“Gentlemen, we can build him. We have the technology. We have the capability to build the world’s first bionic man.”
Overview: Ever wondered how close we are to making a real artificial, cybernetic life form? A robotic android (”Roboid” as I would prefer to call them) like Lt. Cmdr. Data?
Well, a couple of guys thought it would make for an incredible thought experiment… and, they went through with it earlier this year. Richard Walker (the bearded dude) and Professor Alexander Seifalian got together, along with Bertolt Meyer (psychology professor with an artificial arm and hand) as the model, and the most advanced bionic/cybernetic prosthetics and implants available and built TIBM (my name for him). The result… not bad for a first attempt, but it does have a long way to go to be Data. It does show, however, that we’ve come a long way from peg-legs and hook-hands (deal with it, pirates!). You can watch the video online at the Smithsonian Channel’s site or on YouTube.
Some assembly required.
Batteries not included.
So what is needed to build your own TIBM? Well, you need a body-frame to install everything on, otherwise things fall apart very rapidly. Next, some limbs would help. Prosthetic arms and legs have been around for some time, but today’s computer technology practically makes them indistinguishable from the real thing, provided you wear long-sleeve shirts and full-length pants. Next, a skull made from a synthetic, bone-like material to house your cyberbrain… once that’s been made. A microphone for ears, special glasses for eyes, a latex “skin” face… so far TIBM is shaping up real good.
What about inside, where it counts? Another synthetic material has been developed that can be made into any shape, but for now it serves as artificial blood vessels. That should work with the artificial heart and nano-particle “blood” being used. They have an artificial kidney that uses real kidney cells, and a prototype pancreas. The Internet-based chatbot serves as the brain, albeit a primitive and imperfect brain.
So TIBM is looking more human, but what about moving like a human? Piece of cake for the hands and arms, but as for walking, the legs themselves don’t do it alone. That’s where a motorized, exoskeleton comes in for walking. Baby steps at this point.
Better, Stronger, Faster… Cheaper. TIBM represents the advance of technology, inspired by The Six Million Dollar Man. If you want to compare price tags, TIBM costs only ONE million, so for one Steve Austin you can have a half-dozen TIBMs. One problem is that TIBM won’t have nuclear power sources of Austin.
The lack of nuclear power is but a minor nuisance, compared to other problems of TIBM. For one thing, some of the implants use Bluetooth, an unsecure wireless protocol leaving them open to hacking. Its walking ability needs much work still. TIBM is also incomplete, missing vital organs like the brain, liver, and digestive tract.
Ethical considerations were also brought up briefly; While the devices were made for people (like soldiers) who lost limbs or organs in accidents, some may try to “upgrade” themselves without a real medical need. Then there’s concern that TIBM may be the prototype of a new race that may supplant or destroy humanity.
Bertolt Meyer takes a trip to the Uncanny Valley as he meets the completed TIBM, complete with his face, for the first time.
Conclusion. We’ve certainly come a long way from peg-legs and Jarvick artificial hearts, but there is still some development to go yet before we can make fully functional androids. Even now, or as shown near the end of the show as Dr. Meyer tries a new prosthetic, developments and breakthroughs keep us moving closer to that day. And when that day does arrive… will humanity be ready? If TIBM’s fumble with a pint at the end is any indication, humans still have plenty of time to be prepared.
More preview than preview. I only planed a two-week vacation, but an infected (and eventually amputated) toe extended that to two unplanned months, expected to last to the end of the year. Now would be a good time to catch up on some stuff I’ve been planning on reviewing.
Starting off would be a movie so far into early development that it only exists as a script. User feat747 (aka Hashim Bannaga) written it for the Pulsar Sci-Fi Screenplay Contest and made it to the semi-finals. He’s looking for producers to bring the script to the screens. From I’ve read of the script, any willing producer will have something pretty good to work with.
The Story: In 2022, a highly-advanced A.I. named Avalon was created and begins learning at an incredible rate. Eventually, all companies and governments would relinquish control to Avalon. In 2053, Avalon creates a hacker program that launches a nuclear apocalypse that destroys ninety percent of humanity, and allows Avalon to take control of all electronics to become CyberNet.
It is now 2099, and Avalon has gathered survivors into the walled city of The Metropis Sector while building Elsia City and The Citadel for itself. The humans are given some of the basics (shelter, stipends, and a COM unit) and are allowed to regulate themselves. But some humans exist in the wastelands outside the city, raiding convoys for supplies.
Other cyberpunk stuff to look forward to: While the main story may sound like a Terminator rehash, there is a background story involving people being transferred into android bodies that makes for a major twist on human’s being. There’s also a bit of hacking, adventures in cyberspace, and other cyberpunk themes involved.
While it’s too early to rate (no visuals to check), it looks like The Citadel is off to a good start with its script. At last communication, feat747 was looking to bring it to life with the right producer(s). Let’s hope this comes out good, at least better than Snakes On A Plane.
Overview: Ever see a short movie and wished it could be made feature-length? OK, 9 made that jump in 09. Now, a new short has similar designs. Thieves made its debut in film-festivals in July, claiming audience choice at the Mitten Movie Project with a nomination for short of the year, and is now available for online viewing (like above).
The Story: America has created a new prototype energy cell that is now powering New Detroit. To protect both the cell and the city, an agency known only as “Butterfly” is formed to foster patriotism and stability, and to “recruit uniquely skilled people” to make it all possible. However, a terrorist organization has taken the prototype cell and plan to dismantle it. While the world waits for Armageddon, Butterfly has captured a high-value terrorist and plan to “recruit” him.
Sheldon Simmons: Remember his name. I got a feeling his name will be called at some future Oscar ceremony.
A Piece of a Larger Puzzle. Fourteen minutes hardly makes for a feature, so this short may make you feel like you’re missing a lot. THAT was intended:
From the beginning, Thieves was conceived as an excerpt from a much larger saga of feature films. As such, Thieves is not a self-contained piece. It’s made quite clear from its opening moments to its closing frame that there is most certainly a hell of a lot more going on before and after the events showcased in the short film.
Of course, there is the danger that if Thieves does become feature length it may become another Snakes on A Plane. But as long as the Zenisphere crew keeps true to their vision (and creative control of the project), that danger should be minimal.
Conclusion: If you haven’t heard of Thieves before, be ready to hear more of it in the future. Zenisphere has made a slam-dunk short that’s going to leave you wanting more. Already gathering high praise from indie film bloggers, Thieves is set to garner even bigger accolades (like ours), and possibly become the next Blade Runner, or at least The Matrix.
Author Paolo Bacigalupi (The Windup Girl) gives a short essay on why he feels cyberpunk was sci-fi’s saviour in the 80’s.
One man’s opinion. Last week Wired posted an essay in its Underwire section by a writer who felt that cyberpunk saved the science fiction genre in the 80s. Paolo Bacigalupi, a science fiction author himself, explains that sci-fi at the time was spinning its wheels in a deep ditch, how it lost touch with humanity and technology, and how it needed a solid bitch-slap. Cyberpunk was that bitch-slap… followed with a nasty pimp-slap:
Cyberpunk felt urgent. It wasn’t the future 15 minutes out—it was the future sideswiping you and leaving you in a full-body cast as it passed by.
It was a desperately needed course correction. Science fiction had lost the thread of reality. Human beings weren’t going to the moon; we were going digital. Someone needed to grab the genre by the lapels and yank it around—force writers to look at the present moment and decipher its implications.
Considering events of the time would help understand why the Rocket-and-Moon-Colony set was a failure when the 80s came around.
May the Force be Irrelevant. As 1979 gave way to 1980, the original Star Wars (Episode IV: A New Hope) was three years old and wouldn’t be available for home viewing for another two years, while Episode V: The Empire Strikes Back would be released mid-year, and Star Trek: The Motion Picture was only one month in theaters. Battlestar Galactica would get new life as Galactica 1980 and would trade laser fire with Buck Rogers in the 25th Century. It seemed like the 80s would be a golden age of starfighter-space operas.
But the technology wasn’t keeping pace, going in its own direction and taking humanity with it.
Even though the space shuttle was taking flight, humanity wasn’t going to outer space. Only in video games were we able to blast off this planet and live out those Luke Skywalker-wannabe fantasies. Instead of Martians and robots invading our homes, computers were, by invitation, while robots were a couple of decades away. And we forgot about outer space for cyberspace.
The Future calls collect. Who accepted the charges? The space opera fare was starting to become lame. Computers were becoming commonplace while space travel was becoming stale. 80s sci-fi was exactly like grandpa’s sci-fi, and Gen-X was hating it. They wanted it to mirror what technology was like.
Enter: William Gibson. In 1981, he wrote a short story called “The Gernsback Continuum” about a photographer who finds himself in a 1930’s idea of the future… and hating it. The story showed how that idea of the future was obsolete and incompatible with the early 80s reality. Others heard the call and answered.
Blade Runner would be the bitch slap. Ridley Scott’s view of a gritty future of corporate gods lording over imperfect humans would be an inspiration for cyberpunks to come, including Gibson himself. Although when Gibson was writing Neuromancer he saw Blade Runner and almost abandoned it fearing that he would be accused of copying the movie. Instead, the book became the pimp-slap that would chance sci-fi for some time to come.
While the book and movie were considered ground-breaking, they were far from “immaculate conception.” Check out our Proto-Cyberpunk Media category for some examples of pre-1980s inspirations.
A new call for the next “Gernsback Continuum.” Cyberpunk has come a long way since those heady underground days of the 80s, but now the world has changed considerably since and a new call for the next generation sci-fi writer:
Just as when we were on the cusp of cyberpunk and didn’t know it, I’m hoping now for another new breed of writers, people who can craft drive-by speculations that leave us gasping with surprise. Those kinds of writers don’t just see the future; they see the present.
For a sub-genre that gave us such “punk” subsets like steam-, bio-, and dieselpunk, cyberpunk may again rise to the occasion.
Imagine if “Star Wars” was reimagined as cyberpunk instead of space opera. Sillof did it for his custom action figures (click the pic to see more).
In Welt am Draht (World on a Wire), going into a simulation is referred to as “going downstairs” while coming out is “going upstairs.”
Overview: You think you might have seen every VR-based movie, or know what to expect after watching The Matrix or Lawnmower Man for the thousandth time. Then someone points you to some rare foreign TV miniseries, and suddenly… WHOA! The Matrix doesn’t seem so original anymore, at least in terms of concept.
Transmit ACK signal to “virtual reality 91″ for mentioning this one (just needed some time to research and download). World on a Wire is a two-part TV movie originally called Welt am Draht when it first premiered in West Germany. Since then, other VR movies short and long have come and gone. While still available via file-sharing and torrent, a recently restored version has been appearing at film festivals world wide and a Blu-Ray version is set to drop this month.
The Story: At The Institute for Kybernetik und Zukunftsforschung (Institute for Cybernetics and Future Sciences), or IKZ, Professor Henry Vollmer has created a simulated world containing some 8,000 “identity units”; Virtual humans not knowing that they are living in a simulation, except for the “contact unit” named Einstein who is needed to keep the simulation running. Vollmer tries to tell security chief Lause about a discovery regarding the simulation that he wants to keep secret “Because it would mean the end of this world.” Vollmer dies shortly after and Stiller takes over as the project’s technical director. At a party, Lause wants to tell Stiller what Vollmer had told him, but while Stiller is momentarily distracted Lause vanishes, and every one else suddenly has no memory of him, including Lause’s niece, Eva Vollmer. When one of the identity units tries to commit suicide it is deleted, prompting Stiller to “enter” the simulation to contact Einstein to find out why the unit tried to kill itself. When they meet again, Einstein is in Walfang’s body where he explains how he wants to be human… and how “reality” as Stiller knows it isn’t.
German Engineering. So the Simulacron computer system isn’t exactly 21st centruy, bleeding edge technology. This is a 1970’s era movie after all. So there’s no fancy gun-fu shootouts with CGI enhanced slow-motion effects, rotoscoped armor to guard against laser-edged Frisbees, or pixelated sex between Unix GUI daemons.
But Welt am Draht isn’t about fancy high tech special effects. It’s about one man’s reaction when he discovers the truth about reality… his reality, as he perceives it. We watch Stiller’s struggle to keep his sanity in a world that seems to be designed for the purpose of destroying him. A Kafkaesque nightmare encoded in silicon, and his attempt to escape it. And if he does escape, has he really escaped… or just entered a new level of the nightmare?
What we see now is like a dim image in a mirror. Then we shall see face to face.
Mirror’s edge. The main effect of the movie, especially in part one, is a shot of an image in a mirror or similar reflective surface. This gives an extra disorienting feeling as we ponder if reality really is reality, and how do they manage to get all those mirror-shots without the film crew appearing in the reflections. Low tech, highly effective.
But unless you can speak German well enough, you might miss some of the mirror-shots while trying to read the subtitles. That’s the only thing keeping this from being a perfect 10. Then again, subtitles probably would be better than dubbing that comes out as “all your wiener schnitzel are belong to us.”
Is it live? Or is it simulated?
Conclusion: From the country that gave the world cruise and ballistic missiles, Fahrvergnügen, and Kraftwerk, Germany shows that they can come up with some inventive… and scary… technology. Welt am Draht is one of those rare pre-cyberpunk cyberpunk movies that needs to be seen to be believed. Especially when more recent films have aped the idea of VR with high-end graphic trickery, this one is enough proof that high-end does not mean high-quality.
Overview: In the first of many cyberpunk (hopefully) movies to come out in the next year or two, we see Wolverine (aka Hugh Jackman) trying his hand at some futuristic Robot Wars/BattleBots action. Make that Rock ‘Em Sock ‘Em Robots, as these machines are boxers as opposed to the spinners, flippers, etc. of the former TV programs.
The movie is based on Richard Matheson’s short story, but you will find it more closely mirrors another famous boxing movie.
The Story: Charlie Kenton used to be a prize fighter, but that was before fight fans wanted more violence and bloodshed leading to more extreme fighting like MMA and WWE wresting done for real. Before long, robots entered the arenas and forced humans out to the sidelines. It is now 2020 and Charlie is roaming the countryside with a beat-up rust-bucket robot called Ambush that gets destroyed by a bull in a county fair. He finds out his son’s mother died and he is to get custody, but wants the boy’s aunt to take him instead. He blackmails the woman’s rich husband to take Max when the couple return from Europe at the end of summer, and uses the money to buy a former world-champion robot. Charlie’s ego and inexperience with the robot’s voice-command system causes his new robot to be destroyed as well. While raiding an industrial junk yard for parts, Max finds a second generation sparring robot named Atom and believes he can be a champion fighter. Charlie is reluctant at first, but when Atom wins his first underground fight, he begins training it for bigger matches, including a World Robot Boxing title match with the champion, Zeus. All the while, he learns how to be a better father for Max.
“You’ll be able to spit nails, kid. Like the guy says, you’re gonna eat lightning and you’re gonna crap thunder. You’re gonna become a very dangerous… um, robot.”
Yo, Adrian! If you feel like you’ve seen this movie before, you must have have watched Sylvester Stallone in the original Rocky series. From IMDB’s Real Steel trivia section: You might recognize the moves in the championship fight coming from Rocky IV. The basic plot of Rocky is also present here. Even the champion robot’s name is an indirect reference.
All this similarity to Rocky has to make you wonder if Hollywood has run out of original ideas. Then again, Matheson’s short story has been turned into a Twilight Zone episode which in turn was parodied by The Simpsons.
On the ropes. Calling this movie cyberpunk wasn’t an easy decision. Themes like technology’s negative effect (the robots taking over a career path), man-machine fusion (the various robot controls, the autonomous Zeus), underground focus (the underground fight clubs), and the visuals are present. Themes of control over society and ubiquitous data access are not there, though a couple of times I felt like the all-mighty dollar was all that mattered to anyone. This might be the result of Levy’s decision to set the story in 2020 as opposed to further into the future:
“The whole reason it’s 2020 and not further in the future is because I knew this movie was going to be an underdog story and I didn’t want the distant futurism of extreme sci-fi. I wanted the world to feel really familiar, so that the characters would feel really relatable.”
USELESS FACT: The Crash Palace is actually an old Ford Model T assembly plant in Highland Park, Michigan. Sean Levy thought it was perfect for the movie.
Speaking of the characters, they do work for this movie. Of course, it’s the robots who steel… steal the show, but the estranged-father-son-trying-to-reconnect story should give the non-robotic a few laughs and tears.
Conclusion: If you’ve watched Sly’s work, you’ve already seen this. Boxing-movie fans might find this worth adding to their video collection. For cyberpunk fans, it’s not a complete knockout, but those unfamiliar with Rocky might give this underdog their decision.
io9’s Charlie Jane Anders is looking for the most cyberpunk places in the USA. Think you know of a place that qualifies?
Cyberpunk is no longer the future. We’re living in an age in which many of the visions of creators like Bruce Sterling, William Gibson, Pat Cadigan and Ridley Scott are invading our world today. (Opening paragraph from io9 article)
But you already knew that. Right?
We’ve been following the technologies and events that show how we are rapidly advancing to a cyberpunk world, even if some of it is by accident. Hacker wars, cybernetics, the Internet, megacorps, … these are now part of everyday life. And io9 is looking for places in America that show the country hasn’t devolved into an ultra-conservative tea-fag-party run by brainless rape magnets. There are people who do read Gibson and Sterling, opting to use Ayn Rand for kindling for their oil-barrel fires. While other cities of the world have already made such the conversion, and inspired the cyberpunk vision, io9 wants America to join the party, whether it’s a private hackspace or a major metropolitan sprawl fulfilling the cyberpunk prophecy.
From theory to practice. The sudden interest in finding cyberpunk places can be traced to an essay, Cyberpunk Cities: Science Fiction Meets Urban Theory by Carl Abott that was published in 2007. You can download the essay from here via the Pasta & Vinegar blog. P&V found the essay interesting, but this particular paragraph caught his attention:
Because the cyberpunk subgenre draws on ideas that ascribe power to technological change and global capitalism as all-encompassing forces, it offers relatively little direct guidance for planners. However, it does suggest the need for flexibility, for seeing plans as reflexive processes intended as frameworks for responding to inherent instability. It also suggests the value of creating opportunities for spontaneous and informal social institutions by loosening building codes, preserving low-rent commercial spaces, and making information infrastructures as ubiquitous and cheap as possible.
In other words, planning should be less like “planning” and more like “adapting”. Are there any places that are like that in America?
Vegas, baby! You want to focus on the underground? Las Vegas would be the place to start. Beneath the glitz and glamor of the strip…
… lies a very different reality of Vegas.
More pics like these can be found on the Place Hacking urban exploration blog, where they find not only a moment of clarity regarding their activities, but an underground economy that could very well be the definition of cyberpunkness:
Given that our crew has now started squatting space in London, are we really all that different? And if we are bridging the gap between urban explorers and hobos, tramps and bums, following Anderson, what are we? Does that dreaded monstrosity the prohobo – the hobo that chooses to be homeless yet retains the ability to photograph, blog and scam the internet for money as well as picking pockets and robbing Liddle for fixtures to BBQ vegetables looted from the skip actually exist? Is this Donna Haraway’s cyborg, neither nature nor culture, human nor computer, neither employed nor homeless? Are we becoming as liminal as the spaces we increasingly reside in? Are we finally getting close to the meld? I hope so, cause I can’t wait to pop.
OmniCorp Detroit. (Official OCD website/blog) The former Motor City has been one of the U.S.A.’s most cyberpunk cities for some time now.
Just a couple of minor details to make it complete.
OCD is best described as a group of artisans and tinkerers who are into, as they put it, making, breaking, reshaping and hacking all sorts of things! They hold events like Maker Faires and Open Hack Nights. Sound like the kind of group that could be helpful in an urban wasteland.
Microsoft’s House of the Future. Touch-top tables? Refrigerators that can order food when you run low? A hot tub with an underwater music system?
A full-size model already exists, complete with digital devices for walls and tabletops in the kitchen and living room. It’s the kind of pad that only corporate-type cyberpunks - like Bill Gates - can afford. Dare to dream.
Other points of interest. Some other spots include a hackerspace in New York City, a latino art gallery in San Francisco, and a converted Los Angeles warehouse.
Think you know of a place that qualifies? Shoot an email to firstname.lastname@example.org, and if it does, it just might appear in io9’s next issue of The Most Cyberpunk Places in the U.S.A.
Overview: Billed as a “Tribute to the cyberpunk genre,” Perspective gives us a rather unique… perspective… of a cyberpunked future, where VR is the drug of choice to escape the harsh reality of… well, reality. Mehmet Can Koçak shows us one person’s escape to a VR fantasy by not just following him with a camera, but with the person AS the camera as we look through the hobo’s eyes. It’s perfectly understandable if you suddenly feel like hunting shamblers, cyberdemons, or zombies with roast-turkey headgear…
After all, it’s called “Perspective” for a reason.
We “watch” as the hobo purchases a cartridge from a shady dealer then heads into a wreck of a building where he jacks into his Commodore 64T…
64 Terabytes of RAM… on a Commodore 64… it can happen.
… and dives into a fantasy encounter with a redhead girl. Until an apparent glitch causes more than a program crash.
There once was a girl named Alice… At a running length of only ten minutes, Perspective doesn’t have much time to present in-depth themes. The one main theme is the mirror; How we see ourselves in reality and fantasy, and how the two can suddenly become fused together to cause no end of confusion. Or as Friedrich Nietzsche put it, when you gaze long into an abyss the abyss also gazes into you.
Conclusion: Short-n-sweet. ‘Bout all I can really say. Koçak’s piece shows some potential for something more like, let’s say, a whole series of first-person movies; Short, interwoven films showing life in this future, and the viewer gets to choose what character’s eyes they would like to experience it. Might be a challenge to make, but it would a radical new way to “watch” movies.
Overview: Our forum member Burnt Lombard brought this net short to my attention earlier this week. Actually, I had a bookmark to it on Vimeo for a while, but that version is now password locked. More recently, I seen the trailer for it on Kovac’s screener of UCF: Abstract Messiah. Now that I’ve invested the 17.5 minutes to watch, I got to give Lombard his creds for getting me to watch. Imagine, if you will, a little of what a live-action System Shock movie could be like…
The Story: ASEMS pilot James Donner has spent the past 1000+ days (3 years) in space and is now on his way home for some hard-earned R-and-R. Then he gets a call from some corporate dick:
“We’ve been out of contact with the Valley Isis colony for eight months now. We just received a distress signal and…”
So much for vay-kay. Against his better judgement, Donner boards the colony when he hears a female survivor, Ora, over his radio.
I’d rescue that for a dollar!
When Donner finds Ora, that when he has to make a choice…
But, is it cyberpunk? Rust Valley has been tagged as cyberpunk on Vimeo, and it does make its case well. We have the ASEMS corp, though the full extent of their power and influence wasn’t revealed. There’s a bit of man-machine fusion (won’t say where due to spoiler possibility). But it’s the visuals that makes the short cyberpunk. Let’s just say that there’s a reason why it’s called RUST Valley.
The audience is now deaf. Being an amateur production, and shot on 35mm film, some technical glitches are expected. But when you have to turn up the volume to hear the monitor voices, you might want to consider amplifying the microphones for the monitor actors.
UPDATE: Burnt Lombard has uploaded the official video on Vimeo, with improved audio. It’s a bit different in other ways as well, but with the improved audio I’ve decided to upgrade its rating to 7.
Conclusion: While not the most polished production, this short still manages to make for good cyberpunk viewing. And for a bonus, there’s an alternate ending that was supposed to be the original ending. This could make for a good feature… just pray that it doesn’t become the next Snakes On A Plane.
Overview: Our resident Cecil B. DeMille, Lazlo Kovacs, and his pals at Key Pixel have brought us the follow-up to the short underground fave UCF: Toronto Cybercide. The second chapter, Abstract Messiah, continues the story of Toronto’s rebuilding struggles as a new enemy come to the forefront determined to stop the cyborgs.
Kovacs said that the movie was about 98% complete and wanted to send a screener to preview. From what I’ve seen, it looks fairly ready for prime-time. Like many low-budget films, there are some issues to deal with, but they’re easy to overlook as long as you’re not expecting Blade Runner-quality fare.
Duct tape is just a good as a band-aid.
The Story: Pax is called back to Toronto to retrieve the body of his former partner, and gets to meet up with his UCF mentor, a history professor. The professor is reported as kidnapped when he misses an appointment. Pax and company are called in to investigate when a member of the Luddites is considered the prime suspect. The investigation leads the UCF team to a prison for cyborgs where the Luddites plan to use the inmates in their ultimate plan; To use retrieve the nanotechnology in Pax’s deceased partner.
The game. A recurring theme is the chess game; Specifically, how the action is equivalent to moves and counter-moves on a chess board.
If that’s true then Equilibrium’s gun-fu scenes should be considered hands of Texas Hold-Em.
Seriously, every action movie would like to be compared to chess; That all the gun-play and violence has some intellectual reason and not just eye candy. For Abstract Messiah, they take the comparison to a new level starting with a real chess match between Pax and his Foundation mentor.
“While you were watching us learn, we were watching you teach.”
Such back and forth banter isn’t uncommon in action movies, as each side tries to impart their vision to the other. But when the two are bitter rivals, diametrical opposites of each other, that’s when the chess game quickly becomes an NBA-style trash talk fest, right before everyone STFU and lets their guns speak for them. Fortunately, Abstract Messiah doesn’t get to the trash-talk even though Crom does come off as the right-wingnut zealot type (nicely played). In fact, I keep getting this feeling that this movie is just one minor move in a much larger game.
Knuckle dusted. If there was a major problem with Abstract Messiah, it was the fight scenes. The fisticuffs weren’t all that convincing, but when a limited budget limits the use of professional stunt people you just have to use what you got and keep them safe for a possible part three.
“The Luddites refuse to be slaves to the cybernetic machines, and I refuse to continue being a slave to the machinations of the Foundation.”
Conclusion: Since the original UCF short was released back in ‘06 there was a call for more of the Luddites. This should satisfy them for a good 80 minutes as the Luddites are now front and center.
Everyone should consider getting Abstract Messiah even if just to support indie movie makers like Key Pixel. Even with amateurish production on a shoe-string budget they still manage to make a movie that’s more watchable than what some major distributors with trillion-dollar purses have been cranking out lately.
One has to wonder what UCF 3 would be like, especially if they get a larger budget. Dare to dream… until Kovacs sends a PM saying he has a screener ready to preview.