The bots are back in the official “unofficial” sequel to Westworld. Actually, the makers, American International Pictures, was bought up by Filmways, which was bought up by Orion Pictures, which was bought up by MGM, who made Westworld.
Overview: The idea of making a (crappy) sequel to a popular movie isn’t exactly new, as Futureworld will show. As the now “official” sequel to Westworld,Futureworld tried to take the storyline into a new (some would say “misguided”) direction by answering the big unanswered question: Why did the robots suddenly turn on the human guests of Delos?
I managed to catch this on Reelz a few weeks back. I’ve been looking for a DVD for some time as well, but this rare film is… well… rare. I resorted to torrenting it to give you this review. I’ll keep on searching for it.
The Story: Reporter Chuck Browning (Fonda), who first reported the Westworld fiasco, gets a phone call from a person who says he has important information. When they meet, the contact dies, but uses his last breath to say why he needed to contact Browning… “Delos.”
The Delos Amusement Park is now set to reopen after two years and some $1 billion in “improvements,” and want Browning and fellow reporter Tracy Ballard (Danner) to visit the park and report on the improvements to show that it is now safe. Among the improvements made are the abandonment of Westworld in favor of the space adventure “Future world.” Browning soon discovers that the park has a more sinister operation behind it than just entertainment.
Another moment in cinematic history: Just as Westworld was the first to use 2D CGI, Futureworld is the first to use 3D CGI. The hand on the monitor is the first example.
A Gunslinger’s last stand.
Ballard gets to try out a brain-wave scanner. This is where we see Yul Brenner in his last movie role before his death in 1985. Meanwhile, Browning is watching it all through a scanner.
An unanswered question is answered. And now, the answer to the million dollar question: Why did the robots go screwloose and kill everyone in Delos?
Somehow, the robots were learning through their contact with the guests, and what they learn is that humans are a threat not only to them (the robots), but to the the planet as a whole:
“The human being is a very unstable, irrational, violent animal. All our probability studies indicate that, if left alone, you will destroy much of this planet before the end of the decade. We at Delos are determined to see that doesn’t happen. We don’t intend to be destroyed by your mistakes.”
To stop the humans, the robots came up with a plan:
Invite the world’s “elite”… the rich, the famous, the powerful and influential… to visit Delos park.
Drug the guest’s meals and measure and sample their inert bodies.
Create clone “duplicates.”
Program the duplicates to act on behalf of Delos.
Have the duplicates kill the guests.
Send the duplicates out into the world to work on behalf of Delos.
?????
WORLD DOMINATION! (Why not? They already run Delos.)
But, is it cyberpunk? Like Westworld,Futureworld was made before anyone ever coined the word, so they could not have made this cyberpunk… at least not on purpose. The visuals aren’t there (even the access tunnels are brighter and cleaner than what one would expect), there are no hackers or underground resistors, and there’s no word on the state of the world in the movie other than the above mentioned probability studies. The added themes of corporate control (Delos’s plan) and the robots running the show do push Futureworld closer to being cyberpunk, but not totally into that arena.
Conclusion. Since its release, Futureworld has had a rather hard-knocked life of being constantly panned by critics (Rotten Tomatoes gives it only a 33% “Rotten” rating), some see it as a worthy sequel to Westworld. At least, it was worthy enough to attempt a television series, Beyond Westworld. I sort of liked it, but you may feel differently, depending on how you see ‘unofficial’ sequels.
Spring must be around the corner. I can hear the birds… flipping.
Overview: After reading the graphic novels, I thought I was ready for the movie. Unfortunately, Hollywood decided to “tweak” certain elements until there’s little left resembling the books. Not that ink-on-single-colors would work for a live-action film, but they could have left the action in Georgia instead of moving it to Boston, and leaving Greer (Harvey, not John) as a city detective as opposed to an FBI agent. While some “tweaking” might not have hurt, totally deviating from the books doesn’t. This could probably be traced to the trio of Mostow, Ferris, and Brancato, who were also behind the train-wreck of Terminator 3.
The good news is the message remained intact.
The Story: In a near future (no exact year given), humans spend all their time at home jacked into stem-chairs while piloting their surrogates, robotic avatars that interact in the real world now abandoned by humanity.
Two surrogates are destroyed by a mag-pulse type weapon. The destruction kills the operators, one of whom is the son of the surrogate’s inventor. FBI agent Greer searches for the weapon and is lead to the walled “Dread Nation” where his surrogate is destroyed by the anti-surrogate group. He continues without it as he probes deeper into a conspiracy that involves the military, Virtual Self Inc., the company behind the surrogate phenomenon, and the surrogate inventor, Dr. Cantor.
William Shatner, you are not.
What else went wrong? Another problem, other than the deviation from the books, is the look of the movie. Other than scenes showing the stem-chairs and a couple of scenes showing the “central control” of the surrogate grid, it is virtually impossible to tell if it is 2053 or 2009. Having live actors playing the robotic roles only adds to the confusion, though there were times where they not only looked like robots, but acted like robots. That was a surprisingly interesting touch.
… And the message? You can hear just as the movie starts: Does living life through a surrogate mean you’re actually living? Does being a robot make you less of a human? Have you been so plugged into your surrogate that you can’t unplug? And once you are unplugged… then what?
Those kind of questions about humanity being (over)connected to technology are what cyberpunk writers and fans have been asking since William Gibson’s first draft of Neuromancer.
Conclusion: If you’ve already read the books, the movie may only disappoint you with how far off it is. Bruce Willis fans and fans of action films may get a kick out Surrogates. Cyberpunk fans should find the message familiar, though you would be better off with the books.
“Holy father, I pray that you keep Jonathan Mostow, Michael Ferris, and John D. Brancato from ever making another cyberpunk movie, lest they cause the universe to collapse on itself.”
“We had such potential. Such promise. But we squandered our gifts. And so, 9, I am creating you. Our world is ending. Life must go on. “
Overview: Tim Burton sees Shane Acker’s short and helps to make it a feature length move about 9 robotic rag dolls, a.k.a. the “stitchpunks,” who are left to fight the machines that exterminated humanity. Together, the stitchpunks must find a way to pull the plug on the nightmare creations (without John Connor’s help) that have turned their attention to the them.
The story of 9 may not be the most complex, but the straight-forward approach does work with the CGI effects, though the backstory of how the world got into the sorry shape it is in helps makes the doll’s fight more relevant.
The Story: In an unnamed country, a scientist creates the B.R.A.I.N., an AI that was supposed to help humanity. But the country’s chancellor forces the scientist to install the B.R.A.I.N. in a fabrication machine, which is used to create machines of war. The machine rebels and launches a massive war that exterminates humanity. The scientist, the last human left, creates the 9 “stitchpunks” (Acker’s name for the rag doll-bots) and infuses them with a “life force.” When 9 is complete, the scientist dies, leaving it to find the other stitchpunks in their quest to stop the machines.
A stitchpunk in time saves… 1 through 8. The other stitchpunks he finds are: #1 - the “leader” of the group, who shows much cynicism regarding 9’s plans to rescue #2, the inventor of the group who gets captured early on.
Numbers 3 and 4 are twins who hide out in a library. Through them, we learn of the machine’s war against humanity.
5 is a journeyman who was trained by 2. He is missing an eye due an attack during the war.
6 can probably be best described as an “artist” whose paintings are clues about the machines.
7 is the only female in the group. An agile warrior who wears a bird’s skull as a helmet.
8 is a big but dumb brute who acts as 1’s bodyguard. He give a slight clue that the stitchpunks may be robotic when he uses a magnet near his head like a mind-altering drug.
But, is it cyberpunk? Some might question if 9 is cyberpunk enough to review here, but from what I’ve seen (and from the definition on this site), there’s enough to make it cyberpunk; The negative impact of technology (the machine revolt), the man-machine fusion (the scientist transferring his life force to the stitchpunks), the underground (stitchpunks), and the visual style (the post-apocalypse scene and darkness occasionally punctured by light). The only things missing are the access to information and the control over society, though the machine threat could cover the control aspect. Can this be called steampunk? Possibly, though no signs of steam-power is immediately seen. Can this be called “stitchpunk?” Only the doll-bots should be called that.
Conclusion: Those looking for a deep storyline are going to be disappointed. Those who prefer bleeding-edge eye-candy will have a ball with 9. Those looking for a good cyberpunk movie, this should hold you… until Surrogates hits the screens next week.
Overview. At first glance, Gamer would seem to be about first-person shooters (FPSs) taken to new extremes… and the people who play them. Beneath all the explosions, spent bullet casings, and piles of fragged corpses, there’s a story about how one man is using nanotechnology for more than just sick entertainment. While the concept of technology to control humanity is nothing new to cyberpunk, how it is being used to that end in this movie may make you look at Quake and Unreal Tournament (and maybe The Sims series and Second Life) differently.
The Story. Ken Castle is the mastermind behind Nanex, the nanotechnology that fuses to human neurons in the brain to effectively control it. With this level of control, one person can make a Nanex-infused human his/her personal meatbot-slave. This results in the creation of the two largest, most successful live-action MMORPGs: Society, a Sims style RPG, and Slayers, the FPS where convicted death-row inmates fight to survive thirty matches where they win their freedom.
Kable, convicted of murder and separated from his wife and daughter, has won 26 matches already, thanks in part to his “controller” Simon. Kable has become a virtual god worshiped by the world, while Simon has become a rock star equivalent. But as Kable closes in on his 30th victory, a hacker group called the Humanz inform the duo that Kable’s appearance in Slayers is no accident as he hold information that can bring Castle’s empire down.
“This is not something you can control. It ain’t just a game, we’re all slaves.”
Who’s playing you? The potential danger of Nanex becomes all too obvious near the end of the movie, with Castle seeking godlike status. The immediate problems can be seen as Angie (Kable’s wife) is often seen as a Society meatbot to a controller who… let’s just say that which once seen cannot be unseen.
Kable: “You pull all the strings around here.”
Castle: “I think it, you do it.”
As if to drive the point of control home, you should see the “Under My Skin” scene with Castle and some of this personal meatbots doing a little song and dance for visiting Kable, a’ la West Side Story.
Also worth noting: The contrast of the bright neon-and-flesh colors of Society vs. the blood-drenched gray war zones of Slayers.
Conclusion. Some people might love watching meatbots fight for their freedom. Some might be turned away from the movie’s explosive (literally) battle scenes. But if you look past the blasts, you can see how it makes for a pretty good cyberpunk film.
And if you don’t think meatbots are possible, you should take a quick look at this article from 2006…
Lead Slave Hunter/Labor Camp Guard/Slave: Aidar Sydykov
Slave Hunters: Yerbol Zimanov & Yerbol Alkhanov
Slave: Tengiz Sydykov
Labor Camp Guard: Erden Zikibay
Rating:7 out of 10
Any similarities between this and certain movies… was probably intended.
Overview: Somewhere is a budding Steven Spielberg, Riddley Scott, Cecil B. DeMille, or Laszlo Kovacs sitting in a classroom, secretly (or not-so-secretly) dreaming up the next Blade Runner or Matrix, or some similar mash-up of cyberpunk media. Erden Zikibay and Mohamed Talaat make their case with this cyberpunk short.
The Story: It’s mid-21st century and Earth government begins an ambitious space exploration endeavor, but getting people to join the effort proves difficult… until they revive an old institution: Slavery.
I’m going to stop it there since you are already familiar with Blade Runner (And if you’re not, WHAT THE F&^@ IS WRONG WITH YOU???). Forbidden Dreams draws heavily on Blade Runner, and to a lesser extent, The Matrix (the hunters’ outfits and shades). There’s no Roy Batty speech at the end, but a quote from Phillip K. Dick that makes the connection obvious.
Being a student film, the quality is far from the multi-megadollar Hollywood fare. But for its ten minute run, they use what they had to its best effects.
The Bottom Line: You have to give Erden and Mohamed credit: To make a low-budget version of a legendary movie takes some balls. Hopefully they got A’s for their effort.
For the rest of us, Forbidden Dream would probably be best described as the Cliffs Notes to Blade Runner: It gives you the basic idea behind BR in a ten minute snippet, but you really need to see the full movie, if only for Roy Batty’s death speech.
“I knew it. I knew it was coming. But this is not the future my mother warned me about. And in this future, I don’t know if we can win this war. This is John Connor.”
Overview: After the train wreck that was Rise of the Machines, one would think that, with “salvation” in its title, this would be a return to the glory days of Judgement Day.
Not quite there.
Note: The Star rating is based on the cyberpunk content of the movie, not it’s quality. Personally, it would only be a 4 or 5 out of 10.
Salvation is better than T3, but still falls short of T2. Maybe it’s because of the way it is presented. From the trailers one gets the impression that Salvation would be about John Connor’s rise to leadership of the the human resistance. In actuality, Connor’s rise is more of a side-story…
The Story: The movie starts in a death-row jail cell in 2003, where a murderous convict named Marcus Wright awaits execution. He is being visited by Dr. Serena Kogan who wants Wright to donate his body to “science.” Wright agrees and signs the papers (with Cyberdyne letterhead) before being put to death.
Now, it is 2018, and John Connor leads an assault on a Skynet facility. Connor’s team is exterminated while he barely escapes, but someone else manages to leave the facility after the devastation, Marcus Wright. Wright wanders the wastelands until he reaches what’s left of Los Angeles, and encounters a young teen named Kyle Reese. Meanwhile, Connor has his own problems with the current leaders of the human resistance, then learns that he is on Skynet’s hit list, number two behind Kyle Reese.
Wright tries to get help Reese find Connor, but Reese and his deaf-mute friend are captured, leaving Wright to try to find Connor and possibly find a way to save Reese. When the two finally meet, we learn that Wright isn’t human… only Wright himself doesn’t know it …
Who’s Salvation Is It Anyway? Like said before, Salvation isn’t about Connor’s or humanity’s salvation. Rather it’s about Wright’s salvation; His trial by post-nuclear fire in the robot ruled wastelands to learn that he is not a monster we are first lead to believe…
“He saved my life. I saw a man, not a machine.” - Blair Williams
After being shot down by Skynet’s forces, Blair Williams finds herself and her parachute tangled in a high-tension wire tower. Marcus finds her and helps her down to the ground. She asks if he is one of the good guys, but he says no. She tells him “You’re a good guy. You just don’t know it yet.” She soon falls in love with Wright as they travel back to Connor’s base, and even helps him escape when his mechanization is revealed.
Later, after helping Connor rescue Reese (and some other captured humans), Connor is critically hurt and needs a new heart. Wright offers his. The last words we hear from him are along the lines of “there’s something about the human heart that can’t be programmed into a chip” (Quotes are still coming in). This act of sacrifice would complete Wright’s transformation from death row douchebag to a hero for the resistance. If only the same can be said for the rest of the movie.
The Bottom Line: It’s hard to say that Salvation is bad. It’s not T3 bad, but no where near T2 level. Maybe if McG focused more on Wright’s story than Connor’s… that story would seem be more about salvation than Connor’s rise to resistance leader.
“Humans have a strength that cannot be measured. This is John Connor. If you are listening to this,you are the resistance.”
Synopsis: With Terminator: Salvation coming this Thursday, it’s time I got my review circuits ready by doing a short review of a short movie, Maya. I found this short while searching for cyberpunk music on YouTube. A vid for a song called “Organics (Slowmotion Mix)” by Evil’s Toy had a link to MetaCafe and Maya. Note: The version embedded and reviewed here is the Final Cut version.
The film starts out with Maya, decked-out in some near-future laser-tag gear, stalking a structure with some guards. She manages to take out one guard, but winds up getting shot dead, only to awaken back in reality… or what we think is reality. From there, we witness Maya “reawakening” with different outcomes, like a dream within a dream. [Obligatory “Yo, Dawg!” goes here]
While the philosophical use of VR is nothing new, this piece does make the best of its ten minutes of low-budget cyberpunk. It certainly fills a need for a shot of cyberpunk when you need more than a music video but you don’t have the appetite for a feature-length film.
BONUS TRACKS:
Here’s the video that lead me to Maya. Lady-bots and gentle-borgs, I give you German EBM band Evil’s Toy with “Organics (Slowmotion Mix).” Enjoy!
Feeling burned out from net surfing? Has the grind of cyberpunk turned you cortex to pudding? BOY HAVE WE GOT A VACATION FOR YOU! Come on down to Delos Amusement Park and play with our robots that have been programmed with your safety and enjoyment in mind. NOTHING CAN PUSSIB… POBABAB… POSSIBLY GO WORNG!
With Michael Crichton’s death earlier this month (04-Nov-2008), I’d thought I’d review one of his most classic movies because of its influence on cyberpunk. Though mostly known for his books-turned-movies like Jurassic Park and The Andromeda Strain and the television series ER, he has also written and directed several movies including Looker and Runaway.
Westworld primarily focuses on the theme of technology run amok, and very little… if anything… on the rest. Crichton’s theme-park-gone-fubar plot would be repeated in Jurassic Park, while the idea of robots gone berserk would appear a decade later in a low-budget piece featuring a then unknown Austrian muscle man, and in some other cyberpunk flicks since.
Murphy’s law in action. Delos Amusement Park is a near-futuristic adult playground divided into three areas corresponding to different time periods in world history; RomanWorld, MedievalWorld, and the titular WestWorld (briefly refered to as WesternWorld during an orientation video.
John Blaine (Brolin) is returning to WestWorld and brings his friend, Peter Martin, along to experience the six-shooting action where a Yul Brynner robot gunslinger is the main attraction. Things go smoothly… for a while. In the underground control centers, the park technicians notice that robot “malfunctions” are becoming more severe, until a guest is killed in MedievalWorld. Then they realize that even in a place where nothing can possibly go wrong, everything can go wrong.
The Three Laws revisited. While cyberpunk themes are lacking, there is a definite play on Asimov’s Three Laws at work. The First Law (protect humans) is obvious with The Gunslinger, who must always lose the duels he starts. The guns also enforce The First Law with sensors that disable firing when it senses it is pointed at a human.
The Second Law (obey humans) is seen in WestWorld’s whorehouses and MedievalWorld’s slave girls, who are programmed to comply with sexual advances of the guests. When a MedievalWorld slave girl rejects such a request, the technicians begin to suspect that things are about to take a turn for the worst.
The Third Law (protect self) is a bit harder to detect. The robots are programmed to put up a fight and will defend themselves… to a certain degree, but will always allow themselves to be beaten by the guests (again, The Gunslinger).
The Gunslinger gets a facelift… and some new optics.
OK, so why not cyberpunk? Other than being released before Bruce Bethke invented the word, what other factors keep Westworld from being a true cyberpunk movie? For one thing, we don’t see much of the world outside the park other than the opening minutes in the hovercraft lounge, so we don’t know what state the world is in. Then again, if average-looking schmoes (for the 70’s anyway) like Blaine and Martin can afford a grand a day to play with robots, the world can’t be in that bad of shape.
Perhaps the biggest reason why the “not cyberpunk” tag is the biggest weakness in the movie: The question of “Why did the robots go screw-loose?” is never answered. Bad software? Hardware flaw? “Outside” influences? If the question had been answered in this movie, it could have been a true cyberpunk movie… at least, its star rating would have been higher.
A moment in cinematic history: This chase scene is the first use of computer generated images (CGI) in a movie. Primitive by today’s standards, but groundbreaking for 1973.
Conclusion. Ever since its release in theaters, Westworld has been a major influence… if not in cyberpunk then certainly in media in general. Influential enough for a sequel (Futureworld), a series, (Beyond Westworld), and now a remake currently in production.
Just because it’s not cyberpunk, don’t let that stop you from adding this sweet slab of 70’s sci-fi to your collection. It fits with Crichton’s cyberpunk works.
Overview: Originally, it was a made-for-TV movie that aired on ABC (who said “It makes Fatal Attraction seem like a walk in the park.”), now it makes its rounds on cable under the name Host.
I came across this little ditty a few weeks ago at a local flea market. By the way the cover looked, and the story description on the back of the case, I had the impression that this was a cyberpunk movie. After doing some research and discovering it was made by Hallmark Entertainment, VO suddenly went from possible cyberpunk movie to “chick-flick” … not what I was looking for. Still, the plot description kept nagging me to watch it. So I did…
It’s definitely a direct-to-TV-quality melodrama, but there are some undertones of cyberpunk, especially with technology redefining humanity.
Synopsis: Dr. Joe Messenger has created the ultimate super-computer to run Salt Lake City’s power grid, but “Albert” (as in “Einstein,” who appears as a holograph at times) has a greater purpose: Cameras, microphones, and other sensory-input devices from around the city… and the world… feed Albert data constantly, helping it learn about humanity. Joe is looking to create the first post-biological consciousness.
Joe hires Juliet Spring to assist him, but her life is threatened by an inoperable aneurysm. She is desperate to use Albert for a project of her own: Juliet wants to upload a human brain (hers specifically) to achieve immortality, or at least until they discover a way to operate on it while she is in cryogenic sleep. Juliet begins an affair with Joe, putting a strain on his marriage, and slowly becomes obsessed with him. Just before she dies, she uploads herself to Albert and her body is frozen. While in deep-freeze, people start making demands for her body and eventually it is destroyed (the sad finale is when Karen discovers Juliet’s head in the basement freezer and, after confronting Joe, tosses it into the street where it shatters into chunky pieces). Juliet begins using Albert’s connections to take revenge, and demands that Joe joins her in her “Eden,” going so far as threatening his family.
Fatal Attraction, fer sure! The only thing missing is the obligatory “I’m not gonna be ignored, Dan!” line. From the first time we see her during the interview at the Artificial Intelligence Center, we can tell Juliet is targeting Dr. Messenger for something. Even after her death and destruction, she is still desperate to have Joe with her.
If it wasn’t for the Lawnmower Man-like idea of uploading a consciousness into cyberspace, this would just be another psychotart-gets-wet-panties-for-cuckold film.
Now for the good parts! Fortunately, the more memorable scenes and lines in the movie deal more with the impact of technology on the meaning of humanity than on one girl’s obsession for a married man:
“We’re trying to create a new consciousness… We’re trying to crate a mind. Something aware of itself… A being that can think and choose for itself, on its own terms.”
“We’re not living in a science fiction movie, Carl. Post-biological man is to be pure intelligence. There wouldn’t be any selfish interest….”
To test Juliet’s theory, they try to upload a rat’s brain into Albert. They succeed, though the rat dies with a high-pitched shriek:
“Here’s my hypothesis. The rat brain is downloaded and at time point zero, it becomes conscious. It responds to its newborn consciousness with that sound. And somewhere between zero and 21-point-734 seconds it senses competition with the living rat, the organic rat, and kills it.”
“What if silicon consciousness is unbearable to creatures that were once alive, once organic? What if stripping the consciousness from the body is agony?”
After uploading herself to Albert and “seeing” her meat body be destroyed, Juliet undergoes some major personality changes, becoming almost god-like (or goddess-like):
“Maybe you can’t separate the body from the mind. Maybe there’s something that binds us to the flesh. Loose the body and you loose the humanity. Destroy the container and you destroy the soul.”
“Imagine what an active intelligence with spontaneous access to all of mankind’s recorded knowledge is capable of.”
What do you call a computerized brain that turns a city’s light grid into a message board? Insane in the mainframe.
Conclusion: While not the most “hard core” in terms of cyberpunk themes and visuals, there is enough cyber-transhuman philosophizing to make this made-for-TV chick-flick interesting for guys to check out… IF you have stomach for such fare.
Overview: We, who do reviews for Cyberpunk Review, sometimes feel the need to review such crappy media not only to let you know what is/is not cyberpunk, but what stuff is truly deserving of the label “crap.” Stealth is such a movie, as it attempts to be Top Gun, Firefox, and The Terminator in one overstuffed turkey. Jamie Foxx was better off behind a piano as music legend Ray Charles than he was in the cockpit of this doomed flight.
So why bother doing a review of it anyway? If you’ve seen the plot synopsis of Stealth as I have, you might have been tempted to call this cyberpunk, too:
The Story: The near future US military is engaged in a war against terrorism (still?), and they’re investigating any and all technologies to help strike the enemies heavily, quickly, and quietly. The result: The F/A-37 Talon, a multi-purpose aircraft that can out-shoot and out-fly any aircraft. Three pilots are selected out of four hundred applicants as they achieve perfect scores during a field test and are assigned to the aircraft carrier USS Abraham Lincoln. There, the trio learn they will be joined by a fourth, an unmanned combat air vehicle (UCAV) known as the Extreme Deep Infiltrator, EDI or “Eddie” as everyone calls it.
EDI is not just a UCAV; The “pilot” of EDI is a quantum computer with a highly advanced AI on a neuronal network. This gives EDI the ability to learn quickly, as the rest of the Talon squadron are initially instructed to teach what they know to it. It’s EDI’s appearance that triggers a debate about the use of robots in wars: How humans can appreciate the perils and ugliness of war, while machines can exceed human performance without being subject to the emotional baggage.
Negative impact of technology? Check. This ethical debate makes the first half of the movie a bit more interesting as we watch the EDI and Talons take on their first mission: The heads of three terrorist cells are meeting in Rangoon, and the squadron must take them out.
EDI gathers intelligence about the terrorists from satellites and even retinal scans (Ubiquitous access to information. OK.), and comes up with a way to take them out without innocent casualties. EDI is ordered to make the kill, but Gannon belays that order and makes the shot himself. While the squadron returns to the Abraham Lincoln, EDI is struck by lightning and starts to take on some human characteristics: EDI starts learning at an exponential rate, develops ethics and an ego, and even downloads all the music files from the Internet. Man-Machine fusion? Sounds like it.
Second mission: Terrorists have acquired nuclear warheads. The squadron must take them out, but the mission is aborted when it is discover the warheads cannot be destroyed without fallout causing civilian casualties. EDI attacks anyway, citing Gannon’s disobedience in the previous mission. The squadron is now ordered to escort EDI back to the Abraham Lincoln, take control of it, or shoot it out of the sky.
From there, Stealth degenerates into another cookie-cutter action movie that crashes and burns, like Purcell does when he tries to chase EDI. The debris damages Wade’s jet and forces her to return to the carrier, only to eject over North Korea, and leaves Gannon to hunt down EDI.
Nothing more to see. Well, maybe a little bit… If you’re looking for a focus on the underground, you’ll find nothing. Then again, you really can’t focus on the underground when doing Mach 5 above the Earth.
On the other hand, there is some evidence of someone trying to control society, at least the Navy anyway. Throughout the movie the carrier’s captain is seen talking on the phone to a Congressman who seems to have a vested interest in the EDI program. Also, after Gannon crash-lands in Alaska, some black-ops types try to kill him, but escapes with the help of EDI’s creator, Keith Orbit.
This is the problem in trying to call Stealth cyberpunk: The themes are there, just not enough to call it cyberpunk. And not enough to even call this dodo a “good movie.” Leave this bird on the runway, or stay within reach of the ejector button if you insist on watching.
Attention, passengers. Due to terminal crappines, this flight has been canceled PERMANENTLY! Thank you for flying Cyberpunk Review Airlines.
Don’t worry, folks. Last weekend, I came across a DVD that sounded like it was very much cyberpunk, and I have a couple of others to watch and review, with some other titles from the forums to check, so we’ll have some real cyberpunk movies for you to enjoy.