF Toronto Cybercide Screen Capture

     

    The Story UCF: Toronto Cybercide takes place over 70 years into the future. Some aspects of society have collapsed, but the police are still on the job. A team of detectives, Sue (played by Sylvia C. Andreae), a tough action chick with a cybernetic arm and Jazz (played by Andrew Hookway), an emotive family guy, are sent to investigate some strange cyber deaths, and end up getting involved in a “good cyborg gone bad” story. Here to assist with the investigation is the almost-human Marshall Pax, a cyborg from the Unified Cybernetics Foundation. Together they must root out mafia involvement and stop the Nemesis (played by Justin Monk - and what cool name for an actor!) from randomly killing Toronto’s inhabitants.

     

    UCF Toronto Cybercide Screen Capture

     

    Narrative Issues: The underlying idea for Toronto Cybercide (70s cop show done in cyberpunk) is very interesting in scope, and if executed well, provides enough grist for cyberpunk enthusiasts to sink their teeth into some neat concepts. While some aspects worked well, there were a few key scenes that really could have significantly improved the overall experience.

    • The Introduction: While the text was interesting, the way it was implemented made it virtually impossible to get the context. The text wasn’t sequential, and each line started at a different time. This meant that you had to almost go back and rewind for each line to complete and then try to piece it together to figure out what was happening. Even then, we miss out on why the future still has CRT monitors, current model cars, modern phones and 1940s phones together, etc. The luddites are mentioned, but really only in passing.
    • Transition leading up to the final battle: The transition leading up to the final battle is virtually nonexistent. There really should have been a scene or two leading up to how and why all three parties came together. All we are given is that a trap has been sprung by the mafia, and that the police magically seem to know where.
    • Why don’t we get to see the Nemesis? The bulk of the complexity in character development involves the Nemesis, but unfortunately we rarely get to see this. To the extent he shows up, we get no sense of the internal conflict taking place within the Nemesis. Toronto Cybercide really could have benefited from two scenes (one near the beginning, and one after the kitchen scene) that explored this conflict.
    • Why is the Cyborg eating regular food? One of the challenges here was in trying to make the Marshall otherworldly. The kitchen scene gives a good opportunity to show him eating a fabricated food source. Instead, he is eating milk and cake.

     

    UCF Toronto Cybercide Screen Capture

     

    The Cinematography: Kovacs strong point seems to be in constructing some interesting visuals and textures. While many scenes were average, every now and then we’d get a terrific perspective shot, or angle which really added to the context of the scene. Toronto Cybercide is definitely at its best when going for a noir feel. Grays, blacks, overexposed whites and reds worked FAR better than the background soft yellow scenes. And while some scenes were exceptional, others, such as the dust scene sorely detract from the suspension of disbelief. Like the sound, consistency in crafting is definitely advocated.

     

    UCF Toronto Cybercide Screen Capture

     

    The FX: The FX is very low budget, in sort of a Dr. Who sort of way. For the most part, it works though. The laser gunshots were decent enough, and while the cybernetic arm could have been better, Andreae (Sue) worked it very effectively in the action scenes to the point that it was very believable. Perhaps the coolest one, as was pointed out on the directors commentary was the knife in the book in the Club Red scene – this just worked wonderfully and really helped sell Sue’s strength. Also terrific though was the Luddite TV screen - this more than any other FX scene left a sense of a different time and place.

     

    UCF Toronto Cybercide Screen Capture

     

    The Editing: For the most part, the visual editing in Toronto Cybercide really works. The pacing is solid, and most all of the investigation and action scenes work. In particular, the early battles and chase scenes really held together well, while the last fight scene came across as a tad too haphazard. The only early shot that really stuck out as wildly problematic was a quick camera jerk near the beginning when the long-haired minion was bitching about following “his part of the deal.” This could have been spliced a bit to become more workable.

     

    UCF Toronto Cybercide Screen Capture

     

    The Acting: The acting in Toronto Cybercide is far from top notch – then again, this is to be expected in an amateur production. As a clear standout, Bryan Patrick Stoyle as Marshall Pax turns in a very credible performance as a stoic, post-human cyborg. More problematic were the two cops, Sylvia Andreae and Andrew Hookway. Part of the issue is they are attempting to be your traditional 15 year, jaded cop types – this was just a hard sell both due to their age, and unfamiliarity with jaded cop stuff. From a narrative perspective, their performance would be greatly aided had it been set up that most cops had already been wiped out, and that these were junior cops thrust into events greater than they were experienced to handle. This would have played far better to their age, character development and overall performance. If there was one change I would make though, it would be eliminating Kovacs’ Matrix Merovingian nod – that scene in the Club Red CLEARLY indicates how good an actor Lambert Wilson in the Matrix sequels really is. Kovacs’ acting works well in most scenes, but that dialogue stretch will get a deservedly horrid groan from all viewers.

     

    UCF Toronto Cybercide Screen Capture

     

    The Music: For the most part, the electronic music accompaniment is one of the best crafted aspects of Toronto Cybercide, and adds well to the mood of many scenes. Simple movement music, such as the background for the train station scene, work wonderfully to pick up the pace. The best use of sound accompaniment was probably the emotive flashbacks that Marshall Pax. The worst was definitely the ending battle. There the music was sort of a slow, ongoing, day to day sound for a scene that needed high tension, fast paced accompaniment.

     

    UCF Toronto Cybercide Screen Capture

     

    The Sound: The sound in Toronto Cybercide is sometimes great, sometimes horrid. In most scenes, we get either great background sounds or solid transfer’s of action from the left to right speakers, that carefully mimic the movement of those on-screen. These, when combined with the fast-paced electronic background accompaniment really add to the moment. In some scenes, the mix clearly needs LOTS more work – all too often the levels seem to shift dramatically, especially with the inclusion of needless white noise (the kitchen scene is probably the worst instance of this). Far worse though was a scene near the beginning - we even get an ultra-loud, high pitch sound that dominates the speakers for no particular reason – this occurs a time or two later as well. Aside from this though, clearly a lot of work to the sound FX

     

    UCF Toronto Cybercide Screen Capture

    Best line of the movie - “Not once…did he try to grab my ass.”

     

    Creating a Cyberpunked World Without A Budget: One of the real challenges that Kovacs and company deal with is creating a futuristic cyberpunked world on no budget. I must applaud them for making an attempt such as this, and truly hope to see more efforts such as this. Their challenge is especially problematic in that they are basically stuck with their local surroundings. Kovacs often addresses this by almost attempting to do sort of a staged play approach, where most scenes take place in barren rooms - the audience is left to fill in the details for themselves. He also attempts retrograde technology approaches, such as using 1940s phones for communications. And while some of the scenes work well, there is clearly a lot to be improved. In too many shots, we get close-ups of current year cars, lamps, and a myriad of other current-technology items that suspend disbelief. A better approach might have been to use close-up shots in cars, and so forth so as not to give away the actual “look” of the vehicle used. If they are forced to show these things, there needs to be something in the intro about describing why technology hasn’t advanced (as a counterpoint, Puzzlehead does fairly decent world-building rationales on a very low budget). In truth, the explanation on the movie cover is almost required to get the jist of the world:

     

    In 2078 something had stopped the motor of the world.

    Decades later, civilization is still recovering from the global network crash. In this post-dystopian age, remnants of the old technologies remain, including cyborgs and man-machine interfaces. To regulate the disaffected remnants - colloquially known as ‘Burnouts’ - the Unified Cybernetics Foundation is formed to deal with post-human law enforcement.

    It is now 2106, one hundred years in the present. When two Toronto police detectives are caught in the middle of a specific multiple murder case involving Burnouts, UCF sends one of their Marshals to assist.

    And when the Foundation gets involved, nothing is ever simple.

     

    UCF Toronto Cybercide Screen Capture

     

    Toronto Cybercide works best in darker, shadow-filled scenes such as the shot above. A Noir look is a useful way of getting around technology shortcomings. More problematic though is the lack of exploration of the dynamics of the world itself. On Kovacs and Hookway’s commentary, they mention the concern in spending too much time on expository scenes. While I agree with the concern, this isn’t the only way the technology impacts on society can be conveyed. Character explorations and build-ins to the scenes themselves provide the grist for world building. Case in point – early in the film, our detectives do the traditional intro talk with the police chief. This would be a great scene for providing insight on how a police station might work differently in a cyberpunked world 100 years from now - instead, we get the chief typing away on a keyboard while staring at a CRT monitor. How about an earpiece, possibly an eye cover, and a VR glove where the police chief is interacting with a large flat screen? We wouldn’t even need to see the flatscreen to get a sense that things are different. If this makes no sense due to degredation in the technology, I’m sure that there could have been some way of conveying difference in surroundings here, without resorting to high-tech FX.

     

    UCF Toronto Cybercide Screen Capture

     

    UCF Toronoto Cybercide - When Good Cyborgs Go Bad: The underlying challenge involves a specially trained marshall cyborg (the Nemesis) infected with a signal contagion. This contagion creates a complex dynamic where the Nemesis’ human portion is working hard not to allow the infection to spread, while at the same time, he is no longer in control of his actions. In an environment where we see a continual merging of man and machine, its only a matter of time before issues like this become a concern. The psychological aspect of an augmented person losing a battle over his humanity is definitely something that should require more examination. While not as explored as I much as I would have liked, the idea here is top notch, and definitely separates Toronto Cybercide from the bottom of the barrel cyberpunk flicks which don’t bother with interesting storylines.

     

    UCF Toronto Cybercide Screen Capture

     

    The Bottom Line: UCF: Toronto Cybercide provides us an interesting, no-budget cyberpunk flick. I can only imagine the amount of decidation that goes in to a project such as this - in many instances this clearly shows. In some places, such as the “mood” moments, it clearly excels. Every now and then, you find a scene where everything comes together - the sound, visuals and acting have moments of riviting clarity. Some of the cinematography decisions, the pacing, the music and some fun dialogue lines serve to create a fun watching experience. Moreso, the 70s cop cyberpunk idea works. However, there are many areas where significant opportunities for improvement can be realized. If a sequel is enacted, a better explanation of the world is necessary, along with a better way of hiding current technologies. More important though would be a dramatically improved sense of consistency in the sound and visuals crafting. This more than anything else gives would move Key Pixel Productions from amateur status to that of a professional, low budget production house. Regardless, UCF: Toronto Cybercide is still a fun watch, one that I recommend you pick up. Please support this amateur cyberpunk flick and pick up a copy so that we end up with a sequel at some point.

     

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    This post has been filed under Memory Modification, Amateur Film Production, Dystopic Future Movies, Man-machine Interface, 4 Star Movies, Cyberpunk movies from 2000 - 2009 by SFAM.

    August 25, 2006

    Cyborg 2087

    Movie Review By: SFAM

    Year: 1966

    Directed by: Franklin Adreon

    Written by: Arthur C. Pierce

    IMDB Reference

    Degree of Cyberpunk Visuals: Low

    Correlation to Cyberpunk Themes: High

    Key Cast Members:

  • Gareth A7: Michael Rennie
  • Dr. Karen Mason: Karen Steele
  • Rating: 4 out of 10

     

    Cyborg 2087 Screen Capture

     

    Overview: On its face, Cyborg 2087 sounds like the plot for the terminator: this guy from a dystopic future comes back to the past to stop the development of a new technology with lots of promise, that ends up destroying humanity as we know it; unfortunately, he is chased by these cyborg things who are bent on stopping him. While there are certainly some similarities, the differences are perhaps broader. Aside from the obvious budget differences, the plot in Cyborg 2087 involves a cyborg returning from the future versus a man, and he’s not trying to perform a “retroactive abortion,” he is doing something similar to Sarah Conner in T2 – he wants to stop the technology from being released at that time.

     

    Cyborg 2087 Screen Capture

     

    The Story Genius scientist Professor Sigmund Marx has created a technology that allows us to guide other people and influence their thoughts. Unfortunately, it turns out that this technology will be subverted by the government and military to engage in mass thought control of the population. In the future, humanity’s freewill has been crushed. Now a race of cyborgs have taken control to maintain stability. A small group of freedom fighters has come upon a method for restoring humanity. They have created a time machine, and intend to send back a cyborg who has had his “control” chip removed – the goal of which is to convince Professor Marx to abandon his experiment, or in worse case, to kill him.

     

    Cyborg 2087 Screen Capture

     

    The cyborg, Gareth A7 (played by Michael Rennie of Day the Earth Stood Still), doesn’t have access to all his technology when he was sent back. Worse, he has a homing beacon implanted in him that will lead the killer cyborgs, called tracers, right to him. He happens upon Professor Marx’s assistant, Dr. Sharon Mason (Karen Steele), and uses the perfected form of Marx’s technology to overwhelm her freewill and force her to assist him. From there it’s a race. The bad cyborgs from the future have arrived and are sporting killer ray guns. Gareth and Sharon must find the professor and convince him prior to the killer cyborgs finding him.

     

    Cyborg 2087 Screen Capture

     

    The Acting: The acting in Cyborg 2087 is fairly sub par. Aside from Michael Rennie, who I just enjoy seeing in another flick, the rest of the cast really falls short. Karen Steele over-emotes, as does her secondary love interest, Harey Carey Jr. The tracers are particularly bad, as are most of the bit characters. The Sheriff, played by Wendell Corey, while over the top, is at least well done. The bottom line here, with a budget as low as this one was, the only way Cyborg 2087 could have worked is if the acting paid off – unfortunately it didn’t.

     

    Cyborg 2087 Screen Capture

     

    The FX: Cyborg 2087 is very low budget, so we can’t expect much in the way of realistic effects. The extent of fanciness here involves making something disappear by taking another shot with the object removed. The ray guns have the cheesy thick white light look, and the outfits are anything but high tech. The opening shot of the futuristic city, which is nothing more than a painting, is at least interesting from the standpoint that it shows you what people in the sixties thought our futuristic cities would look like. At best, Cyborg 2087 tries for the cyberpunk western look, but this too is problematic. Perhaps the worst part of the FX deals with the tracers, who are heavyset guys running around in fake US army costumes. They really coulda spent at least a buck or two to buy an extra who at least was in shape. On top of this, the cartoonish sounding score is especially atrocious. If there were any quality scenes in this movie, the score ensures that they won’t be noticed.

     

    Cyborg 2087 Screen Capture

     

    Cyborgs: In Cyborg 2087, we are told that the cyborgs are a combination of man and machine, but we really don’t get much more of a breakdown than that. We know that they have wide open spaces in their bodies, and that they have the power of five or six men. Basically, the model we get here is of regular people that basically work like simple computers, and are able to have various computer chips embedded in them. In the end, its not a very believable view of cyborgs, and isn’t even a consistent one. We are told that cyborgs have no emotion, but somehow, Gareth falls in love with Sharon. The movie would have worked so much better had he let her die near the end versus what did happen (the heroic rescue).

     

    Cyborg 2087 Screen Capture

     

    The Bottom Line: Arthur Pierce’s script for Cyborg 2087 probably mostly decent (aside for the Hollywood happy ending factor), but unfortunately Franklin Adreon’s directing talents are not enough to bring it to a successful fruition. Far too frequently, Cyborg 2087 comes across as poorly done SciFi cheese. Again, had the acting been decent, one could easily overlook the low-qual FX. Unfortunately this is not the case. However, I did find it worthwhile to watch for one reason only – I loved Michael Rennie in the Day the Earth Stood Still, and really enjoyed seeing him in another flick. His acting is pretty much the same (Stoic, serious, impending doom looking demeanor), but at least we get to see him running around and performing action scenes.

     

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    This post has been filed under Security-Surveillance State, Time Travel, Man-machine Interface, 4 Star Movies, B Cyberpunk Cinema, Cyberpunk movies from before 1980 by SFAM.

    August 13, 2006

    Bubblegum Crisis

    Movie Review By: SFAM

    Year: 1987

    Directed by: Katsuhito Akiyama, et. al.

    Written by: Katsuhito Akiyama, et. al., Toshimichi Suzuki (story)

    IMDB Reference

    Degree of Cyberpunk Visuals: High

    Correlation to Cyberpunk Themes: Medium

    Key Cast Members:

  • Sylia Stingray (voice): Yoshiko Sakakibara
  • Priscilla S. Asagiri ‘Priss’ (voice): Kinuko Ômori
  • Linna Yamazaki (voice): Michie Tomizawa
  • Nene Romanova (voice)Akiko Hiramatsu: Akiko Hiramatsu
  • Rating: 8 out of 10

     

    Creation of the Bubblegum Crisis Screen Capture

     

    Overview: Bubblegum Crisis (BGC) is one of the all-time classics of cyberpunk animation and anime in general. With a team of hawt chicks kicking butt in cute mecha outfits, while upbeat songs play in the background, Bubblegum Crisis has developed a franchise and staying power that few titles can match. Quite a number of sequels have been created as a testament to this. BGC is influential in a number of ways. Not only has its character animation been widely imitated, BGC was one of the first shows brought over in the US with subtitles. Overall, while there are some dark moments, the original BGC is an action-oriented, mostly light-hearted affair.

     

    Creation of the Bubblegum Crisis Screen Capture

     

    The Story: In 2025 an earthquake destroyed Tokyo. With the assistance of androids and robots created by the omnipresent and ever-powerful Genom corporation called boomers, Tokyo is rebuilt as Mega-Tokyo. Unfortunately, like Bladerunner, sometimes the boomers get out of line, often in fact. Boomers can appear human, but often this is just a fascade for a far more dangerous bio or mecha beast that can break-through the skin. In response to this danger, the authorities have created an under-funded agency called the AD Police, who’s primary mission is to handle boomer incidents. Unfortunately, often the boomers are too strong for the police to handle.

     

    Creation of the Bubblegum Crisis Screen Capture

     

    Enter the Knight Sabers. Headed up by Sylia Stingray, the billionaire daughter of the former Genom Corporation scientist who invented boomers, Sylia has advanced the research on her father’s mecha hard suits, and has recruited a team of three other hawt action chicks who, along with Sylia, comprise the Knight Sabers. All of them have secret identities. Priss is a pop singer, Nene is a hacker who works as a dispatcher at AD Police HQ, and Linna is an aerobics instructor. But all four of them have trained to become mercenaries extraordinaire in defense of boomer incidents.

     

    Creation of the Bubblegum Crisis Screen Capture

     

    Unlike most OAVs, BGC is designed with each episode being as self-contained story. While many of the stories string together, there are no cliffhangers here. Some of the episodes have at least a modicum of intrigue, but generally, when it gets right down to it, the goal is for the knight riders to kick some boomer ass. Action dominates, which works considering the relatively short time allotted to each story (up to 50 minutes). As the series continues, most of the storylines deal with the Kight Sabers foiling attempts by the Genom corporation to secure even more power. A few of the episodes have complex storylines, but the majority are straightforward, with evil genius types (boomer or human) directing boomer machines who create death and destruction.

     

    Creation of the Bubblegum Crisis Screen Capture

     

    For me, my favorite episode is Episode #5, where a two unique bio-based sexroid boomers who need blood for sustenance escape from escape Genaros, the SDPC’s orbital supply station for humanity’s moonbases, and make their way to Mega-Tokyo. The episode is far more complex than most, and touches on similar issues to Blade Runner, in that these Boomers just want to be free to live. Most of the boomers in BGC (other than the major villains) don’t really exhibit any form of sentience, but the ones in this episode (and the continuation in #6) are sentient and multidimensional.

     

    Creation of the Bubblegum Crisis Screen Capture

     

    Influential Visuals: Along with Akira, BGC animation has been very influential in transforming anime to the popular style we see today. Characters with overly large eyes and the familiar facial styles are on display in BGC, as are a bevy of experimental looks and styles. The look of anime changed dramatically from the late 80s to the early nineties – BGC will always hold a place in history due to its influence on this change.

     

    Creation of the Bubblegum Crisis Screen Capture

     

    Mega-Tokyo: BGC took the Blade Runner city visuals and applied them to anime, which was then imitated by most of the shows that followed. The cityscapes are modern looking with a blue background, with various green and red highlights. Grays and blues are shown in abundance, with occasional orange and red daytime scenes. Most of the shots are from above, focusing on the overall city-scape, but there are a number of ultra-modern buildings including the Genom’s Tower (which looks like the Blade Runner Terrel Corporation building) and the AD Police building – same as Blade Runner as well.

     

    Creation of the Bubblegum Crisis Screen Capture

     

    The Action: By far the best quality animation BGC brings is in their action sequences. While the rest of the series is really not very special, the action sequences are very well done. We get a variety of effects and perspectives that driving the relatively quick-pacing. In many of the scenes, the backgrounds show a variety of methods to enhance the speed and action. Often BGC engages in mecha-style battles (many of the bad-guy boomers are variations on mecha characters), but these are different from some in that the Kight Sabers are in nimble, tight-fitting suits, which increases the speed of the action.

     

    Creation of the Bubblegum Crisis Screen Capture

     

    The Music: Very few OVAs have music as recognizable as BCG. BGC is known for being one of the first (or at least one of the most recognized) to essentially embed music videos into their action sequences. The songs play a big part in Bubblegum Crises, with a large number of the action sequences and dramatic moments overlaid with song accompaniment. Almost twenty years later, this innovation has blossomed and morphed into what we see with FLCL for instance, where entire sequences are purely videos intertwined with the story.

     

    Creation of the Bubblegum Crisis Screen Capture

     

    The Bottom Line : While I’m generally not too excited about mecha anime (this is purely a preference on my part, and not a knock on mecha), I find BGC quite enjoyable. BGC is more like an earlier version of GITS SAC in that the focus is action first, and philosophy second. While a few episodes do explore what it means to be human, in all but a few cases, this is usually done in the context of a fairly light plot and intense action. Perhaps the philosophical aspects would have been highlighted had the series continued, but for legal reasons, BGC was cut short at only eight episodes. On pure enjoyment I’d probably rate the series a 7 out of 10, but due to its significant influence on anime and cyberpunk I’m giving it an extra star.

     

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    This post has been filed under Man-machine Interface, Hot Cyberchicks Kicking Butt, 8 Star Movies, Animes, Android Movies, Cyberpunk movies from 1980-1989 by SFAM.
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