Like most bloggers, Tim O’Riley (O’Riley Radar) uses Twitter which can post to his Facebook page. Last Friday (13-Nov-09), he noticed a problem with his Facebook links… and with what is happening on the net as a whole. (Click the pic to see his blog.)
A chain of broken links. Tim O’Riley tried to post a link from URL shortening service bit.ly that lead to a NASA article. Normally, Facebook would turn the plain-text link into a clickable URL, but on this occasion, it wasn’t happening (screencap). It turns out Tim wasn’t the only one with the problem. From Mashable:
if you’re posting web links (Bit.ly, TinyURL) to your Twitter feed and using the Twitter Facebook app to share those updates on Facebook too, none of those links are hyperlinked. Your friends will need to copy and paste the links into a browser to make them work.
If this is a design decision on Facebook’s part, it’s an extremely odd one: we’d like to think it’s an inconvenient bug, and we have a mail in to Facebook to check. Suffice to say, the issue is site-wide: it’s not just you.
That’s not a bug, that’s… OK, it’s a bug. Facebook quickly corrected the problem early Saturday. Apparently the snafu was Facebook’s latest effort to “protect” users from the wild west of the Internet. Facebook had the right idea, though…
I can tell you, from personal experience, that while the URL shortening makes tweeting links easier to fit into its limited text length, it is dangerous to end users since it effectively hides malicious sites that would normally be filtered or blocked. Here’s an article from Wired about the abuse of shortening services to deliver malware through Twitter. I clicked on a shortened link in Reddit expecting to read an article on robotic fish-eye-lens cameras… only to be greeted with a screen full off meatspin. That which once seen…
The Facebook link problem has been solved for now, but for Tim, it has given him some cause for alarm.
Beyond Facebook. Tim O’Riley is involved with the making of Web 2.0, and has expressed a desire to make it more open(-source). Already he sees problems arising from the likes of Apple’s iPhone:
The Apple iPhone is the hottest web access device around, and like Facebook, while it connects to the web, it plays by a different set of rules. Anyone can put up a website, or launch a new Windows or Mac OS X or Linux application, without anyone’s permission. But put an app onto the iPhone? That requires Apple’s blessing.
There is one glaring loophole: anyone can create a web application, which any user can save as clickable application on their phone. But these web applications have limits - there are key capabilities of the phone that are not accessible to web applications. HTML 5 can introduce all the new application-like features it wants, but they will work only for web applications, and can’t access key aspects of the phone with Apple’s permission. And as we saw earlier this year with Apple’s rejection of the Google Voice application, Apple isn’t shy about blocking applications that it considers threatening to their core business, or that of their partners.
Tim is concerned about the net becoming monopolized and homogenized through attrition; Survival of the fittest corporation gets control of the Internet… and all the data on it. He gives the recent introduction of Google’s Android phones and their competition with Apple iPhones as an example of what’s to come, because it’s also a sign just how competitive the web is getting, and just how powerful Google is getting, because they understand that “data is the Intel Inside” of the next generation of computer applications.
A call to arms. Tim wants to stop the corporate wars for the Internet in its tracks before they can even start with a plea to developers:
It could be that everyone will figure out how to play nicely with each other, and we’ll see a continuation of the interoperable web model we’ve enjoyed for the past two decades. But I’m betting that things are going to get ugly. We’re heading into a war for control of the web. And in the end, it’s more than that, it’s a war against the web as an interoperable platform. Instead, we’re facing the prospect of Facebook as the platform, Apple as the platform, Google as the platform, Amazon as the platform, where big companies slug it out until one is king of the hill.
And it’s time for developers to take a stand. If you don’t want a repeat of the PC era, place your bets now on open systems. Don’t wait till it’s too late.
This past Sunday’s (8-Nov-2009) 60 Minutes broadcast included this piece about Brazil’s blackout and how hackers were involved. But were hackers really involved? Anyone up for a history lesson?
Stop me if you’ve heard this before… There has been a massive blackout in Brazil affecting Rio de Janeiro , Sao Paulo, and parts of Paraguay (BBC,Guardian.co.uk). The blackout is reportedly caused by problems at the Itaipu dam, some say by a storm in the area, others say corporate incompetence is to blame.
Don’t mention that to CBS News, though. They have already decided that “hackers” were the cause. The same “hackers” who caused Brazil to go dark in 2007:
“We know that cyber intruders have probed our electrical grid, and that in other countries cyber attacks have plunged entire cities into darkness,” the president said.
President Obama didn’t say which country had been plunged into darkness, but a half a dozen sources in the military, intelligence, and private security communities have told us the president was referring to Brazil.
Several prominent intelligence sources confirmed that there were a series of cyber attacks in Brazil: one north of Rio de Janeiro in January 2005 that affected three cities and tens of thousands of people, and another, much larger event beginning on Sept. 26, 2007.
That one in the state of Espirito Santo affected more than three million people in dozens of cities over a two-day period, causing major disruptions. In Vitoria, the world’s largest iron ore producer had seven plants knocked offline, costing the company $7 million. It is not clear who did it or what the motive was.
And to back up their claim, CBS News interviews some government-military-intelligence types who say “The US is not ready for a cyber-attack,” or some sound-alike crap, I really wasn’t paying too much attention.
Chicken Little. We’ve heard the stories about multi-million dollar thefts due to hacks, and we do tend to believe them. CBS tries to make the big leap to infrastructure attacks by adding how hackers have penetrated military and government systems by leaving USB thumbdrives lying around for sheeple to find and plug into their systems, infecting them and leaving backdoors open for further intrusions and attacks. It sounds like if such an attack is possible, it was made so by clueless soldiers and wage-slaves.
But are such attacks possible, even by “foreign” government agents? I wouldn’t put it pass them… but then again, I did read The Hacker Crackdown (I have to get a review up here!), and knowing that there’s a war for control of the Internet on, I would have to call shenanigans.
Someone beat me to the phone…
Wired Calls Shenanigans. (Wired) No sooner than CBS News puts the video and transcription up for public review, Wired’s Marcelo Soares knocks the foundation out from under:
Brazilian government officials disputed the report over the weekend, and Raphael Mandarino Jr., director of the Homeland Security Information and Communication Directorate, told the newspaper Folha de S. Paulo that he’s investigated the claims and found no evidence of hacker attacks, adding that Brazil’s electric control systems are not directly connected to the internet.
Uh oh. It looks like Brazil did something right (not connecting directly to the Internet), so CBS’s hacker claim is just some gov-mil-corp scare tactic. But if hackers didn’t cause those blackouts, what did?
The earliest explanation for the blackout came from Furnas (Centrais Elétricas) two days after the Sept. 26, 2007, incident began. The company announced that the outage was caused by deposits of dust and soot from burning fields in the Campos region of Espirito Santo. “The concentration of these residues would have been exacerbated by the lack of rain in the region for eight months,” the company said.
Brazil’s independent systems operator group later confirmed that the failure of a 345-kilovolt line “was provoked by pollution in the chain of insulators due to deposits of soot” (.pdf). And the National Agency for Electric Energy, Brazil’s energy regulatory agency, concluded its own investigation in January 2009 and fined Furnas $3.27 million (.pdf) for failing to maintain the high-voltage insulators on its transmission towers.
(Note: See the original article from Wired for links to the pdf files mentioned above)
Yep, corporate incompetence caused the blackouts. Don’t mention that to CBS News, though. It’ll ruin their image as a corporate propaganda machine.
1. Omegadrones - 6:49 2. 21st Century Slave - 5:36 3. It’s Today - 3:27 4. When I See You Smile - 6:00 5. Digital Warriors - 5:25 6. Megacorps - 3:35 7. Criminal Intents - 3:32 8. Neuromantics - 4:43 9. Outlaw Thrones - 5:14 10. The World Machine - 4:34 11. It’s For You - 3:40
If you’ve never heard of Italy’s cyber-rockers Dope Stars Inc. (DSI for short), you’ve been sleeping in kool-aid for far too long. Victor Love, Fabrice La Nuit, and Darin Yevonde have been rocking and shocking the system since 2004-05 with a the look, sound, and lyrics that could have originated from any William Gibson / Bruce Sterling novel. Just look for and listen to songs like “Infection 13″ and “Vyperpunk” and you’ll see what I mean. For their 3rd full album, DSI has pulled out all the stops with 21st Century Slave, what can be considered a soundtrack for cyberpunk, complete with a manifesto (from DSI’s site):
21st Century Slave: A new manifesto for Digital Warriors, Outlaw Technologists and Console Riders of the 21st Century to survive in a World Machine where sheeple are being totally brainwashed and enslaved by Corporatocracy’s agenda and vicious propaganda.
Around half a century ago a primitive and promising silicon-form of intelligence, the artificial one, was born to be the guide of a new age. We called it Computer. And the world would never be the same again.
Electronic generated domains are the new frontiers. Cyberspace is the battlefield for the upcoming wars against the old and corrupted system that is naturally fading away. The System is collapsing. The System is obviously wrong. The only working System is the one we know as the computer generated one where we share our common interests and views: among the 0 and 1, among the stream of bit and bytes and an ocean of information that can’t be controlled and where all languages, subcultures and lifestyles are merging together. In Cyberspace we are free. In Cyberspace we are the kings. In Cyberspace we are a global Central Processing Unit. No other path to survive: Master Technology.
With technology we’ll be no more slaves of our Century. With Technology we’ll be no more sheeple ruled by questionable, hypocritical and oppressive authority and its obsolete principles. Technology is the cure: It’s the alternative. Technology is our terrific weapon and the network is our realm.
May the words of revolution spread unstoppable at light speed.
Free the energy. Free the information.
And then a day will come
For what you’ve done
For what it’s gone
For every death we’ll strike a bomb on Megacorps.
Of course, it takes more than a manifesto to make a CD cyberpunk, and DSI provides the sound and lyrics to make it so:
Omegadrones. The opening track has Victor declaring his readiness for the impending battle (I, the evolved machine / I, the adamant who thinks / I will battle), and features a sample of a famous movie line (from a movie reviewed here). By the sounds of it, he may be a machine who has seen through the corporate lies and has decided to join the humans.
21st Century Slave. Consider the title track a warning about what is being done to the sheeple… and to you. They just tell you: Eat this shit / And the big amount of flocks / Just don’t care about this.
It’s Today. We’re trapped in a world / That still refuses technology / It’s better to keep slow / And please corporatocracy. Wake up, sheeple, if you want to change the world.
When I See You Smile. Perhaps a reason for the war against the corporatocracy, other than just revenge? I know I’m not alone and I can fall / Straight down / Into your arms to find the force / And rise up. Certainly would make my cyber-war easier to manage.
Digital Warriors. This was the first track I heard from the CD… and I LOVE IT! This could be the hacker’s anthem: We are the children of the zero and one.
Megacorps. They own the crown, and Victor is looking to take it from them. It’s war in the streets with flamethrowers, pump rifles, and bombs.
Criminal Intents. The hackers get another crack (no pun intended) at the corporate system as My criminal intents / Will break the mainframe spear / That’s killing all you dear.
Neuromantics. All the fighting would drive a person insane if they didn’t have a break. For Victor, it seems to come from a bit of VR: A new reality connects through my brain / But all in all that’s the way I need to cut my pain.
Outlaw Thrones. A bit of concern shows regarding what “hope” can deliver. It’s just a dream / It can’t change the world at all.
The World Machine. Death will come for the corrupt leaders, even if it means waiting it out.
It’s For You. Another reminder of what he is fighting for: Someone to make the future for. It’s for you that is worth to die.
Conclusion. Dope Stars may be following the same path taken by the likes of The Cassandra Complex and Billy Idol, they just don’t tread lightly on that path. With several EPs and two albums of practice, DSI has struck a major blow for cyberpunk music. This is one CD you need to have in your collection, especially if you prefer harder music.
This post has been filed under Cyberpunk Music by Mr. Roboto.
Paul Buchheit is the mastermind behind Google’s Gmail and AdSense, and founder of FriendFeed (now part of Facebook). Click the pic to read the post being described.
A familiar storyline? Computer programming genius Paul Buchheit has his own blog (who doesn’t these days?), and while most of his posts have been geared to the techno-geeks, a post from last week has a certain, eerily familiar ring to it:
Sometimes we catch a glimpse of the truth, and discover the actual rules of a system. Once the actual rules are known, it may be possible to perform “miracles” — things which violate the perceived rules.
Shortcuts and Loopholes. Paul describes how he feels that hacking fits this description of violating perceived rules, and gives his work with AdSense as an example. Hacking these days goes beyond the computer:
Hacking isn’t limited to computers though. Wherever there are systems, there is the potential for hacking, and there are systems everywhere. Our entire reality is systems of systems, all the way down.
This hacking of systems results from a certain mindset… the “hacker mindset”… that breaks from the “straight and narrow” path in favor of “shortcuts and loopholes”; That there are always undiscovered areas of opportunity, and those who can exploit them become incredibly successful at the expense of others (an old obsolete system or innocent victims). Of course, these hacks can result in a vast improvement of something (Google’s rise as the predominant search engine) or an apocalyptic failure (bailouts).
Hack the future. Most don’t bother about finding the truth or even care if someone else does. Some people are content with just finding the truth about reality, but hackers try to bend that truth to see if it breaks or if it holds up. Those are the people, Paul says, who will make the future for us:
To discover great hacks, we must always be searching for the true nature of our reality, while acknowledging that we do not currently possess the truth, and never will. Hacking is much bigger and more important than clever bits of code in a computer — it’s how we create the future.
This post has been filed under Internet Find by Mr. Roboto.
Imagine being able to look at something or someone and having instant access to its information right in your eyes. This is the basic idea behind Augmented Reality: Using computerized information over reality.
NOTE: Click the pic for more information on Augmented reality on HowStuffWorks.com
For the past five months Bruce Sterling has been blogging about the emerging augmented reality technology. With the first story being about an AR geisha, there has been a rapid progression of the technology, and with it the proliferation of applications for portables that are making AR more probable than VR.
Here’s an demo of an AR zombie blast-a-thon game.
We’re not just playing games here. Browse through the 12 pages of Augmented Reality articles from BtB and you’ll see more than just zombie blasters. There are city guides, movies, presentations, world maps, … even T-shirts are getting into the AR craze. All are currently… or soon will be… available for your portable devices.
But, they’re currently working on AR without the need for portables.
In the eyes of the beholder…
In the Terminator movies, Arnold Schwarzenegger’s character sees the world with data superimposed on his visual field—virtual captions that enhance the cyborg’s scan of a scene. In stories by the science fiction author Vernor Vinge, characters rely on electronic contact lenses, rather than smartphones or brain implants, for seamless access to information that appears right before their eyes.
Source: IEEE Spectrum Work is currently underway to create contact lenses that can beam information AR-style directly onto the retina. The circuits will be small and/or transparent enough to not interfere with normal vision, while radio frequency waves will provide power.
These lenses don’t need to be very complex to be useful. Even a lens with a single pixel could aid people with impaired hearing or be incorporated as an indicator into computer games. With more colors and resolution, the repertoire could be expanded to include displaying text, translating speech into captions in real time, or offering visual cues from a navigation system. With basic image processing and Internet access, a contact-lens display could unlock whole new worlds of visual information, unfettered by the constraints of a physical display.
A single LED is only the beginning. In 5-10 years, they are looking to incorporate bio sensors into the lenses, with possible full AR capabilities by then.
Somehow, AR shooting with an iPhone doesn’t quite compare to using an AK-47.
Is AR the future, or is it another VR? Before you go googling for the latest AR development system or learning how to program in ARML, you might want to refresh your memory banks regarding the “potential” that virtual reality (VR) had in the 90s, especially while you read stuff like this:
“First, Mobile AR is going to be bigger than the web. Second, it is going to affect nearly every industry and aspect of life. Third, the emerging sector needs aggressive investment with long term returns. Get rich quick start ups in this space will blow through money and ultimately fail. We need smart VCs to jump in now and do it right. Fourth, AR has the potential to create a few hundred thousand jobs and entirely new professions. You want to kick start the economy or relive the golden days of 1990s innovation? Mobile AR is it.
Don’t be misguided by the gimmicky marketing applications now. Look ahead, and pay attention to what the visionaries are talking about right now. Find the right idea, help build the team, fund them, and then sit back and watch the world change. Also, AR has long term implications for smart cities, green tech, education, entertainment, and global industry. This is serious business, but it has to be done right. I’m more than happy to talk to any venture capitalist, angel investor, or company executive that wants to get a handle on what is out there, what is coming, and what the potential is. Understanding these is the first step to leveraging them for a competitive edge and building a new industry. Lastly, AR is not the same as last decade’s VR.”
Not the same? We’ll see about that, once the consumers have had their say…
“By the end of the third millenium, Earth has changed…
Global pollution, excessive wars and a perforated atmosphere have turned the planet into an almost lifeless sphere of toxic mud. Radiation is everywhere and most animals have either gone extinct or have mutated into bizarre monstrous creatures.
The remnants of mankind seek protection from the desolate, scorched world and gathered behind the protective walls of giant cities. These few mega cities became the last lights of hope, in the darkness of Earth’s final dusk…”
Overview: While World of Warcraft has captured the online world’s attention, cyberpunk fans have had their own MMOFPSRPG to explore. Neocron was initially released in 2002, with the current 2.2 originally planed as on add-on but has since become its own game. Featuring a dark, gritty cyberpunk future setting, Neocron is the very definition of the genre as you deal with robots, psychopaths, mega-corporations, drugs, guns, implants, naked chicks, mutants, …, and an intricate political backdrop among the factions in the future city.
The Story (so far): A nuclear war in 2143 wipes out most of humanity, and causes massive tectonic activity that decimates what was left. It would take some 300 years before humanity recovers to the most basic levels, with two cities rising from the ruins: Neocron and the Dome of York. It is now the 28th century, and the last two cities are now in decline; The Dome of York was nearly destroyed in a war with Neocron, while Neocron has had several coups, the most recent has ousted the ruling Psi Monks and installs Lioon Reza as ruler.
You enter the arena of Neocron from MC5, a sort of “proving grounds” where new citizens are tested to see if they are strong enough to become productive. If they survive, they become “runners” and get to be teleported to their apartment where Mr. Jones awaits to give them starter missions to show what their selected career can be like.
The welcoming committee
Career Paths. So many choices to make in Neocron, but some make better sense than others. First off, you need to select a “class,” the main type of person you want to be. The class selection not only determines what type of careers are available, but also how your character develops in the game. GenTanks (Genetically Engineered Human Tanks) are the muscles whose strong bodies and weak brains make them the main guns of Neocron. They can be soldiers, fighters, bodyguards, and even vehicle drivers. The Dexterous spies are not as strong as the Tanks, but they have abilities to be scientists, scouts, drone ops, assassins, and most importantly, HACKERS! The Psi Monks get to develop their psionic skills to become medics, inquisitors, and preachers. They can even use their intelligence to take up a spy-type job since their physical abilities don’t develop as fast. For the Private Eye, the world is their oyster. They can follow any career path they want, but since their skills don’t develop as well as the specialists, their abilities may not be the best.
The places you will go. Neocron is divided into several areas, with each area having one to four “sectors” in which you will explore and work in. The Plaza is the main area where several factions have headquarters and even recruiting offices. Plaza-1 is the main gathering place for players, especially in the Medicare building.
Via Rosso is the high-rent district of Neocron. Some of the corporate factions have headquarters here, including the Neocron City Police. This seaside view shows why the rent is high.
Neocron’s red-light district is Pepper Park. Here is where players can find plenty of “entertainment,” from the various clubs to NeoFrag, the deathmatch game-within-the-game. Also, several criminal factions have headquarters here.
On the outskirts, there are the Industrial Areas and Outzone. These areas are mostly abandoned and devoid of life, but beware of some crazies who will take pot-shots at you if they don’t like your faction.
This is the main gate from Neocron, the exit to the wastelands beyond the city walls. There are outposts, mutants, and some anti-city factions out there, not to mention the Dome of York.
Hacknet - the playground of the 1337 hacker. One who is skilled enough can travel between different areas of Neocron… and beyond. The best ones can find valuable data other players can use.
Patience is a virtue. There is so much to learn about in Neocron that one needs to be patient to learn them. The main thing is learning how to distribute their skill points appropriately for their career. Players may also want to use some skill points for “tradeskills” such as implanting, construction, and recycling. I’ve seen so many requests for construction and implanting (”poking” in gamespeak) that I’m considering implanting as a main tradeskill, though I’ve already attributed some to recycling. If you want to prepare or educate yourself for Neocron, I’d suggest checking TechHaven and NeoTerm along with the official site. They have FAQs and guides to help you in your career, and forums where you can ask for advice.
Another reason for patience is due to some bugs in the game, and not just the ones in the sewers. Reports of items disappearing is the most common, though it hasn’t happened to myself. The main problem I’ve had, other than pulling myself away or encountering creatures I’m not strong enough to deal with, is “fatal program error.” Probably a connection problem I need to look into. Other than that, not many technical problems.
Conclusion: Neocron has that certain potential to be a Warcraft killer, though it is certainly a cult-favorite at best. Makes me wish I was hacking and poking around Neocron 1 when it came out. I’m glad to have had a chance to do my stuff with 2.2 and would like be there for 3.0. Even so, I do need to pull away to some more reviews here… must… log… out… of … Neo… cron…
This post has been filed under Cyberpunk Games by Mr. Roboto.
Overview: After reading the graphic novels, I thought I was ready for the movie. Unfortunately, Hollywood decided to “tweak” certain elements until there’s little left resembling the books. Not that ink-on-single-colors would work for a live-action film, but they could have left the action in Georgia instead of moving it to Boston, and leaving Greer (Harvey, not John) as a city detective as opposed to an FBI agent. While some “tweaking” might not have hurt, totally deviating from the books doesn’t. This could probably be traced to the trio of Mostow, Ferris, and Brancato, who were also behind the train-wreck of Terminator 3.
The good news is the message remained intact.
The Story: In a near future (no exact year given), humans spend all their time at home jacked into stem-chairs while piloting their surrogates, robotic avatars that interact in the real world now abandoned by humanity.
Two surrogates are destroyed by a mag-pulse type weapon. The destruction kills the operators, one of whom is the son of the surrogate’s inventor. FBI agent Greer searches for the weapon and is lead to the walled “Dread Nation” where his surrogate is destroyed by the anti-surrogate group. He continues without it as he probes deeper into a conspiracy that involves the military, Virtual Self Inc., the company behind the surrogate phenomenon, and the surrogate inventor, Dr. Cantor.
William Shatner, you are not.
What else went wrong? Another problem, other than the deviation from the books, is the look of the movie. Other than scenes showing the stem-chairs and a couple of scenes showing the “central control” of the surrogate grid, it is virtually impossible to tell if it is 2053 or 2009. Having live actors playing the robotic roles only adds to the confusion, though there were times where they not only looked like robots, but acted like robots. That was a surprisingly interesting touch.
… And the message? You can hear just as the movie starts: Does living life through a surrogate mean you’re actually living? Does being a robot make you less of a human? Have you been so plugged into your surrogate that you can’t unplug? And once you are unplugged… then what?
Those kind of questions about humanity being (over)connected to technology are what cyberpunk writers and fans have been asking since William Gibson’s first draft of Neuromancer.
Conclusion: If you’ve already read the books, the movie may only disappoint you with how far off it is. Bruce Willis fans and fans of action films may get a kick out Surrogates. Cyberpunk fans should find the message familiar, though you would be better off with the books.
“Holy father, I pray that you keep Jonathan Mostow, Michael Ferris, and John D. Brancato from ever making another cyberpunk movie, lest they cause the universe to collapse on itself.”
Authors: Robert Venditti & Brett Weldele (illustrator)
Year: 2006, 2009
Category: Cyberpunk Books; Graphic Novels
NOTE: This review will cover both graphic novels The Surrogates and The Surrogates: Flesh and Bone.
“Live”
Coming to a big screen near you. With the Surrogates movies opening this Friday (Sept. 25), I’d thought we should check out the book that it is based on. Originally a five issue comic, The Surrogates shows life in 2054 Georgia (US) as a police detective searches for a person who is destroying “surrogates,” robotic avatars that people use to interact with the real world from the safety of their homes. There is also a prequel, The Surrogates: Flesh and Bone. The two books are combined into the The Surrogates: Owner’s Manual.
Synopsis: Lieutenant Harvey Greer investigates the destruction of two surrogates that is first attributed to a “flash storm.” A data-recording unit on one of them shows that they were actually destroyed by an electrical discharge from someone or something that would be called the “steeplejack.” Greer suspects that the steeplejack may be working for a religious cult called The Church of The Prophet, aka the “Dreads,” who are known to have a history against surrogates.
As Greer delves deeper into the mystery, his own surrogate is destroyed by the steeplejack, who plans to disable or destroy all the surrogates. Instead of replacing it, he decides to continue without it, and does find who is behind the steeplejack and the anti-surrogate plot.
In the prequel, Flesh and Bone, a homeless black boy is beaten and killed by rich white kids using their parent’s surrogates. This causes the Dreads’ anti-surrogate movement to swell, leading to a riot when the most reliable witness to the beatings is killed before them. After some negotiations, the Dreads are allowed to leave the city and setup a “nation” where they can govern themselves. In this book, Greer is a patrolman waiting to hear back about his detective test.
Back Stories. In between the chapters of ink-on-single color pages come some ephemera that sets a bit of background: A research paper on the benefits of surrogates, a questionnaire, news clippings, and even “pamphlets” from Virtual Self, Inc. (Life… Only Better) and The Church of The Prophet (The Dreads). These add to the story by filling in some back details about how and why the surrogates became so popular and despised. In particular, a news transcript about Zaire Powell III proves quite revealing on how he murdered his baby sister and then set fire to his home killing everyone else. After his release he founded the Dreads movement.
But is it cyberpunk? If you need to ask, you must not be paying attention. I can say with confidence that *YES*, The Surrogates series IS cyberpunk. If the beating at the beginning of Flesh and Bone didn’t beat that point home, consider this: Greer’s wife commits suicide when her surrogate is disabled.
But, there are still some questions left; Will the movie follow the novel(s)? Probably not exactly, but Blade Runner didn’t follow Phillip K. Dick’s novel exactly either. Will the movie be any good? I’ll let you know this weekend…
“We had such potential. Such promise. But we squandered our gifts. And so, 9, I am creating you. Our world is ending. Life must go on. “
Overview: Tim Burton sees Shane Acker’s short and helps to make it a feature length move about 9 robotic rag dolls, a.k.a. the “stitchpunks,” who are left to fight the machines that exterminated humanity. Together, the stitchpunks must find a way to pull the plug on the nightmare creations (without John Connor’s help) that have turned their attention to the them.
The story of 9 may not be the most complex, but the straight-forward approach does work with the CGI effects, though the backstory of how the world got into the sorry shape it is in helps makes the doll’s fight more relevant.
The Story: In an unnamed country, a scientist creates the B.R.A.I.N., an AI that was supposed to help humanity. But the country’s chancellor forces the scientist to install the B.R.A.I.N. in a fabrication machine, which is used to create machines of war. The machine rebels and launches a massive war that exterminates humanity. The scientist, the last human left, creates the 9 “stitchpunks” (Acker’s name for the rag doll-bots) and infuses them with a “life force.” When 9 is complete, the scientist dies, leaving it to find the other stitchpunks in their quest to stop the machines.
A stitchpunk in time saves… 1 through 8. The other stitchpunks he finds are: #1 - the “leader” of the group, who shows much cynicism regarding 9’s plans to rescue #2, the inventor of the group who gets captured early on.
Numbers 3 and 4 are twins who hide out in a library. Through them, we learn of the machine’s war against humanity.
5 is a journeyman who was trained by 2. He is missing an eye due an attack during the war.
6 can probably be best described as an “artist” whose paintings are clues about the machines.
7 is the only female in the group. An agile warrior who wears a bird’s skull as a helmet.
8 is a big but dumb brute who acts as 1’s bodyguard. He give a slight clue that the stitchpunks may be robotic when he uses a magnet near his head like a mind-altering drug.
But, is it cyberpunk? Some might question if 9 is cyberpunk enough to review here, but from what I’ve seen (and from the definition on this site), there’s enough to make it cyberpunk; The negative impact of technology (the machine revolt), the man-machine fusion (the scientist transferring his life force to the stitchpunks), the underground (stitchpunks), and the visual style (the post-apocalypse scene and darkness occasionally punctured by light). The only things missing are the access to information and the control over society, though the machine threat could cover the control aspect. Can this be called steampunk? Possibly, though no signs of steam-power is immediately seen. Can this be called “stitchpunk?” Only the doll-bots should be called that.
Conclusion: Those looking for a deep storyline are going to be disappointed. Those who prefer bleeding-edge eye-candy will have a ball with 9. Those looking for a good cyberpunk movie, this should hold you… until Surrogates hits the screens next week.
Overview. At first glance, Gamer would seem to be about first-person shooters (FPSs) taken to new extremes… and the people who play them. Beneath all the explosions, spent bullet casings, and piles of fragged corpses, there’s a story about how one man is using nanotechnology for more than just sick entertainment. While the concept of technology to control humanity is nothing new to cyberpunk, how it is being used to that end in this movie may make you look at Quake and Unreal Tournament (and maybe The Sims series and Second Life) differently.
The Story. Ken Castle is the mastermind behind Nanex, the nanotechnology that fuses to human neurons in the brain to effectively control it. With this level of control, one person can make a Nanex-infused human his/her personal meatbot-slave. This results in the creation of the two largest, most successful live-action MMORPGs: Society, a Sims style RPG, and Slayers, the FPS where convicted death-row inmates fight to survive thirty matches where they win their freedom.
Kable, convicted of murder and separated from his wife and daughter, has won 26 matches already, thanks in part to his “controller” Simon. Kable has become a virtual god worshiped by the world, while Simon has become a rock star equivalent. But as Kable closes in on his 30th victory, a hacker group called the Humanz inform the duo that Kable’s appearance in Slayers is no accident as he hold information that can bring Castle’s empire down.
“This is not something you can control. It ain’t just a game, we’re all slaves.”
Who’s playing you? The potential danger of Nanex becomes all too obvious near the end of the movie, with Castle seeking godlike status. The immediate problems can be seen as Angie (Kable’s wife) is often seen as a Society meatbot to a controller who… let’s just say that which once seen cannot be unseen.
Kable: “You pull all the strings around here.”
Castle: “I think it, you do it.”
As if to drive the point of control home, you should see the “Under My Skin” scene with Castle and some of this personal meatbots doing a little song and dance for visiting Kable, a’ la West Side Story.
Also worth noting: The contrast of the bright neon-and-flesh colors of Society vs. the blood-drenched gray war zones of Slayers.
Conclusion. Some people might love watching meatbots fight for their freedom. Some might be turned away from the movie’s explosive (literally) battle scenes. But if you look past the blasts, you can see how it makes for a pretty good cyberpunk film.
And if you don’t think meatbots are possible, you should take a quick look at this article from 2006…
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