Cyberpunk 2077 review with release date

Game review

Year: Upcoming 2017-2021

Developer: CD Projekt RED

Publisher: CD Projekt

Directors: Mateusz Kanik

Engine: REDengine 4

Platform: PlatStation 4, Xbox One, Microsoft Windows

Genre: Role-playing game

Mode: Single and multiplayer role-playing game

Correlation to Cyberpunk Themes: High

Degree of Cyberpunk Visuals: High

 

This game was declared official way back in 2012, five years later, all die-hard gamers are still waiting for this multi-player online role-playing game by CD Projekt. Cyberpunk 2077 let them view some of the snippets, trailers, and interviews about the upcoming game. It is said that it is way bigger than The Witcher 3 and lots of features for multiplayer game.

Release date

Hopefully, this game will be released sometime between 2017 and 2021. The exact date isn’t announced yet, but since we’ve been keeping a close eye on this ROG game since the year 2012, there are conclusions that the first edition will be released in 2017 while the other one will be in 2018.

Cyberpunk 2077 Community

Hopefully, Cyberpunk 2077 is exceptionally large. Considering the fact that the CD Projekt RED told the public that this is the largest multiplayer and role-playing community that they have ever done, much larger than The Witch 3, then we can expect that this ROG game is a blast. We are also expecting for twisted sidequests upon the release of the game.

CD Projekt RPG

Yes, it’s true. The Cyberpunk 2077 offers multiplayer options. It was announced way back in 2013 by the managing director of the game Adam Badowski with the Eurogamer. He said that it the role-playing game will be based on a story, offers both single-player and multi-player options.

Environment

Curious about the environment? Well, the ROG game will take place in a city that only exists between Los Angeles and San Francisco. It’s a sandbox environment and it can be seen in Cyberpunk pen and paper RPG by Mike Pondsmith.

In short, you can expect an urban community much liked developed by a businessman named Richard Alix Night. It’s one of the modern cities of the 21st century, featuring tall and modern buildings, contemporary homes, and millions of people around. North Oak, Westbrook, Pacifica, Rancho Coronado, and Heywood can be all seen in this upcoming ROG game.

Soundtrack

If you’ve played The Witcher 3 and liked the soundtrack, you will most likely love the soundtrack of Cyberpunk 2077 because it will be created by no other than Marcin Przybylowicz—The Witcher 3 composer.

Language translation

This game is for all people—no expectation.  For example, Spanish. The ROG game has features that will help in translating and recording the language of characters. You are allowed to use a translator in order to implant the language which is really cool.

Do you want to know more about Cyberpunk 2077? Visit their official blog. It’s full of new information about the game and some hints that we’ll help you to visualize what the game will look like when it’s released. We’re all waiting to rock this ROG game.

Your implants will be powered by… YOU.

July 14, 2010

Source: Smithsonian, via Boing Boing.

Psi-Comp Implant

As the technology gets smaller, it will become harder to find a place to put the battery. America’s DARPA agency has an idea on how to power our implants…

Mad scientists strike again. DARPA, America’s DoD division of mad scientists responsible for the Internet, has been working on an important project for implantable electronic devices: How to power them when they are so small that the smallest batteries currently being manufactured are still too big to fit.

Smithsonian’s Michael Belfiore writes about a couple of DARPA ideas for the magazine’s August 2010 edition… possibly as a not-so-subtle advert for his book about the agency.

 

(In my best He-Man voice) I HAVE THE POWEEEEERRRRRR! Literally. DARPA plans to power implants involves “scavenging” (that’s the term they’re using) the human body to generate the power needed for implants. To make that power, DARPA plans to use human movement (”vibrations”) and body heat:

(Smithsonian) – Obviously, our bodies generate heat—thermal energy. They also produce vibrations when we move—kinetic energy. Both forms of energy can be converted into electricity. Anantha Chandrakasan, an MIT electrical engineering professor, who is working on the problem with a former student named Yogesh Ramadass, says the challenge is to harvest adequate amounts of power from the body and then efficiently direct it to the device that needs it.

In the case of harnessing vibrations, Chandrakasan and his colleagues use piezoelectric materials, which produce an electric current when subjected to mechanical pressure. For energy scavenging, ordinary vibrations caused by walking or even just nodding your head might stimulate a piezo material to generate electricity, which is then converted into the direct current (DC) used by electronics, stored in solid-state capacitors and discharged when needed. This entire apparatus fits on a chip no larger than a few square millimeters. Small embedded devices could be directly built onto the chip, or the chip could transmit energy wirelessly to nearby devices. The chip could also use thermoelectric materials, which produce an electric current when exposed to two different temperatures—such as body heat and the (usually) cooler air around us.

I remember reports of flexible solar electricity-generating plastic sheets from a year or two ago that this project can use. The plastic can be made transparent so it can be used in eye implants and contact lenses. Another possible human power source, written about by Boing Boing’s David Pescovitz in 2002, gets its power from glucose in the human bloodstream:

(University of California, Berkeley Lab Notes) – The prototype microbial fuel cell contains a tiny chamber where the microbe resides. Glucose flows into the chamber, causing hydrogen protons and electrons to be generated during the fermentation process. In a June paper, Lin and graduate students Mu Chiao, Kien B. Lam, and Yu-Chuan Su reported that their tiny powerhouse cranked out 300 microvolts for two hours until the solution dried out in the open air. That kind of power is plenty for microelectromechanical systems (MEMS), tiny machines fabricated similarly to the way integrated circuits are manufactured.

 

Sort of want. If you’re the kind of person who wants implants, you will need to have a way to power them. Which method of human-power harvesting will work best or win out is yet to be determined. Then again, there will be those who would rather not get into the implanting scene, though I can’t understand why…

“What is the Matrix? Control. The Matrix is a computer-generated dream world built to keep us under control in order to change a human being into this. “
This post has been filed under Cyberpunked living, News as Cyberpunk by Mr. Roboto.

Two implants coming soon.

July 9, 2010

Like a double-barrel shotgun-o-flechettes to the face, news about two different types of implants is going to have some borg-wannabes salivating in anticipation. Stay cool, mensch-machines, these implant aren’t on the market… yet. But with news like this, it can give those who want… and need… them much hope.

Progress report on the artificial pancreas shows… IT WORKS.

Source: Singularity Hub

News about the artiforg… I mean, artificial pancreas is starting to spread due to a recent report of its success in tests

Update: It looks like Jeffrey Brewer’s dream of outfitting diabetics with artificial pancreases is coming true. A report at a recent diabetes symposium in Florida showed a vast improvement in glucose-control was achieved using the artificial pancreas:

(JDRF website) Today (27-Jun-2010), during the joint American Diabetes Association-JDRF symposium, Hovorka outlined results of his most recent study, which showed these benefits remain consistent even after adults with type 1 eat a large meal and drink a glass of white wine before bedtime. The study found that using the artificial pancreas system, these adults spent 70 percent of their time within their target blood glucose range, up from 47 percent of the time they spend within target overnight without use of the artificial pancreas system. As in the other studies, time spent in hypoglycemia tended to be reduced, even though alcohol is known to increase the risk of nocturnal/next morning hypoglycemia for people with type 1 diabetes.

Also revealed were the results of research of people who used continuous glucose monitoring, or CGM, a key component of the artificial pancreas. Those who actually used CGM and understood what its data meant had better results.

“There needs to be attention paid to the people using CGM,” she said. “We can’t just focus on the technology. In determining individualized patient care, it’s important to pay attention to who is most likely to succeed with this technology. It’s not for everybody.”

The JDRF has also set up a website, The JDRF Artificial Pancreas Project, so we can track the progress of its development. This may be a diabetic’s best chance for a cure… until they figure out a way to clone a new pancreas.

Eye telescope implant approved by the FDA

Source: CBC News

Eye telescope implant (Engadget)

You won’t be able to see for miles and miles, but seniors losing their eyesight may still benefit from this telescope.

The FDA sees what they did. America’s Food and Drug Administration (the FDA) has approved a telescope implant device made by VisionCare Ophthalmic Technologies Inc. The implant is being made for senior citizens suffering from severe loss of vision due to blind spots. This is good news for seniors, but the approval comes with some drawbacks (in other words, the implants are “release candidates”)…

VisionCare needs to keep tabs on those who have already been implanted while implanting and studying a larger group of people. The implants themselves aren’t perfect, requiring rehabilitation to use them properly since only one eye can be implanted. And the implants themselves may require a cornea transplant.

Then there’s the biggest drawback: A $15K US price tag…

Remy at work

“Should have kept up with those payments.”
This post has been filed under Cyberpunked living, News as Cyberpunk by Mr. Roboto.

One man’s quest to outfit diabetics with robotic pancreases.

May 18, 2010

Source: Wired.

Robotic Pancreas (Wired)

If Jeffrey Brewer has his way, everyone with type 1 diabetes will have a computer controlled insulin pump.

A personal quest. Jeffrey Brewer was the founder of net-ad company GoTo.com, now Overture.com. In 2002 his son Sean was diagnosed with type 1 diabetes (aka “Juvenile Diabetes”), in which the victim’s own immune system attacks the pancreas leaving it unable to produce insulin. Patients are forced to monitor their blood-sugar levels and administer insulin as needed; Processes that involve lots of poking from needles…

drugs-on-the-brain.jpg
… or as some would say, “like a heroin addict.”

Brewer wanted something better. Something that didn’t require the constant needling. Something… automated…

They learned a simple algorithm: If their son’s blood sugar was this high, give him so many units of insulin; if it was this much higher, give him that much more. It’s a crude scale that every one of the more than 1 million type 1 diabetics in the US makes do with daily.

Tall, thin, and intense, Brewer was shocked by the antiquated approach. “I had this logbook,” he says. “I’m testing Sean every few hours, and I’m thinking, this is crying out for automation. A computer should do this and would do it better. Why didn’t this exist, with all that we can do?”

So began Brewer’s quest: To create an artificial, cybernetic pancreas.

 

The pieces come together. Surprisingly, it wasn’t hard to find the parts needed to make a robotic pancreas, as most of them had already been out on the market:

An insulin pump had been approved back in the late 1970s, and a continuous glucose monitor that read the output of a sensor implanted under the skin was nearing approval. (The first one would hit the market in 2005.) The trick was to connect the two via software, letting the monitor’s information on blood-sugar levels — high or low, rising or falling — serve as the basis for calculating exactly how much insulin to release.

In 2005, the Juvenile Diabetes Research Foundation approved the development of the device.

 

Input, please. Human testing began in April 2009. The results for the device proved its worth, but the Food and Drug Administration (the FDA) began dragging its feet:

Among the 10 diabetics he personally tested during overnight stays, he says, there were 17 episodes of mild hypoglycemia when the patients controlled their own insulin pumps, compared with just two when the device was in control. That’s an eightfold reduction — for most typical situations, computers really are better than humans at dispensing insulin in response to shifting blood-sugar levels.

Now the main challenge is getting the FDA to recognize that fact. In June 2009, Medtronic, a leading maker of diabetes treatment devices, announced the approval in several European countries of an integrated pump and sensor with a “low glucose suspend” feature that shuts off the pump when sugar levels are dangerously low. While only a baby step toward a fully self-regulating unit, it represents a milestone. But the FDA was still demanding that Medtronic conduct a clinical trial of the automatic shutoff before the agency would approve the device.

It would appear that the FDA, like the US Military, is nervous about letting machines make all the decisions and insist that some form of human input is present. Diabetes 1 patients want the convenience of not having manual, error-prone, human input and “Some have begun whispering about hacking their pumps to control them wirelessly. The likelihood of someone actually doing that increases with each passing day of bureaucratic paralysis.”

Brewer expects a semi-automatic version of his robot pancreas to be approved in five years. Then the only problem to be expected are repo-men.

Remy at work

This post has been filed under Cyberpunked living, News as Cyberpunk by Mr. Roboto.

Robot Land… opening in South Korea in 2012.

February 21, 2010

Sources: Wired, via The Korea Herald.

Early concept of Robot Land

Click the image to get to the official Robot Land website.

BOY, have we got a vacation for YOU!

(Korea Herald) The government said yesterday (12-Feb-2009, by the article’s date) it authorized Incheon to build the world’s first robot theme park, aiming to boost the regional economy and advance the nation’s robotics industry.

The robot theme park in the Incheon Free Economic Zone is to be officially designated today as Robot Land development area by the Ministry of Knowledge Economy under the robotics development law, ministry officials said.

The robot theme park, which the government says is the first of its kind in the world, will feature a number of attractions such as entertainment facilities, exhibition halls, research and development centers, education buildings and industrial support facilities, officials said.

Wired must be slowing down a bit, given they called this a “recent news report.” Still, robo-philes must be jumping at the chance to visit a theme park featuring real robots… not the Disney animatronic bots, but real robots like factory bots, service bots, pleasure bots, hunter/killer bots… wait, what?

 

Better make reservations now. The park is expected to have a price tag of $560M US with groundbreaking planned for this November with the park’s opening in 2012, though construction will continue until 2013.

Among the facilities will be a Robot Hall of Fame featuring well known bots from TV and film, an aquarium and water park featuring robot fish, a food court with… yes, robot waiters, and stores where you can buy robots.

 

It’s all fun and games until…

The robotics industry is a future-oriented industry.
In connection to Incheon Free Economic Zone’s advanced industrial complexes that can provide foreign funds and easily connect to logistics IT and entertainment businesses, Incheon Robot Land will grow into the Robot Land of the world.

South Korea, like Japan, is watching its population age and is looking at robots to assist the elderly. To this end, they are making Robot Land not only to entertain, but to educate possible roboticists and draw the needed dollars/Won needed. Robot Land will have a Graduate School of Robotics, research and development centers, and corporate facilities for corporate-government contacts. There will also be residential and commercial centers with robot-themed shopping.

 

Haven’t we been here before? You might think of Robot Land as a potential Delos, but the site’s photos show no signs of a robotic wild west area, though it may be possible to see a dressed up Yul Brenner-bot in the Hall of Fame. Accidents will happen, but nothing like the Delos tragedy should be expected.

When Robot Land opens to the public in 2012, you can expect a lot of robot stuff, some good, some bad. But remember…

Westworld Gunslinger

NOTHING CAN PUSSIB… POBABAB… PABABABA… POSSIBLY GO WORNG! RONK! WONG! Ah, screw it.
This post has been filed under Cyberpunked living by Mr. Roboto.