I Have No Mouth and I Must Scream

Game Review

Release Date: MS-DOS, Mac OS, WW: October 31, 1995

Windows, WW: September 5, 2013

OS X, Linux, WW October 17, 2013

iOS, Android, WW: January 14, 2016

Developer: Cyberdreams

Producers: David Mullich, Robert Wiggins

Platform: Android, MS-DOS, Mac OS, Windows, Linux, OS X, iOS

Genre: Horror and adventure

Degree of Cyberpunk Visuals:

Degree of Cyberpunk Themes:

Rating:8/10

 

If you love dark and horror fantasy, then there is no doubt that you will absolutely love this game.

Overview: This is a story that makes you believe that fate is worse than death. I recommend you read the short collection first before you play the game because there are several horrifying scenes that will either make you want to play the game or haunt you to bed.

The Story: The plot of the video game revolves in America, Russia, and China creating a subterranean complex of high technology. It is too difficult for humans to understand. The supercomputer soon started killing people but left one woman and four men. They are the only ones left on Earth to be tortured. However, through the research of the AM, these five survivors will find ways in order to defeat the opponent.

Just imagine yourself as an immortal and being tortured by AM because you are one of the chosen playthings. Ellen is the only woman in the story, a 2-dimensional character had been turned into a sexual slave and was used by the four men in the group. One of the guys, Benny, who was a gay in the earlier part of the story had turned straight again but he was transformed into a mutant with a suspiciously large penis. Gorrister and Nimdok are the other guys of the chosen playthings of the story.

As you play this game, you will eventually answer the question, “Why did he choose these five individuals?”  AM will soon challenge these five characters into playing a game, playing with their biggest fears and meddling with their own flaws. However, you know too well that even if he promised that he will set them free once they win the game, he will never do anything he promised.

If you’re thinking of the Saw body-horror games, then you are wrong. For instance, one of the guys, Gorrister is suicidal. His wife was killed a hundred years ago. He found himself in a seppelin and was now provided with all the ways to commit suicide. However, he received help from a talking jackal which made him surpassed the game.

However, this game wasn’t made to be completed by anyone. By the time every character had been able to complete each of their games, they are lifted into a new level where they discover that AM cannot be defeated. If they win the game, they will only be turned into a blob monster…which sucks after hours spent in order to win the game. The end of the story is simple—humanity is completely wiped out. That’s it.

Ai-Wars The Awakening

Game review

Developer: Nexus Interactive Studios

Publisher: Nexus Interactive Studios

Platforms: Microsoft Windows

Degree of Cyberpunk Visuals: Moderate

Degree of Cyberpunk Themes: Moderate

Genre: First-person shooter

Rating:7/10

 

Overview: Enter a world full of artificial intelligence where even the one who will do the online shopping for you is an agent who ruled the NET.

The story: In the past century, all transactions are only handed by the agents. They are the expert programs that are only allowed to have an interaction on the NET. These artificial intelligence are the ones who do almost everything for their human master—be a researcher, a middlemen, broker, and the salesman. However, they are very intelligent that none of these artificial agents are sentiment.

Your main goal in this game is to create your own computer system, setting up the basics of a program so that you can play the game. It will let you enter the NET, wherein you have to find information or anything useful that you can bid in the black market. You should also make sure that you are able to increase the power and performance of your computer and steal high-end software.

You can have as many goals as you want as long as you can survive on the NET. If you want to increase your survival, you might want to form alliances from other hackers as well or rogues that you share the same goal with.

One of the twists of this story is that there are some ghosts in the system that you have to defeat. Many have claimed that the army had lost again artificial intelligence a couple of years ago and these defeated troops are now roaming around the NET without any barrier. Some of these ghosts are actually helpful while some will just drag you down.

You need to use you blending and masking skills if you want to protect yourself from these ghosts. Pretty interesting because you need to create a strategy wherein they can’t suspect you as a hacker. As long as you can’t still attack, all you need to do is to gather all the required information. When you are ready, that’s the time that you make your first move with brute force.

Of course, it involves a perfect strategy with your alliance and cunning in order to defeat these artificial intelligence because sometimes, they are much smarter than you. What will you do in order to defeat someone whose knowledge surpasses a human being?

If you want to survive, you need to surpass their intelligence, create a strategy, strengthened your force, and once you are ready, attack with brute force in order to defeat your enemy, to which, ironically is just a high-end program made by humans.

This game is pretty much cool especially if you are fun with computers, hacking, and the like. In a world full of artificial intelligence and the overloaded information from the NET, how sure are you that you are able to protect yourself?

For more CyberPunk Games please visit our dedicated page for games here: CyberPunk Games.

Master Reboot

December 23, 2013

Review By: Mr. Roboto

Release Date: October 29, 2013

Developed & Published by: Wales Interactive

Platforms: PC, Macintosh, Steam, Desura, iPhone/iPod, Android, PlayStation 3

Degree of Cyberpunk Visuals: Moderate

Correlation to Cyberpunk Themes: Moderate

Rating: 6 out of 10

Master Reboot - Graveyard

Death is not the end of life anymore. It’s only the beginning…

Overview: The fighting in Remember Me no longer rages me, though the lack of exploration is still a bit of a pill. Fortunately, Master Rebot more than compensates. Actually, Master Rebot not only invites exploration, it requires it, as exploration is necessary not only to solve the puzzles you will encounter but to solve an even bigger mystery going on in the virtual afterlife. In order to do that, you will need to cross that ultimate barrier… between life and death.

 

The Story: The Mysteri Corporation is proud to announce the Soul Cloud, a virtual repository where the memories of the deceased can be stored and accessed by loved ones who want to “visit” the dearly departed. Each person uploaded to the Cloud will live in a “Soul Village” where they can accesses their memories. The Soul Village consists of buildings representing important memories in one’s life.

Master Reboot - Servers

Our secure severs include “Seren”, the resident security program that keeps unauthorized intruders out of the Cloud.

You’ve just arrived in the Soul Cloud, dropped on some deserted island surrounded by water (and some type of energy barrier or firewall). You don’t remember how you got here or why. Now you are just looking for a way off the island, and maybe some clue to the “how” and “why”.

 

Getting into your head.

Master Reboot - Hospital

Does this hospital have a mental ward? You might need one while exploring.

While you explore your memories you will need to solve some puzzles in order to leave and get back to your Soul Village. These puzzles are not too taxing on your brain, ranging from basic exploration to deciphering codes to trying to avoid some nastiness in your path.

You might also find blue ducks along the way. (Seems to be a lot of duck-related stuff happening lately.) These ducks are clues to the mystery you are trying to solve. The clues are mostly visual like documents or a picture of you and you life. These clues are available in a “scrapbook” found back in the Soul Village when you successfully complete a memory. When you do complete a memory, a short cartoon animation plays that shows what the specific memory is, possibly including the clues you find.

Like I said, the puzzles shouldn’t be too hard to solve, unless you let the atmosphere get to you. Lots of darkness, shadows, and moonlight abound. Combined with some haze/fog effects, the general look of the scenes, and other general spookiness, and you have a recipe for scariness that gives Scooby-Doo nighmares.

Master Reboot - BOO!

BOO!

As far as action goes, there really isn’t much to find. There are some scenes where you will be chased or have to race for you life. But this game is more for exploration and puzzle-solving… maybe some creepiness if you like that sort of thing.

 

Conclusion: Comparing Master Reboot to Remember Me is like comparing apples to bananas. Master Reboot is definitely not for button-mashers, or the easily frightened. It’s a mental challenge that will scare you. As 80’s band Dangerous Toys once sang, “Hey man, I think I like being scared and I will you all were there.” Maybe not the most cyberpunk, but it does its job quite well.

Master Reboot - The Core

Looks like we found a bitch… uh, GLITCH in the system.

Remember Me

November 24, 2013

Movie Review By: Mr. Roboto

Released Date:June 3, 2013

Developed by: DONTNOD Entertainment

Published by: Capcom

Platforms: Windows, XBox 360, Playstation 3

Degree of Cyberpunk Visuals: High

Correlation to Cyberpunk Themes: High

Rating (Revised): 4 out of 10

Nilin (Remember Me)

Nilin needs some help exploring Neo-Paris to find some lost memories.

Note: This is a rewrite of the original article posed on Novemer 24. Explanation in the last paragraph.

Overview: I had some high hopes for Remember Me, Capcom’s memory-stealing, ass-kicking, knuckle-duster. Now I’m wondering if I want to purge this game from my databanks. Somehow, they managed to take a bleeding edge cyberpunk idea, add some excellent visuals to hook you, and implement what can only be described as some bad ideas that bring down much of what’s good about this game.

But let’s try to highlight better aspects of Remember Me, mainly the story and visuals:

 

The Story: In Paris (now Neo-Paris) 2084, the Memorize corporation has risen to dominance thanks to its Sensation Engine (Sensen) brain implant that allows people to share memories as part of a futuristic social network. Sensen can also be used to alter or even delete memories, affecting how people act. This alteration capability has not gone unnoticed by the “Errorist” movement, who sees this ability as a form of mind control (figuratively and literally) and seek to end Memorize’s operations.

Nilin is a “memory-hunter”, someone who can steal and alter (”remix”) memories. She was caught by Memorize’s S.A.B.R.E. Force, as part of their campaign to end the errorist movement, and taken to La Bastille to have her memories removed. But Edge, the errorist leader, helps her escape and is now trying to help her recover her memories before a final assault to take down Memorize.

 

What has been seen… The visuals of Remember Me is some sweet eye-candy. The differences between Slum 404 and sewers, and Saint-Michel district and Memorize’s headquarters are certainly stark enough in contrast. The slum areas certainly look like DIY constructs.

Robotic Red Light District

Some of the robots you’ll encounter won’t be this sexy, or working,… or friendly.

It certainly all looks inviting enough to explore. But that’s where one of the game’s problems come in: Limited exploration. All too often, the path you have to walk is linear with only a few branch areas where some upgrade “patches” might be hidden (in that case, a “clue” presents itself to show where the patches are). You will encounter some obstacles, so Nilin becomes a sort of “Spider babe” who is able to climb up and slide down ladders and pipes, shimmy across ledges a-la Ninja Warrior “Cliffhanger”, and even jump across bottomless pits between ledges. Arrows show the way to go, and if necessary and “aug-eye” clue can be called upon to show you the way. Helpful, but it’s no fun for more adventurous explorers.

View of the Leaking Brain

Take your time walking the streets and admire the “view”.

As a memory hunter, Nilin has the ability to “remix” memories. This ability can have a dramatic effect on your target like turning a vicious enemy into an ally… IF it’s done right.

It’s in the remix

Remixing memories is quite fun, seeing the possible outcomes. Too bad you’ll only get three four chances to do remixes.

 

Control out of control. For those of you expecting a first person shooter, let me break the news to you: This isn’t a shooter, and it’s not first-person. Remember Me is third-person, from-behind, like Tomb Raider. And it’s a beat-em-up fighting game (think “Double Dragon”). I tend to prefer first-person games, but third-person can work for me… IF things work out right. Unfortunately, like many third-person games, the “camera” used tend to cause problems itself. Clipping, obstructions, and inability to fully control the camera (particularly when hanging off ledges) can make for some serious frustration, especially during the fights.

Speaking of fights, that’s where I had some serious problems. To start, you use the game’s “Combo Lab” to construct your own combo of punch-and-kick “pressens” that can do extra damage, heal yourself, or allow you to use special “Super Pressens” (S-Prssens) sooner and more often. Think carefully when making your combos as the pressens only do their magic if you do the combos correctly, otherwise your fighting skills become nothing more than a pointless exercise in button mashing. Another problem is that the combos are “predetermined,” meaning that the pattern of punches and kicks are already decided for you. You just decide what pressen those attacks are.

As for the fighting itself, it’s all about rhythm as ekkko points out in the comments. I was finally able to get past a fight with mourner leapers thanks to ekkko’s tip, though I did have to die another half-dozen times more before I saw an attack pattern being used, then it was the mourner leaper’s turn to get their asses handed to them. After that, it was smooth sailing through the end, except for a couple of “puzzles” to solve near the end. No more watching Nilin die during fights.

Fight scene

Remember: Fighting is all about rhythm, like dancing, only with an occasional evasive two-step to avoid creeps who want to “cut in.”

 

Conclusion: Remember Me had the potential to be a great cyberpunk game, possibly ten stars. It had a story line with some twists to make you want to stay until the end. It had the visuals to make the story come alive. But lack of exploration, a wonky camera, and limited combo customization should make you reconsider whether you want Remember Me to take up memory space on your systems.

NOTE: I originally blogged RM while in a state of rage due to an inability to get past a point late in the game. Do NOT try that at home! After a break and ekkko’s hint (and a few more deaths before discovering a pattern), I did make it past and finish easily. With calmer headspace prevailing, I saw fit to revise RM’s rating from 2 to 4 stars. The issues of the camera, premade combos, and no exploration still hold the game back though.

Cholo

October 25, 2010

Review By: Mr. Roboto

Year: 1986, 2005

Developed by: Solid Image Ltd (Glyn Williams, Joey Headen)

Released by: Firebird, Ovine by Design

Platforms: Amstrad CPC, BBC Micro, Commodore 64, ZX Spectrum, Windows

Degree of Cyberpunk Visuals: High

Correlation to Cyberpunk Themes: High

Rating: 8 out of 10


cholo2.jpg

What do I consider a “good hack” to be? Well, you see that robot? A good hack would be if I can use that robot to get a beer, deliver some pizzas… and free humanity from this bunker.

Overview: Much like Paradroid from our last review, Cholo is another remake from indie game makers Ovine by Design. Originally made for 8-bit systems of the mid-80’s, the new Cholo improves upon the bare-wire-frame graphics for something more Tron-like.

cholo1.gif

The story carries over from the original, but the new version changes the interface for an FPS feel of looking out a robot’s eye(s) and adds more “rampaks” (upgrades and clues) to the gameplay. Think of it as Paradroid done first-person.

 

The Story: The city of Cholo was an important asset to allied forces for it’s robotics works. When a nuclear war broke out, Cholo was spared from a direct hit, but radiation made living on the surface impossible, not only for biological reasons but for causing the many robots to go berzerk (obligatory retro game reference) and attack any human they encounter. An underground bunker was built, the remaining people were move inside, and sealed from the robots and radiation. To keep the people occupied, a robot game called RAT was created. You have mastered RAT and have been selected by Cholo’s computer to use those skills to free humanity from the bunker.

To free humanity, you must use the rat-droid to hack into other robots and use their weapons and abilities to find a way to open the pyramid seal and free humanity.

 

Easy, right? If it really was meant to be easy, it probably wouldn’t be worth playing. Like most any puzzle, a bit of difficulty is expected to make solving all the more satisfying. For Cholo, that puzzle is made all the more difficult because of the buildings; They all look similar outside, making identifying individual dwellings harder. HINT: There’s a map of Cholo that you can print out so you can mark-off buildings you have been inside of. Ovine also gives you a quick-start on how to “capture” your first robot (Igor, the hacker droid). From there, you’re on your own.

 

A cast of characters. To succeed, you will need to know what robot has what abilities. Starting with the rat-bot you investigate inside buildings, and hijack other bots. Hacker-bot Igor can then access the computer systems inside buildings, but don’t let him get into any fights; Igor has no weapons. Police bots (not to be confused with RoboCop) patrol the streets and guard important areas, while Grundon tank-bots guard the pyramid entrance to the bunker. Leadcoats can access irradiated areas that can harm other bots, while a maintenance bot is available to repair the others. There are a couple of remote camera robots to keep an eye on things (no pun intended), and robotic vehicles to get around town.

Sounds like you everything you need to free humanity… except a solution…

 

Cool story, bro. One of the key features of Cholo, both versions, is the novella which gives a bit of background to your quest, and possibly some hints.

You are a computer maintenance engineer named Jared. You’ve noticed that there have been an increasing number of malfunctions and failures in the bunker’s systems. This is due to the organic computer that runs the bunker is slowly “dying,” as its protein source is running low. The RAT program that was created was actually a test to find someone able to use the droids to free humanity before the computer dies completely, taking the trapped humans with it as the bunker’s life support systems fail.

Ovine also has a news archive where pre-war news provide more background, and maybe a hint or two. I’d recommend reading everything before diving into the game so you have a better chance as freeing humanity.

 

Conclusion: While not the easiest puzzle to solve, Cholo is bound to give the adventurous a good reason for playing. Some might consider the visuals rather primitive even by 2005 standards (they must have never played the original version), but that doesn’t seem to deter from the atmosphere. Cholo is one city you should consider visiting, especially if you need a break from your standard FPS blast-a-thons.

1156.jpg

This post has been filed under Cyberpunk Games by Mr. Roboto.