There are good people and there are bad people and they’re on their way,
and they want you, Simon…
The bad people can save you, but they won’t…
The good people want to save you but they can’t…
Overview: Every now and then I run across an absolutely extraordinary cyberpunk film, largely forgotten or ignored by the film going masses. More often than not, this film is foreign and never had a decent release in the US (where I’m from). One Point O (called Paranoia 1.0 in the US) is European a film that meets these criteria. Truly, you’ll be hard pressed to come close to finding an immersive film as One Point O. When you consider this was reportedly shot and produced on a budget of 1.7 Million, you begin to understand the enormity of what was accomplished here. No, you don’t get cool explosions or guns, or fancy CG effects, but you do get an absolutely awesome near-future dystopic story with a biting commentary on advertising and software development, all wrapped up in an extremely immersive, slow paced film. Everything is subordinated to the mood here, which is emphasized by the color choices and simple score. Unfortunately, I will need to be pretty vague in this review, as the ending definitely has a Sixth Sense type feel to it.
One Point O is about a computer programmer named Simon who works at home in a truly dingy, run down apartment building in a very shabby part of the city. He comes home to find a package waiting inside his apartment, and gets worried as nobody should be able to get inside. He opens the package, only to find that it was an empty box. This happens again and again, each time making Simon more and more paranoid. One top of this, he is late in delivering his the code he’s been working on to his customer. It appears as if his code has become infected with a virus, and worse, he really has a craving for milk!
Every character in One Point O is quirky and memorable. Udo Kier (Ralfi from Johnny Mnemonic), one of my favorite role actors, plays an eccentric robotics hobbyist who has a nanotechnology-enabled couch that changes colors and cleans itself at the click of a button, and creates a sentient talking head in his spare time (this talking head named Alex has a penchant for making very prescient phone calls). Bruce Payne (Passenger 57, Hellborn) plays a neighbor VR game maker who creates S&M VR porn experiences by acting out the scenes with various partners. Deborah Kara Unger (Fear X) plays a cancer nurse in search of fleeting humanity wherever she can find it. Lance Henriksen (Bishop in Aliens) plays a strange, zen-like repairman who always seems to know what’s going on. Finally, Emil Hostina places a voyeuristic landlord who loves to eat meat. But its Jeremy Sisto who steals the camera - he’s simply terrific playing a normal guy overtaken by extremely weird events.
The Visuals: Like many cyberpunk movies, One Point O is dominated by a single color scheme - in this case we get a spectrum, from a yellow to pale orange to reddish-brown, with an occasional pale green as a highlight. Pretty much the whole movie (with the exception of the white convenience store which represents the corporation) takes place in those colors. Further accenting the dystopic quality is the continually run-down feel of the place. The apartment building is continually falling apart, as is virtually everything else except for the local drug store. While its clear that advanced technologies are the norm in this world, the people in One Point O have clearly been marginalized. They play with patchwork toys and out of date technology.
The cinematography is consistently interesting in One Point O, with many using floor shots with expansive backgrounds. However, in some cases, they probably go a bit over-board on the camera angles, such as the use of the close-up phone shot of old, which actually took attention away from the story telling. But again, this is a minor gripe, especially when we include the editing, which for the most part, is also outstanding. But in watching the deleted scenes, I do agree with the director’s commentary that a few shots probably should have been included, most notably the throw-up scene.
The Message: While I can’t go into the actual plot for fear of ruining the experience, I will say that One Point O has perhaps the most biting commentary on advertising and software development you will find anywhere. There is no question who is evil in this movie, even if they are rarely seen. Renfroe and Thorsson take to extremes and then crystallize problems they see in today’s world that form the basis for the story in One Point O. But they don’t state it in an in-your-face way - far to the contrary in fact. The story itself hammers home the message in the starkest manner possible.
The Bottom Line: As long as you’re not looking for action or sleak visuals, but instead are looking for original cyberpunk themes done wonderfully well on a shoestring budget, One Point O is for you. One Point O is definitely a movie I would LOVE to talk about in detail but I cannot for fear of spoiling the terrific ending (maybe creating a spoiler thread in the meatspace would be the way to discuss it). The pacing has a slightly repetitive feel to it, but only because the movie progresses in a spiral pattern - the same basic pattern of events happen each pass, but events spin further and further out of control each time around. But again - go buy this movie (you’ll want to watch it more than once) - you won’t be disappointed.
Wired’s Bruce Schneier has posted what has to be a must-read op-ed piece for anyone who thinks they control their lives or data. The post called “Our Data, Ourselves” deals with something cyberpunks, hackers, net-advert pushers, and the NSA already know about (or should know about), but for the clueless herds of human cattle, it can be a real eye-opener.
No matter where you go, there you are… and so is your data. Before the Internet explosion, your data would have been on systems not linked to each other in any way. This would have made tracking your varied activities difficult. Now, one little piece of personal information can open hundreds or thousands of doors to the wrong people who don’t deserve to have that data. All too often, though, we allow our data to go through the nets without our consent… or knowledge… or so king Duh’bya would like us to believe. Worse yet, many tend to give that data out willingly for the “convenience” of advertisements cluttering their web browsers or choking their mailboxes. Phishing, spyware, malicious sites, warrantless wiretaps, … you know the deal.
Who controls our data controls our lives.
But it doesn’t just stop there. That data is often resold to other sub-fecal types who would like nothing better than to further destroy your good name for their profits and “national security.” Identity theft… ’nuff said.
Then you get a whole new can of worms with Big Brother’s shenanigans; Your whole life cataloged in databases that never get erased even if you do. The FBI camped outside your door just because you made one visit to cyberpunkreview.com…
A call for action. Bruce Schneier sums up what people need to do in four words: TAKE BACK OUR DATA. He calls for data privacy laws to do the trick:
We need a comprehensive data privacy law. This law should protect all information about us, and not be limited merely to financial or health information. It should limit others’ ability to buy and sell our information without our knowledge and consent. It should allow us to see information about us held by others, and correct any inaccuracies we find. It should prevent the government from going after our information without judicial oversight. It should enforce data deletion, and limit data collection, where necessary. And we need more than token penalties for deliberate violations.
I would prefer to take my data back with an AK-47 with hollow-point depleted uranium ammo. But whatever way controlling our information is done, it ultimately has to start and end with YOU.
After all, you’re not a number in some megacorp database or a terrorist king Duh’bya should know about. Right?
This post has been filed under Essays by Mr. Roboto.
After being up for over a year, and having collected so many questionable entries, I thought it was time to announce the winner of the “favorite author” poll and start a new one.
Some 3100 votes were cast, and the man behind Neuromancer gathered nearly 1000 votes, more than 30%. At a distant second was Phillip K. Dick (only 400 for him), with Neil Stephenson taking bronze for his 300 votes.
Now, the next poll is ready to be voted upon, and already has some votes. The question: What do you believe is the most significant contribution to cyberpunk? Some candidates for your consideration:
* Bruce Bethke’s short story, where the word is first used.
* The publication of Neuromancer.
* Blade Runner is released in theatres.
You can vote for one of these, or add an entry that you feel is an important contribution. Just make certain to vote/add because I’m not going to leave this poll running for a year.
This post has been filed under Poll Results by Mr. Roboto.
Last week, cyberpunk legend and current futurist, Bruce Sterling wrote a nice piece in the Washington Post about how the time of the Greens has finally arrived. While this was predicted some years back, it took a while before things kicked in high gear.
In 1998, I had it figured that the dot-com boom would become a dot-green boom. It took a while for others to get it. Some still don’t. They think I’m joking. They are still used to thinking of greenness as being “counter” and “alternative” — they don’t understand that 21st-century green is and must be about everything — the works. Sustainability is comprehensive. That which is not sustainable doesn’t go on. Glamorous green. I preached that stuff for years. I don’t have to preach it anymore, because it couldn’t be any louder. Green will never get any sexier than it is in 2007. Because, after this, brown will start going away.
Sounds like the world is finally starting to take notice. But the message isn’t so positive:
The time for action isn’t now. The time for action was 40 years ago. Today we live in a stricken world that bypassed its time for action. We have wreaked science-fiction levels of havoc on the unresisting carcass of Mother Nature. The real trouble is ahead of us.
Ah yes, yet another indication that our cyberpunked future is quickly merging with our present circumstances. One has to wonder what will happen when the impacts of our excesses start to truly affect the global economy. Sterling seems to view the Balkans as a bellweather for our global future:
Serbia may be the world’s single-greatest locale for a professional futurist. Awful things happen there faster than awful things happen anywhere else. The Balkans is a tragic region that denied stark reality, broke its economy, started multiple unnecessary wars, and basically finger-pointed and squabbled its way into a comprehensive train wreck. It suffered all kinds of pig-headed mayhem, all unnecessary.
But life isn’t all bad. Sterling ends things on a high note, where he gives us a glimpse of his wonderful ability to juxtapose circumstances:
So what’s the good part? They never gave up around here. On the contrary: There’s a certain vivid liveliness in the way they’re scrambling and clawing their way out of yawning abyss. The food is great, the women dress to kill, and sometimes they even laugh and dance.
For some reason, the last line reminds me of Edger Allan Poe’s Masque of the Red Death. We laugh and dance now, but lets just hope Prince Prospero chose his guests more wisely this time…
Overview: After reading the graphic novels, I thought I was ready for the movie. Unfortunately, Hollywood decided to “tweak” certain elements until there’s little left resembling the books. Not that ink-on-single-colors would work for a live-action film, but they could have left the action in Georgia instead of moving it to Boston, and leaving Greer (Harvey, not John) as a city detective as opposed to an FBI agent. While some “tweaking” might not have hurt, totally deviating from the books doesn’t. This could probably be traced to the trio of Mostow, Ferris, and Brancato, who were also behind the train-wreck of Terminator 3.
The good news is the message remained intact.
The Story: In a near future (no exact year given), humans spend all their time at home jacked into stem-chairs while piloting their surrogates, robotic avatars that interact in the real world now abandoned by humanity.
Two surrogates are destroyed by a mag-pulse type weapon. The destruction kills the operators, one of whom is the son of the surrogate’s inventor. FBI agent Greer searches for the weapon and is lead to the walled “Dread Nation” where his surrogate is destroyed by the anti-surrogate group. He continues without it as he probes deeper into a conspiracy that involves the military, Virtual Self Inc., the company behind the surrogate phenomenon, and the surrogate inventor, Dr. Cantor.
William Shatner, you are not.
What else went wrong? Another problem, other than the deviation from the books, is the look of the movie. Other than scenes showing the stem-chairs and a couple of scenes showing the “central control” of the surrogate grid, it is virtually impossible to tell if it is 2053 or 2009. Having live actors playing the robotic roles only adds to the confusion, though there were times where they not only looked like robots, but acted like robots. That was a surprisingly interesting touch.
… And the message? You can hear just as the movie starts: Does living life through a surrogate mean you’re actually living? Does being a robot make you less of a human? Have you been so plugged into your surrogate that you can’t unplug? And once you are unplugged… then what?
Those kind of questions about humanity being (over)connected to technology are what cyberpunk writers and fans have been asking since William Gibson’s first draft of Neuromancer.
Conclusion: If you’ve already read the books, the movie may only disappoint you with how far off it is. Bruce Willis fans and fans of action films may get a kick out Surrogates. Cyberpunk fans should find the message familiar, though you would be better off with the books.
“Holy father, I pray that you keep Jonathan Mostow, Michael Ferris, and John D. Brancato from ever making another cyberpunk movie, lest they cause the universe to collapse on itself.”
Sci-Fi site io9 has posted its list of movies for 2009 to watch… or avoid; Some 30 such movies expected over the next twelve months. While some are predictable blockbusters (J.J. Abrams’ Star Trek, a live-action Dragonball, and the Wolverine movie), there’s a few we’ll be keeping an eye-cam out for and possibly reviewing so you can go watch… or avoid… as necessary.
Here’s what’s coming up, chronologically:
Terminator: Salvation (May 22). The latest of the series (this time sans-Schwarzenegger) looks and sounds like a big rebound from the T3 fiasco.
At least the Harvester is impressive.
Game (Sept. 4). Imagine playing your favorite FPS or shoot-em-up using REAL people and REAL weapons. For some convicts with controller chips in their heads, it becomes all-too REAL. Early reviews say it REALLY sucks, but we’ll give you our view of it… for REAL.
9 (Sept. 9). The machines have succeeded in exterminating humanity. Now, only one stands in the way of total mechanized domination… a RAG DOLL???!!!???
Believe it or don’t, this Tim Burton and Timur Bekmambetov production may have something to show John Conner in terms of fighting against killer robots.
This 11-minute short by Shane Acker should give you a little hint of what to expect from the full movie.
The Surrogates (Sept. 25). In a world where “going out” means firing up your robot (a “surrogate”) and maneuvering it through reality like playing an FPS, Bruce Willis finally snaps from cabin fever and exclaims:
SCREW YOU GUYS! I AM OUTTA HERE!
And he does just that… he goes outside… physically outside! It is based on a little-known graphic novel (I’ve got to look for it!), and has some real potential for reviews here.
Astro Boy (Oct. 23). Another classic anime get the Hollywood makeover, and a Pinocchio-esque storyline to boot. Might be worth a laugh… and a brief review… maybe.
But wait… There’s more! Not only will these movies be reviewed… maybe… but there are some from the past year, and earlier years, I and my fellow reviewers will try to review for you. I have 6 DVDs planned for viewing and reviewing, so we’ll be busy getting the best of cyberpunk cinema to you this year.
Overview: Here we have a movie with Bruce Campbell, Michael Dorn, and the very hawt Stephanie Romonov – this movie’s got to have something appealing, right? Um, not really. Menno’s Mind, a Showtime production is nowhere close to ready for prime time. The only thing worse than the acting and effects is the completely incoherent story. The FX are crappy low budget ones, but truly, nothing else in the movie even comes close to equaling them.
The Story: Menno’s mind takes place in a bizarre, cheesy future where everyone dresses in tacky bright clothes, except for the tough chicks, who wear black leather. Menno (The Rocketeer’s Bill Campbell) is a sappy computer programmer at a very popular virtual reality resort that provides people a choice of interesting vacations (most choose the virtual sex chick on the beach). The “System” that runs the VR vacations is very powerful, and has the capability to implant thoughts and suggestions into the vacationers. The resort’s head of security, Felix Medina (Corbin Bernsen), also happens to be running for President of the US (I shit you not…how far that office must have fallen for a head of security of a resort to be in the running!), and has decided to game the election by getting everyone who takes a vacation to be implanted with thoughts to vote for him in the election.
Luckily, disgruntled employee and rebel leader, Mick Dourif (Bruce Campbell), figures out the dastardly ploy and tries to stop it. Unfortunately, the bad guys have found him, and ambush his hideout. He barely escapes, goes to the VR resort, and forces Menno to upload his mind into the VR system before he dies! Yep, you heard it right, ladies and gents – although it wasn’t in the specs, apparently the VR system has the ability upload a human mind. Then things get interesting when Mick’s girlfriend, Loria, finds Menno and forces him to download Mick’s mind into himself in order to find out what Mick knew about the dastardly plot! From there, the race is on.
The Bottom Line: Truly, the number of problems and plot holes in this are almost uncountable. I’ll give it three stars because the production values are at least decent, but the story sucks more than words can describe. OK, so a security manager is running for President of the US – perhaps he should consider campaigning instead of trying to game a few hundred votes by convincing those who show up in the morning to vote for him – just a thought! I could go on, but the fairy science shown in this doesn’t even try to hold itself together. Worse, Bruce Campbell – really, the only reason I wanted to see this (I LOVE Army of Darkness!!!), dies early enough on that you barely get a chance to enjoy him.
Overview:Twelve Monkeys is yet another tour-de-force from film maker Terry Gilliam. Done as a remake to the very innovative experimental French film, La Jetée, Gilliam is able to take the same notions of time travel, dystopic futures and personal trauma and love, and wrap it into a truly riviting package.
Because of the similarities, I have reviewed this movie in-depth in combination with La Jetée (these two movies truly go together). Please check it out:
Hackers literally turned out the lights in multiple cities after breaking into electrical utilities and demanding extortion payments before disrupting the power, a senior CIA analyst told utility engineers at a trade conference.
All the break-ins occurred outside the United States, said senior CIA analyst Tom Donahue. The U.S. government believes some of the hackers had inside knowledge to cause the outages. Donahue did not specify what countries were affected, when the outages occurred or how long the outages lasted. He said they happened in “several regions outside the United States.”
“In at least one case, the disruption caused a power outage affecting multiple cities,” Donahue said in a statement. “We do not know who executed these attacks or why, but all involved intrusions through the Internet.”
A CIA spokesman Friday declined to provide additional details
In a rare public warning to the power and utility industry, a CIA analyst this week said cyber attackers have hacked into the computer systems of utility companies outside the United States and made demands, in at least one case causing a power outage that affected multiple cities.
“We do not know who executed these attacks or why, but all involved intrusions through the Internet,” Tom Donahue, the CIA’s top cybersecurity analyst, said Wednesday at a trade conference in New Orleans.
Donahue’s comments were “designed to highlight to the audience the challenges posed by potential cyber intrusions,” CIA spokesman George Little said. The audience was made up of 300 U.S. and international security officials from the government and from electric, water, oil and gas companies, including BP, Chevron and the Southern Co.
“We suspect, but cannot confirm, that some of the attackers had the benefit of inside knowledge,” Donahue said. He did not specify where or when the attacks took place, their duration or the amount of money demanded. Little said the agency would not comment further.
Hacker History 101. If you’ve never read Bruce Sterling’s The Hacker Crackdown,YOU NEED TO READ IT! Here’s a link to The Cyberpunk Project’s online version. You can also search for an e-text for offline reading. At least, listen to Cory Doctorow’s podcasts of him reading the book (linkage). The Hacker Crackdown shows how the timing of the “Operation Sundevil” raids, several AT&T system crashes, and the growing hysteria of “the hacker underground” in the popular media came together.
Calling all conspiracy theorists… The timing of McConnell’s want of total information awareness and the CIA’s claim of hackers causing blackouts seems to be more than a coincidence. If the claim is true, it gives McConnell the credibility he needs for such absolute net traffic policing.
But if these outages did occur, how come no other media outlet has reported them?
Overview: In this strange apocalyptic tale, most all the humans have died out and now two different groups of androids spend their time killing one another. Unfortunately it appears as if the humans are returning, so they need to find weapons to protect themselves. In one western town, these two groups have reached a stalemate while looking for a hidden “treasure” stash of guns and ammo. Along comes the lone warrior, Bruce Willis (Last Man Standing), er, I mean Clint Eastwood (Fistfull of Dollars), er, I mean Toshirô Mifune (Yojimbo), er, I mean Rutger Hauer - only this time he’s a cross-over android with parts from both rival robot types. Did I mention that he’s fast with his whatever the fuck that gun-looking thing is at his side?
If you know any of these movies, you know the plot here. Some parts are done decently, but others could really be improved. In any event, Omega Doom wins on low-budget style points while it loses out on about 10 minutes of missing explanations. Why do the androids need water? Why do they breath air? Why do they both fear death but seem to be forced to follow their programming? More importantly, why can androids ignore their programming when their emotions are heightened in key scenes? Is this the same reason that my computer uses to crap out when I’m under an intense deadline?
The Bottom Line: Not a high quality picture, but maybe not quite as bad as others are saying. There are some interesting fighting scenes, and I find western cyborg films appealing. And truly, for as low budget as this movie was, Pyun produced at least a semi-watchable product.
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