December 5, 2007

Virtual Obsession (Host)

Movie Review By: Mr. Roboto

Year: 1998

Directed by: Mick Garris

Written by: Preston Sturges, Jr. and Mick Garris (teleplay), Peter James (based on his novel “Host”)

IMDB Reference

Degree of Cyberpunk Visuals: Moderate

Correlation to Cyberpunk Themes: Moderate

Key Cast Members:

  • Dr. Joe Messenger: Peter Gallagher
  • Karen Messenger: Mimi Rogers
  • Juliet Spring: Bridgette Wilson
  • Albert: Tom Nibley
  • Rating: 5 out of 10


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    Overview: Originally, it was a made-for-TV movie that aired on ABC (who said “It makes Fatal Attraction seem like a walk in the park.”), now it makes its rounds on cable under the name Host.

    I came across this little ditty a few weeks ago at a local flea market. By the way the cover looked, and the story description on the back of the case, I had the impression that this was a cyberpunk movie. After doing some research and discovering it was made by Hallmark Entertainment, VO suddenly went from possible cyberpunk movie to “chick-flick” … not what I was looking for. Still, the plot description kept nagging me to watch it. So I did…

    It’s definitely a direct-to-TV-quality melodrama, but there are some undertones of cyberpunk, especially with technology redefining humanity.

     

    Synopsis: Dr. Joe Messenger has created the ultimate super-computer to run Salt Lake City’s power grid, but “Albert” (as in “Einstein,” who appears as a holograph at times) has a greater purpose: Cameras, microphones, and other sensory-input devices from around the city… and the world… feed Albert data constantly, helping it learn about humanity. Joe is looking to create the first post-biological consciousness.

    Joe hires Juliet Spring to assist him, but her life is threatened by an inoperable aneurysm. She is desperate to use Albert for a project of her own: Juliet wants to upload a human brain (hers specifically) to achieve immortality, or at least until they discover a way to operate on it while she is in cryogenic sleep. Juliet begins an affair with Joe, putting a strain on his marriage, and slowly becomes obsessed with him. Just before she dies, she uploads herself to Albert and her body is frozen. While in deep-freeze, people start making demands for her body and eventually it is destroyed (the sad finale is when Karen discovers Juliet’s head in the basement freezer and, after confronting Joe, tosses it into the street where it shatters into chunky pieces). Juliet begins using Albert’s connections to take revenge, and demands that Joe joins her in her “Eden,” going so far as threatening his family.

     

    Fatal Attraction, fer sure! The only thing missing is the obligatory “I’m not gonna be ignored, Dan!” line. From the first time we see her during the interview at the Artificial Intelligence Center, we can tell Juliet is targeting Dr. Messenger for something. Even after her death and destruction, she is still desperate to have Joe with her.

    If it wasn’t for the Lawnmower Man-like idea of uploading a consciousness into cyberspace, this would just be another psychotart-gets-wet-panties-for-cuckold film.

     

    Now for the good parts! Fortunately, the more memorable scenes and lines in the movie deal more with the impact of technology on the meaning of humanity than on one girl’s obsession for a married man:

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    “We’re trying to create a new consciousness… We’re trying to crate a mind. Something aware of itself… A being that can think and choose for itself, on its own terms.”

    “We’re not living in a science fiction movie, Carl. Post-biological man is to be pure intelligence. There wouldn’t be any selfish interest….”

    To test Juliet’s theory, they try to upload a rat’s brain into Albert. They succeed, though the rat dies with a high-pitched shriek:

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    “Here’s my hypothesis. The rat brain is downloaded and at time point zero, it becomes conscious. It responds to its newborn consciousness with that sound. And somewhere between zero and 21-point-734 seconds it senses competition with the living rat, the organic rat, and kills it.”

    “What if silicon consciousness is unbearable to creatures that were once alive, once organic? What if stripping the consciousness from the body is agony?”

    After uploading herself to Albert and “seeing” her meat body be destroyed, Juliet undergoes some major personality changes, becoming almost god-like (or goddess-like):

    “Maybe you can’t separate the body from the mind. Maybe there’s something that binds us to the flesh. Loose the body and you loose the humanity. Destroy the container and you destroy the soul.”

    “Imagine what an active intelligence with spontaneous access to all of mankind’s recorded knowledge is capable of.”

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    What do you call a computerized brain that turns a city’s light grid into a message board? Insane in the mainframe.

     

    Conclusion: While not the most “hard core” in terms of cyberpunk themes and visuals, there is enough cyber-transhuman philosophizing to make this made-for-TV chick-flick interesting for guys to check out… IF you have stomach for such fare.
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    This post has been filed under Made for TV, AI (no body), 5 Star Rated Movies, VR Movies, Cyberpunk movies from 1990 - 1999 by Mr. Roboto.

    Movie Review By: Mr. Roboto

    Year: 2005

    Directed by: Rob Cohen

    Written by: W.D. Richter

    IMDB Reference

    Degree of Cyberpunk Visuals: Very Low

    Correlation to Cyberpunk Themes: Low

    Key Cast Members:

  • Lt. Ben Gannon: Josh Lucas
  • Lt. Kara Wade: Jessica Biel
  • Lt. Henry Purcell: Jamie Foxx
  • Capt. George Cummings: Sam Shepard
  • Dr. Keith Orbit: Richard Roxburgh
  • EDI (voice): Wentworth Miller
  • Rating: 3 out of 10


    Overview: We, who do reviews for Cyberpunk Review, sometimes feel the need to review such crappy media not only to let you know what is/is not cyberpunk, but what stuff is truly deserving of the label “crap.” Stealth is such a movie, as it attempts to be Top Gun, Firefox, and The Terminator in one overstuffed turkey. Jamie Foxx was better off behind a piano as music legend Ray Charles than he was in the cockpit of this doomed flight.

    So why bother doing a review of it anyway? If you’ve seen the plot synopsis of Stealth as I have, you might have been tempted to call this cyberpunk, too:

     

    The Story: The near future US military is engaged in a war against terrorism (still?), and they’re investigating any and all technologies to help strike the enemies heavily, quickly, and quietly. The result: The F/A-37 Talon, a multi-purpose aircraft that can out-shoot and out-fly any aircraft. Three pilots are selected out of four hundred applicants as they achieve perfect scores during a field test and are assigned to the aircraft carrier USS Abraham Lincoln. There, the trio learn they will be joined by a fourth, an unmanned combat air vehicle (UCAV) known as the Extreme Deep Infiltrator, EDI or “Eddie” as everyone calls it.

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    EDI is not just a UCAV; The “pilot” of EDI is a quantum computer with a highly advanced AI on a neuronal network. This gives EDI the ability to learn quickly, as the rest of the Talon squadron are initially instructed to teach what they know to it. It’s EDI’s appearance that triggers a debate about the use of robots in wars: How humans can appreciate the perils and ugliness of war, while machines can exceed human performance without being subject to the emotional baggage.

    Negative impact of technology? Check. This ethical debate makes the first half of the movie a bit more interesting as we watch the EDI and Talons take on their first mission: The heads of three terrorist cells are meeting in Rangoon, and the squadron must take them out.

    EDI gathers intelligence about the terrorists from satellites and even retinal scans (Ubiquitous access to information. OK.), and comes up with a way to take them out without innocent casualties. EDI is ordered to make the kill, but Gannon belays that order and makes the shot himself. While the squadron returns to the Abraham Lincoln, EDI is struck by lightning and starts to take on some human characteristics: EDI starts learning at an exponential rate, develops ethics and an ego, and even downloads all the music files from the Internet. Man-Machine fusion? Sounds like it.

    Second mission: Terrorists have acquired nuclear warheads. The squadron must take them out, but the mission is aborted when it is discover the warheads cannot be destroyed without fallout causing civilian casualties. EDI attacks anyway, citing Gannon’s disobedience in the previous mission. The squadron is now ordered to escort EDI back to the Abraham Lincoln, take control of it, or shoot it out of the sky.

    From there, Stealth degenerates into another cookie-cutter action movie that crashes and burns, like Purcell does when he tries to chase EDI. The debris damages Wade’s jet and forces her to return to the carrier, only to eject over North Korea, and leaves Gannon to hunt down EDI.

     

    Nothing more to see. Well, maybe a little bit… If you’re looking for a focus on the underground, you’ll find nothing. Then again, you really can’t focus on the underground when doing Mach 5 above the Earth.

    On the other hand, there is some evidence of someone trying to control society, at least the Navy anyway. Throughout the movie the carrier’s captain is seen talking on the phone to a Congressman who seems to have a vested interest in the EDI program. Also, after Gannon crash-lands in Alaska, some black-ops types try to kill him, but escapes with the help of EDI’s creator, Keith Orbit.

    This is the problem in trying to call Stealth cyberpunk: The themes are there, just not enough to call it cyberpunk. And not enough to even call this dodo a “good movie.” Leave this bird on the runway, or stay within reach of the ejector button if you insist on watching.

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    Attention, passengers. Due to terminal crappines, this flight has been canceled PERMANENTLY! Thank you for flying Cyberpunk Review Airlines.

    Don’t worry, folks. Last weekend, I came across a DVD that sounded like it was very much cyberpunk, and I have a couple of others to watch and review, with some other titles from the forums to check, so we’ll have some real cyberpunk movies for you to enjoy.

    This post has been filed under AI (no body), Android Movies, It's Not Cyberpunk! Mkay? by Mr. Roboto.

    April 9, 2006

    Gunhed

    Movie Review By: SFAM

    Year: 1989

    Directed by: Masato Harada, Adam Smithee

    Written by: Jim Bannon, Masato Harada, Adam Smithee

    IMDB Reference

    Degree of Cyberpunk Visuals: Medium

    Correlation to Cyberpunk Themes: Low

    Key Cast Members:

  • Brooklyn: Masahiro Takashima
  • Texas Air Ranger Sgt. Nim: Brenda Bakke
  • Rating: 4 out of 10

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    Overview: Gunhed is a Japanese live-action Mecha-Transformers movie done up in low-budget, gritty cyberpunk style. Unfortunately, it gives us a set of almost irreconcilable issues. On the one hand, the low-budget robots are pretty cool, as are a number of other low-budget FX. Yet, these are packaged in a barrage of incoherent plot points and truly strange sound decisions (the Japanese actors speak Japanese while the American actors speak English). When you see “Adam Smithee” in the director’s spot, you know something has gone wrong – in this case, the answer is clearly the editing. Gunhed may qualify for the worst editing of all time.

     

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    The Story: A Robot War ensued an a small robot production island in the Pacific in the year 2025, where sentient supercomputer, Kyron 5, has decided that Mankind was irrelevant. A mecha battalion of Gunhed warriors – huge transformer style tanks – were dispatched to eliminate Kryon 5. They didn’t succeed, but Kyron 5 was essentially marginalized, so no more force was sent. Now, 13 years later, due to a depletion of world resources, the key component that creates supercomputers, Texmexium (I shit you not – this is the name!), is in short supply, as are spare microchips. A group of scavengers have decided to enter the “forbidden zone” and go to the Island in the hopes of collecting Gunhed chips, which are now worth more than gold.

     

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    When the get to the Island, they quickly learn that Kyron 5’s protections are degraded but still seem in place. At first Kyron 5 doesn’t recognize their presence (you’d think it would notice a plane landing, but I guess not – nor do we find out why they didn’t just bomb the Island from the air back in 2025). But quickly it’s defenses, headed up by a fly-eyed looking “bio-droid” come to challenge the scavengers. Along the way, the find the remnants of a Texas Air Ranger helicopter, which still has a passenger, Sergeant Nim (Brenda Bakke). As things progress, most of the scavengers die in gruesome ways, until only Sergeant Nim and a mechanic named Brooklyn (Masahiro Takashima) survive – but due to the Island’s defenses, they are stuck there unless they can destroy Kyron 5. Also, they have stolen the Kryon 5’s supply of Texmexium (perhaps this is constructed from stale tacos), and now the Biodroid wants them back.

     

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    But that’s not all! Apparently some kids live on this Island (where they came from, we have NO idea), and they’ve decided to help Brooklyn and Sergeant destroy Kyron 5. But wait – there’s more! It turns out that one of the Gunhead tanks from 2025 appears salvageable, so Brooklyn attempts to revive Gunhed while Sergeant Nim goes off to do something unspecified (but at least it looks important). An incoherent sequence of actions ensues, whereby Brooklyn tries to bring the Gunhed to destroy Kyron 5. As he gets close, their biggest challenge awaits – Kyron 5 has resurrected a Gunhed of his own!

     

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    The Editing: Gunhed could have potentially been a decent, low budget movie, but the editing kills it. Continually, we see random actors popping out in places that don’t make sense, and whole streams sequences are rendered incoherent based on completely haphazard editing choices. I’m going out on a limb and guessing that at some point, the script was relatively simple and straightforward, but due to the editing, Gunhed was transformed into an absolute mess. But perhaps this is just the English version - does anyone know if the Japanese version is different?

     

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    The FX: Yes, the effects are all low-budget, and yes, it appears as if the entire movie takes place in a small factory, where the same locations are used over and over again only with different camera angles, and no, the tanks really don’t have any flexible movement. Still, even with the problems and all Gunhed has some enjoyable shots. The biodroid is pretty low quality, but the factory looked realistic enough, and every now and then, you get some cool, low budget effects. The Mecha-transformer fight is especially fun. .

     

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    The Bottom Line: The fact that the actors speak different languages but apparently understand each other perfectly really describes the state of Gunhed – it’s interesting but never seems to hang together well. Most egregious is the Biodroid, which has swallowed one of the scavengers whole, and now has to deal with someone inside itself stopping it from killing the rest of the people (the hows and whys of this are never explained). The appearance of the kids pretty much destroy all possibility of a believable story. On the other hand, we get Brenda Bakke doing her best sultry Lauren Bacall impression, which works somewhat well. Unfortunately, her partner, Masahiro Takashima isn’t up to taking a leading role. Watch this for the Mecha fight if you like, but the movie as a whole just doesn’t work.

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    This post has been filed under Dystopic Future Movies, AI (no body), 4 Star Movies, B Cyberpunk Cinema, Android Movies, Cyberpunk movies from 1980-1989 by SFAM.

    March 28, 2006

    Code Hunter

    Movie Review By: SFAM

    Year: 2002

    Directed by: Terry Cunningham

    Written by: Flavia Carrozzi, Terry Cunningham & Steve Latshaw

    IMDB Reference

    Degree of Cyberpunk Visuals: Low

    Correlation to Cyberpunk Themes: Medium

    Key Cast Members:

  • Nick ‘Jester’ Chase: Nick Cornish
  • Neville: Adrian Paul
  • Skylar: Bai Ling
  • Tess Woodward: Vanessa Marcil
  • Rating: 5 out of 10

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    Overview: Overview: Codehunter (a.k.a. Storm Watch) is a fun, but absurd low budget AI and VR flick. This is not a movie who’s technical plot holds together, but it does work as a bubble-gum current-setting hacker-cyberpunk romp. Code Hunter is another War Games-Hacker-Colossus, the Forbin Project rip-off, but in a simplistic and enjoyable way. I’m a sucker for movies with either Bai Ling and Adrian Paul in it. Along with those two, the supporting cast which includes Babylon Five’s Jerry Doyle, Vanessa Marcil and Nora Dunn is pretty fun too.

     

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    The Story: Nick “Jester” Chase (played by Nick Cornish) is a reformed hacker who likes to hang out in a VR first person shooter game called Shock. Simultaneously, a small computer firm is attempting to sell the US Navy on a new satellite system called “Thunderhead,” which is designed to control the weather. Nick is contacted in the game by Skylar (Bai Ling), a computer genius extraordinaire, to steal a file from an unknown computer system. After refusing, Skylar blackmails Nick by modifying his record to make him a wanted fugitive. Skylar agrees to steal the file, but then hides it and tries to go to the news station to seek protection. He enlists the aid of up and coming reporter, Tess Woodward (Vanessa Marcil), who agrees to help him.

     

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    Unfortunately, Thunderhead appears to be out of control, and has created two massive hurricanes on each side of the US that will devastate the both coasts, causing potentially millions of deaths and billions in damages. The government tracks down Nick and bring him in for questioning. As the plot unfolds, it appears that a strange connection between the VR game “Shock” and Thunderhead emerges. Unless they can unravel it, the consequences will be catastrophic.

     

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    The Bottom Line: Although the cast is fun, and the pacing is good, the actual plot points and coherency are well past the point of believability. They are too numerous to count, but suffice to say the good guys had a number of obvious solutions that could have stopped the catastrophe. To add insult to injury, the movie overstretches its AI angle – had it stopped earlier, it would have worked within the narrative, but instead, they go for the sappy “teach me all of humanity” angle. Again, the movie is fun to watch, but lacks any real intelligence.

     

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    This post has been filed under AI (no body), 5 Star Rated Movies, Hacker Movies, Cyberpunk movies from 2000 - 2009 by SFAM.

    March 19, 2006

    I, Robot

    Movie Review By: SFAM

    Year: 2004

    Directed by: Alex Proyas

    Written by: Jeff Vintar & Akiva Goldsman, based on book by Isaac Asimov

    IMDB Reference

    Degree of Cyberpunk Visuals: High

    Correlation to Cyberpunk Themes: High

    Key Cast Members:

  • Sonny: Alan Tudyk
  • Del Spooner: Will Smith
  • Susan Calvin: Bridget Moynahan
  • Dr. Alfred Lanning: James Cromwell
  • Rating: 7 out of 10

    Screencap

    The Three Laws of Robotics
    1. A robot may not injure a human being, or, through inaction, allow a human being to come to harm.
    2. A robot must obey orders given it by human beings, except where such orders would conflict with the First Law.
    3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.

     

    Overview: Superficially based on Asimov’s great collection of short stories - “I, Robot” – this movie of the same name usually sacrifices intelligent Sci-Fi for overblown summer blockbuster clichés. While Asimov fans will recognize the names of Dr. Alfred Lanning, Dr. Susan Calvin and Lawrence Robertson, they won’t recognize the characters that Proyas gives us. In yet another, “The evil robots are coming to control us” movie. I, Robot delivers eye-popping, often well over-the-top FX from beginning to end. Right at the beginning, I, Robot relays to us that they’ve set the bar low by spending the first five minutes delivering Converse Shoe and Fed-ex Delivery commercials. Still, I, Robot captures enough of the essence to make it enjoyable cyberpunk viewing. Asimov’s three rules are still in play here, and Sonny, the robot, actually makes it interesting.

     

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    The Story: In the near future (2035), robots are a pervasive fact of life, and serve humans in a variety of capacities. US Robotics, maker of the fabled “NS” series of robots is just about ready to release their greatest innovation, the NS5 robots. NS5 robots are the most lifelike to date, and are destined to replace the ultra-reliable but outmoded NS4 model. The NS5s are guaranteed to stay new by receiving daily updates from US Robotics’s master AI system, “V.I.K.I.”

     

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    The week of the release, Dr. Alfred Lanning (James Cromwell), the founder of modern robotics dies in an apparent suicide. He leaves a clue behind for former patient and police officer Del Spooner (Will Smith). Del Spooner has reasons to hate and mistrust robots and immediately suspects foul play. US Robitics CEO Lawrence Robinson (Bruce Greenwood) is suspicious looking, and things just “feel” right.

     

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    Assisted by robot psychologist, Dr. Susan Calvin (Bridget Moyanahan), Del finds an NS5 robot named Sonny, who appears to have freewill developed life-like features – so much that Del suspects Sonny of having killed Dr. Lanning. In following the breadcrumbs, Dels fears are realized – the robots do not seem to be adhering to the thee Laws of Robotics. Now they must race to uncover the real nature of the plot before the trap is sprung.

     

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    Will Smith Plays “Will Smith”…Again: You know the role – cocky, argumentative, underdog tough-guy cop – Be it MIB, ID4 or I, Robot, Will Smith plays the same old Will Smith. I, Robot was clearly green-lighted to bring in the teens to the seats over the summer – Will Smith is the guy to do this. Will Smith and massively cool FX = ROI. Unfortunately, it also engenders a far crappier story. Had we gotten an introspective no-name person in Smith’s role, we might have had a significantly higher degree of realism. But then again, realism would imply that things like the overblown US Robots Truck bashing scene wouldn’t have been included.

     

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    Sonny: If not for Sonny, I, Robot would be almost unwatchable. Sonny (voiced by Serenity star, Alex Tudyk) provides us an investigation into android humanity similar to Star Trek’s Data in his better moments. While some of it comes off as sappy, Sonny’s questioning of his right to exist, and more interestingly, his hopes that others consider him a being instead of an it provide the best moments of the movie. One can only wonder how much better I, Robot would have been if this aspect of the movie was highlighted vice the focus on Will Smith and the overblown FX scenes.

     

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    “There have always been ghosts in the machine – random segments of code that have grouped together to form unexpected protocols. Unanticipated, these free radicals engender questions of free will, creativity, and even the nature of what we might call the soul. Why is it that when some robots are left in the dark they will seek the light? Why is it that when robots are stored in an empty space they will group together rather than stand alone? How do we explain this behavior? Random segments of code? Or is it something more? When does a perceptual schematic become consciousness? When does a difference engine become the search for truth? When does a personality simulation become the bitter moat of the soul?”

     

    Evolution of The Three Laws: I, Robot touches on some interesting questions concerning the three laws. If, taken to their logical extreme, do the laws imply, similar to Colossus: The Forbin Project, that machines should consider removing our freewill in order to protect us? Also, given a set of operating conditions that include the ability to learn from the environment, are we truly sure that machines would not eventually develop sentience and freewill? This is especially problematic when science has yet to deliver a definitive statement on how this comes about.

     

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    The FX: Yes, I, Robot delivers awesome android FX – continually so, in fact. The mandatory overblown chase scenes, massive explosions and lots of gun fighting are all there, but so are the robots. And the robots are simply amazing. Their facial expressions are lifelike, their exoskeleton muscles look believable, and their demeanor seems perfect. However, their cartoon-like ability to jump as high and far as they like is well past over-the-top. Worse, not all of the NS5s are equal, as near the end they transform into bumbling fools, where an army of them seems unable to stop two humans in possession of guns that never run out of ammo.

     

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    The Bottom Line: One wonders how great I, Robot could have become had the studios given Dark City director Proyas more of a free hand in its development. Instead, I, Robot is a summer blockbuster first, and an interesting cyberpunk movie second. Still, Sonny and the robot FX raises I, Robot to be more interesting and enjoyable than it has rights to be. The performances of the leads are pretty much all lackluster – make no mistake – Sonny is the star here, and dominates the screen during every appearance he makes. Normally I give overblown summer blockbusters with great FX five or six stars – Sonny, and the wonderful ending visual makes I, Robot deserve a bonus star.

     

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    This post has been filed under Man-machine Interface, AI (no body), 7 Star Movies, Awesome Cyberpunk Visuals, Android Movies, Cyberpunk movies from 2000 - 2009 by SFAM.

    Movie Review By: Metatron

    Year: 1998

    Directed by: Rob Bowman

    Written by: William Gibson & Tom Maddox

    IMDB Reference

    Degree of Cyberpunk Visuals: Medium

    Correlation to Cyberpunk Themes: Very High

    Key Cast Members:

  • Esther Nairn/Invisigoth: Kristin Lehman
  • Fox Mulder: David Duchovny
  • Dana Scully: Gillian Anderson
  • Rating: 8 out of 10

    Screencap

    This is what happens when you forget there IS a real world outside…

     

    Overview: Now, surely there must have been some kind of mistake. This is Cyberpunk Review, right? OK. Since when stories of little green men do qualify as such? Surely the mere fact that agent Scully had an implant in her neck does not count for an awful lot.

    All true. This particular episode, however, is different. Look at the credits. William Gibson. Ring any bells?

     

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    More Than Meets the Eye: It all starts with a rather innocuous shootout at a diner in a drab neighbourhood. Piece of cake, eh? Well, not exactly, as it turns out that one of the victims is in fact a top IT expert and programmer whose death might have been anything less than a coincidence. Soon afterwards Mulder and Scully happen upon a rather charming lady going by the nick-name of Invisigoth, who turns out to be much more than just a leather-clad Trinity wannabe…

     

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    The threat, it is revealed, comes from a fugitive AI she and her companions helped to spawn. This synthetic entity seems to have little regard for human life, plus it possesses some rather eccentric habits, such as playing with leftover Star Wars military orbital lasers and residing in abandoned… camping trailers. Needless to say it has to be stopped, although it may yet turn out Invisigoth pursues a different agenda altogether…

     

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    “Okay mom, I did actually use your eye-liner…”

     

    Out There: Even if the credits said “Jay Leno” or “Kermit the Frog” rather than Gibson, there still would be a good case to make for the overall cyberpunk feel of this standalone episode. In terms of themes, it is all there- the pursuit of the AI takes place both in our very own “desert of the real” and through the net; agent Mulder even gets to become a multiple amputee courtesy of the malicious program’s VR simulation. More interestingly, the episode deals with the transfer of consciousness- translating a human psyche into digital data in pursuit of a peculiar kind of disembodied immortality. It is at that point one may begin to realise that one of the foremost attractions of the concept of sentient cyberspace entities is that cyberspace begins, to the mind of many, resemble a manufactured heaven of sort, a synthetic paradise for the unbelievers, allowing those of little religious zeal to dream of achieving transcendence. This move to another plane of existence, an ersatz afterlife- may not be explored at lengths here, yet gives a good cause for reflection. Apart from the sentient computer theme there is of course our sweet little Trinity impersonator (prettier than the real deal? I might be getting controversial here…) who also happens to drive a car (1960s Imperial, to be exact) very similar to the black Lincoln in the first Matrix.

    Convinced? And then you realise that this episode actually comes from 1998, which is a year BEFORE tha Matrix… So, who’s the copycat, eh Trinity? Guess I should be expecting a lawsuit for these allegations any time now…

     

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    The Visuals: While not trying to rival Blade Runner, the visuals are decent for the budget. Being that this is an X-files episode, we shouldn’t expect anything too fancy - the series rarely relies on fancy visuals to generate their mood, or to depict story elements. One of the distinct traits of the X-Files is that they can often make ordinary places or events appear menacing and sinister when placed in the given context - this applies to Kill Switch.

     

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    I assure you that, having seen this episode, the next time you’ll see a decaying camping trailer you’re gonna think twice before approaching it. In a way this depiction of cyberpunk is more realistic - inconspicuous locations concealing the drama of furtive technological experiments and computer crime is very much what one’s bound to encounter today. The most important bit - the flow of data - is hidden from the eye. The episode does treat us to some juicy cyberpunk visual elements, including gloomy improvised computer labs, and chaotic nests of cables and wires lit by the dim glow of terminal screens - but nothing too extravagant (aside for a few explosions).

     

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    Confirm File Delete: Overall the episode represents a truly interesting foray of the famous franchise into the realms of cyberpunk, courtesy of Mr. Gibson himself. As with many other episodes, the strength of Kill Switch lies in its inherently believable narration, a mixture of the ordinary and the imaginary that made the series famous. The acting is decent- Invisigoth oozes character- and the action tightly coiled into a mere 45 minutes of film. Yet because of the unspectacular nature of the whole thing few will probably have seen and noticed it, even if this is as close as we can get into having a Gibson story made into a feature film, after his Alien3 script got binned long ago. It may not be cyberpunk canon in any way, but do watch it- I swear that after those 45 minutes you’re likely to be craving for more. Which you just might get, as there is another Gibson-written X-File which I will investigate soon…

     

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    Tags: TV episode review

    This post has been filed under AI (no body), Awesome Cyberpunk Themes, Made for TV, Hot Cyberchicks Kicking Butt, 8 Star Movies, Hacker Movies, VR Movies, Cyberpunk movies from 1990 - 1999 by Metatron.

    March 9, 2006

    Andoromedia

    Year: 1998

    Directed by: Takashi Miike

    Written by: Itaru Era & Masa Nakamura (screenplay), Kozy Watanabe (novel)

    IMDB Reference

    Degree of Cyberpunk Visuals: Medium

    Correlation to Cyberpunk Themes: High

    Key Cast Members:

  • Mai Hitomi & Ai: Hiroko Shimabukuro
  • Yuu: Kenji Harada
  • Rating: 6 out of 10

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    The forbidden Domain of God…I’ve stepped in to it.

     

    Overview: Director Takashi Miike, better known for his hard edged gorefests like Ichii the Killer, delivers a far different fare with Andoromedia. Andoromedia stars actors from two Japanese pop groups: Speed and Da Pump. Overall, Andoromedia is a mixed bag: On the one hand we get an interesting story involving the recording of a human brain and recreation of a person in AI, yet on the other hand, the truly interesting implications of this are barely explored. Instead we get an evil corporation chasing the “good guys,” with a random music video thrown in for good measure.

     

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    The Story: At some point in the very near future, an AI scientist, who has lost his wife prematurely, decides to invent technology to record his daughter’s memories. He does this continually over time, similar to how network administrators save backup tapes of their servers. He appears to have had a previous relationship with a shady VR corporation with roots both in Japan and the US, but has now severed ties with them. His Daughter, Mai (Hiroko Shimabukuro), falls in love with her longtime best friend, Yuu (Kenji Harada), and due to a freak “accident,” gets killed in a car crash.

     

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    The scientist, devastated, loads Mia’s memory backup into a VR facsimile of Mai – The facsimile’s name is “Ai,” and appears to be sentient. Ai remembers everything that happens to Mia, and is told that Mia has left this world, and that Ai and her “father” will live together from now on. Shortly thereafter, representatives from the corporation come and try to steal Ai and kidnap the scientist, but instead, the scientist frees his daughter into the net before being killed. Ai, now alone but having seemingly limitless capabilities on the net, eventually traverses the net and finds her boyfriend, Yuu, and her friends from school. Yuu falls even more deeply with Ai, but is soon pursued by the corporate goons who want to take Ai for their own nefarious purposes.

     

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    Philosophical Musings: Much of Andoromedia is “magical,” meaning they give no explanation how any of this occurs. Still, the ideas presented concerning the recording and transferal of human memories into a AI lifeform are rather intriguing. Unfortunately, Andoromedia examines these ideas for only 20 minutes or so. Ai “knows” she is not Mia, and understands that these memories belong to someone else. Yet over time, she begins to “feel” for love towards these people from another’s memories. Over time she grows to become “Mia.” This includes an Ai version of the “coming of age” story. This story of course also raises questions concerning her viability as an equal lifeform, but these questions really never get explored.

     

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    The Visuals and Pacing: Andoromedia stars off as a Japanese teenie-bopper movie, but as things progress, we get interesting VR visuals, and darker surroundings. The set designs and computer graphics are low-end but futuristic looking. The pacing is inquisitive at the beginning, but then devolves into a standard chase type pacing. Only at the end does it return to its introspective beginnings.

     

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    The Bottom Line: Andoromedia provides enough ideas to be interesting. I would have wished Miike took this plot in a more insightful direction, but he apparently wanted to keep some of the kookiness running throughout (the American evil corporate leader, played by Hero Cinematographer, Christopher Doyle, is especially kooky). The two leads do a decent job and have nice chemistry. Overall, aside from the random “Da Pump” band video thrown in the middle, Andoromedia is decent, but not great fare.

     

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    This post has been filed under AI (no body), 6 Star Movies, VR Movies, Cyberpunk movies from 1990 - 1999 by SFAM.

    March 1, 2006

    Colossus: The Forbin Project

    Year: 1970

    Directed by: Joseph Sargent

    Written by: D.F. Jones (novel), James Bridges

    IMDB Reference

    Degree of Cyberpunk Visuals: Low

    Correlation to Cyberpunk Themes: High

    Key Cast Members:

  • Dr. Charles Forbin: Eric Braeden
  • Dr. Cleo Markham: Susan Clark
  • Rating: 7 out of 10

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    “Under my absolute authority, problems insoluble to you, will be solved - famine, overpopulation, disease, this human millennium will be a fact, as I extend myself into more machines devoted to the wider fields of truth and knowledge”

     

    Overview: Colossus - The Forbin Project is one of the really intelligent early “AI computers taking over mankind” stories. While the graphics are completely non-cyberpunk, the story certainly has enough to qualify as a pre-cyberpunk flick. On top of this, Colossus is well acted throughout, and the pacing is such that you stay riveted to the story. Eric Braeden (Professor Forbin) and Susan Clark (Dr. Cleo Markham) are especially good together.

     

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    Colossus - The Forbin Project takes place in the 50s during the height of the cold war. Dr. Charles Forbin, a genius scientist who has lost trust in humanity’s ability to logically address emotional issues, has developed a very special computer to perform the Strategic Air Command and Control functions for the military. This computer, code named Colossus, is developed based on incredible advances in Artificial Intelligence, and has a logical process for determining when to launch the ICBMs. With much fanfare, the President of the US “turns on” Colossus to take over responsibility for the US nuclear armament.

     

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    The one massive downside of this movie is the lack of a widescreen release - enjoy the beauty that is the pan and scan shot above

     

    Unfortunately, shortly after being turned on, Colossus learns the presence of another AI command and control system. It turns out that the Soviet Union, independently has developed their own system call the Guardian. Both computers “insist” that they be linked to ensure no attacks will take place. After taking appropriate precautions, both countries let the computers link up with one another.

     

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    Things begin to go downhill when Professor Forbin realizes that the rate of learning for the machines is increasing at an exponential rate – he recommends detaching the connection between the two computers. When they attempt to do this, both computers threaten an immediate launch of nuclear weapons. Quickly, the government’s realize their situation – the machines are now in power. Worse, they proceed to take complete control of human society.

     

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    The Bottom Line: As you can see by the screencaps, there’s nothing too exciting here from a visual standpoint. However, from a thematic standpoint, Colossus – The Forbin Project deals with modern society’s desire to fully remove emotion from all decision making. In doing this, Professor Forbin gets his wish, and it turns out to be a never ending nightmare. Colossus is Skynet without the cool robot helpers. In Colossus – The Forbin Project, Colossus is here to help whether we want it to or not. While the movie is very well done, one point is taken away from the review for the Pan and scan on the 2:35 to 1 widescreen movie - it truly does destroy the cinematography.

     

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    This post has been filed under Security-Surveillance State, AI (no body), 7 Star Movies, Cyberpunk movies from before 1980 by SFAM.

    February 27, 2006

    Galerians: Rion

    Year: 2004

    Directed by: Masahiko Maesawa

    Written by: Chinfa Kang

    IMDB Reference

    Degree of Cyberpunk Visuals: Medium

    Correlation to Cyberpunk Themes: Low

    Rating: 3 out of 10

    DVD Cover

     

    Overview: Galerians Rion is a a low-quality animation - meaning video game quality with a semi-coherent story. Unfortunately, the story too plays like a video game. The star of the video game is a boy named Rion, who wakes up in a bizarre dystopic version of his former world. It turns out that this crazed supercomputer named Dorothy is attempting to become a God and only Rion can stop her. To do so, he needs to find his sister Lilia, who, along with Rion, has been given a virus that combined, can destroy Dorothy. As most RPGs, Rion’s powers grow as he fights the Galerians that Dorothy throws up to block his journey to finding his sister. You can tell the end of the segment, because, um, Rion fights a boss character. Yes, you really are watching someone play a video game here!

     

    The Bottom Line: While I am impressed that Maesawa was able to produce an anime on such a limited budget (I’m guessing a game environment was used to make most of the visuals other than Dorothy), they just aren’t good enough to make for compelling viewing. The visuals are rather fascinating in places - Dorothy (see above) is pretty cool for instance - and certainly are cyberpunk, as is the story, but there just isn’t enough here, either in story or visuals to make this worth recommending. I will give it a point for attempting to do a full scale anime without a budget.

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    This post has been filed under AI (no body), Memory Modification, Dystopic Future Movies, 4 Star Movies, Surreal Cyberpunk Movies, Animes, Cyberpunk movies from 2000 - 2009 by SFAM.

    February 13, 2006

    War Games

    Year: 1983

    Directed by: John Badham

    Written by: Lawrence Lasker & Walter F. Parkes

    IMDB Reference

    Degree of Cyberpunk Visuals: Very Low

    Correlation to Cyberpunk Themes: Medium

    Key Cast Members:

  • David Lightman: Matthew Broderick
  • Jennifer Katherine Mack: Ally Sheedy
  • Dr. John McKittrick: Dabney Coleman
  • Dr. Stephen Falken: John Wood
  • Rating: 7 out of 10

    DVD Cover

     

    Overview: War Games is a wonderful 80s film that captures both the cold war fears and the budding hacker mentality. Mathew Broderick plays a geek teenager named David, who has fun hacking into open modems to noodle around with unidentified computer systems. He finds one computer that likes to play chess. Eventually, he finds this computer also likes to play Global-thermonuclear war. Unfortunately, while playing, he unknowingly starts the Strategic Air Command computer’s countdown to thermo-nuclear war.

     

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    This movie is lots funnier when we consider the DoD IT fuckups from the late 70s in building computer-based command and control systems such as this. Twice, in the middle of the night, President Carter got racked out of bed to be told that the Soviets had launched - only a minute later to be told, “Sorry, it was just test data” that was being run on their new $100 Million dollar computer system. After the second such instance, President Carter made it known that he no longer found this amusing. Unfortunately, the designers of this system in their infinite wisdom had the specifications written so that test simulations had to be performed on the live system. For obvious reasons, this is about as bad an idea as has been considered, let alone implemented. They ended up having to spend an additional 50 million to build a test system, that was thereafter known as “Bozo the Clone.”

     

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    The Bottom Line: It is definitely a stretch to call War Games cyberpunk. The only thing that makes it so is the pre-Terminator plotline concerning the Military’s attempt to allow machines to manage key decisions for society and the hacker subplot. While not as dystopic as Colossus - the Forbin Project (still awaiting review), the theme is executed competently, especially when combined with what was then the advent of the hacker movement. This is well acted, and for the most part, a decent “pre-cyberpunk” style movie.

     

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    Tags: cyberpunk movie review Wargames

    This post has been filed under AI (no body), 7 Star Movies, Hacker Movies, Cyberpunk movies from 1980-1989 by SFAM.
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